Run: 2026-09-23-01M36WWC44HT375SB72GPXVJ8B

Run Details

Duration:
2m 34s
Cost:
$0.004056
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man's trainers were spotless. White soles, clean as the day they left the box, and the platform beneath him carried thirty years of soot and tunnel dust. I crouched and pinched the edge of one sole between gloved fingers. Dry. Pristine. The man lay on his back with his arms folded across his chest, eyes open, pupils blown wide in the torchlight. I have seen a thousand bodies and not one of them folded its own arms. "Doc says a rough estimate." DS Calloway came down the last of the iron stairs, ducking under a sagging cable. "Twelve hours, give or take. Maybe more. He won't commit." "He won't commit because the rigor doesn't match the temperature." "Because he's been sat in a freezer shaft, Guv. Chalk Farm's a cold hole. Everyone knows that." I didn't answer. I looked past him at the platform. The northbound tunnel at Chalk Farm had been shut to passengers since the nineties. TfL kept the lights on down here for engineering access, which meant a weak orange strip every twenty feet and a great deal of black in between. The air tasted of wet iron and old brake dust. Somewhere to the east, a live train grumbled through the running tunnel, and the tiles shivered with it. Water ran down the far wall in a thin brown ribbon and pooled along the platform edge. Our victim occupied a tiled alcove beneath a faded enamel sign reading NO SMOKING. Good coat. Wool, dark grey, decent stitching. Clean-shaven. Nails trimmed. A man with an address and a barber. "He's not a rough sleeper," I said. "Never said he was." "You said overdose in your call. Then hypothermia. Now you've got him in a freezer." "I said possible overdose. On account of the eyes." Calloway crouched beside me, rocking on his heels. "Look at those pupils. Classic." "Classic of what? There's not a mark on him." "You can overdose without a needle, Guv. Swallowed it. Inhaled it. There's half of Camden upstairs that could tell you the difference between a bad pill and a good one." "Then where's the packet? Where's the phone, the wallet, the keys? A man in a coat like this carries things." Calloway tipped his head, conceding the point without saying so. He had a long face and a shorter patience, and he'd been awake since before I had. I watched him glance back up the stairs the way men do when they want to be somewhere else. "Maybe he got robbed." "Then they took his wallet and left a two-hundred-pound coat. And folded his arms for him afterwards. Nice lads, your robbers." He let out a breath through his nose. Behind us the SOCO photographer's flash popped against the far wall, blue-white and brief, and the alcove snapped into sharp relief for half a second before the orange gloom swallowed it again. In that flash I caught something I'd missed. The tiles above the body were scorched. Not blackened by fire. Darkened in a pattern, five or six tiles wide, radiating outward from directly over his chest and fading toward the edges like heat bloom. The centre tiles had crazed, tiny cracks running through the glaze in lines too neat to be accidental. I stood and crossed to the wall and pressed my palm flat against the darkest tile. Cold as the rest. "No scorch residue," I murmured. "No soot on the floor. Nothing burnt." "Old electrical fault, then. Cable behind the tiles. There's a junction box further down, look." "The cracking is on the surface. Electrical heat comes from behind." "You're telling me tiles now." "I'm telling you something hot touched this wall from the front and left no ash, no smoke and no smell. And a man underneath it with not a single burn on him." Calloway said nothing to that. He scratched his jaw and looked at the SOCO, who shrugged and went back to bagging. I moved along the wall. Tiled to shoulder height in white Victorian glaze, then brick above, then soot. My torch found the second thing out of place in a chalk-white smear at the edge of the scorch pattern. Someone had scrubbed at this wall, and scrubbed hard. The whitework ran in arcs, circular, the shape a person's hand makes when it's working fast and doesn't care about being neat. Beneath the smears, in the grout lines, a residue of something pale clung to my swab. Chalk. Deep in the joints. "Someone drew on this wall and then tried to wipe it off." "Taggers," Calloway said. "Taggers use spray paint. This is chalk, and it's been ground into the grout deliberately. And look at the residue pattern. Whoever cleaned it worked outward from the centre, but the middle stayed dirty. You can't scrub out the middle of a circle without leaning on it, and there's no handprint." I held my torch at an angle. The surface