Run: 2026-09-23-01M36WR9CZZ1DDX9QA5D1FX9YN

Run Details

Duration:
2m 34s
Cost:
$0.003881
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The last three steps had crumbled to gravel, and Quinn braced a hand against the tiled wall to keep her footing. Camden Arches. Out of service since 1932, according to the enamel sign, though somebody had peeled half the lettering away and daubed a horned figure over the rest in red. Torchlight swept the platform and caught on things it should not have caught on. Stalls. Six of them, canvas and scaffold poles, packed up in a hurry. Jars of grey powder, bundles of dried root, a tray of teeth sorted by size. Someone had chalked a wide circle across the tiles and lit stubs of black candle at four points around it. The wax had burned down to puddles. Then the light found the man. He sat propped against a tiled pillar with his hands folded in his lap, ankles crossed, head tilted as though listening. A good coat. Wool, dark, money in the cut of it. His shoes were polished. DS Greer came down behind her, ducking a cable that hung loose from the ceiling. He stopped two paces short and let out a low breath. "Uniform said overdose." "Uniform said a lot of things." Quinn crouched. "Look at his hands." "Folded." "Folded." Greer shrugged his coat tighter against the draught. Cold down here, and the cold had a taste to it, chalk and old iron and something under both like turned earth. "People do strange things when they know it's coming." "People do." Quinn tilted her wrist so the leather strap caught the light. Her watch ticked against her pulse. "Nobody crosses their ankles when they know it's coming. That's someone else's idea of dignity." She counted the cuts on his forearms. Four on the left, three on the right. Deep. Clean edges, no tearing, no hesitation marks. She had seen hesitation marks before. She had seen them on a boy in Bermondsey who had wanted out and could not find the way, and the memory of it still sat behind her ribs some mornings. These were not those. "No blood." Greer peered closer. "There's blood." "On him. Not under him. Not on the tiles, not on the pillar, not on his very expensive coat." She pointed her torch at the base of the pillar. Dust lay there, undisturbed, silver-grey and even. "A man opens his wrists like that, he makes a mess. This is a dry room." "Drainage. Slope of the platform." "Slope's toward the track. Find me the stain." Greer did not answer that. He moved off instead toward the stalls, boots crunching something brittle, and she heard him turn a jar over in his hands. Quinn looked at the folded hands again. The fingers were laced, one over the other, in a knot nobody ties for themselves. She did not touch them. She counted instead. Six bone tokens lay in a ring around the body, evenly spaced, each one placed with its carved face up. Bone tokens, small and pale and worn smooth by handling. A currency, maybe. Or a receipt. She had found two more at the tunnel mouth, dropped in the dust by whoever had come through last. Four sets of footprints had come down that tunnel. She had counted them on the way in. Trainers, mostly, and one set of hard soles. All heading in. One set of prints had come out again. Trainer prints, small, the stride length of someone running. None of the sets went anywhere near the pillar. She played the torch across the floor between the chalk circle and the pillar. Dust lay thick and unbroken, ten feet of it, marked only by the faint drag where the market had hauled a table clear. No boot prints. No scuff. Nothing at all. "How does he get here, then?" she said. Greer looked up from the jars. "What?" "There are no prints going to him. Not one. Either he floated, or somebody carried him and walked backwards, brushing the floor behind them, or he was here before the dust settled and the dust settled around him while he sat." "That's not how dust works." "No. It isn't." She stood. Her knee clicked, an old complaint. "So tell me what is." Greer set the jar down. He was younger by a decade, lean, with the particular patience of a man who wanted a report filed before the weekend. She liked him well enough. He did not waste words and he did not flinch at bodies. Both mattered. "Alright." He gestured at the stalls with an open hand. "Dealers. Look at this gear. Powder, roots, teeth. This is a market. Illegal, obviously, and I'd love to know how they power those lamps off a dead station's grid, but let's bracket that. Our man's a buyer or a seller. The fancy coat says buyer, the folded hands say seller who lost an