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Run: 2026-09-23-01M36W0JF9K45Y4151HGQ4R7Q6
Run Details
Model:
Grok 4.7 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 46s
Cost:
$0.036064
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
73.84%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
91.18%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.54%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
66.30%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.1174%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The root closed over Aurora's
ankle and yanked.
She hit the leaf-mould on
her side. Air left her in one hard cough.
Bark scraped the crescent scar
on her left wrist, and the standing stones leaned in, old oak worn smooth as knuckle-bone. Between them the air shivered, a heat-haze with nothing hot behind it. "Nyx." "Here."
The word arrived at her
ear with no mouth on it.
Violet pricked the dark at
the ring's edge. "Do not fight the threshold. It enjoys a struggle." "Noted. Also useless." She kicked.
The root snapped, wet and
reluctant.
Sap glued her trainer, sweet
in a way that turned the
stomach
, closer to honey left to rot than to any tree she knew.
She got a knee under
her. The silver chain swung forward.
The crimson stone, no bigger
than a thumbnail, knocked her collarbone and held a
pulse
of
warmth
that did not belong in Richmond Park. Then the ring took them. Sound dropped out.
Her own breath came back
a half-second late, as if the air had to remember the shape of it.
Nyx tore free of the
shadow between two stones and landed solid, a tall human shape cut from night, violet eyes low and bright.
Their feet made no sound
on the moss. Aurora's did.
That difference sat wrong in
her chest. She turned a slow circle. The park had gone. In its place lay a clearing cupped by more oak stones, each one taller than Nyx and stitched with pale lichen that moved when she did not look straight at it.
Wildflowers carpeted the ground in
colours that had no season: cream, violent blue, a red so deep it looked wet.
They opened as she passed
and shut again behind her heel. The scent came in layers. First petal. Then crushed green.
Then, under both, a thread
of copper. "Tell me this is the grove." "It is a grove." Nyx's voice stayed a
whisper
even in a solid throat. "Whether it is the one your map promised, the stones have not decided." "Comforting." She touched the pendant. Warm.
Not the faint glow she had grown used to against her skin at the flat, but a steady heat, as if a coal sat under the silver
. Hel portals did that. This was not a Hel portal. Or it had not been, a minute ago, on the other side of the oaks. A path offered itself between two banks of flowers.
It had not been there
when she blinked. She took it anyway. Cool air slid along her arms. No wind moved the blooms.
Somewhere ahead, water spoke over
stone, a thin bright sound, and under it sat another noise she could not place. Cutlery. Or teeth. Nyx drifted to her left and went thin at the edges. Fae-light worried their outline. Where the glow from the stones struck them, shadow frayed into smoke and had to be pulled back together. "You all right?" "The light here has opinions."
They flexed a hand
. Fingers reformed one by one. "Keep your eyes on the ground. Paths in a pocket realm enjoy a joke."
She looked down in time
to see her own print fill with pale petals and vanish. Ahead, a second set of prints crossed the moss and stopped in the middle of nothing. No heel. No toe.
Just the suggestion that someone
had stood there and declined to leave evidence. "Isolde." "If the stories are honest." Nyx tilted their head. The violet dimmed. "She does not lie. That is not the same as honesty." The path bent around a stone and opened onto a lower shelf of the clearing. A table waited there. Long, pale wood, set for more guests than had entered. Platters steamed. Grapes the size of fists. A roast with crackling still singing. Wine in green glass, dark as the pendant at her throat. The smell hit her hard enough to slow her step: browned fat, orange peel, something floral and too ripe.
Her stomach answered before her
sense did.
She had not eaten since
the lunch shift at the Golden Empress. The table knew it. "Don't." "I wasn't going to." "Your hand disagrees." She looked.
Her fingers had lifted toward
a bunch of grapes without asking her.
She closed them into a
fist. The crescent scar pulled tight. "Right. Fae food. Pre-law didn't cover it, but I'm not thick." "This is not only Fae." Nyx leaned, incorporeal for a breath, and passed a hand through the roast. The crackling did not break. Their
whisper
thinned further. "Excess. A signature from another court. Another realm. The table is borrowing." The pendant kicked, a single hard beat of heat against her sternum. Aurora stepped back. A flower brushed her calf and left a damp line, cold as metal.
She crouched and touched the
moss beside the table leg. No footprints. Not hers, not Nyx's, not anyone's. Yet a chair sat pulled out, and the cushion held a dent the size of a small woman. "She's watching." "She was always watching. The grove is her eye." Laughter moved through the stones. Not loud. Not kind. It came from the left, then from behind the table, then from inside the wine bottle, a bright little sound with no throat. Aurora turned with it and found the clearing larger than it had been. The standing stones had stepped outward. Or the ground had. An hour felt packed into the walk from the threshold, and her
watch
, when she risked a glance, showed the same minute it had shown in the park. "Time's off." "Time is a guest here. It does not keep its own hours." She hated that. Law ran on hours. Deliveries ran on hours. Evan had run on the hours he chose, and she had left that behind in Cardiff with the rest of the mess. A place that ate minutes and spat out days was a trap with better flowers. Something silver winked under a bank of cream blooms.
