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Run: 2026-09-23-01M37J35DHG4TFW8NDQ94CCHEM
Run Details
Model:
GPT-6 Sol (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
56.2s
Cost:
$0.028597
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
89.19%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
59.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
67.47%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.75%
Subject-first sentence starts
(details)
44.64%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.8017%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn caught the constable by
his collar before his boot touched the blood. “Unless you’ve brought a second pair of soles for elimination prints, step back.” The constable looked down.
A thin red line ran
across the platform, past the dead man and beneath a boarded-up ticket kiosk. He retreated to the stairwell, where an old iron gate stood open.
A bone token sat in
its lock.
DC Patel crouched beside the
body.
His paper overshoes whispered against
the tiles. “Broker called Theo Rusk. According to the first officer, three people ran when she came through the gate. None stopped to give a name.” “That’s thoughtful of them.” Quinn pulled on gloves.
Someone had cut Rusk’s throat
from ear to ear.
His right hand gripped a
small brass compass, its casing green with verdigris. Beyond the platform, stalls crowded the tracks. Bottles rested in
velvet
-lined cases.
A tray of teeth bore
handwritten prices. Overhead, a station sign still read CAMDEN ROAD, though no train had called there in decades.
Police tape hung between two
pillars, a frail boundary for a place the Metropolitan Police had no record of operating.
Patel
pointed towards the stalled escalator. “Fight started there. Blood leads to the body. Whoever sold him that compass wanted it back.” “If they wanted it back, why did they leave it?” “He wouldn’t let go. Fingers tighten when people die.” Quinn knelt.
Rusk’s fist enclosed the compass
with his thumb laid neatly across the lid. No blood marked his palm.
None marked the skin under
his nails. She glanced at
Patel
. “Who opened the gate?” “First officer found the token in the lock. Turned it. Gate opened.” “Did she put it there?” “She says it was already in.” Quinn looked towards the gate. From here, she could see the pale token in the lock and the constable keeping watch beside it. “Ask her whether she touched anything else.”
Patel
rose.
Quinn leaned closer to Rusk’s
neck. The cut parted his collar, but its edges showed little swelling. A few beads of dark blood had dried in the folds of his shirt. There should have been more on him, on the tiles, on the person who held the blade. The line across the platform contained more blood than the wound
seemed to
have lost.
She lifted his fist by
the wrist. Beneath it lay a shallow crescent pressed into the dust.
He had held the compass
there before someone moved his arm across his chest. Shoes scuffed at the stairwell.
Patel
came back with a woman whose round glasses kept slipping down her nose. Curly red hair had escaped its clip, and a worn leather satchel hung from one shoulder.
She stopped well short of
the blood. “Eva Kowalski,”
Patel
said. “The constable found her outside the gate. She says she came to collect something Rusk had for her.” “I said he sent word he had it. I hadn’t agreed to his price.” Eva tucked a curl behind her left ear.
Her green eyes dropped to
the brass casing. “That’s not mine.” “You know the make?” Quinn asked. “The sigils are a Shade artisan’s. A Veil Compass. It points towards the nearest rift, not north.” “What did Rusk offer you?” “A ledger. Names and dates. I work in the restricted archives at the British Museum, Detective. People come to me when they find writing they can’t read.” “And you come to them?” “When they threaten to sell it to someone who can.”
Patel
returned his attention to the blood line. “She’s got an answer for every question.” “I’ve heard the questions before.” Eva’s gaze settled on Rusk.
Her fingers tightened round the
satchel strap, then loosened. Quinn eased the compass from his hand.
Its needle swung, struck the
glass, and held steady towards the far wall. Protective sigils ringed the face. “Where was the ledger?” “Rusk wouldn’t say. He told me to bring a bone token and come alone.” “Yet you’re outside, and he’s here.” “The gate was open when I arrived. I heard your officers before I came down.” Quinn held the compass towards
Patel
. “Stand where I am.” He took her place. Quinn walked to the ticket kiosk. The needle followed her turn until it pointed back across the platform.
She moved three paces towards
the escalator and checked again. Same direction: the tiled wall beyond Rusk’s feet.
