Run: 2026-09-23-01M36X6V3FG1VHXN9EYKRCFEBM

Run Details

Duration:
5m 43s
Cost:
$0.007044
Provider:
Xiaomi

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The stone burned cold against Rory's palm. Not the clean cold of winter iron. A deep, sucking cold that pulled heat from her bones and left something else behind. She yanked her hand back. The moss clinging to the ancient oak trunk didn't stir. Nothing stirred. Even the rain falling on Richmond Park had frozen mid-drop inside the ring of standing stones, each droplet hanging in the air like a bead of glass. "Don't linger at the threshold." Nyx compressed their shadow-body to slip through the gap between two of the nine great oaks. Where the frozen raindrops met their form, they vanished without a trace. "It remembers everyone who pauses." "It?" But Nyx had already gone through. Rory rolled her shoulders, checked the Heartstone pendant warm against her collarbone, and pushed between the stones. Bark scraped her jacket. The cold bit her fingers again. Then she was through, and the world behind her folded shut like a book. She turned to look back. Richmond Park had smeared into grey watercolour. The A3, the wet grass, the sodium glow of distant streetlamps, all bled together into a single wash of nothing. Nine standing stones became one archway of fused oak. A doorway with no handle and no hinge. "We're not in London," she said. "Were we ever?" Nyx's violet eyes pulsed in the half-dark. Beyond the archway, the grove opened like a lung. Rory had expected a clearing. Grass, trees, perhaps a stream. She got a cathedral. The canopy overhead interlocked in patterns too precise for nature, branches weaving through one another in spirals and knots that hurt the eye if she stared too long. Light filtered through in shafts of pale gold and faint lilac, though there was no sun she could find. It existed anyway, sourceless and warm, dappling the ground below in shifting patterns that moved against the direction of any wind. The ground itself was wrong. Soft. She looked down and found a carpet of moss the colour of old jade, threaded with wildflowers in colours she had no names for. Blue that leaned violet. White with veins of faint gold. Something the deep crimson of the Heartstone, petals peeling open and folding shut in a slow, breathing rhythm. "They move," she said. "Everything here breathes." Nyx drifted at the edge of the nearest shadow-patch, careful to keep clear of the light. Even in a place that ignored every law of physics Rory had learned at sixth form, the Shade avoided open brightness. Old habits stitched into whatever remained of their bones. "Don't ask what happens if you pick one." She hadn't planned to. The air tasted of honeysuckle and wet stone. Sweet and cold and layered, like a chord played on a piano with too many keys pressed at once. Each inhale brought another note underneath. Earth. Old paper. Something faintly metallic, like a coin on the tongue. They walked deeper. The moss swallowed their footsteps. Or Rory's footsteps, at least. Nyx left no prints, gliding over the surface without disturbing a single blade. The grove didn't seem to mind. But the flowers nearest Rory's feet turned their heads, petals tilting upward like faces tracking the sun. There was no sun. Just her. A sound threaded through the silence. Not birdsong. Not wind. A low, resonant hum that vibrated in the cartilage of her ears and settled in her chest. It rose and fell in slow rhythm. Like breathing. Like a heartbeat the size of a mountain. "Don't follow the hum," Nyx said. "Wasn't going to." "You were leaning toward it." Rory straightened. She had been. Her body had angled left toward the sound without permission, one foot turned like a compass needle finding north. She gritted her teeth and squared her shoulders. "What is it?" "The grove remembering what it was before the oaks grew." That sentence sat in her mind like a stone in a shoe. She filed it away and kept walking. Deeper in, the trees changed. The ancient oaks gave way to trunks of pale wood, smooth as bone and faintly translucent. Rory pressed her palm to one and saw her shadow through the bark, grey and wavering like a fish in shallow water. The wood thrummed under her touch. Warm. Alive. Too alive, the way a fever is alive. "These aren't trees," she said. "Memories of trees." Nyx circled one slowly, violet gaze tracing its surface. "The Fae don't build. They remember. And what they remember becomes." "Becomes what?" A pool lay between the pale trunks. Still water, black as ink, reflecting the woven canopy above but twisted into shapes that had nothing to do with branches. Faces, maybe. Or hands. The reflection shifted when Rory moved, and she caught a glimpse of something in the water that wore her outline but stood a half-second behind her motions. She stepped back from the edge. The reflection stayed where it was and watched her go. "Don't look too long," Nyx murmured from behind a pale trunk. "It looks back." She swallowed and turned away. Further on, she found carvings in the base of one great pale trunk. Spirals and knots like the canopy but sharper, older. Her fingers traced them and felt the grooves pulse. A language, maybe. Or