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Run: 2026-09-23-01M37HFZ0VRVC6JQR4XE8HCCK7
Run Details
Model:
GPT-6 Sol
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
49.3s
Cost:
$0.023206
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.93%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
6.85%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
57.67%
Sentence opener variety
(details)
42.74%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
33.72%
Subject-first sentence starts
(details)
32.05%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.5318%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Don’t touch the fruit,” Isolde said.
Aurora pulled her hand back
from the branch.
The fruit hung at eye
level, a cluster of little glass bells with seeds turning inside them. One had begun to turn towards her fingers. “Wasn’t going to.” “You had chosen the sweetest.” Behind Aurora, Nyx slipped through the gap between two standing oaks without bending.
Their shadow stretched across the
roots, although nothing nearby cast one.
They emerged at Isolde’s shoulder
and gained enough substance to lift a low branch out of Aurora’s path.
The three of them had
entered the hidden grove in Richmond Park through a ring of ancient oaks. Wildflowers crowded the ground.
Aurora had brought mud in
on her boots, yet each step inside left no mark.
Isolde’s bare feet left none
either.
The fruit bells chimed as
Aurora passed.
Their notes followed her, then
dropped beyond hearing, though the branch still moved. “How long does that advice apply?” Aurora asked. “Until you know who planted it.” “Helpful.” “I thought so.”
Aurora tucked her hands into
her coat pockets.
The Heartstone pendant rested against
her chest, its deep crimson gem warm beneath her shirt.
A stranger had sent it
to her in a parcel with no return address and a note that read: Ask what lies under the roots.
The warmth had led them
to the grove’s entrance. Now it tugged her onwards.
A narrow path opened through
the flowers. Blue petals folded away from Aurora’s boots before she stepped on them. Farther in, the oaks grew close enough to knit their branches overhead.
Their trunks bore grooves too
regular for bark.
She ran her thumb along
one and felt a row of tiny cuts. “Letters?” she asked.
Isolde glanced at the trunk
but kept walking. “Names.” Aurora leaned closer.
The cuts shifted under her
gaze. A loop became a knot, then the outline of a human ear. “Whose?” “The ones the grove remembers.” Nyx touched the trunk with one long, dark finger. The cuts stopped moving. “It remembers you,”
they said to Isolde
.
Their voice brushed Aurora’s ear
from several paces away. “Then it has kept at least one good memory.” Nyx withdrew their hand. For an instant their fingertip held the shape of a leaf, green veins bright against the dark. The leaf crumpled, and their hand returned to shadow. The path bent round a pool. Aurora stopped. It held no water. Beneath a skin as clear as glass, she saw a crowded London street. A cyclist swerved round a bus; pedestrians spilled over a crossing. A woman in a red coat paused and looked straight up at her. Aurora stumbled back. The woman continued across the road. A flower bent over the pool, and its reflection showed the street from a different angle, high above the roofs. “That’s outside?” “Not outside,” Isolde said. “Elsewhere.” Aurora crouched, careful not to set a hand on the surface. On the far side of the pool, another view
trembled
into sight: a table laid with silver dishes, each one heaped with ripe figs. An amber sky shone through a high window. A hand reached across the table and took a fig. Gold rings covered every finger, right down to the knuckles. Heat struck Aurora’s chest.
She caught the pendant through
her shirt. Nyx crossed between her and the pool. The table vanished behind their silhouette. “Hel,” they said. “Dymas,” Isolde said. “That table belongs to a house which has stood longer than this city. Keep your eyes off its food.” A thin crack sounded beneath the pool’s surface. The view of London split. For a moment Aurora saw the street on one side and the feast on the other, separated by a line no wider than a hair. Something pushed against that line from beneath. Nyx spread their hand over it. Violet light gathered in their eyes. The crack sealed. “Is that what the Wardens watch for?” Aurora asked. “When they can find them,” Isolde said. The path carried them away from the pool. Aurora looked back once.
It showed three people walking
down a lane of red sand, though she stood on soft moss.
They passed a stand of
white reeds.
Their stalks rang against one
another, a slow, uneven music that changed as the group moved. Aurora brushed a reed with her sleeve. The note it made came from behind her. Another sounded ahead. Soon she could hear her own steps among the chimes, each
footfall
answered before her boot touched the ground. She stopped. Two steps ahead, something in the reeds took one more. Nyx halted beside her. “Keep moving,” Isolde said. “There’s someone in there.” “There is room for many things in a place that folds.” Aurora drew the Fae-forged blade from its sheath. Cold moonsilver settled against her palm. Isolde had given her the leaf-shaped dagger at the boundary, with a warning to draw it only when she intended to cut. The reeds fell silent. A child’s hand parted them. Aurora held the dagger low. The hand gripped a stalk; its nails gleamed like polished wood. A second hand
appeared, higher up, then a face no wider than Aurora’s thumb
. The little creature wore a coat sewn from overlapping moth wings. It stared at the blade, hissed through needle teeth and fled. Several others rustled after it. “Could’ve told me about them,” Aurora said. “You would have looked for them.” “That’s generally how warnings work.” “Their coats are worth a fortune in the Courts. They know the look.” Aurora slid the dagger back into its sheath. The last of the reed folk vanished, leaving a tiny brown button on the path. She stepped round it. The reeds thinned. Ahead stood an arch made of roots. Thick strands plunged into the ground on either side and met overhead, packed so tight that no light passed between them. A door hung in the opening.
