Run: 2026-09-23-01M37J1MYB212W3KFTWM2T1Q8C

Run Details

Duration:
44.5s
Cost:
$0.024168
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The third oak moved when Rory counted it. She stopped with one foot inside the ring. The trees stood among the standing stones, their trunks thick and pale where the bark had worn smooth. She counted again, from the split trunk on her left to the one whose roots gripped a slab of granite. Three. The third oak stood where it should. The Heartstone warmed against her chest. Rory took her foot back. Its warmth faded. She stepped forward, and the deep crimson gem pressed heat through her jumper. The note in her pocket had told her to bring the pendant to the oak ring if she wanted to know who had given it to her. No name. No signature. Just four lines in block capitals, slipped beneath the door of her flat. Whoever wrote it knew what she called the gem, though she had told no one. “Fine,” she said. “I’m here.” The clearing gave nothing back. She had followed a narrow track through Richmond Park with her phone torch pointed at the ground. Beyond the oaks, that track had vanished. Wildflowers covered the place where it ought to begin: foxgloves, primroses and little white blooms she could not name. They pressed against her boots without bending. Rory turned off the torch. She had enough light to see the standing stones, though she could not find its source. The park beyond the ring lay black. A soft click came from behind her. It sounded like the latch on the door to her flat. She turned. Between two oaks, a strip of darkness held still. Her door stood miles away, above Silas’s bar. She heard its latch often enough to know the sound, especially when she lay awake and someone came up the stairs. Another click. This one came from inside the clearing. “Show yourself.” Something brushed through the flowers to her right. She swept her torch across them. The beam caught white petals, an empty patch of grass and a small hollow in the earth. Nothing rose from it. Her phone showed 23:14. A delivery from the Golden Empress had kept her late, and she had left Yu-Fei counting receipts behind the counter. Rory switched the screen off and tucked the phone into her coat. She had half an hour before Eva would start calling to ask where she was. There were no insect sounds. That struck her only after she heard a faint ticking beneath the silence. Tick. Tick-tock. Tick. It stopped when she held her breath. Rory crossed to the nearest stone. Moss filled the cuts in its face, all except one fresh line at the height of her shoulder. She ran a finger along it. A notch, shallow and clean. Another marked the next stone. Each pointed towards the middle of the clearing. At the centre stood a low stone with a flat top. Someone had left a shallow silver dish on it. The metal carried no dirt or fallen leaves. Rory crouched to look without touching it. A film of water covered the bottom. In the reflection she saw the pale oaks, her black hair against her coat, and a person standing close behind her. She twisted round so fast her knee struck the stone. No one stood there. The water shivered. She looked down again. The dish now reflected only her face and the oaks. Rory rose, keeping her eyes on the gaps between the trunks. She counted seven standing stones. The third oak had moved again. It stood closer to the low stone than it had when she entered. She walked towards the gap where the track had been. The flowers rustled ahead of her. A narrow trail appeared between them, just wide enough for one person. Rory took two steps before she saw the print in the bare soil. A trainer sole. Same worn edge at the heel as hers. Its toe pointed into the clearing. She looked back at the ground she had crossed. Her own prints led from the stone to her feet. The other print lay ahead, where she had yet to walk. The ticking resumed behind her. She kept her torch on the print and took one more step. Another appeared farther along the trail, its heel settling into the soil as she watched. Nothing pressed it down. The earth simply gave way. Rory backed towards the low stone. The prints continued across the trail, one after another, coming towards her. Her phone rang. Eva’s name lit the screen. Rory answered before the second ring. “Eva? Where are you?” A scrape sounded on the line, followed by a long breath. “Rory?” The voice belonged to her. It had the small rasp she heard in recordings of herself, the one she never noticed while speaking. Rory held the phone away from her ear. The voice came through the speaker again. “Rory, don’t put it in the dish.” “I haven’t.” The water on the stone trembled. On the phone, her voice said, “That’s how it gets a hand through.” The call ended. Eva’s name remained on the screen until Rory locked it. A drop of water ran over the rim of the dish. It fell onto the stone, then drew itself back up and joined the rest. Rory pulled the chain from beneath her jumper. The Heartstone glowed between her fingers, its warmth now sharp enough to hurt. Near a Hel portal, it had warmed like this before. That memory gave the clearing a shape she did not want it to have. She stepped away from the dish. The heat eased. Behind her, the unseen feet took a step through the flowers. Rory reached the boundary and thrust her arm between two oaks. Her hand met a surface as firm as glass. She snatched it back. Her fingertips had left marks in a thin film of water suspended in the air. Beyond it lay the park path. She could see the bent fence post she had passed on her way in. A fox crossed the track, paused, and turned its head towards her. Its jaws opened. She heard nothing. She struck the barrier with her palm. The water shook, but did not break. A click sounded inside the clearing. Rory looked over her shoulder. The dish sat where she had left it. In the water, her reflection stood with its back to her, facing the stone. As she watched, it lifted one hand. Rory kept both hands at her sides. The reflected hand reached down and touched the silver rim. At once, the pendant burned against Rory’s fingers. She let it drop. The chain caught on her neck, and the gem swung towards the dish. She grabbed it before it reached the stone. “Not in the dish,” she said. Her reflection raised its head. The face in the water looked up at her, though Rory stood too far away to cast it. A muffled voice came from beyond the barrier. “Rory!” Eva ran along the park path, phone in hand. She stopped at the fence post and stared into the ring. “Rory, I can see you. Come out.” Rory hurried to the gap and pressed her hands against the water. Eva stood a few paces away, close enough for Rory to see the crease between her brows. “I can’t.” Eva spoke again, but the barrier swallowed most of it. She pointed towards the stone behind Rory and shook her head. Rory turned. The dish had gone dark. Water spilled down its sides and ran over the face of the low stone without reaching the ground. It gathered beneath the rim, held there in a trembling sheet. The ticking came from under the stone now. Faster. Eva slapped her palm against the barrier from outside. Rory felt the blow against her own hand. Sound rushed through for an instant. “Take the chain off!” Rory hooked a finger beneath the silver chain. The clasp sat at the back of her neck, stiff and small. She dragged it round, caught the spring with her nail and pulled. The clasp opened. The pendant fell into her palm. Heat bit into the crescent scar on her left wrist. Across the clearing, the water beneath the dish dropped in a single heavy sheet. It struck the flowers without a splash. The stems flattened, and a dark gap opened between them. Rory hurled the Heartstone towards the nearest standing stone. The gem struck granite. A red crack raced across its face. The barrier against Rory’s hands broke, drenching her sleeves, and Eva seized her wrist. Something rose through the flowers behind them. Rory saw its shape in the wet face of the stone: her own body, bent at the waist, lifting itself out of a hole too narrow to hold it. Its black hair hung over its face. One arm reached for the pendant. Eva pulled Rory through the gap. The thing caught the silver chain first. It drew the Heartstone from the grass, then turned its face towards them. It wore Rory’s bright blue eyes. The oak nearest the gap split from root to crown, and the thing stepped out between its halves.
