Run: 2026-09-23-01M36WRWTRPS8BFCVAMX04CFD2

Run Details

Duration:
52.9s
Cost:
$0.000480
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak roots grabbed at Rory's boots like fingers. She stumbled, caught herself on a trunk the width of a car, and felt the bark shift beneath her palm, warm as skin. Beside her, Nyx slid between two standing stones without touching either, their violet eyes scanning the clearing ahead. "Don't step on the flowers," Nyx whispered, the words arriving at Rory's ear a half-second before their lips moved. Rory looked down. Wildflowers carpeted the ground in impossible colours, blooms she had no name for, pulsing with a soft bioluminescence that made the grass beneath them look like emerald frost. She lifted her boot. A pale blue blossom unfurled where her heel had hovered, opening like an eye. "The boundary markers," Rory said, her gaze tracing the ring of ancient oaks that enclosed the grove. Each trunk bore carvings so old the edges had swollen into the wood, patterns half-swallowed by growth and time. "These stones aren't natural." "Nothing about this place is natural." Nyx drifted forward, their form condensing from a smear of shadow into something more solid. "I can feel the Fae work in the soil. Centuries of it." Rory followed, boots sinking slightly into ground that yielded like moss but sprang back too quickly, as if the earth resented her weight. The pendant at her throat shifted against her collarbone, the deep crimson stone catching light from no visible source. It pulsed once, faintly, then settled. The air tasted different here. Copper and cut grass, sweet underneath, like the smell of a ripe orchard left too long in the sun. She breathed deeper and felt her pulse slow, her shoulders drop. The knot she'd been carrying behind her ribs loosened by a fraction. Then the silence hit her. Not the absence of sound. The grove hummed. A low, resonant vibration that Rory felt in her molars rather than heard with her ears, threaded with something that might have been voices if she listened sideways. She stopped walking. "Can you hear that?" "I hear everything." Nyx tilted their head, a motion that looked wrong on a face made of shadow. "Birds. Insects. Your heartbeat." A pause. "Something older, beneath it all. Like a door breathing." "A door." "Be precise, Carter. A threshold." The clearing opened wider as they moved deeper, the standing stones now behind them and a second ring ahead, smaller, set in a perfect circle around a flat slab of grey stone that jutted from the earth like a table. Wildflowers grew in spirals around it, each spiral a different colour, rotating inward toward the slab's centre. Rory knelt beside the outer ring and pressed two fingers to the grass. It was cold. Colder than it should have been in autumn, colder than shadow. The frost that kissed her fingertips didn't melt against her skin. It climbed, tracing fine white lines up her knuckles before stopping at the crescent scar on her left wrist. She jerked her hand back. "Old magic," Nyx said from somewhere to her left. They had crossed the entire clearing in the space of a heartbeat, and now stood over the central slab, violet eyes fixed on something carved into its surface. "Come look." Rory crossed the spiralled flowers, stepping carefully, and crouched beside them. The slab bore a single symbol, worn but unmistakable, the same shape repeated on every standing stone at the grove's edge. A spiral, but inverted. Clockwise where the flowers turned counterclockwise. "It's a map," she said. "It's a ward." Nyx reached for the stone, fingers inches from its surface, then withdrew. "Or it was. Something's broken the pattern." A sound rose from beneath the slab, a deep, resonant thud, like a heartbeat measured in seconds rather than beats. Rory felt it in her sternum. The pendant warmed against her chest, its crimson glow strengthening until a faint red light spilled between her collar and her jacket. "That's new." She pressed a hand over the stone. The pendant pulsed harder. The spiralled flowers shivered. Every bloom in the grove turned, all at once, toward the central slab. Rory watched the transformation and felt the hair along her arms rise. The blue blossoms closed. The violet ones opened. The white ones along the outer ring shed petals that drifted upward instead of falling, defying gravity, drifting like ash in reverse. "Something's waking up," Nyx said, and for the first time, their whisper carried an edge. Rory stood. The pendant burned now, a steady heat that bled through her shirt. She yanked the chain over her head and held the stone between them, watching its inner glow trace veins through the crimson gem. The light pointed toward the northern edge of the grove, where the oaks thickened and the ground sloped downward into shadow. "Not toward the slab." Rory held the pendant higher, and the glow steadied, a compass needle locking north. "Toward the dark." Nyx's form flickered. "Portals in Hel don't announce themselves with a tourist brochure. That pendant was given to you for a reason." "I know that." "Then you also know that whoever gave it to you knew this grove exists." Their violet eyes met hers. "And knew you'd follow it here." Rory tucked the pendant back beneath her shirt. The warmth settled against her skin, no longer painful, a low and steady thrum like a second heartbeat. She pulled the Fae-forged blade from her jacket, the moonsilver catching the grove's borrowed light and glowing pale along its leaf-shaped edge. Cold bit through her palm, a familiar discomfort now. "Then we go north," she said. The grove breathed around them. The upward-drifting petals formed a slow river of white above their heads, spiralling toward the centre, and the ancient hum in the ground deepened into something with rhythm, with intent. Somewhere beyond the oaks, beyond the boundary stones, beyond the pocket of space between worlds, a sound answered it. Low. Hungry. Close. Nyx melted into the ground, only their eyes left, two violet lights hovering at shin height, then vanished entirely into the shadow between the trees. Rory walked alone toward the dark, moonsilver cold in her hand, the Heartstone burning a path through the gloom ahead. The wildflowers closed behind her one by one, snuffing out their light, until the grove fell black and the only thing guiding her forward was the faint crimson glow of a gift she didn't trust from a stranger she'd never met. The ground sloped downward. Roots thickened overhead, knitting together into a tunnel that swallowed sound. Rory reached the end and felt the air change, pressure shifting against her eardrums like the moment before a storm. Something was waiting in the dark ahead. Two violet lights opened where there had been none. "They're here too," Nyx breathed from the darkness. "Whatever opened that threshold... they crossed it before us."
