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Run: 2026-09-23-01M37HZ1K1P1MDAAFQ0KC21G8Y
Run Details
Model:
GPT-6 Sol (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
52.6s
Cost:
$0.028228
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
75.78%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.18%
Sentence opener variety
(details)
68.38%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
60.00%
Subject-first sentence starts
(details)
76.92%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.5309%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora caught the gate before
it struck the fence.
It swung hard against her
palm, though nothing had touched it. Beyond the iron bars, a narrow path cut through the trees.
Her phone showed one bar
of signal and Eva’s last message. Come to the grove. Bring the red stone.
If you hear me in
the trees, don’t answer.
Eva had sent it thirty-six
hours after she stopped answering calls. Rory read it once more, then slipped the phone into her pocket and pushed through the gate. The latch clicked behind her.
A second click followed, deeper
among the trees. “Fine,” she said. “No welcome committee.”
Her voice carried a short
way and stopped.
Somewhere beyond the fence, a
car passed along the park road.
Its tyres hissed over tarmac
until the trees
swallowed that sound
too.
Rory followed the path, keeping
her phone’s torch pointed at her feet.
Roots had broken through the
soil in long, pale ridges.
Twice she saw movement between
the trunks and caught only the sway of leaves when she turned. She left the torch on.
A flat battery would give
her one less way back.
The path ended at a
ring of ancient oak standing stones.
Their surfaces held the grain
of wood, though Rory’s knuckle met something hard and cold when she tapped the nearest one. Inside the ring, wildflowers crowded the grass.
Bluebells stood among poppies and
late roses.
Their scent reached her through
the trees, sweet enough to cover the damp smell of earth. Richmond Park lay behind her.
She could no longer see
its path. “Eva?” The flowers shifted. Rory held the torch steady. Several heads continued to nod after the rest had stopped. She checked her phone. No signal now. Eva’s message remained on the screen, along with the time: 23:14. Rory stepped between two stones. The Heartstone warmed against her chest.
She pulled the silver chain
free of her collar and held the deep crimson gem in her palm.
Its faint glow showed through
her fingers. At home, the
warmth
had come and gone. Here it gathered in a slow
pulse
.
She had received the pendant
in a parcel with no return address.
Whoever sent it knew where
she lived and knew what she would bring when Eva asked. Rory closed her hand around it until an edge bit into her skin. At the far side of the clearing, a narrow break in the brambles opened beneath an oak. A strip of blue cloth hung from one thorn. Eva wore a blue scarf the last time Rory saw her. “Eva?”
She heard a footstep behind
her. Rory spun.
Her torch swept across the
standing stones and the path between them. Nothing moved. The ground around her shoes lay thick with fallen petals, unmarked except for the prints she had just made. Another step sounded behind her, this one closer. Rory stayed still. The next step did not come. When she lifted her right foot, a footstep sounded from the far side of the ring before her shoe touched the ground. She put it down. The sound did not repeat. A branch creaked overhead. Rory aimed the torch into its leaves. White flowers shone along its lowest bough, though none grew on the trees outside the ring.
She took two quick steps
towards the brambles. Two
footsteps
answered from somewhere to her left, keeping pace. “Not helpful.”
Her voice came back from
the trees in pieces. Help. Full. Rory stopped beside the blue cloth. A loose strip of cotton, torn at one end.
She brought it to her
nose. Soap, wet bark and the sharp scent of Eva’s perfume beneath both.
She folded it into her
pocket. The bramble gap led to a second clearing, smaller than the first. Earth rose in a shallow mound at its centre. Something had pressed a line through the flowers across it, from one side to the other, as though a wheel had passed beneath the soil. Rory’s phone
vibrated
. Eva’s name lit the screen. No call had come through. A new message sat below the first. I can see you. Rory looked up. The torch found a dozen trunks, dark gaps between them, and a cluster of white flowers growing halfway up a tree. She typed with one thumb. Where are you? The message would not send. Rory moved the phone higher. The screen dimmed, brightened, then showed 23:14 again. A small metallic sound came from beneath the mound. It reminded her of a spoon touching the rim of a glass. Three taps, a pause, then two. Eva used to tap that pattern on Rory’s bedroom door in Cardiff, long before either of them had a phone. Rory kept her hands at her sides. The taps came again. “Eva, if you’re under there, speak.” For several seconds, she heard the leaves rubbing against one another.
Then a voice rose from
beyond the mound. “Rory?” Eva. Hoarse and close. Rory gripped her phone. She had come to get Eva out; she crossed half the clearing before she stopped. The voice had come from the trees, exactly where Eva’s message had told her not to answer. The Heartstone
pulsed
hard enough to make the chain shift against her neck. “Rory, I can’t see you.” Rory backed away from the mound. The soil under the flowers lifted a fraction and settled. Near its edge, petals slipped into a thin crack. She thought of the night Eva had called and persuaded her to leave Cardiff. Eva had talked while Rory packed, filling every
silence
that Evan might have used to make her change her mind. Rory knew how her friend sounded when she hid fear.
