Run: 2026-09-23-01M36WP8K6ZYPXQ1GNDK8Z2M6V

Run Details

Duration:
1m 5s
Cost:
$0.000588
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man was smiling. Quinn crouched at the edge of the tiled platform and studied the expression, the way she might study a suspect who'd rehearsed his alibi too well. The grin stretched wide and wrong, pulling the skin taut over cheekbones that had no business being that sharp. Nobody died smiling. Not like this. She pressed two fingers against the inside of her own wrist, feeling the leather watch bite into skin, and checked the time out of habit. Forty minutes since the call. Fourteen since she'd descended the rusted maintenance stairwell into what had once been Camden Underground station, decommissioned in 1972 and left to rot beneath two hundred thousand tonnes of London. The body lay between two concrete pillars, arms folded neatly across the chest like a man waiting for morning. He wore a charcoal suit, expensive by the cut, though grime had worked itself into every seam. Bare feet. No shoes. The sole of his left foot carried a brand mark, three concentric circles burned into the flesh with geometric precision. "What do you think he is, thirty-five?" DI Callum Reeves stood ten paces behind her, hands buried in his coat pockets, his voice carrying the casual weight of a man who'd never been first to a body. "Older." Quinn didn't look up. "Look at his hands. Those aren't a thirty-five-year-old's hands." Reeves stepped forward and squinted. "Could be a labourer." "Labourers don't wear Brunello Cucinelli." She gestured at the suit jacket's inner lining, where a label caught the torchlight. "And labourers don't get buried two hundred feet underground in an abandoned station with their feet burned." A pause stretched between them, filled by the drip of water somewhere in the dark tunnel mouth to the north. "Heart attack, maybe." Reeves jotted something in his notebook. "Some of these old stations attract squatters. Chemical exposure, maybe mould. Fellow wanders in, collapses." "Heart attacks don't fold your arms." "Muscle memory, post-mortem positioning, some things-" "He's been arranged." Quinn rose and circled the body, boots scuffing against decades of accumulated filth on the platform tiles. "Look at the symmetry. Feet parallel. Hands crossed at the sternum. Someone posed him." Reeves rubbed his jaw. "Or he did it himself before he died." "Then explain the shoes." The torchlight caught Reeves's expression, a flicker of irritation at being asked to explain something he'd already decided not to think about. He returned to his notebook. Quinn lowered herself again and studied the brand on the sole. The concentric circles showed no inflammation, no blistering, no signs the skin had reacted to the burn. The wound was clean. Post-mortem. Someone had pressed a heated instrument to the dead man's foot after he'd stopped breathing. She pulled a penlight from her jacket and aimed it at the floor around the body. Dust patterns told their own stories if you knew how to listen. Most of the platform lay under an undisturbed blanket of grey particulate, years of it, but a corridor of cleaner tiles ran from the body to the southern stairwell. Recent foot traffic. Multiple sets, by the varying depth of the scuff marks. The dead man had company. "You said the call came from a anonymous tip?" she asked. "Anonymous number, yes. Location given, then the line went dead." Reeves flipped a page. "Dispatch said the voice was calm. Almost polite." "And we sent two patrol cars down here?" "Four, actually. First pair refused to go past the maintenance level. Said the air tasted wrong." He delivered this with the flat tone of someone reporting a colleague's weakness. "Second pair found the body." Quinn straightened and shone the penlight along the northern tunnel. The tracks had been stripped decades ago, leaving a concrete bed that vanished into blackness. But something glinted twenty metres along, catching the light with a metallic flash. She walked toward it. The tunnel air changed as she moved deeper, growing cooler and carrying a faint odour that reminded her of ozone after a lightning strike, sharp and electrical. The glint resolved into a manhole cover set into the tunnel floor, its iron surface etched with marks she didn't recognise. Not graffiti. The lines were too precise, too deliberate, too clean for spray paint. "Quinn, forensics