NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-09-23-01M37HNYAGP8ZYMJVT6REN3X00
Run Details
Model:
GPT-6 Sol
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
51.2s
Cost:
$0.024116
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.25%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
75.21%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
18.25%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
51.18%
Sentence opener variety
(details)
60.61%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
56.97%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.4486%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“Don’t step where I step,” Isolde said. “The stones remember my feet differently.”
Aurora caught herself before her
boot touched the pale groove in the floor.
The groove ran beneath Isolde’s
bare foot and across the threshold of the arch. On the far side, it spread into a web of silver lines. “Different how?” Isolde looked back.
Her pale lavender eyes held
steady on Aurora’s boot. “You would leave more of yourself behind.”
Nyx slid past them, a
tall shape cut from the darkness beneath the arch.
Their violet eyes gave the
chamber ahead its first points of light. “She means the floor is hungry.” “I mean what I said.” “That would be a refreshing change,” Aurora said.
She shifted onto an unmarked
slab.
The Heartstone warmed against her
chest, its crimson glow showing through her shirt.
Isolde had led them from
her hidden grove in Richmond Park to a split oak that held no hollow until she touched it. Beyond the hollow lay this arch, and beyond the arch lay a place that made Aurora’s ears ache. Nyx raised one hand.
Their fingers went through the
wall beside the arch, then stopped halfway. A low note sounded underfoot. Far ahead, something answered it. “That,” Nyx said, “has not happened before.” “You’ve been here?” “To the threshold. I lacked feet for the rest.”
Aurora gripped the Fae-forged dagger
Isolde had given her.
Its moonsilver hilt chilled the
small scar on her left wrist.
She stepped into the chamber
and kept to the plain stone.
The space widened beyond the
reach of Nyx’s glow. Great columns climbed from the floor, each one formed from
tightly
packed branches of white bone.
Aurora looked closer and found
no joints or skulls, only smooth lengths that curved together like roots.
Water hung between the columns
in clear, upright sheets. Through one sheet she saw an orchard of black trees. Through another, a staircase descended into a crowded hall where figures sat motionless at a feast.
A drop fell from the
nearest sheet and struck the floor at her feet.
It rang like a struck
glass. Aurora edged away. “Are those places on the other side?” “Some are,” Isolde said. “Some have yet to be.” Beyond the water, the feast hall vanished. A narrow street took its place.
Its shop signs had no
letters Aurora could read, but she recognised the shape of a London bus at the kerb. The bus stood on its end, nose buried in the street. Nyx placed a shadowy palm against the sheet. Ripples crossed the street, and every window in the bus filled with hands. They snatched their palm away. “Not that one,” Aurora said. “I had reached the same conclusion.” They moved between the columns. With each step, Aurora heard more of the place. Small things scraped within the bone, though its surface offered no gaps. Water sang notes too low for her to follow. Beneath both sounds came a slow, steady knock.
She felt it in her
teeth. At the next column, Isolde stopped. A ring of shallow bowls stood around its base. Each held a different object: a rusted key, a bird’s egg, a child’s shoe no longer than Aurora’s thumb. One held a neat curl of black hair. Aurora touched her own shoulder-length hair. “Put nothing in those bowls,” Isolde said. “What happens if I do?” “The owner comes to collect it.” Aurora kept her hands at her sides. A silver fish swam across the floor ahead of her.
Its body passed beneath her
boot without a sound. Then another crossed the stone, followed by a shoal that turned together around Isolde’s ankles. Their scales carried tiny scenes. Aurora glimpsed a door swinging open in one, a hand closing over a coin in another. Nyx knelt to watch them. One fish swam through their solid hand and left a trail of blue light beneath the skin of their fingers. “Memories,” they said. “Whose?” “Ask them.” Aurora crouched. A fish with a torn tail paused before her. In its scales she saw the back of a man’s coat as he walked away down a Cardiff street.
