Run: 2026-09-23-01M37HY0QXX7VP0XRP7MVRPXV8

Run Details

Duration:
52.3s
Cost:
$0.027777
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Don’t touch the body.” Detective Harlow Quinn stopped on the last step of the abandoned platform. The woman beside the corpse wore round glasses and a British Museum staff pass, but neither gave her authority to issue orders at a crime scene. The warning, though, came a fraction before the corpse moved. It slid six inches towards the track without bending a limb. A strip of white paper trapped beneath its shoulder came free and skated after it. Quinn caught the handrail. Her worn leather watch knocked against the iron post. “Who moved him?” “No one,” the woman said. “Then tell me what I just saw.” The woman tucked a curl of red hair behind her left ear. “You saw him move.” Quinn came down the last step and let the question sit. Crime scenes punished haste. This one had drawn her beneath Camden through a locked maintenance gate, past tiled corridors with no station name left on the walls. Someone had painted over every sign. Someone else had kept the platform clean enough to trade on it. Canvas stalls stood in two rows beside the old track. Their owners had fled. One counter held stoppered bottles wrapped in black cloth; another displayed knives with paper tags tied round their handles. Tea, hot wax and an animal smell hung in the air. A uniformed constable stood by the stairs, keeping his hands well clear of everything. “Name?” Quinn asked him. “PC Nair. First on scene. Control sent me to the gate after a call from a member of the public.” “Where’s the caller?” “Gone before I got here. The gate was open.” Nair glanced at the body. “He was in that position when I arrived. Apart from just now.” Quinn walked along the platform edge. The dead man lay on his back in a dark coat, one heel over the yellow line. Blood had dried beneath his neck. A brass compass rested in his left hand, its lid open to show a face etched with protective sigils. Verdigris lined the hinge. The needle pointed towards the tiled wall behind the stalls. “Victim’s name?” Quinn asked. “We haven’t found identification,” Nair said. “No wallet. No phone.” The museum woman had followed at a distance. Her worn leather satchel bulged with books, and its strap had cut a red groove into her coat. “You have a name,” Quinn said. “Eva Kowalski.” “I meant his.” “I don’t know it.” “But you knew not to touch him.” Eva’s eyes went to the space beneath the dead man’s shoulder. Quinn looked too. The paper that had slipped free lay face down, an arm’s length from the platform edge. “Miss Kowalski?” Quinn said. Eva pressed her lips together. “Fine. We’ll start with how you got in.” “I came through the gate.” “How did you know it was here?” “I heard there was a market.” “What sort of market?” “The sort that doesn’t advertise.” Nair shifted his weight. He had the fixed stare of an officer who wanted somebody else to take his statement before he had to describe the body moving on its own. Quinn crouched beside the corpse. The coat’s collar hid a narrow wound under the jaw. One clean cut. Little blood on the front of the shirt; far more had soaked into the collar at the back. If someone had cut his throat here, the tiles beneath him should have shown it. A black mark circled his right wrist. Quinn held his hand up by two fingertips and saw a line of grime with a pale gap inside it. “He wore something there,” she said. Eva leaned closer. “A cord.” “Could be a watch.” “That mark’s too narrow.” Quinn set the hand down. “You saw him wearing a cord?” “No.” “You’re certain for someone who didn’t know him.” Eva adjusted her glasses. “I’ve seen marks like it.” Quinn looked across the platform. A table opposite the body had tipped against a pillar. Three glass phials lay intact beneath it. Nothing else near the corpse showed signs of a struggle. No scuffs where someone had dragged a man, no spray on the wall, no overturned goods except the table. Nair pointed at a