It looked like dark wood
until Aurora saw a
pulse
travel across it. At its centre sat a round hollow the size of her thumbnail. The Heartstone grew hot. “Here?” Aurora asked. Isolde caught Aurora’s wrist before she could reach for the chain.
Her fingers pressed against the
small crescent scar on Aurora’s skin. “Your benefactor knew this door.” “You know them?” “I know what they wanted opened.” “That wasn’t the question.” “No.” Nyx stood close to the door.
They put a hand against
it and sank into the wood up to the wrist. Their violet
eyes narrowed
.
Then the door threw them
back. Nyx struck an oak trunk, scattering a flock of black birds from its crown.
They broke apart on the
wing and became scraps of bark. Aurora hurried to them. Nyx’s arm hung loose, its edges unravelling. “Can you mend it?” “I will hold,” they said. “Do not give it the stone.” The door thudded once. The roots on either side shifted in the earth. Isolde released Aurora’s wrist. “What is behind it?” Aurora asked. “A garden.” “And?” “An old road.” Aurora waited. Isolde watched the hollow in the door. “An old road to Dymas,” she said. The amber feast flashed through Aurora’s mind.
She pulled the pendant free
of her shirt. Its silver chain snagged on her collar, and the gem burned against her fingers. “You brought me here to open a road to Hel?” “I brought you here before someone else could use the key.” “Then we leave it shut.” “We can leave this door shut.” Isolde looked towards the path. The white reeds had gone still. “They have begun to open another.” A tremor ran through the roots. From deep behind the door came the clatter of plates, sharp and cheerful. Aurora heard voices call to one another in a language she did not know. One of them laughed. A rich smell seeped through the wood, roast meat, spiced wine and warm bread. Her
stomach
cramped. She had eaten before entering the grove. Nyx rose, holding their damaged arm against their chest. “Something feeds the opening from the other side,” they said. “Cut the ward. Not the root.” Aurora examined the door. Fine marks covered it, rings of tiny symbols pressed into the living grain. The hollow for the Heartstone sat at the centre of the innermost ring. “If I cut it, does the door open?” “The ward holds the road in place,” Isolde said. “Break it, and the road falls away.” “Along with anything on it?” “Yes.” A voice behind the door called again. This time Aurora understood one word. “Carter.” The wood swelled beneath the hollow. A face pressed out of it, mouth first, as if someone forced their way through a sheet of thick cloth. It took shape: a narrow nose, closed eyes, lips cracked at the corners. The mouth opened. “Your father would ask about the terms.” Aurora gripped the dagger. Nyx stepped in front of her, but the face turned towards her through them. “Brendan taught you to read a contract. Surely he taught you to sign one.” Isolde’s fingers closed round a root. Her pale lavender eyes fixed on the face. “It has heard your name. Nothing more.” The face smiled. The door
began to
part along a seam beside it. A sliver of amber light crossed the moss. Beyond the gap, Aurora saw a long table and figures seated at it. One lifted a cup in greeting. She drove the dagger into the outer ring of symbols. The blade slid through wood and something harder. A note rang out, the same note the reeds had sounded beneath her feet. Aurora dragged the edge down. Symbols tore free in bright strips. The face stretched towards her. “Stop,” it said, in her father’s voice. Nyx struck it. Shadow poured over its eyes and into its mouth. Isolde seized Aurora’s coat and hauled her clear as a root snapped above them. The door buckled. Plates
shattered
on the other side. The strip of amber light widened until Aurora could see the table’s carved legs and the black floor beneath them.
Then a hand caught the
edge of the opening. Gold rings flashed on its fingers. It pushed the door towards them, inch by inch. Aurora slashed through the last symbol. The arch screamed. Roots ripped out of the ground, flinging clods of earth across the path. The table tilted away into darkness. The hand held fast, its rings cutting grooves in the wood, while the whole doorway tore loose from the grove. A second hand reached through and clamped round Aurora’s wrist.
