Run: 2026-09-23-01M37HQNPV9DYY0CTMD4A62178

Run Details

Duration:
47.8s
Cost:
$0.023877
Provider:
OpenAI

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak stones stood shoulder to shoulder at the edge of Isolde’s grove. Wildflowers crowded their roots, though frost silvered the grass beyond them. Aurora stepped between two trunks and felt the air pull at the hair along her arms. Her watch read eleven seventeen. It had read eleven seventeen when they entered Richmond Park. “Is it broken?” She held it up. Isolde brushed a strand of silver hair from her face. “Here, the clock keeps its own counsel.” “That’s a yes, then.” Nyx stood beneath the branches, a human shape cut from the shade of them. Their violet eyes followed a line of pale marks carved into one of the oaks. “Those weren’t there when we arrived.” Aurora moved closer. The marks resembled bites. Each notch held a glint of gold, as though someone had pressed foil into the wood. Her pendant warmed against her chest. She drew the silver chain out from her collar, and the crimson stone lit the hollow of her palm. “Found the way in.” “The way in has found you,” Isolde murmured. Aurora gave her a look. “Could you translate that into directions?” Isolde laid two fingers against the lowest notch. Bark parted without a crack. It folded inward, taking the shape of a narrow arch. On the other side, a hillside rose beneath an amber sky. No wind crossed the opening. The grove’s cold stopped at its edge. Aurora drew the Fae blade from the sheath at her belt. Its moonsilver chilled her fingers through the hilt. “Stay close.” Nyx tilted their head. “You first?” “You’re the one who can turn into smoke.” “And you’re the one with the knife.” Aurora crossed before she could argue herself out of it. Warmth closed around her. A thick scent of pears and fresh bread settled on her tongue. Her boots landed on a tiled path, each tile inlaid with tiny seeds of brass. Behind her, Nyx slipped through the arch; Isolde followed, gathering her skirts clear of the threshold. The opening shrank to a slit between two black trees. Aurora turned in a full circle. Vineyards climbed hills too steep for soil to cling to. Their rows ran up the slopes and continued across the undersides of terraces suspended in the air. Grapes hung overhead in clusters the size of lanterns, red skins stretched around points of light. Farther off, towers rose from orchards whose leaves shone green, copper, and blue. A stream wound through the trees, its water clear enough to show a bed of white stones. Something rang in the distance. Three notes, spaced like the strikes of a spoon against crystal. “Dymas,” Aurora said. Isolde touched a flower at the path’s edge. It closed around her fingertip, then opened to show a drop of honey at its centre. She withdrew her hand. “Dymas has many tables. We stand at one long abandoned.” “Abandoned by whom?” Isolde looked towards the towers. “Those who could afford to leave.” Nyx crouched beside the stream. Their shadow spread across the water, and a school of translucent fish darted through it. Each carried a flicker of blue flame behind its ribs. “The water’s flowing uphill.” Aurora followed its course. It climbed towards a broken stone building half-hidden among the vines. At the top of the rise, the stream poured into a basin and vanished beneath its rim. The pendant pulsed against her sternum. She slipped it back under her shirt. “Portal’s behind us. Why’s it still warm?” Isolde glanced at the stream, then at the building. “A cup remembers the hand that shaped it.” Aurora opened her mouth. Shut it. She took the path towards the ruin. Brass seeds clicked beneath her boots. The sound drew an answer from the vineyard: a faint ticking, travelling from row to row. Nyx passed a hand through a hanging bunch of grapes. Their fingers went dark and thin, but one fruit broke free and fell through their palm. It struck the path with a wet snap. For a moment, the air smelled of roast chestnuts and the potatoes Aurora’s mother cooked on Sundays. She stopped. “What did you smell?” Nyx regarded the split grape. “Rain on old stone.” “Orange peel,” Isolde answered. “A kitchen I have not seen for two centuries.” Aurora watched juice creep between the brass seeds. “It’s picking through our heads.” “A fruit here ripens towards the mouth that wants it.” Isolde stepped around the stain. Her bare feet left no mark on the dust between the tiles. Aurora looked up at the hanging clusters. “Then none of us eats anything.” The path entered an orchard. Trees arched above them, their branches carrying fruit in shapes Aurora couldn’t name. One resembled a glass pear filled