NC Bench
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Run: 2026-09-23-01M36WPWJPJHZMY0M4K34YA589
Run Details
Model:
Xiaomi MIMO v2.6 Pro
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
2m 19s
Cost:
$0.003165
Provider:
Xiaomi
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.18%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
85.25%
Sentence opener variety
(details)
83.33%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
78.75%
Subject-first sentence starts
(details)
62.50%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.5336%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man held a
brass compass that pointed at a wall.
Quinn crouched over the body
with her torch between her teeth and peeled back the man's stiff fingers one by one.
The compass sat in his
palm, small and green with verdigris, its face
etched
with curls and spirals she didn't recognise.
The needle hung steady as
a nail, aimed at the tiled platform wall three metres away. Solid tile. Grouted Edwardian cream-and-ochre. No door, no alcove, no crack wide enough to slide a credit card through. She lifted the compass out.
The fingers didn't want to
give it up.
Rigor had locked them around
the casing like a fist around a secret. "Budge up."
Rafferty squeezed past the tape
with his hands in his coat pockets, boots crunching through grit and ticket stubs.
He looked down at the
dead man and let out a low whistle through his teeth. "Oh, that's grim. That's properly grim." "Touch nothing." "I'm admiring from a distance, Guv. Always do."
The platform of the abandoned
station smelled of damp ballast and rust, and beneath both, something sweet and spiced. Aniseed. Old incense burned down to tar.
Tarpaulins flapped from the stall
frames further down the platform, and crates stood open and gutted.
Whoever had been trading here
left in a hurry and took the stock with them. All except the man propped against the wall in a coat two sizes too big for him. "Markets don't use this level anymore," Rafferty said.
He nodded at the mosaicked
station board over the escalator shaft, half its letters missing. "Last train came through in the seventies. Somewhere for kids to smoke weed and spray things. Tonight, apparently, somewhere to leave a body." "Tonight, apparently, a lot of people set up shop down here."
Quinn shone her torch along
the platform edge.
Table legs had scored four
deep ruts in the dust.
Dozens of footprints churned the
grime into a single mess of trainers and boots. "Look at that. Thirty, forty people, at least. And they all left at the same time." "Because someone pulled a knife. Even criminals don't like blood on the merchandise." "Then where's the merchandise?" Rafferty shrugged. "In the crates. On their backs. Down the tunnel. Does it matter?" Quinn didn't answer.
She turned back to the
body and played the torch over him. Male, mid-forties, sallow skin, nails bitten to the quick.
A single puncture wound sat
just left of the sternum, neat as a hole punch. One entry, one exit, no slicing.
His coat glistened dark and
stiff across the chest.
His eyes were open and
filmed over.
She lowered the torch to
the floor beneath him.
Then to the wall behind
him. Then back to the floor. "The blood's wrong." "All blood is wrong, if you ask me." "It pooled against the platform edge."
She traced the line with
her gloved hand without touching it. The stain ran twelve centimetres and stopped hard against the lip. "The floor falls away from the tracks here. Gravity should have pulled it toward the rails." "Maybe the floor's uneven. This whole place is a death trap. Ceiling's coming down in sheets." "The floor is level. Feel it with your boot." Rafferty tapped the tiles with his toe and frowned. The frown lasted half a second before he found something easier to think about. "So the ground's funny. Guv, look at the man's coat. Look at his boots."
He squatted and flicked a
finger toward the man's chest. "Bleach stains on the sleeve. Warehouse work, portering, something like that. And there's a burn on his knuckles, the sort you get handling hot pans in a kitchen. He's not a dealer, he's not a buyer either. He's a working bloke who came down here to buy something he shouldn't and got robbed for his trouble." "Robbed." Quinn held up the compass. "Then why did they leave this?" "Junk. Costume tat." "It's brass. Hand-cut. Sigils engraved on the casing, and look at the patina."
She tilted it
. The verdigris sat even across every edge, untouched by handling. "This has been carried for decades. It's not costume anything." "Fine, it's a nice compass. They didn't want it." "It points at a wall." "Compasses do point at things, Guv. That's the whole trick of them."