She reached towards it, then
closed her hand. The fish
flicked
its tail and joined the shoal. “You knew that one,” Nyx said. “I know better than to chase it.” The floor changed under Aurora’s boots. Plain slabs gave way to tiles as dark as wet leaves. Silver grooves divided them into six-sided cells.
They had entered a broad
gallery, where immense tables rose from the floor at odd angles. Empty plates covered every surface. Some plates had rims of carved stone; others looked thin as paper. A sweet scent drifted from them, hot sugar and ripe pears, although each one sat bare. Aurora’s
stomach
clenched.
She had eaten before leaving
the grove. The scent still drew her towards the closest table. Isolde caught her sleeve. “The plates serve what you long for. You pay when you lift them.” Aurora pulled her arm free and stepped back. “Everything here wants a transaction.” “Not everything,” Isolde said. “The fish take nothing.” At the far end of the gallery, one place setting held a folded square of cloth.
It bore a stitched crown
above a bunch of grapes. The Heartstone
pulsed
, warm enough to sting. “Dymas,” Nyx said.
Their whisper carried along the
empty tables. Aurora had heard the name in Isolde’s grove. A realm of Hel. Orchards, feasts, cooks whose contracts outlived them. The cloth looked fresh, its crease sharp.
She held the pendant over
it by its silver chain.
Its deep crimson light caught
in the threads. A chair scraped behind them. Aurora spun, dagger out. Every chair stood empty. Then another moved, and another, wood grinding against the dark tiles as seats drew away from the tables. “Someone expects guests,” Nyx said. “Or counts them,” Isolde said. Aurora backed towards the gallery’s central aisle. The chairs ceased moving when she reached it. Across the room, a plate filled with sliced pears. Steam rose from the fruit. “I didn’t touch anything.” “No,” Isolde said. “You brought something they recognise.” She looked at the Heartstone. Aurora tucked it beneath her shirt. The
warmth
pressed against her skin. “Who gave it to me?” “If I knew a name, I would give you a name.” That was all the answer Isolde offered. She walked on, leaving no mark on the tiles. Aurora followed, watching the plates. Meat appeared on one, red and glossy. On another, a stack of thin letters formed beneath a smear of ink. The top envelope carried Aurora’s name in her mother’s handwriting. She passed it without slowing. They reached a narrow door set into the gallery’s end wall. Its frame resembled dark wood, but lines moved beneath the grain. Nyx leaned close. “It has a
pulse
.” Aurora lifted the dagger to the seam. “Don’t cut it,” Isolde said. “You said the blade cuts wards.” “And it does. This door is keeping something in.” The knocking beneath the floor stopped. A quiet click came from the other side. Aurora stepped away, but the door stayed shut. Another click followed, then a wet drag, as if someone drew a heavy sack across the boards. Nyx spread themselves over the frame. Shadow seeped into the seam, darkening the moving grain. Their violet
eyes narrowed
. “There’s a passage behind it,” they said. “No one stands there.” “Then what’s moving?” Nyx recoiled. The shadows drew back into their body, and their shape faltered. “The passage.” A crack ran down the door, top to bottom. Through it, Aurora saw a strip of amber sky and rows of fruit trees laden with pale, round fruit. She caught the scent of warm bread. A voice called from beyond the trees in a language she did not know. Its tone welcomed them. Isolde seized Aurora’s hand and pulled her away. “That road ends at a table in Dymas. Close the door.” “Gladly. How?” “The latch takes a name.” Aurora glanced at the metal catch. A small hollow sat beneath it, shaped like an open mouth. “No.” “If the door opens, the road will follow us home.” The crack widened. One pale fruit dropped from a branch beyond it and rolled across the threshold. Its skin split. Inside lay a row of tiny white teeth. Aurora slashed the fruit. The cold moonsilver cut through it, and the pieces shrivelled against the tiles. The door gave a long creak. “Whose name?” she said. “One you can bear to lose.” Nyx faced the latch. “Aldric.” The name passed through the gallery like a breath over an empty bottle. Nyx staggered. For an instant Aurora saw a human hand where their shadowy fingers had been, flesh marked by old ink. Then the hand dissolved. The little mouth in the latch closed. The crack sealed from the floor upwards. As the last sliver of amber vanished, something struck the door from the other side. Once. Twice. Nyx steadied themselves against a table. The plates nearest them turned black. Aurora caught their arm. “Was that your name?” “It served.” Their outline shifted against her grip. She held on until it settled. The knocking returned beneath the floor, faster now. Every silver groove in the tiles shone. Isolde crossed the gallery towards a low opening Aurora had missed behind a column. A curtain of fine roots hung over it, each root threaded with tiny bells. None sounded as Isolde passed through. Aurora raised the curtain with the flat of her blade. The bells
