Run: 2026-09-23-01M36WGSG3S84XZEM7QDD1H088

Run Details

Duration:
3m 12s
Cost:
$0.001680
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx's fingers closed around Rory's wrist and dragged her sideways through the gap between the oaks. One moment Richmond Park: bramble, an iron bench, a fox complaining somewhere beyond the fence. The next, a pressure against her eardrums like a lift dropping ten floors, and a smell with no business in London, honey over bruised green things over centuries of rot underneath. The moss gave under Rory's boots, then quietly gave no sign it had ever been stepped on. Eva came through behind her, shoulder-checking Rory hard enough to stagger them both. "Nobody mentioned knees." "Nobody mentioned a lot of things." Rory caught her balance and looked back. The gap between the two oaks still showed a slice of ordinary parkland, dulled now, like a photograph left in a drawer. "You called it a door." Nyx stood in the middle of the ring, faint violet light stirring in the hollows where a face should have been. Their voice arrived a half-beat after their mouth moved, as if the words had travelled some distance to reach her. "I said threshold. Doors have handles." The grove swallowed the last of London's hum and replaced it with its own, a low note Rory felt in her back teeth. Somewhere ahead, water moved over stone. The air tasted of cut stems and something sweeter underneath, the smell bakery windows have at four in the morning. They walked single file, Nyx leading, Eva's hand bunched in the back of Rory's jacket. Wildflowers crowded the ground in every direction, white and violet and a blue too deep to be natural, blooming out of season and out of order, and each one turned on its stalk to follow them as they passed. Behind Rory, petals folded shut again with a sound like a sigh let out through teeth. "It's polite," Eva murmured. "Everything out here is politely watching us." "Observation noted. Keep moving." Rory pulled out her phone for bearings. No bars. The clock read 14:02. She turned the screen off and on, and it still read 14:02, as if the number had been nailed there. Ten paces later she tried again: 14:02, and the date two days ahead of where she'd left it. She pocketed the thing before Eva saw. The trees thickened, grey-barked and enormous, their canopies knitting together until the light came out strange, pearly and sourceless, the colour of the inside of a shell. Between the trunks, shadows pooled where no light fell, and the shadows kept their own counsel. Nyx slowed at the edge of them. "Do not walk where I do not walk." Eva glanced at the patch of shade ahead. "Why?" "Because that one is mine, and the others are not." A sound stopped them all. Not a footstep exactly, a rhythm like one, and Rory realised it came from everywhere at once, layered voices speaking just below the shape of words. She strained to catch a phrase and the whisper scattered, then gathered again the moment she gave up. "There's nothing there," Eva said, too fast. "There's plenty there," Nyx said. "There simply isn't anything looking at you yet." Eva's wristwatch had stopped at ten past two. As Rory watched, the minute hand nudged backwards one notch, held, and gave up. The grove didn't care. Water spilled over a shelf of black rock ahead, running uphill through a channel cut too square to be a natural thing, and the pool it fed reflected a sky that wasn't above them, a bruised amber ceiling Rory couldn't find when she lifted her face. Against her sternum, the Heartstone began to beat. She pressed two fingers to it through her shirt. The pulse came steady, slow, and it had nothing to do with her own heart, because it arrived a beat before hers did, like something knocking from the far side of a wall. The silver chain had gone warm. In six months of wearing it, the stone had never been warm. "Rory." Eva had gone still, staring past her shoulder. "Your necklace's glowing." She looked down. A faint crimson light bled between her fingers, in time with the knocking. "Everyone stop talking," Nyx said. The whispering cut out so abruptly the silence rang. In it, something else: a footfall, delicate and unhurried, coming up the slope toward them, and no impression at all pressing into the moss where it landed. Isolde Varga stepped out from behind an oak the colour of bone, silver hair falling to her waist, pale lavender eyes catching that sourceless light. Where she should have sunk into the ground, the moss stayed whole. "Yours never even started," Rory said. "The ground and I had a disagreement, long ago. It stopped sulking." She tilted her head, and the movement had the grace of something that had practised it for three centuries. "Three come in, and the tree remembers two. Which of you has already been here?" "None of us." "Then the tree is lying, and trees only lie about tomorrow." Eva leaned close to Rory's ear. "I hate this place, and I haven't been here long enough to hate it properly." "The stones let us through," Rory said. "What keeps things in?" "Keeps?" Isolde's smile arrived and left like weather. "Doors do not keep, dear. They only agree, for a while, about which side is which." The Heartstone knocked again, harder. Rory held it out on its chain, the crimson glow painting her palm. "What is this doing?" Isolde looked at the stone for a long moment, and her voice when it came was as careful as a woman handling something broken that still had teeth. "You wear a hunger on a chain. It beats when its kin breathe nearby." "There's a portal here." "Portal is a lawyer's word, and lawyers adore a word that argues both ways." She reached behind the bone-white trunk and drew out a slender leaf-shaped dagger. Moonlight lived along its edge despite the pearly nothing overhead. "There is a place where the cloth has worn thin. That is a seer's word, and seers pay for ours." The blade went into Rory's hand and the cold went straight through her palm to the wrist, the old crescent scar tightening as if the skin remembered something. She did not let go of it. "A court's farewell," Isolde said. "Sharpened. It cuts wards the way teeth cut bread, and it has an appetite for the things that walk out of Hel." Above them, the amber reflection in the pool flickered, and for one blink it showed a horizon Rory could not look away from, vineyards black with rot, a sky the colour of old honey. The Heartstone hammered against her ribs in time with it. Then the whispering came back, and it wasn't whispering any more, it was recitation, one voice layered over another, all of them saying the same syllable until the syllable wore smooth. Nyx went solid, shoulder to shoulder with Rory, and the shade's violet eyes fixed on the gap between the oaks where they'd entered. "That is not recitation," they said. "That is counting." The moss around the nearest standing stone blackened in a ring, crawling outward like ink finding a seam. Between the two oaks, the slice of parkland they had come through split open down the middle, and amber light poured through the cut, thick as syrup, carrying a heat that had no place in a English winter. Something unfolded itself out of that light, joint by joint, patient as a man stretching after sleep. Isolde's smile finally left. "Ah," she said. "It has found the door after all."