with tiny silver moths. Another wore a rind of black velvet, with a seam that opened and shut as they passed. Small bells hung from the boughs. When Aurora ducked under one, it made no sound; when Nyx passed, it rang a low note that she felt in her teeth. Nyx stopped and looked back at it. “Rude.” “Perhaps it likes you.” Aurora reached for the bell, then caught herself. “Perhaps it wants to be taken home.” She lowered her hand. Isolde watched the branch until the bell fell still. The ruined building emerged a little at a time. First came a flight of broad steps with roots threaded through the cracks. Then columns carved to look like stacks of dishes, each bowl and platter detailed down to chips along its rim. Across the entrance, a stone lintel bore a procession of figures carrying baskets, pitchers, covered trays. Their faces had worn away. Their hands remained sharp. Aurora pressed her palm against one of the carved pitchers. The stone felt warm. A soft scrape came from inside. All three paused. Nyx flattened against a column. Their outline broke apart into strips of shadow that slid along the carvings. Aurora tightened her grip on the blade and stepped through the entrance. A vast hall opened beyond it. A long table ran down the centre, past pillars and beneath a roof split by tree roots. Sunlight entered through the gaps and painted amber bars across hundreds of empty chairs. Plates covered the table. Some held the grey remains of meals; others held fruit that still gleamed with dew. A loaf at the nearest setting had a neat piece missing from its end. The scrape came again. At the far side of the hall, a wooden chair dragged itself an inch from the table. Aurora stared. “Was someone sitting there?” “No.” Nyx gathered into their solid shape at her shoulder. “Something beneath it moved.” A root as thick as her wrist curled around the chair leg and drew it across the floor. It continued its slow pull until the chair met the edge of a patch of sunlight. There, the root released it and slipped back beneath the tiles. “Plants rearranging furniture,” Aurora muttered. “Fine.” Isolde approached the table. She held her hand over a plate without touching it. Fine lettering circled its rim. Aurora leaned in. The characters shifted under her gaze. Each time she thought she had caught one, it took the shape of a different mark. “Can you read it?” “Once.” Isolde turned the plate a fraction. “The names have worn their places thin.” A series of shallow hollows marked the table beside it. Aurora counted six. Knife marks cut through the wood around them, but the hollows lay smooth and polished, each the size of a thumbprint. She set the flat of her blade beside one. The moonsilver gave off a dim light. The letters on the plate stopped moving. Nyx bent close. “That one looks like a name.” Isolde drew a breath through her nose. “It is an invitation.” “To dinner?” “To sit.” A chair near Aurora eased away from the table. Its legs grated over the tiles. “No, thanks.” She lifted the blade. The chair stopped. Nyx traced the air above the plate. “What happens if someone accepts?” Isolde looked along the table, past its empty settings and the roots that had broken through the floor. “I have not sat here.” Aurora moved on. The hall’s rear wall held a row of arched openings. Through the first, she saw a kitchen lined with copper pans. The second framed shelves of jars, some filled with powders that glowed when her shadow crossed them. In the third stood a fountain, its basin crowded with pale flowers. Water pattered into it. No channel fed the spout. She walked through the arch. The floor changed from tile to smooth black stone, cool beneath her boots. The flowers turned their faces towards her. At their centres sat grains of red glass. “Rory.” Nyx’s whisper reached her from the doorway. “Look at the wall.” A mosaic covered the stone above the fountain. Figures in bright robes carried harvest baskets up a hillside towards the hall. Below them, smaller figures dug under the roots, passing dishes hand to hand in a tunnel lit by little red stones. The work had gone unfinished at the mosaic’s edge. Loose pieces lay in a tray beside it, their colours bright beneath a coat of dust. Aurora picked up a blue tile. Its back bore a thumbprint, pressed into the clay before it hardened. “Someone was still making this when they left.” Isolde joined her and examined the empty section of wall. “Or when they stopped.” Aurora fitted the tile against an open patch. It didn’t belong there. She turned it over in her palm, studying the lines of blue glass while water struck water behind her and the bells outside rang for Nyx again.
