Run: 2026-09-23-01M36W0QVFAPERX5GEY1SBZ8TF

Run Details

Duration:
59.3s
Cost:
$0.000665
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The necklace pulsed against Rory's collarbone, a heartbeat she hadn't asked for. "Stop." Nyx's whisper slithered from the shadow of a London plane tree, carrying the weight of something older than the streetlamps flickering behind them. Rory's hand went to the Heartstone, its warmth climbing from a whisper to a pulse against her ribs. The silver chain twitched against her skin. "What do you see?" she asked, keeping her voice low. "Nothing. That's the problem." A pair of violet eyes materialised in the darkness between branches, blinking once. "The trees ahead have no shadows. None at all." Rory followed their gaze toward Richmond Park's eastern fence. Beyond the wrought iron bars, the woodland darkened despite the amber glow of the streetlights. Not a darkness born from absence of light. Something thicker. Older. Like standing on the edge of a held breath. She pressed her palm flat against the Heartstone. It burned. "We keep going," she said. "Aurora." Nyx unfolded from the tree trunk like ink given purpose, their humanoid silhouette rippling at the edges. At six-foot-two, they towered over her, yet the ground beneath them stayed pristine. No footprints. No impression. "I have slipped between shadows that predate your species. This darkness has weight." "So does the pendant." She stepped over the fence, the Heartstone dragging her forward like a fish on a line. "Something on the other side wants us to come." --- The plane trees gave way to oaks. Massive, ancient things with trunks wider than Rory's arm span, their bark grooved into patterns that resembled faces if she let her eyes unfocus. She didn't let them. Beneath her boots, the path changed. Tarmac and gravel dissolved into soft earth, carpeted with wildflowers that had no business blooming in December. Buttercups and foxglove and something violet-blue she didn't recognise pushed through the soil in dense clusters, their petals luminous. "Year-round," Rory murmured, crouching to examine a bloom. The flower turned toward her. "Oh." "Flowers shouldn't track people." Nyx drifted past her, incorporeal now, their form trailing wisps of shadow that settled on the blossoms and made them flinch. "This place has awareness." A sound reached her then. Not birdsong, not wind. A low, resonant hum, like a struck bell heard through water. It came from everywhere and nowhere, vibrating in the hollow of her throat, in the space behind her eyes. She stood and moved deeper. The oaks thickened until their canopy swallowed the sky entirely. Rory lost count of the minutes. Or perhaps she lost count of something else, because when she glanced back the way they'd come, the path had folded over on itself, the wildflowers forming a spiral pattern that drew inward toward a point she couldn't quite focus on. "Nyx." "Behind you. Always." "When did we pass the fence?" A pause. The violet eyes blinked twice. "There is no fence." A prickle traced down Rory's spine. She flexed her left hand, felt the crescent scar on her wrist catch against her sleeve. Grounding. Real. She took a breath that tasted of pollen and cold stone. "Good," she said. "Let's see what's at the centre." --- The standing stones announced themselves before she saw them. The air temperature dropped. Not gradually, but in a sudden, sharp decline that turned her breath to vapour. Ahead, the trees parted in a perfect semicircle, and rising from the earth were seven oak pillars, each carved from a single trunk, each bearing symbols that shifted when she tried to read them. Ancient. Older than the language her father spoke in court. Older, she suspected, than the language itself. "The boundary," Nyx whispered, regaining solid form beside her. Their hand extended toward the nearest pillar, stopped an inch from its surface. "These mark something. Wardens would recognise the craftsmanship." "You've seen this before?" "I've seen doors before. This is a door." Their violet eyes tracked along the carved symbols. "Someone built it to be found. Or to be avoided. Depends which side you stand." Between the pillars, the hum intensified. The Heartstone blazed against Rory's chest, a fever pulse. She stepped through the gap without hesitation because the pendant pulled and because stopping had never been her instinct. --- The Fae Grove opened around her like a held breath finally released. Rory stopped. The breath she'd been holding escaped in a thin stream of vapour. She stood in a clearing that had no edges. Wildflowers stretched outward in every direction, a carpet of colour so dense the ground beneath vanished. Above, the sky hung in wrong colours, amber and violet bleeding into one another where clouds moved in slow spirals that reflected no light. Two moons hung at the horizon, one pale and whole, the other fractured into crescent shards that drifted apart and reassembled in lazy rotation. The hum lived here. It resonated in her teeth, in the joints of her fingers. "The Timeless Centre," Nyx breathed beside her, their form flickering like a candle in a draft. Even they seemed unsettled, edges