Run: 2026-09-23-01M37HQA7D98B6DMCKEKC9Z7J8

Run Details

Duration:
43.9s
Cost:
$0.023728
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak stone struck Rory’s shoulder as she slipped past it. She stopped. The gap had looked wide enough. On the far side, Richmond Park’s path lay empty between the trees, but she could no longer see the gate she had come through. Rory put a hand against the stone. Its surface felt smooth and hard, with shallow grooves that followed the grain of a tree. Beside it stood another oak trunk turned to stone, and beyond the pair, a narrow trail led into the hidden grove. She checked her phone. No signal. The message that had brought her here still filled the screen. Bring the Heartstone to the grove. Come alone. I can tell you who gave it to you. No name beneath it. The message had arrived as she locked up after her shift at the Golden Empress, from a number that displayed too many digits. She had called twice. Both times, someone had picked up without speaking. In the silence behind them, she had heard the scrape of a chair across the restaurant floor. Rory had walked back inside to check. Every chair sat upside down on its table. A twig cracked ahead. She lifted her phone and aimed its torch down the trail. Ferns crowded the edges. Nothing crossed the pale strip of dirt between them. “An answer before I go any farther would be lovely.” Her voice travelled between the trees and came back thin and late. She listened until it died. The Heartstone rested beneath her shirt. She drew out the silver chain and held the deep crimson gem in her palm. Its faint glow showed through her fingers, no stronger than usual. She had found it in a plain parcel above Silas’ bar, with no note and no return address. Whoever had sent the message knew about it. That gave them a way to bring her here, and gave her one question worth asking face to face. She stepped onto the trail. Damp earth pressed beneath her trainers. After a few paces, the ground changed to short grass and a scatter of wildflowers. Their colours looked too clean in the phone’s light: white, yellow, a blue so rich it seemed wet. They grew between roots and under thickets where little else could have lived. Rory looked back. The two oak stones remained in sight. She took six more steps. The light caught an opening ahead, a clearing surrounded by trunks. From behind her came the soft crush of a foot on grass. Rory swung round. Her torch passed over the trail, the ferns, the stones. Nothing moved. She held still and counted her breaths. Another footfall. Ahead this time. “You’ve got me here.” The clearing returned her words in a voice too faint to place. Rory lowered the phone to save the battery, then raised it again. Darkness gave the spaces between the trees too much room. She entered the clearing. The flowers covered it from edge to edge, apart from a bare circle at its centre. A low stump stood in the dirt. Someone had cut it level, then scored a narrow groove across the top. It looked fresh. Pale wood showed beneath the dark bark. On the stump lay a Golden Empress delivery slip. Rory did not touch it at once. The restaurant printed its address in red at the top of every slip; she recognised the cheap paper and the curled edge where it had come off the roll. She crouched and read the order. ONE EMPTY BOX. The address beneath it gave the clearing’s name and nothing else. In the space for the driver, someone had written R. CARTER. A small dark crescent marked the paper beside the signature. Rory pressed a thumb over the scar on her left wrist. Her wrist had rested there while she wrote. She had no memory of writing it. A tap sounded from inside the stump. Rory stood so fast that her knees struck. The tap came again, light and distinct, as if a fingernail touched wood from below. She swept the torch around the clearing. The flowers nearest the stump had bent towards it. Their heads rested against the bark. “Who sent the message?” No answer. She moved away from the stump, keeping it in the beam. She could leave the slip. She had its address and the strange order on her phone camera now. She took a picture. The screen showed a bright white blur where the paper should have been. A third tap came from the stump. Two more followed, closer together. Rory turned for the trail. The gap between the oaks had vanished. More trees stood in its place, their trunks packed close, with flowers growing at their feet. She traced the edge of the clearing with the torch. No trail. No space wide enough to walk through without forcing branches aside. She remembered the stones had been on her left as she entered. She held the phone at arm’s length and walked that way, marking the stump with quick glances. Her trainer caught a root. She steadied herself against a tree and felt stone beneath her palm. An oak standing stone. Its grain ran beneath her fingers, but the trunk beside it lived. Leaves shifted overhead. She pushed past and found another stone a few feet farther on. The two stood with no gap between them. Rory searched their edges. A seam ran down the middle, fine enough to hold dirt. She pressed her fingers into it and pushed. Neither stone gave. Behind her, footsteps crossed the clearing. One. Then another. They stopped when she stopped. Rory kept her palm against the seam. She shifted her weight onto her left foot. Grass crushed behind her, once, as if someone had taken the step before she could. She looked over her shoulder. The stump stood under the torchlight. Nothing stood near it. The Heartstone grew warm against her chest. Rory pulled it free. Heat gathered in the gem with each pulse, and its crimson light reached the lines in her palm. She moved it towards the seam. The warmth sharpened. Whatever lay between the stones, the pendant recognised it. A sound came from beyond them. A chair leg scraped across a hard floor. Rory’s hand closed around the gem. The noise went on long enough for her to picture the Golden Empress after closing: the tables, the chairs she had checked herself, the dark window facing the street. It ended with a small knock, wood against wood. Then she heard her own voice. “You forgot the order.” It came through the seam, close to her ear. Rory stepped back. “No. I left it on the stump.” “You signed for it.” The voice matched hers, down to the slight roughness she got after a long shift. It spoke without strain through solid stone. “What’s in the box?” The seam widened. Rory stumbled away as black space opened between the oak stones. She could see a strip of tiled floor through it, then the leg of a table. The Golden Empress’s red paper lantern hung above, turning a little on its cord. On the table sat a folded takeaway box. A delivery slip lay beneath it. She knew the room. Yu-Fei had a small store at the back, but this was the dining area, the place Rory had left locked. She had crossed the park to find it waiting inside a stone. The pendant burned in her fist. Rory tried to let go. Her fingers would not open. From the clearing came the crush of grass, one step at a time. It approached her back while the restaurant waited ahead. She sidled along the stones until she could see both the stump and the gap. The clearing held no one. Flowers lay flattened in a trail from its centre to where she stood. The takeaway box on the table stirred. Its lid rose a fraction and fell. Rory drew a breath through her nose. Food should have had a smell, even cold food. Instead, something like old cellar water drifted from the opening. “You wanted the name,” her voice said from inside the restaurant. “Come and read it.” The lid lifted again. Beneath it, a corner of white paper showed. Rory kept her feet planted outside the gap. She raised her phone and took a photograph of the table. The screen captured the lantern, the box and the slip. For one instant, it also showed someone standing behind her. Straight black hair. A pale face turned towards the phone. Bright blue eyes fixed on the screen. Rory dropped the phone and spun round. The clearing was empty. On the ground, her phone displayed the photograph. The figure stood in it at the edge of the frame, close enough that Rory should have felt her breath. The feet behind her took one last step. The takeaway box snapped open. A hand reached out of the photograph and closed around Rory’s scarred wrist.