tile a few feet away. “I found that by his foot.” A small white disc sat inside an evidence marker. Quinn bent to inspect it. Bone, drilled through the centre and polished by handling. “Bag it,” she said. “I thought it might be a gaming counter.” Eva gave Nair a quick look. “It’s a token.” “For what?” Quinn asked. “Entry.” Quinn straightened. “You seem to know a great deal about a market you heard about.” “I came to find someone.” “Who?” “An artisan. I didn’t find them.” The answer came too fast. Quinn had heard enough witnesses conceal a name to recognise the shape of it. She could press Eva later. For now, the dead man offered facts without choosing his words. A gust of cold air struck Quinn’s cheek. The paper beside the body shifted towards the tracks. No trains ran through the station; the tunnel lay dark beyond the platform lamps. Yet grit crossed the tiles in a thin line from the wall behind the stalls to the edge. Quinn reached for the paper. “Detective.” Eva took a step towards her. Quinn stopped. “You get one chance to explain that warning.” Eva swallowed. “The man moved when the paper came loose.” “He moved before I reached him.” “Yes.” “So what’s under him?” Eva looked towards the wall. “That’s what I’d like to know.” Quinn found a pencil in her pocket and used it to turn the paper over. A receipt, torn from a pad. Three items listed in small print, ink smudged by a thumb. She could read a price beside each, but not the descriptions. At the bottom, someone had written a name: Morris. Her grip tightened on the pencil. Nair peered down. “Someone you know?” “Photograph it.” Eva had seen Quinn’s face. She said nothing. Three years had passed since DS Morris vanished from a locked flat during an investigation. Quinn had walked through its kitchen after the scene team finished. She still remembered the smell of boiled cabbage, the television murmuring behind a closed door, the vacant patch of floor where her partner’s shoes had stood. The inquiry called it an unexplained disappearance. Quinn called it an unfinished case. Nair knelt to take the photograph. Quinn stepped around him and examined the brass compass. It looked older than the other goods on the platform. Green corrosion marked its case, but the polished centre of the lid showed where a thumb had rubbed it clean. “Who put this in his hand?” she asked. “I didn’t,” Nair said. Eva shook her head. Quinn bent lower. The dead man’s fingers curled round the compass, but they lacked the tightness she expected from a final grip. A fleck of brass polish marked the tip of his thumb. Someone had opened the lid after placing it in his hand. She followed the needle towards the wall. Its point remained fixed on a patch of tiles beyond a stall hung with red cloth. “Nair. Stand by the stairs. Don’t let anyone leave.” “There’s nobody else here.” “Then you’ll have a quiet minute.” He went. Quinn beckoned Eva to follow her behind the stall. Shelves covered the wall, stacked with jars of cloudy fluid and folded paper charms. Each jar bore a neat label. One held a tooth large enough to belong to a horse; another held a curl of human hair tied with green thread. Behind them, the tiles had darkened in a shape taller than a door. A fine crack ran down their centre. Eva stopped beside her. “It wasn’t visible when I came in.” “You were here before Nair?” “I arrived after him. He’d gone up to call for help. I saw the body, then you came down.” “You stayed alone with him.” “For less than a minute.” Quinn pulled a jar from the shelf and checked the dust beneath it. A clean circle showed where someone had lifted it recently. Beside that circle lay a fresh print in the grime: the edge of a broad thumb. From the tracks came a soft scrape. Both women turned. The body had moved again. Its heel dropped over the platform edge. Nair hurried down the stairs, one hand on his radio. “Ma’am? I saw it go.” Quinn looked from the corpse to the crack in the wall. The compass needle pointed straight at it, as though the tiled