a warning. The marks ran in lines that curved and doubled back, and every time she thought she'd found where a pattern began, it had already started somewhere else. Then Nyx stopped moving. Their shadow-form went rigid, edges flickering like a candle in draught. They turned, slow and careful, toward a thicket of pale trunks where the light dimmed to amber. "Something else is here." Rory's hand went to her jacket, fingers closing around the cool weight of the Heartstone pendant. It pulsed. Once. Twice. A warm, insistent throb against her palm like a second heartbeat. But that wasn't right. The pendant responded to Hel portals. Rift points. Places where the Veil thinned between Earth and somewhere much worse. Not here. Not in a Fae grove. "What's it doing?" she whispered. "Warming." "I can feel that. Why?" Nyx said nothing. Their silence had teeth. From the thicket of pale trunks, a figure stepped into the lilac light. Silver hair spilled past her waist, catching the sourceless glow and throwing it back in ripples. Her eyes, pale lavender and ageless, fixed on Rory with an expression that held three hundred years of patience and not a shred of warmth. She wore white and grey and nothing that seemed woven from cloth. Her bare feet touched the moss and left no mark. "The stone in your hand." Her voice carried weight, each word landing like a stone dropped into still water. "It sings a song that doesn't belong in my garden." Rory didn't let go of the pendant. "I was told you could help me understand it." "A lie told in a true shape." The silver-haired woman tilted her head. Birds, or what passed for birds in this place, fell silent. "I was told you would come asking. That is not the same as help." "Isolde." Nyx's whisper cut through the stillness. Recognition and something else. Caution. "Shade." She turned those lavender eyes on Nyx, and something unspoken passed between them. A memory. A debt. Something older than Rory's understanding. Then Isolde looked back at her and the moment collapsed. "You carry two gifts you didn't earn and one wound you did." Rory's left wrist tingled. The old crescent scar, long faded to silver. She tucked her hand behind her back. "The Heartstone is a key," Isolde said. The wildflowers nearest her feet turned to face her like an audience. "It opens what should stay shut. It warms near doors that should not be. And tonight it warms in a place where no such door should exist." The pendant pulsed again. Harder. Warmth spread up Rory's wrist like spilled tea. "A door is opening here." Her voice came out steadlier than she felt. "In the grove." "Not opening." Isolde's gaze dropped to the moss at Rory's feet, where the jade-green had begun to darken. Brown spreading from a single point, like ink in water. "Being unmade. There is a difference, and the difference will cost blood." From deep in the grove, behind the pale bone trunks, something shifted. The hum in the air stuttered and dropped a register. The wildflowers folded shut, every petal closing at once, and the sourceless light dimmed to the colour of old brass. Isolde reached behind her back and produced a blade. Slender. Leaf-shaped. Moonsilver, and it caught what little light remained and held it like a secret. She pressed it into Rory's palm without ceremony. Cold. Fundamentally cold, a cold that had nothing to do with temperature and everything to do with intent. "Cut what comes," Isolde said. "And don't stop to wonder what it was." The moss tore open at Rory's feet, and from the wound in the earth, something breathed.
created_at"2026-09-23T10:33:00.279Z" 9/23/2026, 10:33:00 AM
model"xiaomi/mimo-v2.6-pro-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1839
moderation_latency(null)
generation_time342683
tokens_prompt5142
tokens_completion8758
native_tokens_prompt4947
native_tokens_completion8035
native_tokens_completion_images(null)
native_tokens_reasoning6079
native_tokens_cached4864
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.007044065
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790159580-r5tpo4V7EAcuIMpkcWX6"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790159580-UGC0ZDuaJu1fMH8AOVDh"
upstream_id"f7e927be-0e44-4945-b84c-495f120c574b_08ce253ce82b4c2681efa60017fb5391"
provider_responses
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endpoint_id"4354fc36-b8ab-4ced-aa8c-0efb6b4523f1"
id"f7e927be-0e44-4945-b84c-495f120c574b_08ce253ce82b4c2681efa60017fb5391"
is_byokfalse
latency1777
model_permaslug"xiaomi/mimo-v2.6-pro-20260921"
provider_name"Xiaomi"
status200
total_cost0.007044065
cache_discount0.002098329
upstream_inference_cost0
provider_name"Xiaomi"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.436
leniency0.872
rawRatio0
effectiveRatio0
96.65% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1494
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1494
totalAiIsms19
found
0
word"pulsed"
count3
1
word"footsteps"
count2
2
word"silence"
count2
3
word"vibrated"
count1
4
word"wavering"
count1
5
word"tracing"
count1
6
word"traced"
count1
7
word"pulse"
count1
8
word"weight"
count2
9
word"throb"
count1
10
word"warmth"
count2
11
word"whisper"
count1
12
word"unspoken"
count1
highlights
0"pulsed"
1"footsteps"