blurring where they should hold firm. "I read of this in Aldric's notes. Before the ritual." "Aldric." The violet eyes dimmed. "A name I wore once." Rory filed the confession away and turned her attention to the clearing's centre, where an oak tree grew from a stone altar. Its roots crawled over the altar's surface in patterns that mirrored the symbols on the standing stones. Fruit hung from its branches, small and dark, gleaming like wet obsidian. "Someone lives here." "How do you know?" The tree's roots shifted. Not the wind, not the settling of earth. Deliberate movement, slow and purposeful, rearranging around a pair of bare feet that had appeared beneath the canopy. "She was here the whole time." Rory's hand moved to the knife at her belt. The Fae blade she'd claimed weeks ago, always cold, its moonsilver edge humming faintly against her palm. She hadn't drawn it yet. "I should have felt her." "You wouldn't." The figure stepped from behind the oak, silver hair flowing past her waist, pale lavender eyes catching the fractured moonlight. She wore a dress of woven wildflowers, fresh despite the cold, and her bare feet pressed into the soil without leaving so much as a depression. "Feeling requires a shape to feel against." Isolde Varga inclined her head. Her smile held no warmth and no malice, only the patient attention of something that had watched centuries pass like seasons. "A door that opens for one guest is a wall for another. You, Aurora Carter, are the guest this door remembered." "You've been waiting for me." "I have been waiting for what walks beside you." Isolde's gaze slid to Nyx, and her expression shifted, something almost like recognition flickering across her ageless features. "Aldric. Trapped in the threads between worlds. Four hundred years and still you choose the shadows over the light." Nyx said nothing. Their form solidified, edges sharpening as if Isolde's recognition anchored them. "Fourteen months," Rory corrected, stepping forward. The Heartstone hammered against her sternum. "That's how long you've had me chasing your riddles. Richmond. The pendant. The blade you'll give me." She held up her free hand, palm out. "I've read enough prophecy to recognise the shape of a setup. What do you want?" Isolde's smile widened. She plucked a dark fruit from the oak and rolled it between her fingers, and the juice that stained her skin was the same deep crimson as the Heartstone. "A court cannot come to you, child. A queen cannot walk uninvited." She extended the fruit toward Rory. The pendant pulsed so hard she felt it in her molars. "But a gift, freely given, crosses any boundary." Behind Rory, Nyx's whisper cut through the hum like a blade through silk. "Don't take it." Isolde's lavender eyes shifted past Rory's shoulder. The wildflowers beneath Nyx's feet curled inward, wilting in real time, petals blackening and crumbling to ash. "The Shadow speaks truth," Isolde said softly. "Which means I must tell you the rest myself." She closed her fist around the fruit, and juice ran down her wrist like blood. "What I give is taken. What I take was never yours to keep. And the price of seeing tomorrow is paying for yesterday." The moons above the grove flared, and every wildflower in the clearing turned, all at once, to face Rory. Nyx's hand closed around her wrist from behind, cold as a grave.
created_at"2026-09-23T10:12:11.768Z" 9/23/2026, 10:12:11 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
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cancelledfalse
latency2869
moderation_latency(null)
generation_time59217
tokens_prompt5142
tokens_completion2640
native_tokens_prompt4947
native_tokens_completion2318
native_tokens_completion_images(null)
native_tokens_reasoning457
native_tokens_cached4928
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000665498
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api_type"completions"
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upstream_id"16bbbf56-d719-4f0f-86b1-5c9bc21fda37_c12a192ee5e742229fe836e0989c85e6"
provider_responses
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is_byokfalse
latency2803
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
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total_cost0.000665498
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences47
tagDensity0.404
leniency0.809
rawRatio0.053
effectiveRatio0.043
96.44% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1403
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1403
totalAiIsms21
found
0
word"pulsed"
count2
1
word"whisper"
count3
2
word"weight"
count2
3
word"warmth"
count2
4
word"pulse"
count2
5
word"pristine"
count1
6
word"traced"
count1
7
word"perfect"
count1
8
word"fractured"
count2
9
word"resonated"
count1
10
word"unsettled"
count1
11
word"gleaming"
count1
12
word"silk"
count1
13
word"grave"
count1
highlights
0"pulsed"
1"whisper"
2"weight"
3"warmth"
4"pulse"
5"pristine"
6"traced"
7"perfect"
8"fractured"
9"resonated"
10"unsettled"
11"gleaming"
12"silk"
13"grave"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences100
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences100
filterMatches(empty)
hedgeMatches
0"tried to"
