Run: 2026-09-23-01M37HNEACX32T1DSBV2KSWGP0

Run Details

Duration:
39.5s
Cost:
$0.030949
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gate slammed behind Rory before she touched it. She turned, one hand still raised towards the latch. The iron bars held firm. Beyond them, the path through Richmond Park lay empty, its gravel pale between the trees. She had come through that gate seconds ago. Now a length of black chain hung across it, threaded through the bars and fastened with a padlock furred in rust. Rory pulled once. The chain bit into her palm. “Fine.” Her voice went no farther than the nearest tree. She slipped her hand beneath her collar and drew out the Heartstone pendant. The deep crimson gem rested against her thumb, warm enough to feel through the skin. In her flat above Silas’ bar, it had burned at the touch of a note pushed under her door: FIND THE STONE THAT HAS NO SHADOW. COME ALONE. The note gave no name. Whoever had sent the pendant knew where she lived. Whoever wrote the note knew what it did. Rory let the chain fall and stepped off the path. She would take a look, find the stone, and leave by another way. Branches met overhead. Her trainers sank into soft ground, though the park path behind her had been dry. After several paces, the ordinary sounds fell away: no tyres beyond the boundary wall, no aircraft, no distant laughter. Leaves stirred above her without making a sound. Then came a click. It sounded like a fingernail against glass. Rory stopped. The click came again, behind her right shoulder. She turned and found a bare branch caught against the trunk of an oak. Its tip hovered a finger’s width from the bark. She watched it for a moment. It did not move. “Helpful.” The word brought a small comfort. She knew what her own voice sounded like, even here. She walked on. Wildflowers appeared between the roots, white and purple blooms crowded beneath trees that gave them no room to grow. Their scent reached her in patches, sweet at first, then sharp as cut stems. Ahead, the wood thinned around a clearing. The standing stones rose among ancient oaks. Each stone bore ridges like bark, with pale lichen lodged in the grooves. Rory knew the grove from a hand-drawn map Eva had once shown her, then snatched back before Rory could ask how to find it. The sketch had shown seven stones. Rory counted eight. She counted again. Seven stood around the clearing. The eighth shape was an oak behind them, its trunk narrow enough to pass for stone from a distance. Rory pressed her thumb to the pendant. It gave a faint pulse, then cooled. She moved between two stones into the clearing, where the flowers grew thick enough to brush her ankles. At its centre stood a flat slab. Someone had cut a shallow bowl into its top. A drop landed in the bowl. Rory looked up. The branches overhead left a clear patch above the slab. Nothing else fell. The drop spread across the stone, dark and glossy. Another joined it. Rory took out her phone and used its torch. Water, by the look of it. She touched a dry part of the slab and brought her fingers to her nose. Damp stone and the stale smell of a closed cellar. The pendant warmed. Rory raised the light to the stones. None cast a shadow into the clearing. Her torch lit their fronts, the lichen and every crack, but the ground behind them stayed evenly dark. She circled the slab, holding her phone at different angles. Each stone refused to cast one. So did the oaks. “Not much of a clue.” A click came from the trees. This one answered from her left. She kept the light there until her wrist ached. Between two trunks, a strip of white showed against the dark. Flower petals, caught on a low branch. She took one step towards them. The strip slipped out of sight behind the trunk. Rory halted. Something scraped the far side of the bark. Slowly, from top to bottom. She backed into the clearing. The scrape stopped. The pendant beat once against her chest. She glanced down and saw its faint inner glow deepen to red. Somewhere near the grove, a door to Hel stood open, or wanted to. She had come to learn who had given her the Heartstone. She had not intended to find out