Run: 2026-09-23-01M37HJ9PFJM37R24XTFCY5Q7Y

Run Details

Duration:
44.1s
Cost:
$0.022426
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third oak stone split when Aurora touched it. Nyx caught her by the collar before the crack opened beneath her feet. She struck the ground on her knees, with the Heartstone pendant knocking against her breastbone. Its deep crimson gem pulsed once, warm enough to sting. A gap ran through the stone from top to bottom. Beyond it, something breathed. “Tell me that’s a root,” Aurora said. “Roots do not breathe in pairs.” Isolde stood a pace back from the boundary. Her pale lavender eyes followed the gap. “Nor do they open for visitors.” Nyx released Aurora’s collar. Their fingers left no mark on the cloth, though for a moment their shadow remained on her shoulder. The split widened without a sound. Aurora had come to the grove expecting a lecture, a warning, or one of Isolde’s answers that needed three more questions. She had not expected a doorway in a standing stone. Wildflowers crowded its base, their petals pressed flat as if something on the other side had put its mouth to the gap and drawn breath. “Have you seen this before?” she asked. “I have seen it closed.” “That wasn’t the question.” “No.” Isolde’s bare feet left no prints among the flowers. She stepped closer, and the silver length of her hair lifted towards the opening. Aurora drew the slender moonsilver dagger from inside her coat. Cold bit into her palm. She had carried Isolde’s gift for two days without finding anything she wanted to stab. The stone gave her reason to keep it out. “Why’s it opening?” Isolde looked at the pendant. “I did not give you that.” “I noticed.” “The hand that gave it knows this door.” Behind the stone, a pale shape moved. Nyx flowed between Aurora and the gap, their violet eyes sharpening in the dark of their face. “It has no shadow,” they said. “Neither do you, half the time.” “I know the difference.” Aurora pushed between them before either could object. A narrow passage waited inside, though the stone stood no thicker than her outstretched arms. Its walls curved away into a distance that the grove could not hold. She went in. The ground yielded under her boot, then firmed. A chime sounded far ahead. Behind her, Nyx passed through the opening without brushing its sides. Isolde followed last. When Aurora glanced back, she could still see the flowers and the oak stones. The doorway had already grown smaller. “Walk,” Isolde said. Aurora walked. The passage opened into a hall threaded with roots. Some hung from above in thick, twisted ropes. Others rose from the floor and joined overhead, making arches that stood without walls. Light moved through their bark in slow veins. Each pulse revealed objects trapped inside: a key with three teeth, a child’s shoe, a feather longer than Aurora’s forearm. She stopped beside the shoe. Its leather had darkened with age, but the little brass buckle still shone. “Who put these here?” Nyx laid a hand near the root without touching it. The feather shifted inside the wood. “The roots kept them.” “Kept them from whom?” From deeper in the hall came the scrape of something heavy against stone. All three turned. The sound stopped. Isolde examined the shoe. Her mouth tightened. “Leave it.” Aurora lowered her hand. They passed beneath the next arch, and a thin voice spoke beside her ear. “Little girl, wait.” She spun. No one stood between the roots. “Did you hear that?” Nyx nodded. Isolde had already moved ahead. “The grove keeps lost things,” Isolde said. “This place kept the voices with them.” The hall branched. One path climbed through a thicket of white stems. The other descended towards a glimmer of water. Aurora chose the lower path after the pendant warmed against her chest. “Is that wise?” Nyx asked. “It’s pointing somewhere. We may as well find out where.” “It has brought us into a stone.” “Your objection’s a bit late.” Water spread across the path ahead, smooth as glass. Aurora crouched at its edge. She could see pale tiles beneath the surface, each marked with a different symbol. Above them swam fish the size of her thumb. They carried tiny points of light in their bellies and cast huge shadows on the