Run: 2026-09-23-01M37HM1PYEAB223DX57ECFYAY

Run Details

Duration:
53.1s
Cost:
$0.025778
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gate swung shut behind Rory before she touched it. She stopped with one hand still raised. The iron latch clicked into place, neat and final. On the other side, the path through Richmond Park ran between dark trees, pale enough to follow back. She could climb the gate if she had to. Ahead, the ancient oaks stood in a loose ring. Their trunks had the width and silence of standing stones. Between them lay the clearing she had come to find, though she had crossed this stretch of park three times and found only brambles. Rory took the folded note from her coat pocket and read its last line again. Bring the Heartstone to the grove. Come alone. If you hear your name, do not answer. No signature. The note had appeared beneath the door of her flat above Silas’ bar, with a sketch of the gate on the back. Whoever had drawn it knew about the pendant. That was reason enough to come, and reason enough to keep one hand on the gate. She pulled at the latch. It lifted without trouble. She let it fall, watched it settle, then turned towards the oaks. “Nothing clever,” she said to the clearing. Her voice carried a short distance and stopped. The deep crimson stone rested against her chest beneath her shirt. She drew it out by its silver chain. A faint glow stirred inside the gem, less light than the red a closed eyelid held against a lamp. It felt warm, as it sometimes did near a Hel portal. That had happened twice before. Neither time had ended well. She held the pendant away from her body. Its warmth faded. At the first oak, wildflowers brushed her boots. Small white blooms crowded the roots, though the grass outside the ring had gone rough and bare. Rory crouched and touched one. A drop of water clung to her fingertip. It smelled faintly of bruised apples. A dog barked beyond the grove. She looked back through the gap between two trunks. The gate stood where she had left it. Beyond that, no path showed, only more trees. The dog barked again, closer. Then a third time, from beneath the ground. Rory rose. She listened until her own breathing stopped filling her ears. Somewhere under the roots came a dry, steady scrape, as if claws worked at the wood from inside. She stepped away from the oak. The scrape followed for three beats and ceased. “Fine. I won’t lean on it.” The note said nothing about where to take the Heartstone once she entered. Its sketch marked the ring, with a cross at the centre. From here she could see no cross, only a patch of grass darker than the rest. She walked towards it, counting her steps. Twelve from the first oak. On the thirteenth, the pendant gave one sharp pulse of heat. Rory caught the chain before it slipped through her fingers. At the clearing’s centre stood a shallow stone basin sunk almost level with the earth. Moss hid most of its rim. Rainwater filled it to the lip, black and still. She swept her phone torch across the water. Her light found leaves, her hand, the bright blue of her eyes beneath a fall of straight black hair. It found the oaks behind her. There should have been seven. She counted nine. Rory turned. Seven trunks circled the clearing. When she faced the water again, nine crowded its edge. She moved the torch to the grass beside the basin. Seven shadows stretched across it. “Reflection,” she said. The extra two trees stood too close together. Their crowns tangled overhead, making a narrow arch, and beyond them she saw a strip of pale floorboards. Her thumb hit the torch button. Darkness covered the basin. Rory raised the light again. Water reflected seven trees, with no floorboards between them. She kept the torch on and backed away. The flowers dragged at her boots. Their stems had wound around the laces. A soft click came from the far side of the ring. The gate, perhaps. Rory swung the light towards it. A figure slipped behind an oak at the edge of the beam. Rory stood still. She had seen a shoulder and the movement of dark cloth. Someone had followed her through the gate. Someone who knew she would come alone. “I can see you.” No answer. The dog barked once under her feet. She pulled a key from her pocket and set it between her fingers. Its teeth dug into her palm. She walked towards the tree, keeping the torch high. The beam caught knots in the bark, white flowers at its roots, a line of wet soil running up the trunk. No footprints led behind it. Rory checked both sides. She found a hollow wide enough for a fox, packed with acorns and a child’s blue hair ribbon. The ribbon looked clean. Its ends fluttered as she watched, though no breeze touched her face. The scrape began inside the oak again. This time it came from shoulder height. Rory stepped back. “Rory?” Eva’s voice came from the other side of the trunk. Close enough that Rory could hear the catch in her throat. “Don’t.” Rory’s mouth had opened. She closed it and looked at the note in her hand. If you hear your name, do not answer. Eva had called her that since childhood. Whoever wrote the note knew that too. “Rory, I’m caught. I can’t get my arm out.” The ribbon twitched. Its blue ends slid an inch into the hollow. Rory aimed the torch at the ground and circled the oak. Empty grass. No Eva. When she reached the hollow again, the ribbon had vanished. She headed for the gate. She had come to meet the writer of the note, not bargain with a tree. The clearing stretched around her, white flowers blurring into one another. Rory kept the iron bars in sight between the trunks and counted her steps