Run: 2026-09-23-01M37HFPNG9470AF0Q0YKF0W0Q

Run Details

Duration:
56.0s
Cost:
$0.032781
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the rail,” Quinn said. The constable stopped with his fingers an inch from the brass handrail. Beyond it, an escalator plunged into a disused Tube station beneath Camden. A white cordon sealed the entrance, though someone had cut it and tied the ends back together with a neat reef knot. Quinn ducked under the tape. The steps held a skin of grit, except for a narrow clean strip down the centre. Someone had carried something heavy, or walked with care. “Who tied the knot?” “Wasn’t us,” the constable said. “Found it like that.” Quinn took a photograph. Then she followed the clean strip down. At the foot of the escalator, an old ticket hall opened around a row of dead barriers. Stalls crowded the far wall. One displayed glass jars without labels. Another held empty velvet trays beneath a sign that read NO REFUNDS, EVEN FOR REGRETS. The air smelt of candle wax, hot metal and the sharp rot of old water. “Interesting shopping district,” said DI Mercer. He stood beside a covered body on the platform, hands tucked beneath his arms. Mercer liked an audience for his conclusions. He had already found one in the scene photographer. “Squatters?” Quinn asked. “Dealers. We’ve got scales, powder residue and a dead man with a knife wound. Plenty of ways to make a living down here.” Mercer lifted the sheet. A man in a dark coat lay on his back between the yellow line and a pillar. Blood soaked his shirt above the ribs. Someone had placed his right hand flat against the tiles, fingers spread. “Name?” “Nothing on him. No wallet, no phone. Teeth say money. Coat says more of it.” Quinn crouched. The victim’s nails held pale dust. Bone, at first glance. Beneath his hand lay a small brass compass with green verdigris around its hinge. Protective sigils circled the face, their cuts dark with dirt. “Did you move his hand?” “No one touched him until the photographer finished.” Quinn raised her eyes to the camera. “First shots put his hand on top of the compass,” the photographer said. “Like you see it.” “Then somebody wanted us to see it.” Mercer gave a short laugh. “Or he dropped it when he fell.” Quinn looked at the blood. It had spread under the man’s shoulder and along a grout line. The compass sat beyond the pool, dry except for a narrow red stroke across its lid. “He fell, bled, then reached over here without leaving blood on the tiles?” “His hand’s bloody.” “His palm is. Look at the fingertips.” Mercer bent beside her. The fingertips showed only bone dust. Quinn eased the hand up with a gloved finger. The red stroke on the compass matched a cut across the centre of the palm. Someone had pressed the compass against the wound after the blood had begun to clot. The rest of the casing remained clean. A porter emerged from the tunnel with a wheeled equipment case. “SOCO’s checked the west end. No exits except the service stairs.” “Any witnesses?” Quinn asked. “One. Woman from the Museum. Found him and rang it in.” “Where is she?” “Ticket office.” Quinn left Mercer by the body and walked the platform. Broken advertising boards showed ghosts of old posters. Fresh wheel marks crossed the dust near a stall lined with little wooden drawers. None led to the victim. At the far end, a steel shutter blocked the tunnel. A pale object gleamed beneath the platform edge. Quinn knelt and reached for it with forceps. An oval bone disc, no larger than a two-pound coin. A hole pierced one end. On its face, someone had carved a doorway. “Bone token,” said a woman behind her. Eva Kowalski stood beyond the yellow line, round glasses slipping down her nose. Her curly red hair had escaped its tie, and a worn leather satchel hung from her shoulder. She tucked a curl behind her left ear. “You were told to stay upstairs,” Quinn said. “The officer told me to stay by the ticket office. He went for a cup of tea.” “He shouldn’t have left you alone.” “No. There’s a man over there who sells teeth.” Quinn slipped the token into an evidence bag. “How do you know what it is?” “I’ve seen drawings of them. Entry tokens for private markets.” Mercer came up behind Quinn. “Our witness has a library card and an active imagination.” “I work in the British Museum’s restricted archives.” “And you came down here to buy what?” Eva looked towards the covered body. “A name.” “Whose?” “I hadn’t decided whether to tell the seller.” Quinn held up the bag. “Is this yours?” “No.” “Did you see our victim alive?” “Yes. At the ticket barriers. He asked me if I’d brought a token. I showed him mine.” “You just said this one wasn’t yours.” “It isn’t. Mine’s here.” Eva opened her satchel and took out a second bone disc. Quinn caught her wrist before she could pass it over. A smear of grey powder marked Eva’s thumb. “Keep it where it is. Where did you get it?” “From a colleague. He said the Veil Market