won't appreciate us contaminating-" "Come look at this." Reeves's footsteps echoed behind her. He crouched beside her and stared at the cover. "What is it?" "Maintenance access, by the look of it. Except nobody's maintained this line since the seventies." She traced one of the etched marks with the tip of her penlight without touching it. The lines formed interlocking geometric shapes, angular and repetitive, like a language built from right angles. "And somebody's etched symbols into it recently. The metal's still bright where the cuts are." "Occult stuff. Camden attracts that crowd. You've seen the shops on the High Street." Reeves stood, brushing his knees. "Probably some kids playing at being cultists." "Kids don't burn three concentric circles into a dead man's foot with surgical precision." She stood and faced him. "Kids don't fold a body's arms with this level of care. And kids don't strip his shoes off and leave everything else intact." Something shifted behind Reeves's eyes, the first crack in his certainty. He opened his mouth, closed it, and settled for shining his torch along the tunnel instead. Quinn returned to the body and knelt beside the head. This time she noticed what she'd missed from the other side: a thin line of residue around the dead man's neck, faint and iridescent, catching light like oil on water. She leaned closer. It traced a perfect circle, from collarbone to collarbone, as though someone had drawn it with a compass point. "Forensics will want samples of this." She gestured without touching. "And the brand on his foot. And whatever he's been breathing in down here." She reached into her jacket for the evidence bags she kept folded in the inner pocket, and her fingers brushed something harder. She pulled it out, more from reflex than intention. The small brass compass sat in her palm, its verdigris patina dark against her skin, the face etched with sigils she'd bought from a dealer in a market that didn't appear on any map of London. She'd forgotten she carried it. The needle swung. Not the lazy drift of a compass finding north. It snapped hard to the right, pointing directly at the southern stairwell she'd descended forty minutes ago, and held there, trembling with a vibration she felt in her teeth. "What's that?" Reeves peered over her shoulder. "Nothing." She closed her hand around it and rose. The trembling didn't stop. Reeves returned to his notebook. "I'll get forensics down here. Should've called them first, but, you know how it is." "Call them. Also call for a second unit to secure that stairwell. Nobody else comes down until I've had a proper look." "Quinn, the station's been sealed since the seventies. Nobody's coming down here." "The dead man didn't arrive alone." She crossed back to the body and positioned herself where his folded hands met his chest. From this angle, looking north along the tunnel, she could see the maintenance access cover clearly. But she could also see something else. A second set of etched marks on the tunnel wall, partially obscured by decades of grime, mirrored the symbols on the cover. Someone had prepared this place. Someone had drawn a map in iron and stone. The penlight picked out something at the base of the nearest pillar. She crouched and scraped at the grime with a gloved fingertip. A small object, half-buried in the accumulated dust of half a century, pressed flat against the tile. A bone token. The kind she'd seen once before, in a market beneath Camden that moved with the full moon, where people traded in things that didn't have prices. She held it up to the light. Someone had scratched a name into its surface. Two letters, roughly formed. HQ. The tunnel air thickened. Somewhere deep in the northern darkness, a sound rose, not quite a hum and not quite a voice, a frequency that pressed against the inside of her skull. The compass in her jacket pocket turned hot against her ribs, then hotter, until she felt it through the fabric. "Quinn." Reeves's voice had lost its easy cadence. "Quinn, we should go." She didn't move. The name scratched into the bone stared up at her, and the smile on the dead man's face seemed wider than before, as though whatever arrangement someone had made, whatever welcome they'd prepared in this place beneath the city, hadn't been meant for the man on the platform at all. The hum climbed in pitch, and the northern tunnel began to glow.