She crossed to it, careful
of the path, and knelt. A dagger lay half-buried in petals, slender as a leaf, metal the colour of moonlight on the Thames. Cold poured off it before her skin made contact. When her fingers closed on the hilt, the cold climbed her wrist and settled in the scar, a clean ache, not the rotten sweet of the root. The blade gave a faint light even though no moon showed. "Nyx." They were already beside her, taller in this lower light, edges steadier. "Moonsilver. Court work. It will part a ward the way a knife parts bread. Demons dislike it. So do most things that should not be on this side of the Veil." "Someone left it for me." "Or the grove grew it because you arrived hungry for a weapon. Do not assume kindness. Assume a bill." She slid the dagger into her belt anyway. The cold stayed, a second
pulse
beside the pendant's heat. One pulled toward the table. One pulled away. She trusted the cold. The laughter stopped. A woman stood on the far side of the table. Aurora had not seen her arrive. Silver hair fell to her waist. Pale lavender eyes held the clearing and Aurora and the space behind Aurora all at once. She was small, fine-boned, barefoot on the moss, and the flowers did not bend under her. No print. No shadow worth the name. The chair's dent matched her exactly. "You seek a seeing." Her voice had no accent Aurora could place. It
sounded like a sentence remembered rather
than spoken. "We seek Isolde Varga. If that's you, say so. If it isn't, get off our path." "I am the one the stones permit. Names are doors. You have already opened two." Nyx went still in the way only a shade could, every edge sharp. "Seer. We crossed in good faith. The table is not yours alone. Something from the amber realm has set a place here." Isolde's mouth did not smile. "A place was set because a place was wanted. Want walks ahead of you. It wears a small red heart and calls itself a gift." Aurora's hand rose to the pendant before she could stop it. The stone burned now, a live coal on a silver chain. "This? An unknown benefactor. I didn't ask for Hel." "You carry a door in your shirt. Doors do not care who asked." Isolde's gaze dropped to the moonsilver at Aurora's belt. "And you have taken the leaf that cuts. It was left for the hand that would close on it. That hand is yours. The cut is not yet." "Riddles. Brilliant. Can we have the version with verbs that mean something?" "I cannot give you a false one." Isolde stepped around the table. The moss stayed smooth. "Listen, then, and spend the words well. The hour you used to find me has already been spent outside. Your city has moved on without your feet in it. What followed you through the oaks does not walk. It feeds. It likes a feast better than a fight, until the feast stands up and leaves." Nyx's
whisper
cut in, urgent and thin. "Rory. The prints." She looked past Isolde. The empty footprints had returned, a crowd of them now, circling the table, each one deeper than the last. The roast glistened. A grape split on its own. Juice ran across the pale wood and did not stop at the edge. It climbed. It reached. The pendant gave three hard pulses, heat, heat, heat, and the air above the far stones tore. Not a shimmer this time. A rip. Through it poured a sky the colour of warm amber, and the smell of orchards and scorched sugar and a kitchen working past the point of sense. Something on the other side laughed with a full mouth. A hand, soft and vast and ringed in gold, pressed through the tear and set its palm on the feast table
as if claiming a bill already signed
. The table answered. Platters slid toward that hand. The pulled-out chair scraped back on its own. Isolde did not raise her voice. "The leaf. Now. Or the grove will serve you next." Aurora drew the cold blade. The tear widened, and the hand was not alone.