created_at"2026-09-23T16:31:43.333Z" 9/23/2026, 4:31:43 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7384
moderation_latency(null)
generation_time47789
tokens_prompt1763
tokens_completion2444
native_tokens_prompt1706
native_tokens_completion2353
native_tokens_completion_images0
native_tokens_reasoning324
native_tokens_cached1703
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0238766
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790181103-470qOA9kvmaprmzGuTrF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790181103-73qPwQfELgOjqOsBIMAK"
upstream_id"resp_030e7abe23f7fb83016ab3feef78c087d198f4f780bcbb015e"
provider_responses
0
endpoint_id"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id"resp_030e7abe23f7fb83016ab3feef78c087d198f4f780bcbb015e"
is_byokfalse
latency497
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
status200
total_cost0.0238766
cache_discount0.0030654
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Isolde stepped around [around]"
dialogueSentences47
tagDensity0.234
leniency0.468
rawRatio0.091
effectiveRatio0.043
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1615
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.94% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1615
totalAiIsms11
found
0
word"glint"
count1
1
word"chilled"
count1
2
word"warmth"
count1
3
word"crystal"
count1
4
word"flicker"
count1
5
word"pulsed"
count1
6
word"velvet"
count1
7
word"traced"
count1
8
word"whisper"
count1
9
word"mosaic"
count2
highlights
0"glint"
1"chilled"
2"warmth"
3"crystal"
4"flicker"
5"pulsed"
6"velvet"
7"traced"
8"whisper"
9"mosaic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences150
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences150
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences186
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1615
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
60.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount1401
uniqueNames7
maxNameDensity1.78
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Isolde16
Richmond1
Park1
Aurora25
Fae1
Nyx14
Sundays1
persons
0"Isolde"
1"Aurora"
2"Nyx"
places
0"Richmond"
1"Park"
globalScore0.608
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1615
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences186
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs85
mean19
std18.38
cv0.968
sampleLengths
040
115
27
317
44
529
66
748
84
98
1011
1134
1212
1319
142
156
168
177
1810
1957
206
2173
2216
233
2428
2510
263
2711
2830
294
3032
3113
327
3317
3413
3556
3617
372
384
399
4013
4113
4227
4313
4474
457
461
4712
487
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences150
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs227
matches(empty)
96.77% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount3
flaggedSentences3
totalSentences186
ratio0.016
matches
0"Behind her, Nyx slipped through the arch; Isolde followed, gathering her skirts clear of the threshold."
1"When Aurora ducked under one, it made no sound; when Nyx passed, it rang a low note that she felt in her teeth."
2"Some held the grey remains of meals; others held fruit that still gleamed with dew."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1402
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.016405135520684736
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences186
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences186
mean8.68
std5
cv0.576
sampleLengths
013
111
216
35
410
57
610
77
84
914
1015
116
123
134
1416
156
1619
174
188
195
206
218
225
2310
2411
255
267
2711
288
292
304
312
328
337
3410
354
3612
3715
3816
3910
406
4110
4217
4316
4413
4517
465
4711
483
498
62.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3978494623655914
totalSentences186
uniqueOpeners74
23.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences143
matches
0"Then columns carved to look"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences143
matches
0"Her watch read eleven seventeen."
1"It had read eleven seventeen"
2"She held it up"
3"Their violet eyes followed a"
4"Her pendant warmed against her"
5"She drew the silver chain"
6"It folded inward, taking the"
7"Its moonsilver chilled her fingers"
8"Her boots landed on a"
9"Their rows ran up the"
10"It closed around her fingertip,"
11"She withdrew her hand."
12"Their shadow spread across the"
13"It climbed towards a broken"
14"She slipped it back under"
15"She took the path towards"
16"Their fingers went dark and"
17"It struck the path with"
18"Her bare feet left no"
19"She lowered her hand."
ratio0.224
33.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount122
totalSentences143
matches
0"The oak stones stood shoulder"
1"Wildflowers crowded their roots, though"
2"Aurora stepped between two trunks"
3"Her watch read eleven seventeen."
4"It had read eleven seventeen"
5"She held it up"
6"Isolde brushed a strand of"
7"Nyx stood beneath the branches,"
8"Their violet eyes followed a"
9"Aurora moved closer."
10"The marks resembled bites."
11"Each notch held a glint"
12"Her pendant warmed against her"
13"She drew the silver chain"
14"Aurora gave her a look."
15"Isolde laid two fingers against"
16"Bark parted without a crack."
17"It folded inward, taking the"
18"The grove’s cold stopped at"
19"Aurora drew the Fae blade"
ratio0.853
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences143
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences67
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Isolde murmured (murmur)"
1"Aurora muttered (mutter)"
dialogueSentences47
tagDensity0.085
leniency0.17
rawRatio0.5
effectiveRatio0.085
88.0926%