created_at"2026-09-23T10:20:57.741Z" 9/23/2026, 10:20:57 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1632
moderation_latency(null)
generation_time192198
tokens_prompt5142
tokens_completion6355
native_tokens_prompt4947
native_tokens_completion5943
native_tokens_completion_images(null)
native_tokens_reasoning4298
native_tokens_cached4928
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.001680498
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790158857-iQsdmDqpYdrCfCRcX4Cj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790158857-myuqE3OsJASb7NrOA116"
upstream_id"128b19dc-c7c9-4854-b05c-c95d35a3d27f_ab6edd8202b14e8cb28a83fdf9657b91"
provider_responses
0
endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
id"128b19dc-c7c9-4854-b05c-c95d35a3d27f_ab6edd8202b14e8cb28a83fdf9657b91"
is_byokfalse
latency1553
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.001680498
cache_discount0.000676121
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.378
leniency0.757
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1269
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1269
totalAiIsms5
found
0
word"whisper"
count1
1
word"pulse"
count1
2
word"silence"
count1
3
word"footfall"
count1
4
word"flickered"
count1
highlights
0"whisper"
1"pulse"
2"silence"
3"footfall"
4"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences71
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1269
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
61.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1014
uniqueNames11
maxNameDensity1.78
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory18
Richmond1
Park1
London2
Nyx7
Eva9
Heartstone3
Varga1
Isolde5
Moonlight1
English1
persons
0"Rory"
1"Nyx"
2"Eva"
3"Heartstone"
4"Varga"
5"Isolde"
6"Moonlight"
places
0"Richmond"
1"Park"
2"London"
3"English"
globalScore0.612
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1269
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean27.59
std21.4
cv0.776
sampleLengths
016
163
213
33
440
541
66
749
870
911
104
1158
1250
138
149
1510
1649
177
1813
1972
208
2160
2212
2316
245
2536
2637
276
2846
293
3011
3121
3211
3324
3422
3542
364
3757
3835
3927
4044
4131
4232
4373
444
4510
95.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences71
matches
0"been stepped"
1"been nailed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs159
matches
0"wasn't whispering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences94
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1019
adjectiveStacks2
stackExamples
0"over bruised green things"
1"slender leaf-shaped dagger."
adverbCount33
adverbRatio0.0323846908734053
lyAdverbCount6
lyAdverbRatio0.005888125613346418
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean13.5
std9.8
cv0.726
sampleLengths
016
115
231
317
413
53
613
722
85
921
1020
116
1223
136
1420
1515
1639
1716
184
197
204
217
222
234
2420
2518
267
2727
2816
297
308
318
321
3310
345
3526
3618
377
385
398
408
4114
424
4346
448
459
4633
476
4812
499
78.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5106382978723404
totalSentences94
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences62
matches
0"Somewhere ahead, water moved over"
1"Then the whispering came back,"
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences62
matches
0"Their voice arrived a half-beat"
1"They walked single file, Nyx"
2"She turned the screen off"
3"She pocketed the thing before"
4"She strained to catch a"
5"She pressed two fingers to"
6"She looked down."
7"She tilted her head, and"
8"She reached behind the bone-white"
9"She did not let go"
ratio0.161
72.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences62
matches
0"Nyx's fingers closed around Rory's"
1"The next, a pressure against"
2"The moss gave under Rory's"
3"Eva came through behind her,"
4"Rory caught her balance and"
5"The gap between the two"
6"Nyx stood in the middle"
7"Their voice arrived a half-beat"
8"The grove swallowed the last"
9"The air tasted of cut"
10"They walked single file, Nyx"
11"Wildflowers crowded the ground in"
12"Rory pulled out her phone"
13"The clock read 14:02."
14"She turned the screen off"
15"She pocketed the thing before"
16"The trees thickened, grey-barked and"
17"Nyx slowed at the edge"
18"Eva glanced at the patch"
19"A sound stopped them all."
ratio0.774
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences62
matches(empty)
ratio0
86.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount3
matches
0"Their voice arrived a half-beat after their mouth moved, as if the words had travelled some distance to reach her."
1"Water spilled over a shelf of black rock ahead, running uphill through a channel cut too square to be a natural thing, and the pool it fed reflected a sky that …"
2"The blade went into Rory's hand and the cold went straight through her palm to the wrist, the old crescent scar tightening as if the skin remembered something."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"She tilted, and the movement had the grace of something that had practised it for three centuries"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"Eva murmured (murmur)"
dialogueSentences37
tagDensity0.243
leniency0.486
rawRatio0.111
effectiveRatio0.054
91.7433%