created_at"2026-09-23T16:37:10.23Z" 9/23/2026, 4:37:10 PM
model"openai/gpt-6-sol-20260922"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6744
moderation_latency(null)
generation_time44504
tokens_prompt4387
tokens_completion2564
native_tokens_prompt4064
native_tokens_completion2335
native_tokens_completion_images0
native_tokens_reasoning486
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0241682
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790181430-MjMKVj8WamctAAyMtZno"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790181430-w8jv84A9up76nCwR3SBV"
upstream_id"resp_0ace8125f7cfb7d5016ab400365b3c87d1a9ca0677c21c2153"
provider_responses
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endpoint_id"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id"resp_0ace8125f7cfb7d5016ab400365b3c87d1a9ca0677c21c2153"
is_byokfalse
latency748
model_permaslug"openai/gpt-6-sol-20260922"
provider_name"OpenAI"
status200
total_cost0.0241682
cache_discount0.0073098
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.308
leniency0.615
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1527
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
83.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1527
totalAiIsms5
found
0
word"warmth"
count2
1
word"silence"
count1
2
word"trembled"
count1
3
word"raced"
count1
highlights
0"warmth"
1"silence"
2"trembled"
3"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences168
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences168
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences177
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1527
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1483
uniqueNames10
maxNameDensity1.96
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory29
Heartstone4
Richmond1
Park1
Silas1
Golden1
Empress1
Yu-Fei1
Eva9
Hel1
persons
0"Rory"
1"Heartstone"
2"Silas"
3"Empress"
4"Yu-Fei"
5"Eva"
places
0"Richmond"
1"Park"
2"Golden"
3"Hel"
globalScore0.522
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences125
glossingSentenceCount2
matches
0"sounded like the latch on the door to her"
1"appeared farther along the trail, its heel settling into the soil as she watched"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1527
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences177
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs78
mean19.58
std15.16
cv0.774
sampleLengths
08
146
28
36
421
559
65
75
850
928
107
1111
1240
139
142
1535
1651
1718
183
197
2048
2120
2243
2310
244
2517
2635
2710
2831
2911
306
3130
3241
3318
343
3511
364
3711
3824
3915
407
412
426
4313
4413
4525
4645
4720
4839
4938
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences168
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs249
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences177
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1485
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.020202020202020204
lyAdverbCount4
lyAdverbRatio0.0026936026936026937
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences177
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences177
mean8.63
std5.07
cv0.587
sampleLengths
08
18
218
320
41
57
66
75
83
913
1027
112
122
1313
1415
153
162
175
1817
197
2019
217
225
2316
247
257
2611
272
289
298
3021
312
327
332
348
356
3617
374
384
3920
4012
4115
425
4313
441
451
461
477
486
4918
44.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.24858757062146894
totalSentences177
uniqueOpeners44
21.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences156
matches
0"Just four lines in block"
ratio0.006
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences156
matches
0"She stopped with one foot"
1"She counted again, from the"
2"Its warmth faded."
3"She stepped forward, and the"
4"She had followed a narrow"
5"They pressed against her boots"
6"She had enough light to"
7"It sounded like the latch"
8"Her door stood miles away,"
9"She heard its latch often"
10"She swept her torch across"
11"Her phone showed 23:14."
12"She had half an hour"
13"It stopped when she held"
14"She ran a finger along"
15"She twisted round so fast"
16"She looked down again."
17"She counted seven standing stones."
18"It stood closer to the"
19"She walked towards the gap"
ratio0.295
17.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount138
totalSentences156
matches
0"The third oak moved when"
1"She stopped with one foot"
2"The trees stood among the"
3"She counted again, from the"
4"The third oak stood where"
5"The Heartstone warmed against her"
6"Rory took her foot back."
7"Its warmth faded."
8"She stepped forward, and the"
9"The note in her pocket"
10"The clearing gave nothing back."
11"She had followed a narrow"
12"Wildflowers covered the place where"
13"They pressed against her boots"
14"Rory turned off the torch."
15"She had enough light to"
16"The park beyond the ring"
17"A soft click came from"
18"It sounded like the latch"
19"Her door stood miles away,"
ratio0.885
32.05% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences156
matches
0"Whoever wrote it knew what"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences13
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
87.7663%