showed faint scars, lines scratched through the chalk layer into the grout. "There. Under the smear. Someone cut the design in first, then chalked over it, then tried to take it off." "Jesus, Guv. Some kids playing at witches. Camden's full of it. There's a whole shop on Inverness Street sells the tights." "Kids playing at witches don't kill a man in a two-hundred-pound coat and leave his shoes polished." I went back to the body and knelt again. The arms were folded with a care that troubled me. Hands placed, not crossed. Fingers straightened. I lifted the right hand, stiff as carved wood, and turned it over. Clutched in the dead man's palm was a small flat object, yellow-white, worn smooth at the edges. I eased it free with the forceps. Bone. Carved, and carved well. The size of a two-pound coin and the shape of a knucklebone, polished on both faces and drilled clean through at one end for a cord that wasn't there. Not a charm off a market stall. The drilling was too even, the finish too fine. Someone with tools and patience had made this. "That's a guitar pick," Calloway said. "It's bone." "Bone guitar pick, then. They sell them. Vegan types, irony, whatever." "It's been handled a lot. Look at the wear. Years of handling, not a week. And it's been carried loose in a hand, not in a pocket. He was holding it when he died." I bagged it. "Guitar picks live in cases with guitars. This lives in a fist." "So he's superstitious. Guv, we've got a dead man, no ID, no witness and a transit worker who found him at three in the morning while checking a ventilation duct. I'd like to put a cause on the board before the night shift hands over. Say hypothermia and drugs, pending toxicology, and let the lab argue with me tomorrow." "His shoes are clean, Calloway." "Then he came in from the surface. Boots off, changed his shoes, died." "On a filthy platform. And he changed into trainers and then lay down in a wool coat and folded his arms." A long silence. Water dripped somewhere behind us, keeping an unhurried count. Calloway rubbed his face with both hands and left the heels of his palms pressed against his eyes a beat too long. "What do you want me to write?" "Unknown circumstances. And I want the alcove sealed until daylight." "There is no daylight down here." "You know what I mean." I searched the coat. Nothing in the outer pockets. The lining was intact, no cut seam, no hidden compartment. Left inside pocket, flat against the chest, my fingers found the hard oval outline of something heavier than cloth. I drew it out. A small brass compass lay in my palm, no bigger than a pocket watch. Its casing wore a thick green patina, verdigris, the kind that takes decades to build. The face was etched, fine and deep, with shapes I didn't recognise. Not decoration. The lines ran in closed loops and hooked back on themselves, and whoever cut them had known exactly how deep to go. A Shade artisan's work, my father would have called it, back when I still listened to him. "Guv." "I see it." "That's not a compass." "It is. Look at the markings." "I am looking at the markings. That's not any compass I've ever seen." Calloway had straightened up. He'd gone still, which for him was a first. "The face is wrong. There's no north." He was right. The rim carried no degree markings, no cardinal points, no numbers of any kind. Only the sigils, packed edge to edge. And the needle. The needle sat in its housing and did not move. I held it flat in my palm and turned slowly, a full circle. The needle stayed put. It pointed past Calloway's shoulder, past the stairs, past the NO SMOKING sign and the folded arms and the scorched tiles. It pointed at a stretch of blank, undamaged wall at the far end of the platform, where a dead service door had been bricked up and painted over. "North's that way," Calloway said. "North is behind us. The running tunnels run north-south here." "Then it's broken." "Broken instruments spin. This one's holding." I walked toward the bricked-up door. Twenty feet. Thirty. The needle tracked without a tremor, locked on, dead steady. Close up, the bricks were old but the mortar was newer, pale grey against red clay, and the paint over it had bubbled where the mortar met the tile. The needle dipped. Not much. A few degrees, downward, toward the bottom course of bricks where they met the platform floor. Then it stopped pointing and began to spin. Slow at first, then fast, the brass needle blurring in its housing, and the casing grew warm against my glove. Behind me Calloway said my name. The sigils on the face threw light, faint green, the same green as the patina, and the platform hummed like a plucked wire. Something knocked. Three times. From the other side of the bricked-up wall.