created_at"2026-09-23T10:25:23.296Z" 9/23/2026, 10:25:23 AM
model"xiaomi/mimo-v2.6-flash-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2627
moderation_latency(null)
generation_time52847
tokens_prompt5142
tokens_completion1915
native_tokens_prompt4947
native_tokens_completion1656
native_tokens_completion_images(null)
native_tokens_reasoning172
native_tokens_cached4928
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.000480138
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790159123-N82SeMzrSBh7pv6vWse6"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790159123-lJv1wliyM6IrvuqeYAc8"
upstream_id"de1df236-7d6b-4048-af10-ab621d334a2f_6a2a1f4a0d6a456c9061aa8715eb2773"
provider_responses
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endpoint_id"6f7ea660-c5e2-492e-8a39-ec254953b3ae"
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is_byokfalse
latency2549
model_permaslug"xiaomi/mimo-v2.6-flash-20260921"
provider_name"Xiaomi"
status200
total_cost0.000480138
cache_discount0.000676121
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.481
leniency0.963
rawRatio0
effectiveRatio0
86.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1139
totalAiIsmAdverbs3
found
0
adverb"slightly"
count1
1
adverb"quickly"
count1
2
adverb"carefully"
count1
highlights
0"slightly"
1"quickly"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.15% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1139
totalAiIsms15
found
0
word"scanning"
count1
1
word"tracing"
count2
2
word"weight"
count1
3
word"pulsed"
count2
4
word"pulse"
count1
5
word"silence"
count1
6
word"perfect"
count1
7
word"measured"
count1
8
word"whisper"
count1
9
word"flickered"
count1
10
word"warmth"
count1
11
word"familiar"
count1
12
word"gloom"
count1
highlights
0"scanning"
1"tracing"
2"weight"
3"pulsed"
4"pulse"
5"silence"
6"perfect"
7"measured"
8"whisper"
9"flickered"
10"warmth"
11"familiar"
12"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences80
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences93
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1139
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
74.62% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount995
uniqueNames4
maxNameDensity1.51
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory15
Nyx10
Fae-forged1
Heartstone1
persons
0"Rory"
1"Nyx"
2"Heartstone"
places(empty)
globalScore0.746
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1139
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences93
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean28.48
std19.9
cv0.699
sampleLengths
09
141
219
349
440
533
648
747
85
939
104
1133
122
135
1457
1557
165
1739
1842
195
2022
2148
229
234
2459
2515
2658
2721
2822
293
3025
3157
326
3357
3425
3561
3635
377
389
3917
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences80
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs165
matches
0"was waiting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences93
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1000
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.034
lyAdverbCount7
lyAdverbRatio0.007
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences93
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences93
mean12.25
std8.74
cv0.714
sampleLengths
09
123
218
319
43
528
64
714
817
919
104
1121
1212
1323
1419
156
165
1719
1811
1912
205
215
223
2328
243
254
2618
276
289
292
305
3140
3217
3313
343
3511
3611
3719
385
399
4028
412
4211
4321
444
456
465
4715
487
4920
63.44% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.41935483870967744
totalSentences93
uniqueOpeners39
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Then the silence hit her."
1"Somewhere beyond the oaks, beyond"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences73
matches
0"She stumbled, caught herself on"
1"She lifted her boot."
2"It pulsed once, faintly, then"
3"She breathed deeper and felt"
4"She stopped walking."
5"It was cold."
6"It climbed, tracing fine white"
7"She jerked her hand back."
8"They had crossed the entire"
9"She pressed a hand over"
10"She yanked the chain over"
11"Their violet eyes met hers"
12"She pulled the Fae-forged blade"
ratio0.178
14.79% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences73
matches
0"The oak roots grabbed at"
1"She stumbled, caught herself on"
2"Nyx whispered, the words arriving"
3"Rory looked down."
4"Wildflowers carpeted the ground in"
5"She lifted her boot."
6"A pale blue blossom unfurled"
7"Rory said, her gaze tracing"
8"Each trunk bore carvings so"
9"Nyx drifted forward, their form"
10"Rory followed, boots sinking slightly"
11"The pendant at her throat"
12"It pulsed once, faintly, then"
13"The air tasted different here."
14"Copper and cut grass, sweet"
15"She breathed deeper and felt"
16"The knot she'd been carrying"
17"The grove hummed."
18"A low, resonant vibration that"
19"She stopped walking."
ratio0.89
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
7.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount7
matches
0"Wildflowers carpeted the ground in impossible colours, blooms she had no name for, pulsing with a soft bioluminescence that made the grass beneath them look lik…"
1"A low, resonant vibration that Rory felt in her molars rather than heard with her ears, threaded with something that might have been voices if she listened side…"
2"The clearing opened wider as they moved deeper, the standing stones now behind them and a second ring ahead, smaller, set in a perfect circle around a flat slab…"
3"The frost that kissed her fingertips didn't melt against her skin."
4"The white ones along the outer ring shed petals that drifted upward instead of falling, defying gravity, drifting like ash in reverse."
5"The upward-drifting petals formed a slow river of white above their heads, spiralling toward the centre, and the ancient hum in the ground deepened into somethi…"
6"Roots thickened overhead, knitting together into a tunnel that swallowed sound."
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"Rory held, and the glow steadied, a compass needle locking north"
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"She pressed (press)"
2"Nyx breathed (breathe)"
dialogueSentences27
tagDensity0.296
leniency0.593
rawRatio0.375
effectiveRatio0.222
83.2772%