platform between them did not exist. Yet the body slid in the other direction. The neat arrangement asked them to believe the compass and ignore what their eyes had seen. “Stand clear of him,” Quinn said. Nair halted. “You think someone’s underneath?” Quinn picked up a loose length of wooden shelving. She laid one end beside the dead man’s coat. The wood trembled, then crept towards the tracks. She dragged it back. A pale strand stretched between the shelf and the corpse, fine as hair. Another ran from his sleeve to the platform edge. “Wire,” Nair said. Quinn knelt and held her pencil beneath a strand. It glistened, sticky, then clung to the lacquer. “Silk,” Eva said. “Not any sort you’d find in a haberdashery.” Quinn followed it to the lip of the platform. The strand disappeared into a drain cut through the concrete. A sharp pull came from below and nearly took the pencil out of her hand. “Someone down there,” Nair said. “Not yet.” Quinn pointed to the corpse. “Look at his coat.” Several strands emerged from beneath the man’s shoulder and passed across his chest. Quinn had taken them for loose fibres in the fabric. They formed a loose net, tugging at the body whenever something pulled from the drain. Eva crouched beside her. “Those lines were under the paper.” “The paper covered them,” Quinn said. “You warned me away from the body.” “I saw his sleeve twitch when I came in. I thought he might still be alive.” Quinn glanced at the wound under his jaw. Eva looked away. A metallic clink sounded behind the jars. The compass needle swung a fraction. Quinn set the shelf down and crossed to the dark tiles. With her penknife, she lifted one edge of the crack. Paint flaked away. Beneath it, she found a seam between two panels. “Help me move the shelves,” she said. Eva took one end. They shifted the unit far enough to expose a brass latch set into the tiled wall. Fresh scratches marked its rim. Quinn hooked the penknife beneath it and pulled. The panel opened on a narrow maintenance cupboard, barely deep enough for a person. No person stood inside. A reel sat on the floor, wound with pale silk. The strand ran down through a hole in the concrete towards the drain. Beside the reel lay a black rubber bulb attached to a narrow tube. Quinn squeezed it. The compass needle swung towards her hand, then settled back on the wall. Nair had reached them. “A magnet?” “An electromagnet,” Quinn said. She traced the tube to a small battery behind the reel. “Someone wanted us looking here.” Eva peered into the cupboard. “The sigils won’t prevent a magnet from moving the needle.” “So we have a man killed somewhere else, silk to make his corpse move, and a rigged compass to send us to an empty cupboard.” Quinn looked at Eva. “What did the receipt list?” Eva hesitated. “I couldn’t read it.” “You recognised the token. Read the receipt.” “I saw the name.” “Morris?” Eva’s freckles stood out against her pale skin. “The first item. ‘Morris file, complete.’ The second was ‘bone token’. The last line had a number instead of a description.” Quinn held out her hand. Nair passed her the evidence bag containing the receipt. She tilted it towards the lamp. Eva had read it correctly. Beside the third price, faint figures showed through a smear of ink: 4416. Her police warrant number. A click came from the stairwell. Nair spun round, radio half-raised. A figure in a dark coat stood behind the gate at the top of the steps, face hidden by its bars. “Police!” he called. “Stay where you are.” The figure dropped something through the gate. It bounced down three steps and rolled onto the platform: a second bone token, threaded with a strip of bloody leather. Quinn knew the leather before it stopped moving. She had cut that strip from Morris’s broken watch strap herself, three years ago. The gate slammed. Nair ran for the stairs. From beneath the platform came a hard yank on the silk, and the dead man vanished over the edge. Eva grabbed Quinn’s coat as the tiles under their feet split open.
