Run: 2026-09-23-01M37HDDATT107G3NEMDFCQWJC

Run Details

Duration:
43.2s
Cost:
$0.022166
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak caught Aurora’s wrist and pulled her between the stones. She dropped her shoulder against the trunk. Bark scraped her coat, but the tree gave ground instead of holding it. Behind her, Nyx seized her other arm. For an instant she hung between their cold grip and the wood’s stubborn tug. Then the crescent scar on her wrist touched a knot in the bark. The oak let go. Aurora stumbled into the clearing, with Nyx flowing after her and Isolde passing between the stones without brushing either side. Wildflowers crowded Aurora’s boots. Beyond them stood a second ring of oaks, their trunks close together, their roots buried under a skin of pale stone. “Your scar opened the way,” Isolde said. “Lovely. Does it close it too?” Isolde’s pale lavender eyes settled on Aurora’s wrist. “Some doors only remember a hand.” The Heartstone pendant stirred beneath Aurora’s shirt. Heat pressed against her breastbone, slow and steady. She drew out the thumbnail-sized crimson gem. Its faint glow brightened towards the ring of trees. Nyx reached towards one of the trunks. Their fingers sank into its shadow, then struck something solid. They recoiled. “I have walked through walls thicker than this,” they said. “There is no room for me on the other side.” Aurora slipped the Fae blade from her coat. The leaf-shaped moonsilver dagger chilled her palm. “You’ve never been here?” “Never,” Isolde said. “The grove has kept its centre from me for three centuries.” That took some of the comfort out of having her along. Aurora approached the nearest oak. No gap showed between its roots, yet the pendant warmed until its chain stung her neck. She pressed the dagger’s point to the pale stone. A thin line appeared, running from root to root. Under the surface, something knocked three times. Aurora stepped back. The knocking came again. From farther below, something answered. “We came to find the rift,” she said. “Please tell me that isn’t it.” “The rift lies where it can be fed.” “By what?” Isolde looked at the flowers around their feet. Each blossom faced the closed ring, though no light came from within it. Aurora cut along the line. The blade met resistance halfway through, then slipped forward. A seam of warm amber light opened between the roots. Sweet air poured over her hand, carrying the smell of baked pears and scorched sugar. A door swung inwards. On the other side, steps descended beneath an arch of intertwined vines. Fruit hung from them in every stage of growth: buds beside ripe figs, split pomegranates beside hard green apples. Far below, glass chimed. The sound paused when Aurora set a foot on the first step. Nyx followed close enough for their shadow to touch hers. Isolde came last. The door shut behind them with a soft click, and the stair continued down. At its foot, Aurora stopped. The chamber had no visible walls. Great pillars rose from beds of black soil and vanished into an amber height. Vines spanned the space between them, heavy with fruit that shone like polished copper, white wax, wet rubies. Water ran through narrow channels in the floor. It flowed uphill, gathered in a basin, and rose from the basin in a thin column before vanishing among the vines. Beyond it all stood a long table laid for hundreds. No one sat there. Aurora could hear people eating. Cutlery touched plates. Someone cracked a nut. A low voice called for another serving from somewhere near the far end, too distant for her to make out the words. As the three of them crossed the threshold, the sounds stopped one by one. Nyx turned slowly. “Are you hearing them?” “Yes.” “That concerns me.” A path of red tiles led through the soil towards the table. Aurora kept to it. On either side, small brass labels hung from the vines. The first read WILLIAM HALE, 1816. Beneath the name grew a cluster of pear-shaped fruit, each no bigger than a thumb. She touched the label. The vine shuddered and withdrew its fruit from her hand. “Helbound souls,” Isolde said. “Dymas prizes an able grower.” Aurora looked up at the abundance hanging overhead. “And the label says who grew it?” Isolde lifted a silver leaf. Fine veins ran through it in the shape of letters. She released it. “Ask whose roots these are.” At the next pillar, Aurora crouched. Black soil had fallen away from a thick root. What she had taken for wood bore the joints of a human finger. She stood without touching anything else. The path carried them past a row of ovens built into the bases of the pillars. Blue fire burned behind their iron grates. Copper pots hung above them, clean and ready. On a worktop sat a loaf of bread with a knife beside it. Steam rose from the cut in its crust. “No cooks,” Aurora said. A spoon scraped inside one of the pots. Nyx flowed towards the ovens. Their shape thinned, violet eyes hovering over the blue flames. In the pot, a dark sauce turned over itself. A ladle rose, tilted, and poured a little back in. “Someone has kept it working,” Nyx said. Aurora glanced towards the table. The nearest place setting held a plate of white porcelain, a folded napkin and a narrow card propped against a glass. The card had no name. As she watched, ink spread across it. A. She put her hand over the pendant. The letter stopped growing. “Isolde.” “I see it.” “Is the table setting places for us?” “It has room.” “That isn’t what I asked.” “No,” Isolde said. “It has not set a place for Nyx.” Nyx’s outline tightened beside the ovens. A drop fell from the ceiling onto Aurora’s hand. She rubbed it between finger and thumb. Red. Too thick for water, too bright for blood. It smelled of plums. Another drop struck the tile ahead of her. Then a third. Above the path hung a great bunch of fruit, each piece swollen and translucent. Shapes moved within them. Aurora made out a tiny hand pressing against one skin from the inside. She backed away. The hand pressed again, leaving four clear marks. A bell sounded at the far end of the chamber. Every vine drew taut. The water in the channels stilled. One chair scraped back from the long table, though Aurora saw no one move it. “We found the rift,” Nyx said. Aurora followed their gaze. Past the last place setting, a shimmering line ran from floor to ceiling. Through it she glimpsed the grove’s wildflowers, crushed under a boot she did not recognise. A second boot came down beside the first. Someone stood at the tear on the other side. “The Wardens?” Aurora asked. “No,” Isolde said. The tear widened. A hand reached through from the grove, gripping the edge of the distortion as if it were cloth. A man’s voice came with it, faint but clear. “Cut the roots! They’re all marked!” A blue flame roared in the nearest oven. The reaching hand vanished. On the table, ink raced across the blank card. AURORA CARTER. Her pendant burned. She tore it clear of her shirt. The silver chain had begun to sink into the skin at her neck. Nyx caught it and pulled. Their fingers passed through the gem; the chain held fast. “Blade,” they said. Aurora slid the cold edge beneath the links. Before she could cut, a second line wrote itself below her name. GUEST OF THE HOUSE. The chairs along the table dragged back in a great wooden chorus. Napkins unfolded. Plates filled with steaming food. At the far end, beyond the tear, a tall figure rose from behind the empty head chair. It wore a white cook’s coat, and its face lay hidden behind a broad copper mask. “Your place has waited long enough.” The voice came from every oven at once. Aurora cut the chain. The Heartstone struck the tiles and split open. From its centre spilled a handful of black seeds. Every root beneath the table surged towards them.
