NC Bench
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Run: 2026-09-23-01M37HRMPVZ9HY5TY2YR4MKZJC
Run Details
Model:
GPT-6 Sol (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 4s
Cost:
$0.030937
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
96.77%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
10.72%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.78%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.74%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.4341%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
“The blood’s on the wrong side of the rail.”
Detective Harlow Quinn ducked beneath
the cordon and stopped beside the body.
A constable had stretched tape
between two pillars, but it did little to contain the scene. Beyond it, traders watched from shuttered stalls along an abandoned Tube platform beneath Camden.
Sergeant Imran Vale followed her
gaze to the rail beside the dead man. “Someone moved him,” he said. “We know.” “Before or after he bled?” Vale looked down.
The man lay on his
back with one arm caught beneath him.
Blood darkened the front of
his shirt and pooled against his right shoulder. On the other side of the rail, where the tiles met the wall, a second pool had dried around an old cigarette burn. Nothing joined the two. Quinn crouched.
Her worn leather watch slid
towards her knuckles as she touched the clean strip of tile between the stains. Three inches wide. No drag mark crossed it. “After,” Vale said. “They dragged him away from the wall.” “With what?” “His coat.”
The coat lay open beneath
the body.
Its hem had soaked up
blood, but the shoulders showed no stretch, no torn seam.
Quinn stood and took in
the rest of the platform.
The station still bore its
old enamel signs.
CHALK FARM pointed towards a
stairwell choked with brick. Newer things crowded the disused space: folding counters, locked cabinets, a cage of empty glass jars. The air held burnt sugar, damp plaster and a sharp medicinal smell that caught at the back of Quinn’s throat. Nobody behind the shutters spoke.
A dozen eyes followed her
instead.
A young constable waited at
the cordon.
He held up a small
white pouch by its drawstring. “We needed this to get through the grille, ma’am. The woman at the entrance let us use hers.” “Give it back to her. Then keep her here.”
The woman stood beside a
stall covered in black cloth. Curly red hair escaped the clip at the back of her head.
She tucked a strand behind
her left ear as the constable approached. Round glasses, worn leather satchel, green eyes fixed on Quinn rather than on the body. “Name?” Quinn called. “Eva Kowalski.” “What is this place?” “You came through the grille. You saw what happened when you put the token in.” “I saw a lock open.” Eva took the little bone disc from the constable and closed her fist around it. “Then you know as much as the constable did.” Vale came to Quinn’s side. He kept his voice low. “Secondhand curios, powders, the usual Camden nonsense. They trade down here without licences. None of them saw a thing. Our dead man’s carrying a knife wound, so I’d start with whoever shut their stall first.” “Name?” “No identification. Call came from a station phone box. By the time uniforms reached the platform, the traders had cleared out of this end.” Quinn looked back at the body. A wound showed above the third button of his shirt, a narrow red slit.
She bent close enough to
smell iron beneath the medicinal sting. “Photographs first. Then I want the shirt opened.” “The pathologist’s coming.” “I’m not lifting him.” Vale waved the scene photographer over. After the camera flashed, Quinn drew aside the unbuttoned edges of the shirt. The cut continued through the fabric, neat at the top, ragged below. Skin showed beneath it, intact. Vale leaned in. “He’s been wounded somewhere else.” “Not there.” Quinn pointed to the shirt. Someone had cut it over an unwounded chest and poured blood through the opening. More blood had collected in the hollow of his throat.