created_at"2026-09-23T16:31:31.574Z" 9/23/2026, 4:31:31 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency12141
moderation_latency(null)
generation_time43872
tokens_prompt4387
tokens_completion2133
native_tokens_prompt4064
native_tokens_completion2291
native_tokens_completion_images0
native_tokens_reasoning491
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0237282
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790181091-0b27Bz8fMpIo6B26lzuj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790181091-u2FBhHni8ADJ4G5p1wca"
upstream_id"resp_05d7e1417f5ef85f016ab3fee3b14087d1aa13bf7932fed678"
provider_responses
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endpoint_id"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id"resp_05d7e1417f5ef85f016ab3fee3b14087d1aa13bf7932fed678"
is_byokfalse
latency1230
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
status200
total_cost0.0237282
cache_discount0.0073098
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.222
leniency0.444
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1500
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1500
totalAiIsms7
found
0
word"silence"
count1
1
word"footfall"
count1
2
word"traced"
count1
3
word"footsteps"
count1
4
word"weight"
count1
5
word"pulse"
count1
6
word"warmth"
count1
highlights
0"silence"
1"footfall"
2"traced"
3"footsteps"
4"weight"
5"pulse"
6"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences167
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences167
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1500
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
70.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1446
uniqueNames6
maxNameDensity1.59
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory23
Richmond1
Park1
Heartstone3
Golden4
Empress4
persons
0"Rory"
1"Heartstone"
2"Empress"
places
0"Richmond"
1"Park"
2"Golden"
globalScore0.705
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences119
glossingSentenceCount2
matches
0"seemed wet"
1"something like old cellar water drifted from"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1500
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences175
matches
0"walked that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean21.43
std17.22
cv0.803
sampleLengths
011
132
244
317
417
556
615
74
824
910
1017
1177
1257
1310
1416
1512
1622
175
184
1934
2050
219
2242
233
2422
2529
267
277
2845
294
3048
3112
325
3346
3446
3531
368
3726
386
398
4015
4115
4215
437
4440
4514
4644
476
484
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences167
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs234
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences175
ratio0.006
matches
0"The restaurant printed its address in red at the top of every slip; she recognised the cheap paper and the curled edge where it had come off the roll."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount297
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.02356902356902357
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean8.57
std5.12
cv0.597
sampleLengths
011
12
26
324
47
516
621
74
82
911
106
112
129
134
1423
154
168
1717
187
198
204
2111
224
239
2410
2512
265
276
2815
2911
3018
318
3219
335
346
3515
3618
3713
383
397
405
4111
4212
433
4410
452
467
472
483
494
45.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3028571428571429
totalSentences175
uniqueOpeners53
84.93% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences157
matches
0"More trees stood in its"
1"Then she heard her own"
2"Instead, something like old cellar"
3"Bright blue eyes fixed on"
ratio0.025
90.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount51
totalSentences157
matches
0"Its surface felt smooth and"
1"She checked her phone."
2"I can tell you who"
3"She had called twice."
4"She lifted her phone and"
5"Her voice travelled between the"
6"She listened until it died."
7"She drew out the silver"
8"Its faint glow showed through"
9"She had found it in"
10"She stepped onto the trail."
11"Their colours looked too clean"
12"They grew between roots and"
13"She took six more steps."
14"Her torch passed over the"
15"She held still and counted"
16"She entered the clearing."
17"It looked fresh."
18"She crouched and read the"
19"Her wrist had rested there"
ratio0.325
45.99% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount130
totalSentences157
matches
0"The oak stone struck Rory’s"
1"The gap had looked wide"
2"Rory put a hand against"
3"Its surface felt smooth and"
4"She checked her phone."
5"The message that had brought"
6"I can tell you who"
7"The message had arrived as"
8"She had called twice."
9"Both times, someone had picked"
10"Rory had walked back inside"
11"Every chair sat upside down"
12"A twig cracked ahead."
13"She lifted her phone and"
14"Ferns crowded the edges."
15"Nothing crossed the pale strip"
16"Her voice travelled between the"
17"She listened until it died."
18"The Heartstone rested beneath her"
19"She drew out the silver"
ratio0.828
31.85% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences157
matches
0"Whoever had sent the message"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount1
matches
0"The tap came again, light and distinct, as if a fingernail touched wood from below."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences9
tagDensity0.111
leniency0.222
rawRatio0
effectiveRatio0
91.5288%