created_at"2026-09-23T10:23:57.039Z" 9/23/2026, 10:23:57 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2776
moderation_latency(null)
generation_time64983
tokens_prompt4492
tokens_completion2393
native_tokens_prompt4238
native_tokens_completion2050
native_tokens_completion_images(null)
native_tokens_reasoning141
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000587787
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790159037-lNLAT0Z6MZjcXRYD6uH8"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790159037-bRi1mFxA0juk4iseclMz"
upstream_id"e4db4476-37b1-4cc2-8037-432a14ab43bc_1b7d0a22d86b4e22854310edd5ef971d"
provider_responses
0
endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
id"e4db4476-37b1-4cc2-8037-432a14ab43bc_1b7d0a22d86b4e22854310edd5ef971d"
is_byokfalse
latency2701
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.000587787
cache_discount0.000579532
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.385
leniency0.769
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1463
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1463
totalAiIsms14
found
0
word"weight"
count1
1
word"flicker"
count1
2
word"glint"
count1
3
word"resolved"
count1
4
word"etched"
count5
5
word"footsteps"
count1
6
word"echoed"
count1
7
word"traced"
count2
8
word"perfect"
count1
highlights
0"weight"
1"flicker"
2"glint"
3"resolved"
4"etched"
5"footsteps"
6"echoed"
7"traced"
8"perfect"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences91
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1463
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1121
uniqueNames6
maxNameDensity1.07
worstName"Reeves"
maxWindowNameDensity2.5
worstWindowName"Reeves"
discoveredNames
Camden2
Underground1
London2
Callum1
Reeves12
Quinn6
persons
0"Reeves"
1"Quinn"
places
0"London"
globalScore0.965
windowScore0.833
62.28% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount2
matches
0"not quite a hum and not quite a voice, a frequency that pressed against the inside of her skull"
1"not quite a voice, a frequency that pressed against the inside of her skull"
2"seemed wider than before, as though whatever arrangement someone had made, whatever welcome they'd prepared in this place beneath the city, hadn't been meant for the man on the platform at all"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1463
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean28.13
std21.52
cv0.765
sampleLengths
05
151
260
360
437
514
69
736
820
924
106
116
1234
1312
144
1527
1648
1775
1811
1922
208
2134
2238
2366
246
254
2614
273
2862
2926
3042
3127
3262
3324
3472
353
3638
377
3813
3920
4022
4112
426
4375
4440
4529
4619
471
4852
4912
93.70% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences91
matches
0"being asked"
1"been stripped"
2"been meant"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1123
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.024933214603739984
lyAdverbCount5
lyAdverbRatio0.004452359750667854
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean12.72
std9.17
cv0.721
sampleLengths
05
126
219
33
43
525
65
730
819
917
102
112
1220
1337
145
159
165
174
1819
1917
2020
219
2215
236
246
2520
2614
274
288
294
3022
315
3211
3317
344
351
3615
3716
3812
3929
403
4110
425
4311
4414
458
468
4729
485
4910
66.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.4434782608695652
totalSentences115
uniqueOpeners51
39.22% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences85
matches
0"Somewhere deep in the northern"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences85
matches
0"She pressed two fingers against"
1"He wore a charcoal suit,"
2"She gestured at the suit"
3"He returned to his notebook."
4"She pulled a penlight from"
5"He delivered this with the"
6"She walked toward it."
7"He crouched beside her and"
8"She traced one of the"
9"She stood and faced him"
10"He opened his mouth, closed"
11"She leaned closer."
12"It traced a perfect circle,"
13"She gestured without touching"
14"She reached into her jacket"
15"She pulled it out, more"
16"She'd forgotten she carried it."
17"It snapped hard to the"
18"She closed her hand around"
19"She crossed back to the"
ratio0.271
36.47% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences85
matches
0"The dead man was smiling."
1"Quinn crouched at the edge"
2"The grin stretched wide and"
3"Nobody died smiling."
4"She pressed two fingers against"
5"The body lay between two"
6"He wore a charcoal suit,"
7"The sole of his left"
8"Quinn didn't look up"
9"Reeves stepped forward and squinted."
10"She gestured at the suit"
11"A pause stretched between them,"
12"Reeves jotted something in his"
13"Quinn rose and circled the"
14"Reeves rubbed his jaw."
15"The torchlight caught Reeves's expression,"
16"He returned to his notebook."
17"Quinn lowered herself again and"
18"The concentric circles showed no"
19"The wound was clean."
ratio0.847
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"The tunnel air changed as she moved deeper, growing cooler and carrying a faint odour that reminded her of ozone after a lightning strike, sharp and electrical."
1"It traced a perfect circle, from collarbone to collarbone, as though someone had drawn it with a compass point."
2"The small brass compass sat in her palm, its verdigris patina dark against her skin, the face etched with sigils she'd bought from a dealer in a market that did…"
3"The name scratched into the bone stared up at her, and the smile on the dead man's face seemed wider than before, as though whatever arrangement someone had mad…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences39
tagDensity0.026
leniency0.051
rawRatio0
effectiveRatio0
86.9645%