argument. Somebody chalks a circle because they think it's clever. Somebody cuts him because cutting is what these people do. The rest is theatre." "Theatre." "Occult nonsense, dressed up to scare rivals. Half of what's chalked on this floor is nonsense. I checked the symbols against the database. Some of it's Greek, some of it isn't anything." Quinn walked the chalk circle. The candle stubs sat at the compass points, near enough. Careful work. She crouched at the eastern stub and swept her torch low across the tiles. "Come here a moment." Greer came. She angled the light so it raked across the chalk rather than over it. Under the ring of tokens, a second layer of marks showed in the tile grout. Older, pressed in hard, almost rubbed away by feet. She traced the air above one without touching it. Three vertical strokes, a curl to the left, a closed eye at the apex. "That's in your database, is it?" He leaned in. "No." "It's in mine." She kept her voice level. Practice. "There was a scene, three years back. Warehouse in Rotherhithe. DS Morris and I walked in on something we did not understand and left one man short." She let the torch linger on the sigil. "This exact mark was chalked on the floor under his body." Silence settled over the platform. Somewhere deeper in the tunnel, water ran in a thin thread. Greer cleared his throat. "Coincidence's a real thing, boss. People copy what they've seen." "People do." She moved around the ring of tokens. Six of them, all bone, all carved with the same horned face she had seen painted over the station sign. "These aren't scattered. They're set down face-up at even spacing. Whoever placed them counted the gaps. That's ritual. That's grammar. And grammar means intent, and intent means this man was put here on purpose by someone with a system." "Or he's a cultist and this is his own handiwork and it went wrong." "With his arms cut to the bone and no blood in the room." She looked at him. "Walk me through the dry part again." Greer put his hands in his pockets. "Fine. The dry part's odd." "The dry part's impossible. Odd is a train running late." She turned back to the body and went through the coat with gloved hands. Inside left pocket: a receipt from a tobacconist in Kentish Town, dated nine days ago, and a folded note in a hand she did not recognise, three words only, the ink gone soft with damp. Inside right pocket: nothing, and the lining had been slit from the bottom, the cut new enough that the thread still curled. "Someone searched him," Greer said. "Someone emptied him and slit the lining looking for something small." She worked the pocket with two fingers and felt the seam catch. "Then they put his hands back together like a man saying goodnight." She unclasped the fingers now. Left hand first. The joints had stiffened but gave, one knuckle at a time. Inside the fold of his palms, cupped and held as though it mattered more than the coat or the cash, she found a small brass compass. Verdigris had bloomed across the casing, green as pond water. The face carried etched marks she recognised from the chalk circle, tiny and precise, the work of someone who had done it ten thousand times. A Shade artisan's tool. She had never held one. She had heard of them from a source in Camden who talked too much and then stopped talking at all. The needle swung. Not north. Not south. It shivered once and turned, slow and deliberate, and pointed across the platform toward the black mouth of the tunnel heading south. Toward the exit. Toward where the single set of running prints had come from. Greer leaned in. "Compass. So he was navigating down here. Supports the market theory." "Market theory doesn't need a compass to find a stall. Stalls are lit up like Piccadilly Circus." She held it steady. The needle held steady too. "This points at a rift. That's what these do. They find the seams." "The seams." "Portals, if you like. Places where the wall's thin." He gave her a flat look. "Boss." "I know how it sounds." She closed her fingers around the brass. Warm, oddly, in a cold room. "I know exactly how it sounds. I said the same thing to Morris the week before Rotherhithe." The needle twitched and swung five degrees further south. It settled. Then twitched again. Down the tunnel, past the tape and past the constable who should have been posted at the entrance and was not, gravel shifted under a slow and careful foot. Then a second. Greer's hand went to his radio. Quinn set the compass on the tiles, needle quivering, pointing at whoever was walking toward them, and killed her torch.