She held it at arm's
length and shuffled three paces left. The needle stayed fixed. Three paces right. Fixed again. Not
magnetic
north. Not the rails, which would drag any needle off course within a metre. She looked at the wall. Cream tile, ochre border, a hairline crack running up to the ceiling. A thin, cold draft moved along the back of her hand. "Rafferty." "Mm." "Does that wall feel cold to you?" "It's a wall in a tunnel. They're all cold. That's the luxury of the setting." Quinn moved closer. The draft sharpened, and with it the aniseed smell, thick enough to taste at the back of her throat. The compass needle tracked her every step and stayed pointed at the same patch of tile.
She shone the torch full
on it. Grout, cracked in a neat square the size of a dinner plate. Something dark in the crack. Chalk. "Where's Nas?" "Down the far end, photographing the stall frames. He's been moaning about the light for twenty minutes." "Get him up here. And get me a chisel." Rafferty looked at the wall, then at her, and for once he didn't fill the
silence
. He went. Quinn crouched again and studied the dead man's other hand. His left. Fingers curled, empty, but the palm carried a chalk smear and a fresh bruise across the base of the thumb, the kind a hard, sharp-edged object leaves when it's snatched away fast.
He'd been holding something when
he died. Something he fought to keep.
She looked at the floor
around him. Tucked against the toe of his right boot, half buried in grit, sat a small off-white disc. Bone. Carved, not stamped, with the same curling sigils as the compass. She lifted it with tweezers. Weight of a coin, cold as the tile. She turned it over. On the reverse, scratched with a needle in a tiny cramped hand, four digits and a hyphen and a letter. 2291-M. The tunnel noise went out of the world. Collar number 2291. Detective Sergeant A. J. Morris.
His warrant card had carried
it in silver, worn smooth on the corners, because he tapped it against things when he thought. Three years of tapping in her memory and nothing else. No answers to how he'd ended up in the Lea with water in his lungs and no water anywhere near where they'd found him. The case file sat in her bottom drawer, and inside it, in a sealed evidence bag she should have signed over and never did, sat a bone disc just like this one. Carved. Sigils. Found in his fist. The compass ticked against its casing. She looked down. The needle had swung.
It pointed away from the
wall now, and it pointed at the breast pocket of her coat, where Morris's token rode in the folds of her notebook. "That square of tile's a later patch." Rafferty's voice came from behind her, boots returning. "Grout's different. Someone cut in and filled. Nas is bringing the chisel, and he wants to know what in God's name we're doing." The compass stayed on her pocket. She stood and turned toward the wall. Three slow knocks sounded from the other side of the tile.
created_at
"2026-09-23T10:24:17.505Z"
9/23/2026, 10:24:17 AM
model
"xiaomi/mimo-v2.6-pro-20260921"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3723
moderation_latency
(null)
generation_time
139118
tokens_prompt
4492
tokens_completion
3909
native_tokens_prompt
4238
native_tokens_completion
3614
native_tokens_completion_images
(null)
native_tokens_reasoning
1927
native_tokens_cached
4224
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.003165476
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790159057-xlmxDbgoaCXmx6GUvYwm"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790159057-AYxzGZoALSsIVffgeYRd"
upstream_id
"04a323da-3b60-45d2-89c8-3b41562acacf_6588025a8aa0401f8ec7e4b6743a4691"
provider_responses
0
endpoint_id
"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id
"04a323da-3b60-45d2-89c8-3b41562acacf_6588025a8aa0401f8ec7e4b6743a4691"
is_byok
false
latency
3633
model_permaslug
"xiaomi/mimo-v2.6-pro-20260921"
provider_name
"Xiaomi"
status
200
total_cost
0.003165476
cache_discount
0.001822233
upstream_inference_cost
0
provider_name
"Xiaomi"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
36
tagDensity
0.222
leniency
0.444
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1258
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.18%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1258
totalAiIsms
7
found