created_at
"2026-09-23T10:12:06.258Z"
9/23/2026, 10:12:06 AM
model
"x-ai/grok-4.7-20260916"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
639
moderation_latency
(null)
generation_time
106344
tokens_prompt
5142
tokens_completion
3184
native_tokens_prompt
6151
native_tokens_completion
5751
native_tokens_completion_images
(null)
native_tokens_reasoning
3547
native_tokens_cached
1152
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.036064
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790158326-3d22KhPEn04qwjL4OFEq"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790158326-Y5ziCez3Op0QKZGSagU5"
upstream_id
"331aa5ee-ad23-9ca8-b57a-880f6ae391e8"
provider_responses
0
endpoint_id
"c942f37a-87e1-4fa8-83d0-8c67fda4fb4a"
id
"331aa5ee-ad23-9ca8-b57a-880f6ae391e8"
is_byok
false
latency
169
model_permaslug
"x-ai/grok-4.7-20260916"
provider_name
"xAI"
status
200
total_cost
0.036064
cache_discount
0.0013824
upstream_inference_cost
0
provider_name
"xAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
1
adverbTags
0
"Isolde stepped around [around]"
dialogueSentences
41
tagDensity
0.171
leniency
0.341
rawRatio
0.143
effectiveRatio
0.049
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1720
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
73.84%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1720
totalAiIsms
9
found
0
word
"stomach"
count
2
1
word
"pulse"
count
2
2
word
"warmth"
count
1
3
word
"whisper"
count
3
4
word
"comforting"
count
1
highlights
0
"stomach"
1
"pulse"
2
"warmth"
3
"whisper"
4
"comforting"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
144
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
144
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
178
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
55
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1720
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
35
wordCount
1307
uniqueNames
12
maxNameDensity
0.84
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Aurora
11
Violet
1
Richmond
1
Park
1
Nyx
9
Hel
2
Fingers
1
Golden
1
Empress
1
Cardiff
1
Thames
1
Isolde
5
persons
0
"Aurora"
1
"Violet"
2
"Nyx"
3
"Fingers"
4
"Isolde"
places
0
"Richmond"
1
"Park"
2
"Golden"
3
"Cardiff"
4
"Thames"
globalScore
1
windowScore
0.667
91.18%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
85
glossingSentenceCount
2
matches
0
"sounded like a sentence remembered rather"
1
"as if claiming a bill already signed"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.581
wordCount
1720
matches
0
"Not the faint glow she had grown used to against her skin at the flat, but a steady heat, as if a coal sat under the silver"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
178
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
27.3
std
24.35
cv
0.892
sampleLengths
0
8
1
47
2
1
3
29
4
3
5
67
6
5
7
63
8
5
9
83
10
6
11
27
12
1
13
57
14
55
15
34
16
3
17
28
18
49
19
1
20
23
21
72
22
23
23
1
24
4
25
3
26
25
27
11
28
39
29
12
30
52
31
2
32
9
33
83
34
2
35
12
36
48
37
9
38
75
39
1
40
43
41
5
42
19
43
30
44
3
45
67
46
4
47
17
48
16
49
15
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
144
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
207
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
178
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1315
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.01977186311787072
lyAdverbCount
2
lyAdverbRatio
0.001520912547528517
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
178
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
178
mean
9.66
std
7.91
cv
0.818
sampleLengths
0
8
1
7
2
7
3
21
4
12
5
1
6
12
7
8
8
9
9
3
10
2
11
6
12
24
13
6
14
5
15
24
16
5
17
3
18
19
19
24
20
8
21
2
22
7
23
5
24
4
25
31
26
20
27
11
28
5
29
2
30
3
31
7
32
6
33
14
34
13
35
1
36
4
37
1
38
27
39
4
40
6
41
15
42
9
43
8
44
4
45
6
46
5
47
20
48
1
49
2
65.54%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.42696629213483145
totalSentences
178
uniqueOpeners
76
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
127
matches
0
"Then the ring took them."
1
"Then crushed green."
2
"Then, under both, a thread"
3
"Somewhere ahead, water spoke over"
4
"Just the suggestion that someone"
ratio
0.039
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
127
matches
0
"She hit the leaf-mould on"
1
"She got a knee under"
2
"Her own breath came back"
3
"Their feet made no sound"
4
"She turned a slow circle."
5
"They opened as she passed"
6
"She touched the pendant."
7
"It had not been there"
8
"She took it anyway."
9
"They flexed a hand"
10
"She looked down in time"
11
"Her stomach answered before her"
12
"She had not eaten since"
13
"Her fingers had lifted toward"
14
"She closed them into a"
15
"Their whisper thinned further."
16
"She crouched and touched the"
17
"It came from the left,"
18
"She hated that."
19
"She crossed to it, careful"
ratio
0.213
66.30%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
100
totalSentences
127
matches
0
"The root closed over Aurora's"
1
"She hit the leaf-mould on"
2
"Bark scraped the crescent scar"
3
"The word arrived at her"
4
"Violet pricked the dark at"
5
"The root snapped, wet and"
6
"Sap glued her trainer, sweet"
7
"She got a knee under"
8
"The silver chain swung forward."
9
"The crimson stone, no bigger"
10
"Sound dropped out."
11
"Her own breath came back"
12
"Nyx tore free of the"
13
"Their feet made no sound"
14
"That difference sat wrong in"
15
"She turned a slow circle."
16
"The park had gone."
17
"Wildflowers carpeted the ground in"
18
"They opened as she passed"
19
"The scent came in layers."
ratio
0.787
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
127
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
50
technicalSentenceCount
3
matches
0
"Her own breath came back a half-second late, as if the air had to remember the shape of it."
1
"Not the faint glow she had grown used to against her skin at the flat, but a steady heat, as if a coal sat under the silver."
2
"A hand, soft and vast and ringed in gold, pressed through the tear and set its palm on the feast table as if claiming a bill already signed."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
92.1174%