tiles. Nyx came to stand beside her. Their reflection looked almost solid, a tall figure with hands and a face, though no detail held for long. Aurora glanced up at them. They stared down at the water. “One of those is mine,” they said. A fish darted past. Its shadow dragged itself along the tiles against the direction of its body. Aurora touched the water with the tip of her blade. A ring spread from the steel. Every fish stopped swimming. “Rory.” She pulled the blade free. One by one, the fish turned to face her. Their lights went out. In the sudden dimness, she saw a line of dry tiles running through the middle of the pool. “There.” She stepped onto the first tile. It held her weight. Nyx followed, while Isolde took the rear. The fish drifted closer, their dark bellies brushing the submerged edges of the path. Aurora kept her eyes on the next tile. Halfway across, a fish struck the water beside her boot. Its shadow leapt from the floor and wrapped round her ankle. She drove the dagger through it. The blade met resistance, then slid free with a sound like torn cloth. The shadow fell back into the pool. Something small and bright wriggled inside the cut before the water closed over it. Aurora crossed the remaining tiles without looking down. On the far bank, she checked her ankle. A fine grey mark circled it above her boot. “What did it take?” Nyx knelt and touched the mark. Their fingers passed through her sock and met her skin, cold enough to make her flinch. “Nothing it can keep,” they said. “Not while you carry the blade.” Aurora looked across the pool. The fish had begun to swim again. “You could have led with that.” “I did not know until it let go.” The path widened beyond the water. Stone tables stood in a long row beneath the roots. On each rested a different offering: a bowl of black salt, a silver comb wound with hair, a cracked cup full of seeds. Near the end, Aurora found a plate holding half a pear. Its cut flesh gleamed wet and fresh. She leaned close. The scent reached her at once, sweet and rich, followed by a sharp pang of hunger. She had eaten before they entered the grove. Her stomach clenched as though she had missed three meals. Nyx pulled her back from the table. “Don’t.” “I wasn’t going to eat it.” “Your hand disagreed.” Her fingers hovered inches from the pear. Aurora tucked them beneath her arms. Beside the plate lay a card, stiff and white, with writing pressed deep into its surface. She read it aloud. “Belphegor welcomes the bearer home.” The pendant flared against her chest. Isolde caught the card by one corner and turned it over. A small red seal marked the back: a crown above an open mouth. “Home?” Aurora said. “I’ve never been to Hel.” “The invitation did not name you.” “Then who does it think I am?” Isolde set the card down. “Ask the one who gave you the stone.” “If I knew who that was, we wouldn’t be here.” At the end of the tables stood a pair of doors fashioned from living wood. Branches met across their seam, bound together with a cord of gold thread. Beyond them, voices rose and fell beneath the clatter of dishes. Aurora caught a burst of laughter, then the clear ring of a knife against a glass. Nyx’s outline wavered. They put a hand against one door and pulled it away. “There is no shadow beneath it. I cannot pass.” Isolde approached the seam. “The Veil lies close.” Aurora pressed her palm against the wood. Heat reached through it. The pendant answered with a hard, steady pulse. She pictured the warm amber sky Isolde had once described over Dymas, with its vineyards and orchards and tables laden for guests who could not leave. The pear had come from there. Someone had set it out fresh. “Can you cut the cord?” Nyx asked. Aurora raised the blade. The edge touched the gold thread. It parted, and the branches shuddered beneath her hand. The voices beyond the doors stopped. Aurora took one step back. The severed cord slid to the floor, where it curled round the toe of her boot. She kicked it clear. The doors opened a finger’s width. A human eye appeared in the gap. Bloodshot. Terrified. “Don’t let him serve the first course,” a man whispered. A hook punched through the wood above his head. He screamed, and the doors burst wide.