by stepping through. Her phone vibrated. She nearly dropped it. Eva’s name filled the screen. Rory answered and held the phone to her ear. A low hiss occupied the line, followed by a clatter of dishes. Someone set a heavy pan down, close to the microphone. She knew the sound of Yu-Fei’s kitchen. “Eva?” No answer. A tap began beneath the hiss. Three quick knocks, a pause, then two. Rory heard a door open. A woman drew breath. The call ended. Rory checked the screen. No number appeared in the call log, and the signal bars had vanished. Her torch still worked. A second set of taps came from the oak behind her. Three, then two. She swung the light round. The narrow trunk stood just beyond the ring of stones. Its bark split down one side, opening on a strip of pale wood. Rory moved towards the gap between two stones. The taps came again, farther round the clearing. Each set sounded from a different tree. She put her phone in her pocket and took the pendant off. The silver chain snagged in her hair; she freed it and let the gem hang from her fingers. Its warmth rose when she faced the slab and eased when she turned towards the outer trees. The portal lay beneath the slab. Rory crouched beside it. At the edge nearest her, a thin seam ran through the stone. She pushed a fingernail into it. The slab shifted with a gritty sigh, opening enough to show a black gap. From inside came the smell of wet ashes. The clicks ceased. Rory slid her phone into the seam and used it as a lever. Stone grated over stone. The bowl on top emptied through the widening crack, and the dark drops vanished without a splash. Something touched the back of her coat. Rory sprang away. A twig hung from the hem, hooked through a loose thread. She pulled it free. Its tip had the clean, crescent shape of a clipped nail. Across the clearing, the narrow oak now stood between a different pair of stones. She had kept it in sight. She knew she had. Rory stepped back towards the path. The flowers gave beneath her trainers with a soft, damp crunch. At the edge of the clearing, she stopped. The route she had taken in had been a gap wide enough for two people. An oak filled it now. Smooth soil met its roots, and flowers grew against the trunk. She turned in a slow circle. Every gap held a tree. The pendant flared hot. Rory gripped it until its edges marked her palm. Beside the slab, a voice spoke from under the stone. “Rory.” It had Eva’s voice, flattened by distance. Rory said nothing. “Rory, get me out.” The stone shifted a fraction. Blackness opened in the seam, wider than before. Her phone lay facedown beside it. She could see the torch beam escaping under one edge of the slab, shining into a space that had no floor. Three quick knocks sounded beneath her feet. A pause. Two more. Rory crossed to her phone and snatched it up. In the brief swing of its light, she saw grooves cut into the slab’s side. Words, packed into the narrow edge. Most had worn away. One line remained deep enough to read. IT CALLS FROM WHERE YOU LEAVE IT. The pendant burned against her palm. Rory looked at the stone, then at the trees closing the path. If she left the seam open, the voice would keep calling. If she shut it, she would have to put her hands against that dark gap. “Rory.” This time the voice came from the narrow oak. Its split had widened. Pale wood showed within, damp and smooth. Two small hollows marked the height of a face. Beneath them, a longer crack opened as the bark drew apart. “Don’t touch the stone.” Eva’s voice again. The words reached Rory from the tree and from beneath the slab at once. Rory put the pendant on the slab. Its red light spread over the shallow bowl. The narrow oak gave a soft knock, then another, as though something inside it had taken a step. “Eva wouldn’t tell me that,” Rory said. “She’d tell me what happened to her.” The mouth in the bark widened. From the seam beneath the slab came Rory’s own voice. “I’m up here.” A hand thrust out of the gap and caught her left wrist. Its fingers locked over her crescent scar. The skin around its own wrist bore the same mark. The narrow oak tore free of the ground and lurched towards them.