had moved beneath Camden.” Mercer’s mouth tightened around the name. Quinn watched him. “You’ve heard of it?” “Graffiti in half the closed stations. The market moves every full moon. Kids love it.” “Does it?” “No market walks out of a station without vans and people to carry it.” Quinn glanced back at the wheel marks. Plenty of people had carried stalls out through this station. Yet every stall remained stocked, from the jars to the velvet trays. The marks led inward from the service stairs and stopped at the drawer stall. “Who called the police?” she asked Eva. “I did.” “Show me.” Eva reached for her phone, then halted at Quinn’s look. She turned the screen. The emergency call sat in her history. Under it, a message from an unknown number read: COME ALONE. ASK FOR THE SHADE ARTISAN. “When did that arrive?” “Before I came down. I can give you the phone.” “You will.” Quinn walked to the dead man again. The knife wound had cut his coat lining. She lifted the edge with forceps. A black thread caught on the torn cloth, much thicker than the coat’s grey stitching. It ran beneath him, towards the pillar. “Mercer. Torch.” He passed her one. Light found the thread where it crossed the floor and disappeared into a crack in the tiles. Quinn tugged. It held fast. The photographer moved closer. “Fishing line?” “Thread. Waxed.” Quinn followed it around the pillar. A child-sized handprint marked the far side in pale powder, five short fingers on dirty ceramic. Directly above it, someone had scratched a sigil into the pillar. One curved line ended in a chipped tile. “Victim made the mark?” Mercer asked. “He’d need his other hand. Check his left.” Mercer drew the sheet back. Both hands had blood on their palms. Neither had blood along the outside edge where a hand would brace against a pillar. Quinn touched the scratch with a swab. White grit lifted from the groove. Eva stayed at the yellow line. “That mark wasn’t there when I found him.” “You came close enough to check a pillar?” “I saw the tiles behind him. I remember the advert.” Quinn looked above the scratch. On the pillar hung a torn poster for an exhibition of ancient funerary art. The tear crossed a painted face, right through its mouth. Mercer stepped between Eva and the body. “You’ve had your look. Back to the office.” “No.” Quinn pointed to the pillar. “Tell me exactly what you saw.” “He was standing. He had his back to me. The poster was whole, and he had one hand on the pillar.” “The injured hand?” “I couldn’t see. Then the lights went out.” “How long?” Eva pressed her lips together. “Long enough to hear him speak. He said, ‘You have the wrong one.’” “To you?” “He faced the pillar.” A clatter sounded in the tunnel. The porter called an apology. Quinn kept her eyes on Eva. “What happened when the lights returned?” “He lay there. The poster had torn. I rang the police.” “No footsteps? No one passing you?” “No.” Mercer looked down the empty platform. “Someone hit him in the dark and ran through the service stairs.” “I stood by the barriers. They’d have passed me.” Quinn followed the waxed thread with her torch again. It crossed a narrow black line between two tiles, then vanished. She pressed the end of her forceps into the gap. The tile gave. Under it lay a steel eyelet fixed to a hinged plate. “Someone rigged the pillar,” she said. The poster began to curl away from its top edge. Beneath it, a square of metal showed through the plaster. Not a poster board. A hatch. Mercer took out his radio. “Get the team back down here. We’ve got a concealed door.” Quinn caught his arm. “No one touches it yet.” She traced the thread up the pillar, following a faint groove beneath the torn paper. It crossed the sigil and ran into the hatch seam. Fresh blood glistened in one of the letter shapes. The victim had put his hand there while he could still stand. Eva’s gaze dropped to the compass. “Where did you find that?” “Under his hand.” “May I see the face?” Quinn turned the compass towards her without lifting it from its evidence tray. Its needle pointed across the platform, straight at the pillar. “It should point towards the nearest opening,” Eva said. “What sort of opening?” “A rift. A portal.” Mercer snorted. “It points at a metal hatch. Brass and magnets. Case closed.” Quinn rotated the tray. The needle stayed fixed on the pillar. Metal groaned inside the wall. The photographer backed away. Mercer reached for the hatch, and Quinn seized his wrist. The waxed thread drew taut across the floor. It cut into the dead man’s coat, pulling a fold of lining free. Inside the lining sat a folded strip of paper. Quinn plucked it out. Three words, written in cramped capitals: NOT THE DOOR. A bolt snapped behind the pillar. The tile with the handprint slid outward. From the black gap beneath it, a voice spoke in the dead man’s exact tone. “You have the wrong one.” Then something caught Mercer by the ankle and dragged him against the wall.