trembled
but held their
silence
. She followed Isolde, with Nyx close behind. The passage sloped down into a vast, round vault. Here the bone columns gave way to trees whose trunks
looked like old glass
. Aurora saw movement within them: moths, curled leaves, a fox with its nose tucked beneath its tail. Nothing stirred enough to wake. At the centre of the vault stood a pool no wider than a kitchen table. Its surface held an image of Isolde’s grove. Wildflowers crowded the oak standing stones, and the split tree waited at the edge. “We can leave through that?” Aurora said. Isolde stood beside the pool, silver hair reflected in the still water. “If the crossing stays open.” Aurora searched the reflection. The grove looked wrong. Three figures stood among the flowers, beside the split oak. One wore Aurora’s coat. One carried Isolde’s long hair. The third had no face at all. Nyx came to her side. Their reflection did not appear in the water. “They’ve arrived before us,” they said. The figure in Aurora’s coat looked up. It raised one hand and pressed its palm against the underside of the pool. Water bulged towards them. Aurora saw her own crescent-shaped scar on its left wrist. The pool burst upwards, and her double came through with Aurora’s face stretched wide around a mouth full of silver fish.
created_at
"2026-09-23T16:30:46.618Z"
9/23/2026, 4:30:46 PM
model
"openai/gpt-6-sol-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3991
moderation_latency
(null)
generation_time
51191
tokens_prompt
5142
tokens_completion
2777
native_tokens_prompt
4854
native_tokens_completion
2314
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0241162
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790181046-jOXEARlY8vxrIUZdljlp"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790181046-Aj01h9eGJhFrEcJGttVr"
upstream_id
"resp_091d876430dcca61016ab3feb6e44c87d1b1db258c535db181"
provider_responses
0
endpoint_id
"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id
"resp_091d876430dcca61016ab3feb6e44c87d1b1db258c535db181"
is_byok
false
latency
2060
model_permaslug
"openai/gpt-6-sol-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.0241162
cache_discount
0.0087318
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
56
tagDensity
0.321
leniency
0.643
rawRatio
0
effectiveRatio
0
97.25%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1815
totalAiIsmAdverbs
1
found
0
adverb
"tightly"
count
1
highlights
0
"tightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.21%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1815
totalAiIsms
9
found
0
word
"chilled"
count
1
1
word
"flicked"
count
1
2
word
"stomach"
count
1
3
word
"pulsed"
count
1
4
word
"whisper"
count
1
5
word
"warmth"
count
1
6
word
"pulse"
count
1
7
word
"trembled"
count
1
8
word
"silence"
count
1
highlights
0
"chilled"
1
"flicked"
2
"stomach"
3
"pulsed"
4
"whisper"
5
"warmth"
6
"pulse"
7
"trembled"
8
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
188
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
188
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
226
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1815
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
18.25%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
101
wordCount
1556
uniqueNames
13
maxNameDensity
2.63
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Aurora
41
Isolde
23
Heartstone
3
Richmond
1
Park
1
Fae-forged
1
Nyx
17
London
1
Cardiff
1
Hel
1
Water
3
Through
3
One
5
persons
0
"Aurora"
1
"Isolde"
2
"Nyx"
3
"Water"
4
"One"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Cardiff"
globalScore
0.183
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
129
glossingSentenceCount
1
matches
0
"looked like old glass"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1815
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
226
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
108
mean
16.81
std
17.68
cv
1.052
sampleLengths
0
13
1
39
2
2
3
12
4
7
5
26
6
6
7
5
8
8
9
60
10
26
11
7
12
3
13
9
14
31
15
77
16
20
17
3
18
7
19
9
20
45
21
21
22
5
23
5
24
6
25
49
26
42
27
6
28
7
29
5
30
6
31
7
32
55
33
25
34
3
35
1
36
2
37
47
38
6
39
7
40
73
41
19
42
4
43
13
44
8
45
5
46
8
47
33
48
10
49
44
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
188
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
262
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
226
ratio
0.004
matches
0
"Some plates had rims of carved stone; others looked thin as paper."