Whoever spoke from the trees
had her voice, but left the pauses empty. Rory raised the torch towards the sound. A figure stood between two oaks. Blue scarf. Dark coat. Its face stayed behind a branch no wider than Rory’s wrist. “Eva?” The figure stepped to the left. The branch continued to cover its face. Rory lowered the torch and shifted sideways. The figure moved with her, keeping the same oak between them. Petals crunched beneath Rory’s shoes. None moved beneath its feet. Her phone buzzed again. She glanced down. Don’t look at me. The figure spoke. “You came all this way.” It lifted one hand. Eva’s scarf hung from its wrist, long and clean. The strip of cloth in Rory’s pocket had come from something else. Rory retreated towards the standing stones. The figure followed among the trees. At the edge of her sight, a second shape passed behind it. She turned the torch and found a trunk, then another, their shadows crossing the roots. When she looked back, the figure had reached the nearest oak. “Where’s Eva?” “You brought it.” Rory ran her thumb over the Heartstone. Heat spread into the scar on her left wrist. The figure tilted its covered face towards her hand. A low hum reached Rory from beneath the mound. The flowers shook, though the air around her stayed still. She bent and put two fingers to the ground. The soil felt warm. Under it, something beat in time with the pendant. Rory straightened. The ring of stones stood behind her, perhaps twenty paces away. She walked backwards towards it, keeping the mound and the figure in sight. The figure raised its arm higher. A second hand
appeared beneath the scarf and caught its loose end
. Rory saw pale fingers tighten around the fabric.
Then the scarf pulled taut
between them, and both hands sank behind the oak. The hum stopped. Rory reached the first standing stone. Beyond it, the path she had taken ended at a wall of brambles. She put her palm against the stone and felt a ridge of bark under her skin. Her torch beam showed her own shoeprints leading into the grove. They ran as far as the stone and stopped. The metallic taps sounded at her feet. Three, then two. Rory took the Heartstone off and held it by its chain. Its glow showed a seam in the soil beside the stone, a narrow dark line hidden beneath fallen petals. The seam led back across the clearing, curved round the mound and disappeared under the oak where the figure stood. She turned the pendant away. The glow faded, and so did the seam. Something brushed the hair at the back of her neck. Rory ducked and swung the torch. A low oak branch rocked above her. Caught on it hung a second strip of blue cloth, damp and frayed. She pulled it loose. Eva’s perfume rose from it. Beneath the scent, Rory caught the
familiar
bitter smell of the hand cream Eva kept in every coat pocket. The figure still stood beyond the mound. Rory examined the cloth in her hand. Along one edge, Eva had stitched three small stars with yellow thread. Rory had watched her do it on the train to Cardiff. She gripped the scarf fragment and called towards the mound. “Eva, I’ve got your scarf.” No answer came from the trees. Under the mound, something struck the earth once. Rory went to it. She kept to the line the pendant revealed, the gem swinging from her fist. Each
pulse
showed the seam more clearly. It widened near the mound, then narrowed again beneath a bed of white flowers. She knelt. Dirt packed beneath her nails as she parted the stems. The crack ran through the roots without breaking them. She pushed two fingers into it and felt empty space below. “Eva?” Three taps answered from under her hand. Then two. Rory hooked her fingers into the gap and pulled. A plate of earth came up, roots and flowers intact. Beneath it lay black soil and a silver chain, caught on a root. She lifted the chain. An old key hung from its end, its teeth packed with dirt. A folded square of paper had
been tied
around its bow. Rory worked the paper free and opened it against her knee. Her own handwriting covered the inside. DO NOT OPEN THE GATE FOR ME. A crack split the earth beneath her. Rory sprang back as the mound gave a short, violent heave. Flowers tore free. Black soil spilled into a widening hole, and the oak behind it groaned. She snatched the key and ran for the stones. The figure stepped out from behind the tree. It wore Eva’s coat and carried Eva’s face, but its mouth hung open around a thin line of light. The light ran down its throat, through the coat, and into the ground at its feet. Rory reached the standing stone. The path beyond it had returned. So had the gate, far down the slope, its iron bars
glinting
through the trees. She plunged towards it. A hand thrust up through the path in front of her and closed around her ankle. Rory fell against the stone. The Heartstone struck its surface, and the whole ring answered with a sound like wood splitting. Behind her, the mound burst open. A voice rose from the hole, raw and furious. “Rory, run!”