again. Twelve. Twenty. Thirty. The gate remained the same distance away. She stopped counting and broke into a run. Grass caught her ankles. The gate swung inward, its hinges crying out, and Rory reached for it. Her fingers closed on bark. She stumbled into an oak, hard enough to jar her teeth. The gate stood beyond it now, half hidden by flowers. Rory put her palm against the trunk. A line of old nails ran down its centre, and beside them someone had cut a small crescent into the wood. She lifted her left wrist. Her childhood scar matched it in shape and size. From the other side of the trunk, her own voice said, “You missed the turning.” Rory snatched her hand away. The pendant burned through her shirt. She dragged it free. Light filled the gem, deep red and uneven, like a coal beneath ash. Near a Hel portal, it warmed. She knew that much. The grove had no right to make it hurt. Her phone buzzed. No signal had reached her since the gate. On the screen, Eva’s name appeared above a message. Don’t put it in the water. Rory glanced towards the basin. It lay only a few paces away. A second message arrived. I didn’t send the note. A third. I can hear you outside my door. Rory pressed call. The phone rang once, then joined the call. She heard the familiar rattle of the window in Eva’s kitchen, traffic passing below it, someone breathing through their nose. “Eva?” For a moment, no one spoke. Then her own voice answered. “If you hear your name, do not answer.” The call ended. Rory stared at the blank screen. Water splashed behind her. The basin had overflowed. Black water spread through the grass, but none of the flower heads bent beneath it. It reached the toe of Rory’s boot and stopped. In its surface, the two extra trees appeared again. The pale floorboards between them had drawn nearer. A door stood at the end of the boards. Rory recognised its chipped green paint and the brass numeral screwed on upside down. The door to her flat. It opened a fraction. Warm yellow light fell across the floor. Someone stood inside, too far back for Rory to see a face. “Carter.” The voice belonged to her father. He used her surname when she argued with him, and when he wanted her to stop. Rory had not told him she was in the park. She stepped away from the water. It advanced the width of her foot and stopped again. “Wrong name,” she said, keeping her voice low. The figure behind the green door moved. A hand appeared on its frame. Five fingers, then a sixth eased into view beside the thumb. Rory shut her eyes for one breath. When she opened them, the reflected door stood wide. The hand had gone. A knock sounded from inside the oak at her back. Three taps, spaced with care. Rory looked from the tree to the basin. The note had brought her to the water, while Eva’s message warned her away from it. Her phone still showed Eva’s name on the call log. It offered no proof Eva had sent anything. She wound the pendant’s silver chain around her fist. Heat bit into the small scar on her wrist. Beneath the reflected doorway, a dark line crossed the floorboards. It widened as she watched. Soil crept out over the wood, carrying white flower petals. Another knock came from the oak. Then one from the gate. The same three taps. Rory picked up a fallen branch and pushed it into the water. The tip passed through the dark surface without a ripple. She drew it back. The wood came out dry, save for a smear of green paint. The door in the basin slammed. Every flower in the grove turned towards Rory. Their stems twisted under the grass with a sound like rope drawn through clenched teeth. She ran for the nearest gap between the oaks, branch in one hand, pendant in the other. The gap closed. Two trunks pressed together, bark grinding against bark. Rory threw the branch between them. Wood snapped. She ducked through as the oaks pulled apart to spit out the broken pieces. Beyond them, the path reappeared. The gate stood open. Rory raced towards it. Something ran alongside her on the other side of the trees. She caught glimpses of dark cloth and a bare forearm. It matched her stride, slowed when she slowed, then struck the last oak with a hollow thud. Rory stopped short of the gate. Across the path, the figure stopped too. Her phone lit in her pocket. She left it there. The iron latch rose by itself. “Rory?” This voice came from the path beyond the gate. Eva stood there in her red coat, gripping the bars with both hands. Her face looked drawn, and a fresh scratch crossed one cheek. “I followed your location. The map kept moving.” Rory searched the grass behind Eva. The path ran clear to the park fence. “Show me your hands.” Eva let go of the bars and held them up. Five fingers on each. A thin cut marked the heel of her right palm, the one she had got opening a tin at Rory’s flat the week before. Rory moved towards her. The pendant cooled a little. “Did you send those messages?” “What messages? Your phone called me. You said not to open my door, then I heard you coming up the stairs.” Eva’s gaze dropped to the silver chain around Rory’s fist. “Take that off.” Behind Rory, the basin emptied with a long, gulping sound. She glanced back. Its stone bottom showed through an inch of water. The reflected green door remained, upright and open, though the floorboards around it had disappeared. Darkness filled the doorway. Eva seized the gate and pulled. Its hinges screamed. Rory lunged for the opening. The hand from the doorway struck the bottom of the basin. Stone split across the clearing. A sixth finger hooked over the rim, and Eva’s red coat caught on the gate as Rory grabbed her arm and hauled her inside.