1"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1403
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1091
uniqueNames12
maxNameDensity1.47
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Rory16
London1
Heartstone6
Richmond1
Park1
Nyx10
December1
Fae2
Grove1
Varga1
Isolde6
Older3
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Varga"
4"Isolde"
places
0"London"
1"Richmond"
2"Park"
3"December"
4"Fae"
5"Grove"
globalScore0.767
windowScore0.667
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"quite focus on"
1"seemed unsettled edges blurring where they should hold firm"
2"appeared beneath the canopy"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.713
wordCount1403
matches
0"Not gradually, but in a sudden, sharp decline"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean23
std18.51
cv0.805
sampleLengths
012
11
248
310
426
544
610
75
848
929
101
1135
1242
1314
1429
1539
165
1757
181
193
206
217
224
2335
249
251
269
2752
2817
2930
304
3131
3234
331
3412
3514
3673
3715
3837
391
409
4151
423
434
4430
4542
4655
4726
4821
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences100
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs181
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences128
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1097
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.02643573381950775
lyAdverbCount6
lyAdverbRatio0.0054694621695533276
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean10.94
std7.86
cv0.719
sampleLengths
012
11
223
318
47
510
617
79
89
915
108
112
121
139
148
152
165
1718
1813
192
202
2113
2220
239
247
2524
264
276
2817
2919
308
315
321
3325
344
355
364
3711
3819
395
4010
416
4241
431
443
456
462
475
484
496
75.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.46875
totalSentences128
uniqueOpeners60
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences88
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences88
matches
0"she asked, keeping her voice"
1"She pressed her palm flat"
2"She stepped over the fence,"
3"She didn't let them."
4"It came from everywhere and"
5"She stood and moved deeper."
6"She flexed her left hand,"
7"She took a breath that"
8"Their hand extended toward the"
9"Their violet eyes tracked along"
10"She stepped through the gap"
11"She stood in a clearing"
12"It resonated in her teeth,"
13"Its roots crawled over the"
14"She hadn't drawn it yet."
15"She wore a dress of"
16"Her smile held no warmth"
17"Their form solidified, edges sharpening"
18"She held up her free"
19"She plucked a dark fruit"
ratio0.25
67.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences88
matches
0"The necklace pulsed against Rory's"
1"Nyx's whisper slithered from the"
2"Rory's hand went to the"
3"The silver chain twitched against"
4"she asked, keeping her voice"
5"A pair of violet eyes"
6"Rory followed their gaze toward"
7"She pressed her palm flat"
8"Nyx unfolded from the tree"
9"She stepped over the fence,"
10"The plane trees gave way"
11"She didn't let them."
12"Tarmac and gravel dissolved into"
13"Buttercups and foxglove and something"
14"Rory murmured, crouching to examine"
15"The flower turned toward her."
16"Nyx drifted past her, incorporeal"
17"A sound reached her then."
18"A low, resonant hum, like"
19"It came from everywhere and"
ratio0.784
56.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences88
matches
0"Even they seemed unsettled, edges"
ratio0.011
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount9
matches
0"Massive, ancient things with trunks wider than Rory's arm span, their bark grooved into patterns that resembled faces if she let her eyes unfocus."
1"Tarmac and gravel dissolved into soft earth, carpeted with wildflowers that had no business blooming in December."
2"Ahead, the trees parted in a perfect semicircle, and rising from the earth were seven oak pillars, each carved from a single trunk, each bearing symbols that sh…"
3"Above, the sky hung in wrong colours, amber and violet bleeding into one another where clouds moved in slow spirals that reflected no light."
4"Two moons hung at the horizon, one pale and whole, the other fractured into crescent shards that drifted apart and reassembled in lazy rotation."
5"Deliberate movement, slow and purposeful, rearranging around a pair of bare feet that had appeared beneath the canopy."
6"Her smile held no warmth and no malice, only the patient attention of something that had watched centuries pass like seasons."
7"Their form solidified, edges sharpening as if Isolde's recognition anchored them."
8"She plucked a dark fruit from the oak and rolled it between her fingers, and the juice that stained her skin was the same deep crimson as the Heartstone."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"Nyx unfolded, their humanoid silhouette rippling at the edges"
1"Rory murmured, crouching to examine a bloom"
2"Nyx breathed, their form flickering like a candle in a draft"
64.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount4
fancyTags
0"Rory murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx breathed (breathe)"
3"Rory corrected (correct)"
dialogueSentences47
tagDensity0.17
leniency0.34
rawRatio0.5
effectiveRatio0.17
81.4939%