She brushed back his collar
without touching the skin. A small dark puncture lay below his left ear. Vale’s expression tightened. “Needle?” “Get that forensics team down here before anyone touches his neck.” She straightened. The shutters had begun to close. Metal rattled along the platform, one stall after another, though no trader had moved far enough for Quinn to see a hand on a handle. “Tell them the station stays open,” she said. Vale went to the constable. Eva stepped away from the black-draped stall before he reached her. “The wound in his shirt is a decoy,” she said. Quinn faced her. “You got that from here?” “The man who called me said they would dress it up as a stabbing.” “Who called you?” “I didn’t get a name.” “Convenient.” “He said you’d come. Detective Quinn, specifically.” Vale returned in time to hear it. “An anonymous caller rings her, another rings us. They had plenty of time to put together a little show.” Eva gripped the strap of her satchel. Her knuckles paled. “If they wanted a show, they wouldn’t have left that in his hand.” Quinn looked down. The dead man’s fingers curled round a small brass compass. Green corrosion marked the casing. Protective sigils covered its face, worn smooth near the hinge where someone had opened it often. “Property of a stallholder?” Vale said. “No,” Eva said. “A Shade artisan made it. The needle seeks the nearest rift.” Vale glanced at Quinn. “That settles it. We’ve got our motive. Somebody wanted the fancy compass.” “He still has it,” Quinn said. “Robbery gone wrong.” “They left the one thing worth stealing in his hand.” “People panic.” Quinn fetched an evidence bag and eased the compass free. The dead man’s fingers had stiffened around it, but his palm held no blood. She opened the lid. The needle
trembled
, then pointed past her shoulder. At the tiled wall. She moved two paces left. The needle swung right to keep its bearing. A step back, then forward. Still the wall. Quinn held the compass out to Vale.
He watched the needle turn
as he walked towards the tracks. “Magnet in the tiles,” he said. Eva gave a short, humourless breath. “Take it to the other end of the platform.” “Stay where you are,” Quinn said.
She followed the compass to
a row of old advertisements. One promised a painless extraction for sixpence. Another, newer poster had no words at all, just a pale child holding a bunch of keys.
Its bottom corner had peeled
from the tiles. The needle pointed behind the child’s face. Quinn lifted the loose corner with a gloved finger. The paper came away in one soft sheet. Under it, six tiles sat a fraction proud of their neighbours.
Their grout had no dirt
in it. “Vale. Photograph this.” The camera clicked. Quinn ran a finger along the grout.
It yielded under her glove
and left a white smear. “Fresh filler,” Vale said. “Hidden door.” “Not one you can open from here.” The lower tiles met the floor without a break. No hinges. No handle. Along the skirting, Quinn found blood in three hairline gaps. The stain lay behind the fresh grout. Vale crouched beside her. “He bled before they sealed it.” Quinn checked the soles of the dead man’s shoes. Grey dust clung to both heels. The same dust marked the floor between him and the wall, faint prints across the clean strip she had noticed when she arrived.
His left heel had slipped
once, leaving a short crescent beside the second pool of blood. “He walked out,” she said. “Someone caught him here, moved him to the rail and cut his shirt. You’re right about one thing, the body moved.” “Out of what?” Quinn tapped the raised tiles. Behind her, Eva’s satchel gave a faint clink.
She had pulled it against
her chest. “Ask her what the compass says about that,” Vale said. Quinn turned. Eva stared at the pale child on the poster.
She had stopped tucking back
her hair. Both hands held the satchel strap tight. “You knew about the wall.” “I knew there was a passage here once. The Market moves at every full moon. They close what they leave behind.” “Who closes it?” Eva looked at the body. “He shouldn’t have been able to come through after they did.” Quinn held up the compass. “Someone can.” A click sounded behind the tiles. Vale rose and reached for his radio. “Everyone off this section of platform.” No one moved. The traders watched from the dark gaps above their shutters. The constable at the cordon lifted a hand to one ear, listening to his own radio. Quinn heard another click, lower down. Something slid into place inside the wall. “Eva. What did your caller want?” “He asked me to bring the token.” The little disc hung from a cord around Eva’s wrist. Quinn looked from it to the raised tiles. “Give it to me.” Eva shook her head. A thin line split the grout beside the child’s painted hand. Red seeped through it and ran across the paper keys. Vale drew his baton. Quinn caught his sleeve before he reached the wall. “What did the caller tell you about Morris?”
she asked Eva
. Eva’s
eyes widened
. “I never mentioned him.” From the other side of the tiles, a man spoke in a voice Quinn had last heard three years ago. “Harlow. Don’t let her open it.” The bone token jerked against Eva’s wrist. The cord snapped taut, dragging her towards the wall. Quinn caught her by the satchel just as the six tiles burst outward.