created_at"2026-09-23T16:27:22.17Z" 9/23/2026, 4:27:22 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3368
moderation_latency(null)
generation_time55944
tokens_prompt4492
tokens_completion2691
native_tokens_prompt4157
native_tokens_completion2239
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.032781
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model_permaslug"openai/gpt-6-sol-20260922"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences89
tagDensity0.124
leniency0.247
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1743
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1743
totalAiIsms4
found
0
word"velvet"
count2
1
word"footsteps"
count1
2
word"traced"
count1
highlights
0"velvet"
1"footsteps"
2"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences143
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences143
filterMatches
0"look"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences219
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1743
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions63
wordCount1159
uniqueNames6
maxNameDensity2.76
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Quinn32
Mercer16
Eva12
Kowalski1
persons
0"Quinn"
1"Mercer"
2"Eva"
3"Kowalski"
places(empty)
globalScore0.119
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1743
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences219
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs121
mean14.4
std13.28
cv0.922
sampleLengths
06
146
230
34
49
511
658
76
830
93
1023
1140
121
1315
1436
155
168
177
1817
197
205
217
2233
2313
243
257
2610
2746
2822
294
3011
313
322
3347
3439
357
3638
378
3817
396
409
4115
4210
4315
448
458
468
471
488
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences143
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences219
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1161
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.014642549526270457
lyAdverbCount3
lyAdverbRatio0.002583979328165375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences219
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences219
mean7.96
std4.32
cv0.542
sampleLengths
06
112
212
322
45
516
69
74
85
94
104
117
1217
135
146
1515
1615
176
1814
197
209
213
2223
234
2417
257
2612
271
2815
292
306
314
3214
3310
345
358
367
3713
384
397
405
417
425
4312
4416
4513
463
477
484
496
62.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.3789954337899543
totalSentences219
uniqueOpeners83
75.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences132
matches
0"Then she followed the clean"
1"Directly above it, someone had"
2"Then something caught Mercer by"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences132
matches
0"He stood beside a covered"
1"He had already found one"
2"It had spread under the"
3"Her curly red hair had"
4"She tucked a curl behind"
5"she asked Eva"
6"She turned the screen."
7"She lifted the edge with"
8"It ran beneath him, towards"
9"He passed her one."
10"It held fast."
11"It crossed a narrow black"
12"She pressed the end of"
13"She traced the thread up"
14"It crossed the sigil and"
15"Its needle pointed across the"
16"It cut into the dead"
ratio0.129
66.06% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences132
matches
0"The constable stopped with his"
1"A white cordon sealed the"
2"Quinn ducked under the tape."
3"The steps held a skin"
4"Someone had carried something heavy,"
5"the constable said"
6"Quinn took a photograph."
7"Stalls crowded the far wall."
8"Another held empty velvet trays"
9"The air smelt of candle"
10"He stood beside a covered"
11"Mercer liked an audience for"
12"He had already found one"
13"Mercer lifted the sheet."
14"A man in a dark"
15"Blood soaked his shirt above"
16"Someone had placed his right"
17"The victim’s nails held pale"
18"Quinn raised her eyes to"
19"the photographer said"
ratio0.788
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences132
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount1
matches
0"It cut into the dead man’s coat, pulling a fold of lining free."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount0
fancyTags(empty)
dialogueSentences89
tagDensity0.112
leniency0.225
rawRatio0
effectiveRatio0
89.7532%