created_at"2026-09-23T16:26:07.075Z" 9/23/2026, 4:26:07 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency11531
moderation_latency(null)
generation_time43147
tokens_prompt5142
tokens_completion2168
native_tokens_prompt4854
native_tokens_completion2119
native_tokens_completion_images0
native_tokens_reasoning400
native_tokens_cached4851
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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usage0.0221662
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request_id"req-1790180767-bpBsZqwmvE8ghMCY8cDn"
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api_type"completions"
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upstream_id"resp_0cec9c8278992387016ab3fd9f35f887d19477d79c669e8468"
provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
96.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1351
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.90% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1351
totalAiIsms3
found
0
word"chilled"
count1
1
word"porcelain"
count1
2
word"raced"
count1
highlights
0"chilled"
1"porcelain"
2"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences148
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences148
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1351
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
49.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1196
uniqueNames5
maxNameDensity2.01
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Aurora24
Nyx10
Isolde10
Heartstone2
Fae1
persons
0"Aurora"
1"Nyx"
2"Isolde"
3"Heartstone"
places(empty)
globalScore0.497
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences94
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1351
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs83
mean16.28
std15.48
cv0.951
sampleLengths
011
141
213
34
445
57
66
78
86
931
1019
1120
1215
134
1414
1511
1646
173
189
1914
208
212
2221
2339
244
2547
2627
275
2867
2910
304
315
3243
333
344
351
363
3747
3814
399
4015
4118
425
4328
446
4552
464
478
4834
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences148
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs192
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences170
ratio0.006
matches
0"Their fingers passed through the gem; the chain held fast."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1199
adjectiveStacks1
stackExamples
0"beside hard green apples."
adverbCount23
adverbRatio0.019182652210175146
lyAdverbCount1
lyAdverbRatio0.0008340283569641367
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean7.95
std4.52
cv0.568
sampleLengths
011
17
213
37
414
513
64
720
84
921
107
116
128
136
147
158
167
179
187
1910
202
2110
2210
238
247
254
263
2711
2811
295
3016
319
329
337
343
354
365
378
386
398
402
418
4213
435
449
4510
4615
474
4812
4919
71.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.43529411764705883
totalSentences170
uniqueOpeners74
76.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences131
matches
0"Then the crescent scar on"
1"Too thick for water, too"
2"Then a third."
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences131
matches
0"She dropped her shoulder against"
1"She drew out the thumbnail-sized"
2"Its faint glow brightened towards"
3"Their fingers sank into its"
4"She pressed the dagger’s point"
5"It flowed uphill, gathered in"
6"She touched the label."
7"She released it."
8"She stood without touching anything"
9"Their shape thinned, violet eyes"
10"She put her hand over"
11"She rubbed it between finger"
12"It smelled of plums."
13"She backed away."
14"Her pendant burned."
15"She tore it clear of"
16"Their fingers passed through the"
17"It wore a white cook’s"
ratio0.137
97.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences131
matches
0"The oak caught Aurora’s wrist"
1"She dropped her shoulder against"
2"Bark scraped her coat, but"
3"The oak let go."
4"Aurora stumbled into the clearing,"
5"Wildflowers crowded Aurora’s boots."
6"Isolde’s pale lavender eyes settled"
7"The Heartstone pendant stirred beneath"
8"She drew out the thumbnail-sized"
9"Its faint glow brightened towards"
10"Nyx reached towards one of"
11"Their fingers sank into its"
12"Aurora slipped the Fae blade"
13"The leaf-shaped moonsilver dagger chilled"
14"That took some of the"
15"Aurora approached the nearest oak."
16"She pressed the dagger’s point"
17"A thin line appeared, running"
18"Aurora stepped back."
19"The knocking came again."
ratio0.725
38.17% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences131
matches
0"Before she could cut, a"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount1
matches
0"Vines spanned the space between them, heavy with fruit that shone like polished copper, white wax, wet rubies."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount0
fancyTags(empty)
dialogueSentences34
tagDensity0.353
leniency0.706
rawRatio0
effectiveRatio0
93.7381%