created_at
"2026-09-23T16:32:15.076Z"
9/23/2026, 4:32:15 PM
model
"openai/gpt-6-sol-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
25404
moderation_latency
(null)
generation_time
63875
tokens_prompt
4492
tokens_completion
2389
native_tokens_prompt
4157
native_tokens_completion
3010
native_tokens_completion_images
0
native_tokens_reasoning
1034
native_tokens_cached
4154
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0309368
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790181135-nPpxuBOcUnJt89feN7GH"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790181135-lNyqqIqZkqUDEKwbMTOl"
upstream_id
"resp_048bd13c86f981f8016ab3ff0f2d7487d1af947cc7291b7656"
provider_responses
0
endpoint_id
"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id
"resp_048bd13c86f981f8016ab3ff0f2d7487d1af947cc7291b7656"
is_byok
false
latency
1365
model_permaslug
"openai/gpt-6-sol-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.0309368
cache_discount
0.0074772
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
68
tagDensity
0.206
leniency
0.412
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1548
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
96.77%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1548
totalAiIsms
1
found
0
word
"trembled"
count
1
highlights
0
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
135
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
135
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
189
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1548
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
10.72%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
64
wordCount
1077
uniqueNames
7
maxNameDensity
2.79
worstName
"Quinn"
maxWindowNameDensity
4
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
30
Tube
1
Camden
1
Imran
1
Vale
17
Eva
13
persons
0
"Harlow"
1
"Quinn"
2
"Vale"
3
"Eva"
places
(empty)
globalScore
0.107
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
85
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1548
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
189
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
112
mean
13.82
std
13.5
cv
0.976
sampleLengths
0
9
1
42
2
13
3
7
4
5
5
3
6
52
7
29
8
10
9
2
10
2
11
32
12
64
13
17
14
18
15
9
16
49
17
3
18
2
19
4
20
15
21
5
22
15
23
9
24
10
25
35
26
1
27
24
28
31
29
8
30
3
31
4
32
36
33
3
34
5
35
2
36
47
37
3
38
1
39
11
40
33
41
8
42
16
43
10
44
3
45
5
46
14
47
3
48
5
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
135
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
187
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
189
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1078
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.015769944341372914
lyAdverbCount
1
lyAdverbRatio
0.0009276437847866419
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
189
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
189
mean
8.19
std
5.35
cv
0.654
sampleLengths
0
9
1
12
2
16
3
14
4
13
5
5
6
2
7
5
8
3
9
12
10
13
11
23
12
4
13
2
14
19
15
3
16
5
17
3
18
7
19
2
20
2
21
7
22
15
23
10
24
8
25
9
26
16
27
20
28
5
29
6
30
7
31
10
32
18
33
9
34
10
35
12
36
12
37
15
38
3
39
2
40
4
41
15
42
5
43
15
44
9
45
5
46
5
47
35
48
1
49
24
65.78%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.4074074074074074
totalSentences
189
uniqueOpeners
77
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
117
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
117
matches
0
"Her worn leather watch slid"
1
"Its hem had soaked up"
2
"He held up a small"
3
"She tucked a strand behind"
4
"He kept his voice low."
5
"She bent close enough to"
6
"She brushed back his collar"
7
"Her knuckles paled."
8
"She opened the lid."
9
"She moved two paces left."
10
"He watched the needle turn"
11
"She followed the compass to"
12
"Its bottom corner had peeled"
13
"Their grout had no dirt"
14
"It yielded under her glove"
15
"His left heel had slipped"
16
"She had pulled it against"
17
"She had stopped tucking back"
18
"she asked Eva"
ratio
0.162
49.74%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
96
totalSentences
117
matches
0
"Detective Harlow Quinn ducked beneath"
1
"A constable had stretched tape"
2
"Sergeant Imran Vale followed her"
3
"Vale looked down."
4
"The man lay on his"
5
"Blood darkened the front of"
6
"Nothing joined the two."
7
"Her worn leather watch slid"
8
"The coat lay open beneath"
9
"Its hem had soaked up"
10
"Quinn stood and took in"
11
"The station still bore its"
12
"CHALK FARM pointed towards a"
13
"The air held burnt sugar,"
14
"Nobody behind the shutters spoke."
15
"A dozen eyes followed her"
16
"A young constable waited at"
17
"He held up a small"
18
"The woman stood beside a"
19
"She tucked a strand behind"
ratio
0.821
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
117
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
1
matches
0
"The air held burnt sugar, damp plaster and a sharp medicinal smell that caught at the back of Quinn’s throat."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
14
fancyCount
0
fancyTags
(empty)
dialogueSentences
68
tagDensity
0.206
leniency
0.412
rawRatio
0
effectiveRatio
0
87.4341%