0
word
"etched"
count
1
1
word
"churned"
count
1
2
word
"traced"
count
1
3
word
"flicked"
count
1
4
word
"magnetic"
count
1
5
word
"silence"
count
1
6
word
"weight"
count
1
highlights
0
"etched"
1
"churned"
2
"traced"
3
"flicked"
4
"magnetic"
5
"silence"
6
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
94
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
94
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
122
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
56
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1258
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
21
wordCount
886
uniqueNames
8
maxNameDensity
0.68
worstName
"Quinn"
maxWindowNameDensity
1.5
worstWindowName
"Quinn"
discoveredNames
Edwardian
1
Table
1
Quinn
6
Sergeant
1
Lea
1
Morris
2
Rafferty
6
Three
3
persons
0
"Quinn"
1
"Lea"
2
"Morris"
3
"Rafferty"
4
"Three"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
60
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1258
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
122
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
50
mean
25.16
std
24.68
cv
0.981
sampleLengths
0
12
1
77
2
26
3
43
4
2
5
8
6
74
7
46
8
59
9
13
10
4
11
14
12
61
13
20
14
3
15
8
16
44
17
16
18
9
19
23
20
80
21
12
22
3
23
36
24
9
25
5
26
12
27
53
28
11
29
1
30
1
31
7
32
15
33
63
34
2
35
17
36
9
37
18
38
56
39
36
40
37
41
1
42
8
43
102
44
6
45
3
46
31
47
38
48
13
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
94
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
138
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
122
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
891
adjectiveStacks
1
stackExamples
0
"hard, sharp-edged object"
adverbCount
22
adverbRatio
0.024691358024691357
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
122
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
122
mean
10.31
std
8.1
cv
0.786
sampleLengths
0
12
1
21
2
21
3
16
4
2
5
3
6
14
7
5
8
8
9
13
10
21
11
16
12
6
13
2
14
8
15
19
16
1
17
6
18
16
19
15
20
17
21
8
22
15
23
23
24
19
25
10
26
14
27
16
28
13
29
4
30
2
31
12
32
3
33
12
34
9
35
15
36
6
37
9
38
7
39
9
40
6
41
5
42
3
43
8
44
17
45
11
46
16
47
16
48
9
49
9
85.25%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.5409836065573771
totalSentences
122
uniqueOpeners
66
83.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
80
matches
0
"Then to the wall behind"
1
"Then back to the floor."
ratio
0.025
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
21
totalSentences
80
matches
0
"She lifted the compass out."
1
"He looked down at the"
2
"He nodded at the mosaicked"
3
"She turned back to the"
4
"His coat glistened dark and"
5
"His eyes were open and"
6
"She lowered the torch to"
7
"She traced the line with"
8
"He squatted and flicked a"
9
"She tilted it"
10
"She held it at arm's"
11
"She looked at the wall."
12
"She shone the torch full"
13
"He'd been holding something when"
14
"She looked at the floor"
15
"She lifted it with tweezers."
16
"She turned it over."
17
"His warrant card had carried"
18
"She looked down."
19
"It pointed away from the"
ratio
0.263
78.75%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
61
totalSentences
80
matches
0
"The dead man held a"
1
"Quinn crouched over the body"
2
"The compass sat in his"
3
"The needle hung steady as"
4
"She lifted the compass out."
5
"The fingers didn't want to"
6
"Rigor had locked them around"
7
"Rafferty squeezed past the tape"
8
"He looked down at the"
9
"The platform of the abandoned"
10
"Tarpaulins flapped from the stall"
11
"He nodded at the mosaicked"
12
"Quinn shone her torch along"
13
"Table legs had scored four"
14
"Dozens of footprints churned the"
15
"Quinn didn't answer."
16
"She turned back to the"
17
"A single puncture wound sat"
18
"His coat glistened dark and"
19
"His eyes were open and"
ratio
0.763
62.50%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
80
matches
0
"Whoever had been trading here"
ratio
0.013
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
0
matches
(empty)
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
2
matches
0
"Rafferty squeezed, boots crunching through grit and ticket stubs"
1
"Rafferty's voice came, boots returning"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
36
tagDensity
0.028
leniency
0.056
rawRatio
0
effectiveRatio
0
92.5336%