created_at"2026-09-23T16:29:44.55Z" 9/23/2026, 4:29:44 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2324
moderation_latency(null)
generation_time53087
tokens_prompt4387
tokens_completion2902
native_tokens_prompt4064
native_tokens_completion2496
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0257782
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790180984-GqBD7GgJxTkQ9jlE2uI0"
session_id(null)
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api_type"completions"
id"gen-1790180984-7C9CyqHRkR8bwKSKuFLZ"
upstream_id"resp_079ffe7a77beff96016ab3fe78a7d887d19b4ba845ac333b9a"
provider_responses
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endpoint_id"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id"resp_079ffe7a77beff96016ab3fe78a7d887d19b4ba845ac333b9a"
is_byokfalse
latency471
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
status200
total_cost0.0257782
cache_discount0.0073098
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.278
leniency0.556
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2038
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2038
totalAiIsms6
found
0
word"silence"
count1
1
word"warmth"
count1
2
word"pulse"
count1
3
word"fluttered"
count1
4
word"familiar"
count1
5
word"raced"
count1
highlights
0"silence"
1"warmth"
2"pulse"
3"fluttered"
4"familiar"
5"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences237
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences237
filterMatches
0"hear"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences251
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2038
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
49.74% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1945
uniqueNames6
maxNameDensity2.01
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory39
Richmond1
Park1
Heartstone2
Hel2
Eva14
persons
0"Rory"
1"Eva"
places
0"Richmond"
1"Park"
2"Hel"
globalScore0.497
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences164
glossingSentenceCount2
matches
0"appeared beneath the door of her flat above"
1"appeared above a message"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2038
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences251
matches
0"knew that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs99
mean20.59
std15.92
cv0.773
sampleLengths
010
143
243
315
416
548
621
77
88
959
1011
1144
126
1325
1413
1544
166
1763
1810
1957
206
218
2232
233
2426
2524
2621
2720
2812
2928
304
319
3249
3343
3414
353
361
3721
381
3937
409
4112
4225
4346
443
457
4630
4749
4814
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences237
matches
0"been seven"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs329
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences251
ratio0
matches(empty)
98.54% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount192
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.041666666666666664
lyAdverbCount1
lyAdverbRatio0.005208333333333333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences251
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences251
mean8.12
std4.67
cv0.575
sampleLengths
010
17
29
318
49
59
610
724
815
96
102
118
122
1322
148
1516
165
174
1812
197
208
2111
228
2319
2411
255
265
278
283
298
3017
315
328
336
346
359
368
378
385
398
402
4110
4218
436
448
456
4613
4711
4816
497
48.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.28286852589641437
totalSentences251
uniqueOpeners71
59.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences224
matches
0"Then a third time, from"
1"Somewhere under the roots came"
2"Then her own voice answered."
3"Then one from the gate."
ratio0.018
93.21% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount71
totalSentences224
matches
0"She stopped with one hand"
1"She could climb the gate"
2"Their trunks had the width"
3"She pulled at the latch."
4"It lifted without trouble."
5"She let it fall, watched"
6"she said to the clearing"
7"Her voice carried a short"
8"She drew it out by"
9"It felt warm, as it"
10"She held the pendant away"
11"Its warmth faded."
12"It smelled faintly of bruised"
13"She looked back through the"
14"She listened until her own"
15"She stepped away from the"
16"Its sketch marked the ring,"
17"She walked towards it, counting"
18"She swept her phone torch"
19"Her light found leaves, her"
ratio0.317
55.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount181
totalSentences224
matches
0"The gate swung shut behind"
1"She stopped with one hand"
2"The iron latch clicked into"
3"She could climb the gate"
4"Their trunks had the width"
5"Rory took the folded note"
6"The note had appeared beneath"
7"That was reason enough to"
8"She pulled at the latch."
9"It lifted without trouble."
10"She let it fall, watched"
11"she said to the clearing"
12"Her voice carried a short"
13"The deep crimson stone rested"
14"She drew it out by"
15"A faint glow stirred inside"
16"It felt warm, as it"
17"That had happened twice before."
18"Neither time had ended well."
19"She held the pendant away"
ratio0.808
89.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount4
totalSentences224
matches
0"If you hear your name,"
1"Whoever had drawn it knew"
2"If you hear your name,"
3"Whoever wrote the note knew"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences74
technicalSentenceCount1
matches
0"Somewhere under the roots came a dry, steady scrape, as if claws worked at the wood from inside."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences18
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
92.6659%