created_at
"2026-09-23T16:27:30.726Z"
9/23/2026, 4:27:30 PM
model
"openai/gpt-6-sol-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2561
moderation_latency
(null)
generation_time
49267
tokens_prompt
5142
tokens_completion
2673
native_tokens_prompt
4854
native_tokens_completion
2223
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0232062
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790180850-2CHIcJup3buMAv2KNBw2"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790180850-92hqYpNUGgiG8U06IDgX"
upstream_id
"resp_06162a86351edf38016ab3fdf2e3d487d1bd323046d654aa7c"
provider_responses
0
endpoint_id
"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id
"resp_06162a86351edf38016ab3fdf2e3d487d1bd323046d654aa7c"
is_byok
false
latency
517
model_permaslug
"openai/gpt-6-sol-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.0232062
cache_discount
0.0087318
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
59
tagDensity
0.322
leniency
0.644
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1757
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.93%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1757
totalAiIsms
6
found
0
word
"warmth"
count
1
1
word
"trembled"
count
1
2
word
"footfall"
count
1
3
word
"pulse"
count
1
4
word
"stomach"
count
1
5
word
"shattered"
count
1
highlights
0
"warmth"
1
"trembled"
2
"footfall"
3
"pulse"
4
"stomach"
5
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
175
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
175
filterMatches
(empty)
hedgeMatches
0
"tended to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
215
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1757
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
17
unquotedAttributions
0
matches
(empty)
6.85%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
83
wordCount
1467
uniqueNames
10
maxNameDensity
2.86
worstName
"Aurora"
maxWindowNameDensity
4.5
worstWindowName
"Aurora"
discoveredNames
Aurora
42
Nyx
12
Isolde
17
Richmond
1
Park
1
Heartstone
3
Ask
1
London
2
Fae-forged
1
One
3
persons
0
"Aurora"
1
"Nyx"
2
"Isolde"
3
"Heartstone"
4
"One"
places
0
"Richmond"
1
"Park"
2
"London"
globalScore
0.069
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
119
glossingSentenceCount
2
matches
0
"appeared, higher up, then a face no wider than Aurora’s thumb"
1
"looked like dark wood until Aurora saw a"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1757
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
215
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
111
mean
15.83
std
16
cv
1.011
sampleLengths
0
6
1
33
2
3
3
5
4
42
5
43
6
20
7
8
8
6
9
1
10
3
11
57
12
5
13
52
14
3
15
8
16
1
17
21
18
1
19
5
20
13
21
16
22
9
23
30
24
49
25
3
26
26
27
2
28
5
29
63
30
11
31
13
32
3
33
22
34
45
35
15
36
9
37
7
38
29
39
60
40
2
41
10
42
4
43
4
44
4
45
11
46
36
47
4
48
5
49
57
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
175
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
247
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
2
flaggedSentences
2
totalSentences
215
ratio
0.009
matches
0
"A cyclist swerved round a bus; pedestrians spilled over a crossing."
1
"The hand gripped a stalk; its nails gleamed like polished wood."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1469
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.019741320626276378
lyAdverbCount
1
lyAdverbRatio
0.0006807351940095302
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
215
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
215
mean
8.17
std
4.94
cv
0.604
sampleLengths
0
6
1
8
2
17
3
8
4
3
5
5
6
13
7
11
8
18
9
18
10
4
11
15
12
6
13
7
14
13
15
8
16
6
17
1
18
3
19
8
20
15
21
25
22
9
23
5
24
7
25
12
26
12
27
8
28
13
29
3
30
8
31
1
32
3
33
6
34
12
35
1
36
5
37
9
38
4
39
7
40
9
41
9
42
4
43
17
44
9
45
6
46
2
47
4
48
13
49
11
57.67%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.3627906976744186
totalSentences
215
uniqueOpeners
78
42.74%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
156
matches
0
"Then the door threw them"
1
"Then a hand caught the"
ratio
0.013
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
28
totalSentences
156
matches
0
"Their shadow stretched across the"
1
"They emerged at Isolde’s shoulder"
2
"Their notes followed her, then"
3
"Their trunks bore grooves too"
4
"She ran her thumb along"
5
"they said to Isolde"
6
"Their voice brushed Aurora’s ear"
7
"It held no water."
8
"She caught the pendant through"
9
"It showed three people walking"
10
"They passed a stand of"
11
"Their stalks rang against one"
12
"It stared at the blade,"
13
"She stepped round it."
14
"It looked like dark wood"
15
"Her fingers pressed against the"
16
"They put a hand against"
17
"Their violet eyes narrowed."
18
"They broke apart on the"
19
"She pulled the pendant free"
ratio
0.179
33.72%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
133
totalSentences
156
matches
0
"Aurora pulled her hand back"
1
"The fruit hung at eye"
2
"Their shadow stretched across the"
3
"They emerged at Isolde’s shoulder"
4
"The three of them had"
5
"Wildflowers crowded the ground."
6
"Aurora had brought mud in"
7
"Isolde’s bare feet left none"
8
"The fruit bells chimed as"
9
"Their notes followed her, then"
10
"Aurora tucked her hands into"
11
"The Heartstone pendant rested against"
12
"A stranger had sent it"
13
"The warmth had led them"
14
"A narrow path opened through"
15
"Their trunks bore grooves too"
16
"She ran her thumb along"
17
"Isolde glanced at the trunk"
18
"Aurora leaned closer."
19
"The cuts shifted under her"
ratio
0.853
32.05%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
156
matches
0
"Now it tugged her onwards."
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
59
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
18
fancyCount
0
fancyTags
(empty)
dialogueSentences
59
tagDensity
0.305
leniency
0.61
rawRatio
0
effectiveRatio
0
88.5318%