created_at"2026-09-23T16:30:30.233Z" 9/23/2026, 4:30:30 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8739
moderation_latency(null)
generation_time39522
tokens_prompt4387
tokens_completion2132
native_tokens_prompt4064
native_tokens_completion2079
native_tokens_completion_images0
native_tokens_reasoning219
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0309485
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790181030-wFWji5MHYgalTr5IQfcW"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790181030-WSi62QkKcaYztFnAnmNY"
upstream_id"resp_07977442263a93d2016ab3fea6dacc87d19b1a4e82113fae78"
provider_responses
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endpoint_id"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id"resp_07977442263a93d2016ab3fea6dacc87d19b1a4e82113fae78"
is_byokfalse
latency1878
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
status200
total_cost0.0309485
cache_discount-0.0020305
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio0
effectiveRatio0
96.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1513
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
86.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1513
totalAiIsms4
found
0
word"pulse"
count1
1
word"vibrated"
count1
2
word"warmth"
count1
3
word"lurched"
count1
highlights
0"pulse"
1"vibrated"
2"warmth"
3"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences175
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences175
filterMatches(empty)
hedgeMatches
0"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences185
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1513
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1458
uniqueNames8
maxNameDensity1.92
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Rory28
Richmond1
Park1
Heartstone2
Eva4
Hel1
Yu-Fei1
Three3
persons
0"Rory"
1"Eva"
2"Yu-Fei"
places
0"Richmond"
1"Park"
globalScore0.54
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences125
glossingSentenceCount2
matches
0"sounded like a fingernail against glass"
1"sounded like, even here"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1513
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences185
matches
0"through that gate"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean19.91
std16.73
cv0.84
sampleLengths
09
158
29
31
49
556
622
723
845
94
107
1133
1210
131
1416
1543
1653
173
1824
1948
206
2116
2252
233
2432
2520
265
2712
2842
292
3013
318
3253
337
345
3538
361
3724
383
3921
4014
4128
4223
4347
446
4536
468
473
4834
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences175
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs242
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences185
ratio0.005
matches
0"The silver chain snagged in her hair; she freed it and let the gem hang from her fingers."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount133
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.03007518796992481
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences185
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences185
mean8.18
std4.74
cv0.58
sampleLengths
09
19
25
315
48
521
63
76
81
99
1013
1115
1226
132
145
159
168
1710
1813
193
2015
2119
228
234
247
252
268
2714
289
296
304
311
326
3310
343
3519
3614
377
387
3913
4024
416
423
433
445
4519
467
477
4818
497
47.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.31351351351351353
totalSentences185
uniqueOpeners58
59.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences168
matches
0"Then came a click."
1"Slowly, from top to bottom."
2"Somewhere near the grove, a"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount47
totalSentences168
matches
0"She turned, one hand still"
1"She had come through that"
2"Her voice went no farther"
3"She slipped her hand beneath"
4"She would take a look,"
5"Her trainers sank into soft"
6"It sounded like a fingernail"
7"She turned and found a"
8"Its tip hovered a finger’s"
9"She watched it for a"
10"It did not move."
11"She knew what her own"
12"She walked on."
13"Their scent reached her in"
14"She counted again."
15"It gave a faint pulse,"
16"She moved between two stones"
17"She touched a dry part"
18"Her torch lit their fronts,"
19"She circled the slab, holding"
ratio0.28
64.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount133
totalSentences168
matches
0"The gate slammed behind Rory"
1"She turned, one hand still"
2"The iron bars held firm."
3"She had come through that"
4"Rory pulled once."
5"The chain bit into her"
6"Her voice went no farther"
7"She slipped her hand beneath"
8"The deep crimson gem rested"
9"The note gave no name."
10"Rory let the chain fall"
11"She would take a look,"
12"Branches met overhead."
13"Her trainers sank into soft"
14"Leaves stirred above her without"
15"It sounded like a fingernail"
16"The click came again, behind"
17"She turned and found a"
18"Its tip hovered a finger’s"
19"She watched it for a"
ratio0.792
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences168
matches
0"Now a length of black"
1"Whoever had sent the pendant"
2"Whoever wrote the note knew"
3"If she left the seam"
4"If she shut it, she"
ratio0.03
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences58
technicalSentenceCount2
matches
0"Wildflowers appeared between the roots, white and purple blooms crowded beneath trees that gave them no room to grow."
1"The narrow oak gave a soft knock, then another, as though something inside it had taken a step."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio0
effectiveRatio0
93.5032%