created_at"2026-09-23T16:28:47.194Z" 9/23/2026, 4:28:47 PM
model"openai/gpt-6-sol-20260922"
app_id182717
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cancelledfalse
latency8213
moderation_latency(null)
generation_time44063
tokens_prompt5142
tokens_completion2244
native_tokens_prompt4854
native_tokens_completion2145
native_tokens_completion_images0
native_tokens_reasoning268
native_tokens_cached4851
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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usage0.0224262
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request_id"req-1790180927-zJ9RvL9nCFQhxL9jEg82"
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model_permaslug"openai/gpt-6-sol-20260922"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences49
tagDensity0.245
leniency0.49
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1483
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1483
totalAiIsms7
found
0
word"pulsed"
count1
1
word"pulse"
count2
2
word"weight"
count1
3
word"pang"
count1
4
word"stomach"
count1
5
word"wavered"
count1
highlights
0"pulsed"
1"pulse"
2"weight"
3"pang"
4"stomach"
5"wavered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences149
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences149
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences186
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1483
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
49.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1247
uniqueNames6
maxNameDensity2
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora25
Heartstone1
Isolde15
Nyx13
Water1
Dymas1
persons
0"Aurora"
1"Isolde"
2"Nyx"
places
0"Water"
globalScore0.498
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences101
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1483
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences186
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs96
mean15.45
std14.98
cv0.97
sampleLengths
09
138
214
37
427
522
66
756
87
95
104
111
1223
1339
143
155
166
172
188
1924
206
216
224
2336
243
2547
263
272
2859
2918
304
3116
324
334
3419
357
362
3718
383
398
404
417
4214
4332
445
4510
467
475
4853
4936
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences149
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs208
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences186
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1247
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.015236567762630313
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences186
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences186
mean7.97
std4.73
cv0.593
sampleLengths
09
113
215
310
410
54
67
714
87
96
104
1118
126
1321
1410
1525
167
175
184
191
209
2114
2210
235
2415
259
263
275
286
292
308
317
3217
336
346
354
368
3715
3813
393
408
415
4211
433
4414
456
463
472
489
498
61.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.3817204301075269
totalSentences186
uniqueOpeners71
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences134
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences134
matches
0"She struck the ground on"
1"Its deep crimson gem pulsed"
2"Her pale lavender eyes followed"
3"Their fingers left no mark"
4"She had not expected a"
5"She stepped closer, and the"
6"She had carried Isolde’s gift"
7"Its walls curved away into"
8"She went in."
9"She stopped beside the shoe."
10"Its leather had darkened with"
11"Her mouth tightened."
12"They passed beneath the next"
13"She could see pale tiles"
14"They carried tiny points of"
15"Their reflection looked almost solid,"
16"They stared down at the"
17"Its shadow dragged itself along"
18"She pulled the blade free."
19"Their lights went out."
ratio0.269
27.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount116
totalSentences134
matches
0"The third oak stone split"
1"Nyx caught her by the"
2"She struck the ground on"
3"Its deep crimson gem pulsed"
4"A gap ran through the"
5"Isolde stood a pace back"
6"Her pale lavender eyes followed"
7"Nyx released Aurora’s collar."
8"Their fingers left no mark"
9"The split widened without a"
10"Aurora had come to the"
11"She had not expected a"
12"Wildflowers crowded its base, their"
13"Isolde’s bare feet left no"
14"She stepped closer, and the"
15"Aurora drew the slender moonsilver"
16"She had carried Isolde’s gift"
17"The stone gave her reason"
18"Isolde looked at the pendant."
19"Nyx flowed between Aurora and"
ratio0.866
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences134
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount3
matches
0"Wildflowers crowded its base, their petals pressed flat as if something on the other side had put its mouth to the gap and drawn breath."
1"Others rose from the floor and joined overhead, making arches that stood without walls."
2"She pictured the warm amber sky Isolde had once described over Dymas, with its vineyards and orchards and tables laden for guests who could not leave."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount1
fancyTags
0"a man whispered (whisper)"
dialogueSentences49
tagDensity0.224
leniency0.449
rawRatio0.091
effectiveRatio0.041
87.1597%