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1560
adjectiveStacks
1
stackExamples
0
"own crescent-shaped scar"
adverbCount
32
adverbRatio
0.020512820512820513
lyAdverbCount
2
lyAdverbRatio
0.001282051282051282
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
226
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
226
mean
8.03
std
4.46
cv
0.555
sampleLengths
0
7
1
6
2
13
3
14
4
12
5
2
6
3
7
9
8
7
9
14
10
12
11
6
12
5
13
8
14
6
15
13
16
23
17
18
18
4
19
12
20
5
21
5
22
7
23
3
24
9
25
9
26
11
27
11
28
9
29
16
30
17
31
9
32
10
33
16
34
14
35
6
36
3
37
7
38
4
39
5
40
7
41
6
42
21
43
11
44
8
45
13
46
5
47
5
48
6
49
5
51.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.3230088495575221
totalSentences
226
uniqueOpeners
73
60.61%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
165
matches
0
"Then another crossed the stone,"
1
"Then another moved, and another,"
2
"Then the hand dissolved."
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
35
totalSentences
165
matches
0
"Her pale lavender eyes held"
1
"Their violet eyes gave the"
2
"She shifted onto an unmarked"
3
"Their fingers went through the"
4
"Its moonsilver hilt chilled the"
5
"She stepped into the chamber"
6
"It rang like a struck"
7
"Its shop signs had no"
8
"They snatched their palm away."
9
"They moved between the columns."
10
"She felt it in her"
11
"Its body passed beneath her"
12
"Their scales carried tiny scenes."
13
"She reached towards it, then"
14
"They had entered a broad"
15
"She had eaten before leaving"
16
"It bore a stitched crown"
17
"Their whisper carried along the"
18
"She held the pendant over"
19
"Its deep crimson light caught"
ratio
0.212
56.97%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
133
totalSentences
165
matches
0
"Aurora caught herself before her"
1
"The groove ran beneath Isolde’s"
2
"Isolde looked back."
3
"Her pale lavender eyes held"
4
"Nyx slid past them, a"
5
"Their violet eyes gave the"
6
"She shifted onto an unmarked"
7
"The Heartstone warmed against her"
8
"Isolde had led them from"
9
"Nyx raised one hand."
10
"Their fingers went through the"
11
"A low note sounded underfoot."
12
"Aurora gripped the Fae-forged dagger"
13
"Its moonsilver hilt chilled the"
14
"She stepped into the chamber"
15
"The space widened beyond the"
16
"Aurora looked closer and found"
17
"Water hung between the columns"
18
"A drop fell from the"
19
"It rang like a struck"
ratio
0.806
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
165
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
61
technicalSentenceCount
1
matches
0
"Isolde had led them from her hidden grove in Richmond Park to a split oak that held no hollow until she touched it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
18
fancyCount
0
fancyTags
(empty)
dialogueSentences
56
tagDensity
0.321
leniency
0.643
rawRatio
0
effectiveRatio
0
88.4486%