created_at"2026-09-23T10:27:17.261Z" 9/23/2026, 10:27:17 AM
model"xiaomi/mimo-v2.6-pro-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2827
moderation_latency(null)
generation_time153747
tokens_prompt4492
tokens_completion5014
native_tokens_prompt4238
native_tokens_completion4638
native_tokens_completion_images(null)
native_tokens_reasoning2429
native_tokens_cached4224
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.004056356
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790159237-7en7xFGTfActv7u0M01Y"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790159237-bt07SlEdeU2kw4pEQ2Ml"
upstream_id"2b0ab3a3-1b11-4f56-b925-1eb0c27edb3d_fc3ef8362e2345e19a508c02c5a65adf"
provider_responses
0
endpoint_id"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id"2b0ab3a3-1b11-4f56-b925-1eb0c27edb3d_fc3ef8362e2345e19a508c02c5a65adf"
is_byokfalse
latency2744
model_permaslug"xiaomi/mimo-v2.6-pro-20260921"
provider_name"Xiaomi"
status200
total_cost0.004056356
cache_discount0.001822233
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.204
leniency0.408
rawRatio0
effectiveRatio0
94.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1678
totalAiIsmAdverbs2
found
0
adverb"deliberately"
count1
1
adverb"slowly"
count1
highlights
0"deliberately"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1678
totalAiIsms6
found
0
word"pristine"
count1
1
word"blown wide"
count1
2
word"gloom"
count1
3
word"charm"
count1
4
word"silence"
count1
5
word"etched"
count1
highlights
0"pristine"
1"blown wide"
2"gloom"
3"charm"
4"silence"
5"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences105
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen59
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1678
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
98.79% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1074
uniqueNames5
maxNameDensity1.02
worstName"Calloway"
maxWindowNameDensity1.5
worstWindowName"Calloway"
discoveredNames
Calloway11
Chalk2
Farm1
Victorian1
Shade1
persons
0"Calloway"
places
0"Chalk"
1"Farm"
globalScore0.988
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1678
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean23.63
std23.02
cv0.974
sampleLengths
06
158
215
330
410
517
610
786
832
97
104
1115
1222
139
1430
1520
1646
174
1821
1948
207
2162
224
2312
2415
2511
265
2732
2821
2990
3012
313
3292
3321
3417
3538
3624
3758
386
392
4011
4149
4259
435
4413
4521
4634
477
4810
496
91.90% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences105
matches
0"been shut"
1"were folded"
2"was etched"
3"been bricked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1081
adjectiveStacks2
stackExamples
0"yellow-white, worn smooth"
1"grey against red clay,"
adverbCount30
adverbRatio0.027752081406105456
lyAdverbCount4
lyAdverbRatio0.0037002775208140612
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean11.65
std9.6
cv0.824
sampleLengths
06
123
212
31
41
521
615
720
810
910
1017
113
127
1314
1427
1510
1618
1717
1814
192
205
211
222
238
247
254
2615
2717
285
299
3030
3120
3210
3317
3419
354
3621
378
3832
398
407
414
4224
4318
4416
454
465
477
4815
4911
77.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4861111111111111
totalSentences144
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences86
matches
0"Somewhere to the east, a"
1"Only the sigils, packed edge"
2"Then it stopped pointing and"
ratio0.035
99.07% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences86
matches
0"I crouched and pinched the"
1"I have seen a thousand"
2"I didn't answer."
3"I looked past him at"
4"Our victim occupied a tiled"
5"He had a long face"
6"I watched him glance back"
7"He let out a breath"
8"I stood and crossed to"
9"He scratched his jaw and"
10"I moved along the wall."
11"My torch found the second"
12"I held my torch at"
13"I went back to the"
14"I lifted the right hand,"
15"I eased it free with"
16"I bagged it"
17"I searched the coat."
18"I drew it out."
19"Its casing wore a thick"
ratio0.302
87.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences86
matches
0"The dead man's trainers were"
1"I crouched and pinched the"
2"The man lay on his"
3"I have seen a thousand"
4"DS Calloway came down the"
5"I didn't answer."
6"I looked past him at"
7"The northbound tunnel at Chalk"
8"TfL kept the lights on"
9"The air tasted of wet"
10"Water ran down the far"
11"Our victim occupied a tiled"
12"Wool, dark grey, decent stitching."
13"A man with an address"
14"Calloway crouched beside me, rocking"
15"Calloway tipped his head, conceding"
16"He had a long face"
17"I watched him glance back"
18"He let out a breath"
19"The tiles above the body"
ratio0.744
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount3
matches
0"TfL kept the lights on down here for engineering access, which meant a weak orange strip every twenty feet and a great deal of black in between."
1"Calloway tipped his head, conceding the point without saying so."
2"Its casing wore a thick green patina, verdigris, the kind that takes decades to build."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"I murmured (murmur)"
dialogueSentences49
tagDensity0.102
leniency0.204
rawRatio0.2
effectiveRatio0.041
93.8203%