created_at
"2026-09-23T16:35:44.873Z"
9/23/2026, 4:35:44 PM
model
"openai/gpt-6-sol-20260922"
app_id
182717
external_user
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streamed
true
cancelled
false
latency
13396
moderation_latency
(null)
generation_time
52532
tokens_prompt
4387
tokens_completion
2663
native_tokens_prompt
4064
native_tokens_completion
2741
native_tokens_completion_images
0
native_tokens_reasoning
459
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0282282
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790181344-GnHt32wGO2aphthPMee9"
session_id
(null)
preset_id
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api_type
"completions"
id
"gen-1790181344-EuEO0DehflbY5yzlm91N"
upstream_id
"resp_064373ded9fd6881016ab3ffe10d5c87d19cc839118b7f68e2"
provider_responses
0
endpoint_id
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id
"resp_064373ded9fd6881016ab3ffe10d5c87d19cc839118b7f68e2"
is_byok
false
latency
868
model_permaslug
"openai/gpt-6-sol-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.0282282
cache_discount
0.0073098
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
15
tagDensity
0.067
leniency
0.133
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1858
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.78%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1858
totalAiIsms
9
found
0
word
"warmth"
count
1
1
word
"pulse"
count
2
2
word
"footsteps"
count
1
3
word
"vibrated"
count
1
4
word
"pulsed"
count
1
5
word
"silence"
count
1
6
word
"familiar"
count
1
7
word
"glinting"
count
1
highlights
0
"warmth"
1
"pulse"
2
"footsteps"
3
"vibrated"
4
"pulsed"
5
"silence"
6
"familiar"
7
"glinting"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
206
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
206
filterMatches
0
"hear"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
220
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1858
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
74
wordCount
1819
uniqueNames
7
maxNameDensity
2.31
worstName
"Rory"
maxWindowNameDensity
4.5
worstWindowName
"Rory"
discoveredNames
Eva
19
Rory
42
Park
1
Heartstone
5
Cardiff
3
Evan
1
Three
3
persons
0
"Eva"
1
"Rory"
2
"Heartstone"
3
"Evan"
places
0
"Park"
1
"Cardiff"
globalScore
0.346
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
150
glossingSentenceCount
1
matches
0
"appeared beneath the scarf and caught its loose end"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1858
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
220
matches
0
"swallowed that sound"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
89
mean
20.88
std
16.65
cv
0.797
sampleLengths
0
20
1
22
2
17
3
28
4
13
5
6
6
31
7
54
8
62
9
12
10
1
11
18
12
18
13
5
14
46
15
41
16
37
17
1
18
6
19
35
20
8
21
31
22
9
23
45
24
2
25
11
26
39
27
46
28
3
29
17
30
4
31
29
32
3
33
18
34
27
35
27
36
4
37
6
38
19
39
1
40
4
41
36
42
13
43
5
44
25
45
57
46
13
47
15
48
1
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
206
matches
0
"been tied"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
305
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
220
ratio
0.005
matches
0
"She had come to get Eva out; she crossed half the clearing before she stopped."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1820
adjectiveStacks
0
stackExamples
(empty)
adverbCount
41
adverbRatio
0.022527472527472527
lyAdverbCount
3
lyAdverbRatio
0.0016483516483516484
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
220
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
220
mean
8.45
std
4.84
cv
0.573
sampleLengths
0
9
1
11
2
11
3
11
4
4
5
4
6
9
7
11
8
17
9
5
10
8
11
3
12
3
13
8
14
11
15
12
16
12
17
10
18
17
19
5
20
10
21
11
22
21
23
7
24
7
25
16
26
5
27
7
28
1
29
3
30
5
31
10
32
4
33
3
34
11
35
5
36
6
37
18
38
7
39
8
40
7
41
12
42
16
43
13
44
17
45
9
46
11
47
1
48
6
49
2
48.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.2909090909090909
totalSentences
220
uniqueOpeners
64
68.38%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
195
matches
0
"Somewhere beyond the fence, a"
1
"Twice she saw movement between"
2
"Then a voice rose from"
3
"Then the scarf pulled taut"
ratio
0.021
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
46
totalSentences
195
matches
0
"It swung hard against her"
1
"Her phone showed one bar"
2
"Her voice carried a short"
3
"Its tyres hissed over tarmac"
4
"She left the torch on."
5
"Their surfaces held the grain"
6
"Their scent reached her through"
7
"She could no longer see"
8
"She checked her phone."
9
"She pulled the silver chain"
10
"Its faint glow showed through"
11
"She had received the pendant"
12
"She heard a footstep behind"
13
"Her torch swept across the"
14
"She put it down."
15
"She took two quick steps"
16
"Her voice came back from"
17
"She brought it to her"
18
"She folded it into her"
19
"I can see you."
ratio
0.236
60.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
156
totalSentences
195
matches
0
"Aurora caught the gate before"
1
"It swung hard against her"
2
"Her phone showed one bar"
3
"Eva had sent it thirty-six"
4
"Rory read it once more,"
5
"The latch clicked behind her."
6
"A second click followed, deeper"
7
"Her voice carried a short"
8
"Its tyres hissed over tarmac"
9
"Rory followed the path, keeping"
10
"Roots had broken through the"
11
"She left the torch on."
12
"A flat battery would give"
13
"The path ended at a"
14
"Their surfaces held the grain"
15
"Bluebells stood among poppies and"
16
"Their scent reached her through"
17
"Richmond Park lay behind her."
18
"She could no longer see"
19
"The flowers shifted."
ratio
0.8
76.92%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
195
matches
0
"If you hear me in"
1
"Whoever sent it knew where"
2
"Whoever spoke from the trees"
ratio
0.015
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
81
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
15
tagDensity
0.067
leniency
0.133
rawRatio
0
effectiveRatio
0
91.5309%