created_at"2026-09-23T10:25:03.401Z" 9/23/2026, 10:25:03 AM
model"xiaomi/mimo-v2.6-pro-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2475
moderation_latency(null)
generation_time154205
tokens_prompt4492
tokens_completion4893
native_tokens_prompt4238
native_tokens_completion4436
native_tokens_completion_images(null)
native_tokens_reasoning2327
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.003880616
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790159103-gJQaKz4oxqD1UoKfVpdi"
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api_type"completions"
id"gen-1790159103-xoiJGiiB0BDdiwzLOxlB"
upstream_id"838857c6-a366-490d-b23b-01cdbb98fe11_bd3400ff72e04ba88d13877bf6c1be1d"
provider_responses
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endpoint_id"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id"838857c6-a366-490d-b23b-01cdbb98fe11_bd3400ff72e04ba88d13877bf6c1be1d"
is_byokfalse
latency2388
model_permaslug"xiaomi/mimo-v2.6-pro-20260921"
provider_name"Xiaomi"
status200
total_cost0.003880616
cache_discount0.001822233
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"She moved around [around]"
dialogueSentences49
tagDensity0.286
leniency0.571
rawRatio0.071
effectiveRatio0.041
96.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1630
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1630
totalAiIsms7
found
0
word"pulse"
count1
1
word"database"
count2
2
word"traced"
count1
3
word"silence"
count1
4
word"etched"
count1
5
word"navigating"
count1
highlights
0"pulse"
1"database"
2"traced"
3"silence"
4"etched"
5"navigating"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences118
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences118
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen77
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1630
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
96.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1112
uniqueNames13
maxNameDensity1.08
worstName"Greer"
maxWindowNameDensity2
worstWindowName"Greer"
discoveredNames
Quinn6
Arches1
Greer12
Bermondsey1
Dust2
Practice1
Silence1
Six3
Kentish1
Town1
Shade1
Camden2
Warm1
persons
0"Quinn"
1"Greer"
2"Silence"
places
0"Bermondsey"
1"Dust"
2"Kentish"
3"Town"
4"Camden"
globalScore0.96
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"as though listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1630
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean24.7
std22.66
cv0.918
sampleLengths
051
169
26
336
426
53
612
71
81
930
109
1134
1260
134
142
155
1652
175
188
1927
2085
2128
2217
239
2445
258
267
2741
285
2916
3046
3187
321
3332
3431
354
3663
376
384
3955
4016
4114
4268
4314
4424
4512
4610
4771
485
4935
99.32% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences118
matches
0"were laced"
1"been posted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs183
matches
0"was walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences153
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1113
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.03593890386343217
lyAdverbCount5
lyAdverbRatio0.004492362982929021
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean10.65
std10.03
cv0.942
sampleLengths
021
12
228
314
41
512
615
720
87
96
1021
113
128
134
1415
1511
163
178
184
191
201
218
2222
239
2413
256
2615
277
288
291
307
316
3231
334
342
353
362
3729
387
3916
405
418
425
4322
447
4515
465
473
4820
4910
76.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.5032679738562091
totalSentences153
uniqueOpeners77
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences103
matches
0"Then the light found the"
1"All heading in."
2"Somewhere deeper in the tunnel,"
3"Then twitched again."
4"Then a second."
ratio0.049
80.19% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences103
matches
0"He sat propped against a"
1"His shoes were polished."
2"He stopped two paces short"
3"Her watch ticked against her"
4"She counted the cuts on"
5"She had seen hesitation marks"
6"She had seen them on"
7"She pointed her torch at"
8"He moved off instead toward"
9"She did not touch them."
10"She counted instead."
11"She had found two more"
12"She had counted them on"
13"She played the torch across"
14"Her knee clicked, an old"
15"He was younger by a"
16"She liked him well enough."
17"He did not waste words"
18"He gestured at the stalls"
19"She crouched at the eastern"
ratio0.35
95.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences103
matches
0"The last three steps had"
1"Torchlight swept the platform and"
2"Jars of grey powder, bundles"
3"Someone had chalked a wide"
4"The wax had burned down"
5"He sat propped against a"
6"A good coat."
7"Wool, dark, money in the"
8"His shoes were polished."
9"DS Greer came down behind"
10"He stopped two paces short"
11"Greer shrugged his coat tighter"
12"Quinn tilted her wrist so"
13"Her watch ticked against her"
14"She counted the cuts on"
15"She had seen hesitation marks"
16"She had seen them on"
17"These were not those."
18"Greer peered closer."
19"She pointed her torch at"
ratio0.728
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences103
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount3
matches
0"He sat propped against a tiled pillar with his hands folded in his lap, ankles crossed, head tilted as though listening."
1"The face carried etched marks she recognised from the chalk circle, tiny and precise, the work of someone who had done it ten thousand times."
2"Down the tunnel, past the tape and past the constable who should have been posted at the entrance and was not, gravel shifted under a slow and careful foot."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences49
tagDensity0.041
leniency0.082
rawRatio0
effectiveRatio0
93.7179%