2"silence"
3"vibrated"
4"wavering"
5"tracing"
6"traced"
7"pulse"
8"weight"
9"throb"
10"warmth"
11"whisper"
12"unspoken"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences148
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences148
filterMatches(empty)
hedgeMatches
0"seem to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences169
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1494
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount1275
uniqueNames14
maxNameDensity1.41
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory18
Richmond2
Park2
Nyx12
Heartstone3
Shade1
Hel1
Veil1
Earth2
Fae1
Birds1
Recognition1
Isolde5
Brown1
persons
0"Rory"
1"Nyx"
2"Shade"
3"Veil"
4"Isolde"
5"Brown"
places
0"Richmond"
1"Park"
2"Hel"
3"Earth"
4"Fae"
globalScore0.794
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount1
matches
0"seemed woven from cloth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1494
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences169
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.9
std21.4
cv0.859
sampleLengths
07
166
238
31
46
541
649
76
810
99
1014
1168
1258
134
1457
154
1645
173
1852
1944
206
213
225
2332
243
2510
2619
2759
285
2923
302
3175
3214
3369
344
3528
364
3731
3830
395
401
415
427
4313
4463
4529
4616
4738
4812
4945
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences148
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs209
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences169
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1284
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.03348909657320872
lyAdverbCount4
lyAdverbRatio0.003115264797507788
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences169
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences169
mean8.84
std6.55
cv0.741
sampleLengths
07
17
215
35
410
52
627
721
812
95
101
116
1217
134
146
1514
165
177
1820
199
208
216
2210
239
245
255
264
2728
2819
2921
305
311
3224
334
346
3518
364
3719
3821
399
408
414
428
4319
446
451
462
479
483
495
71.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4556213017751479
totalSentences169
uniqueOpeners77
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences116
matches
0"Even the rain falling on"
1"Then she was through, and"
2"Too alive, the way a"
3"Further on, she found carvings"
4"Then Nyx stopped moving."
5"Then Isolde looked back at"
6"Fundamentally cold, a cold that"
ratio0.06
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences116
matches
0"She yanked her hand back."
1"She turned to look back."
2"She got a cathedral."
3"It existed anyway, sourceless and"
4"She looked down and found"
5"She hadn't planned to."
6"They walked deeper."
7"It rose and fell in"
8"She had been."
9"Her body had angled left"
10"She gritted her teeth and"
11"She filed it away and"
12"She stepped back from the"
13"She swallowed and turned away."
14"Her fingers traced them and"
15"Their shadow-form went rigid, edges"
16"They turned, slow and careful,"
17"Their silence had teeth."
18"Her eyes, pale lavender and"
19"She wore white and grey"
ratio0.224
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences116
matches
0"The stone burned cold against"
1"A deep, sucking cold that"
2"She yanked her hand back."
3"The moss clinging to the"
4"Nyx compressed their shadow-body to"
5"Rory rolled her shoulders, checked"
6"Bark scraped her jacket."
7"The cold bit her fingers"
8"She turned to look back."
9"Richmond Park had smeared into"
10"The A3, the wet grass,"
11"A doorway with no handle"
12"Nyx's violet eyes pulsed in"
13"Rory had expected a clearing."
14"Grass, trees, perhaps a stream."
15"She got a cathedral."
16"The canopy overhead interlocked in"
17"Light filtered through in shafts"
18"It existed anyway, sourceless and"
19"The ground itself was wrong."
ratio0.75
43.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences116
matches
0"Even in a place that"
ratio0.009
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"The canopy overhead interlocked in patterns too precise for nature, branches weaving through one another in spirals and knots that hurt the eye if she stared to…"
1"It existed anyway, sourceless and warm, dappling the ground below in shifting patterns that moved against the direction of any wind."
2"Still water, black as ink, reflecting the woven canopy above but twisted into shapes that had nothing to do with branches."
3"The reflection shifted when Rory moved, and she caught a glimpse of something in the water that wore her outline but stood a half-second behind her motions."
4"Silver hair spilled past her waist, catching the sourceless glow and throwing it back in ripples."
5"Her eyes, pale lavender and ageless, fixed on Rory with an expression that held three hundred years of patience and not a shred of warmth."
6"Fundamentally cold, a cold that had nothing to do with temperature and everything to do with intent."
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Nyx drifted, careful to keep clear of the light"
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount2
fancyTags
0"Nyx murmured (murmur)"
1"she whispered (whisper)"
dialogueSentences39
tagDensity0.205
leniency0.41
rawRatio0.25
effectiveRatio0.103
90.9366%