created_at"2026-09-23T16:35:11.242Z" 9/23/2026, 4:35:11 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2285
moderation_latency(null)
generation_time52255
tokens_prompt4492
tokens_completion3240
native_tokens_prompt4157
native_tokens_completion2694
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4154
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0277768
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790181311-OiVJEUJOjdYeDWWi5hSl"
session_id(null)
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api_type"completions"
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upstream_id"resp_0f03070791cfeb86016ab3ffbf821487d1989cd7ac2d098e22"
provider_responses
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id"resp_0f03070791cfeb86016ab3ffbf821487d1989cd7ac2d098e22"
is_byokfalse
latency695
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
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total_cost0.0277768
cache_discount0.0074772
upstream_inference_cost0
provider_name"OpenAI"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags23
adverbTagCount0
adverbTags(empty)
dialogueSentences89
tagDensity0.258
leniency0.517
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2137
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2137
totalAiIsms8
found
0
word"etched"
count1
1
word"weight"
count1
2
word"trembled"
count1
3
word"silk"
count4
4
word"traced"
count1
highlights
0"etched"
1"weight"
2"trembled"
3"silk"
4"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences190
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences190
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences256
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2137
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions21
unquotedAttributions0
matches(empty)
14.13% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions98
wordCount1656
uniqueNames11
maxNameDensity2.72
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn45
British1
Museum1
Camden1
Nair16
Eva23
Morris3
Several1
One3
Three3
persons
0"Harlow"
1"Quinn"
2"Nair"
3"Eva"
4"Morris"
5"One"
places(empty)
globalScore0.141
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences120
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2137
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences256
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs130
mean16.44
std16.36
cv0.995
sampleLengths
04
138
210
326
413
53
65
77
816
956
1044
1114
124
1320
143
1526
1662
174
1810
1926
206
212
223
234
247
2530
264
275
288
295
307
316
324
335
3431
3551
3627
376
385
394
404
4111
421
438
449
4551
4615
4723
484
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences190
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs283
matches(empty)
98.21% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount4
flaggedSentences4
totalSentences256
ratio0.016
matches
0"One counter held stoppered bottles wrapped in black cloth; another displayed knives with paper tags tied round their handles."
1"Little blood on the front of the shirt; far more had soaked into the collar at the back."
2"No trains ran through the station; the tunnel lay dark beyond the platform lamps."
3"One held a tooth large enough to belong to a horse; another held a curl of human hair tied with green thread."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1657
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.013277006638503319
lyAdverbCount4
lyAdverbRatio0.0024140012070006035
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences256
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences256
mean8.35
std5.38
cv0.645
sampleLengths
04
112
226
310
411
515
64
79
83
95
107
1112
124
1311
144
1523
166
1712
1810
194
2019
2111
2214
234
2420
253
2614
2712
286
2917
306
3119
324
3310
344
356
364
378
3818
396
402
413
424
437
4411
453
4616
474
485
498
50.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.30859375
totalSentences256
uniqueOpeners79
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences167
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences167
matches
0"It slid six inches towards"
1"Her worn leather watch knocked"
2"Their owners had fled."
3"Her worn leather satchel bulged"
4"He had the fixed stare"
5"She could press Eva later."
6"She could read a price"
7"Her grip tightened on the"
8"She said nothing."
9"She still remembered the smell"
10"It looked older than the"
11"She followed the needle towards"
12"Its point remained fixed on"
13"Its heel dropped over the"
14"She laid one end beside"
15"She dragged it back."
16"It glistened, sticky, then clung"
17"They formed a loose net,"
18"They shifted the unit far"
19"She traced the tube to"
ratio0.144
37.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount141
totalSentences167
matches
0"Detective Harlow Quinn stopped on"
1"The woman beside the corpse"
2"The warning, though, came a"
3"It slid six inches towards"
4"A strip of white paper"
5"Quinn caught the handrail."
6"Her worn leather watch knocked"
7"the woman said"
8"The woman tucked a curl"
9"Quinn came down the last"
10"Crime scenes punished haste."
11"This one had drawn her"
12"Someone had painted over every"
13"Someone else had kept the"
14"Canvas stalls stood in two"
15"Their owners had fled."
16"Tea, hot wax and an"
17"A uniformed constable stood by"
18"Quinn asked him"
19"Nair glanced at the body"
ratio0.844
29.94% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences167
matches
0"If someone had cut his"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences74
technicalSentenceCount1
matches
0"He had the fixed stare of an officer who wanted somebody else to take his statement before he had to describe the body moving on its own."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags23
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount0
fancyTags(empty)
dialogueSentences89
tagDensity0.213
leniency0.427
rawRatio0
effectiveRatio0
87.0557%