Patel
joined her. “Loose pipe behind the wall? The station’s full of old iron.” “It doesn’t point at metal.” “Says the woman who knew what it was before we asked.” Eva lifted her chin. “There’s an easy test. Go upstairs with it. If the needle still points here, it isn’t a pipe.” Quinn looked instead at the kiosk. Someone had fixed fresh boards over its window, but dust filmed the screws. Nobody had opened it recently. Beneath the counter, the blood line vanished into a gap beside the skirting. “Get a torch.”
Patel
handed her one.
She dropped to one knee
and shone it along the floor. The red line looked thick near Rusk, then dwindled as it approached the kiosk. Under the counter, it ended in a smear shaped like four fingers. “The blood didn’t run from the escalator,” she said. “Someone pulled it towards Rusk.”
Patel
crouched beside her.
He traced the marks without
touching them. “Cloth?” “Bare hand. Look at the ridges.” “Then Rusk crawled.” “With his throat cut? And not a spot of blood on that hand?” A tile clicked behind them. Quinn turned the torch. The constable stood by the gate, well away from the body. Eva had not moved.
Patel
rose, one hand on his baton. Another click came from the wall beneath the station sign. Quinn swept the beam across it. White tiles, old grout, a poster for a play that had closed before she joined the Met. One tile near the floor shone clean where all its neighbours carried grey dust. She crossed to it. The compass needle pulled towards her thumb. “Someone cleaned this one.”
Patel
pressed the tile with his shoe.
It gave a fraction, then
sprang back. “Service hatch?” “Too small.” Eva took one step closer. Her glasses caught the torchlight. “Not all openings need room for a body.” Quinn caught the edge of the clean tile with her gloved fingers. It shifted inwards. Behind it lay darkness and a smell like hot pennies. She drew her hand away. The tile snapped back into place.
Patel
swore. Quinn raised the compass.
Its needle quivered towards the
wall. “What’s behind it?” she asked Eva. “I haven’t seen one opened.” “That wasn’t my question.” “No. It wasn’t.” Rusk’s shoe scraped against the platform. All three looked down at him. He lay as before, face turned towards the tracks, right arm across his chest. His left leg had shifted several inches. A clear strip of tile showed where his heel had dragged through the dust.
Patel
drew his baton. “Constable. Up the stairs. Call for armed support.” The constable ran. The bone token stayed in the gate, held there by a twist of black wire. Quinn saw it then: the knot.
Whoever had fixed the token
in place had meant for the gate to remain open. She went back to Rusk, keeping beyond his reach, and aimed the torch at his throat. A fine black thread lay inside the cut. Not a suture. It ran down through his collar and disappeared beneath his shirt. “Don’t touch it,” Eva said. Quinn hooked one finger under the collar and opened it. Thread crossed Rusk’s chest in a series of tight stitches. It held a folded piece of paper against his skin. The paper bore the Metropolitan Police crest.
Patel
stepped closer. “A warrant card?” Quinn saw the name before he did. DS MORRIS. Three years since she had last
seen that card
. Three years since a search team had brought back his empty coat and asked her to identify it. The compass needle struck the glass hard enough to ring. Rusk’s mouth opened. Black thread pulled taut along his chest. From behind the clean tile came three blows, sharp and even. Quinn seized
Patel
’s sleeve and hauled him clear as the tile burst outwards. A hand reached through the gap and caught Rusk by the jaw. It wore her partner’s signet ring.
created_at
"2026-09-23T16:37:59.866Z"
9/23/2026, 4:37:59 PM
model
"openai/gpt-6-sol-20260922"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
24873
moderation_latency
(null)
generation_time
56189
tokens_prompt
4492
tokens_completion
2129
native_tokens_prompt
4157
native_tokens_completion
2776
native_tokens_completion_images
0
native_tokens_reasoning
992
native_tokens_cached
4154
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0285968
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer
(null)
request_id
"req-1790181479-PdcLnkyZP34kSyRBtKgw"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790181479-EeUg6YOReNwmKr6JMYiS"
upstream_id
"resp_09e08e861cd5632b016ab40068400887d186a963f026a9becf"
provider_responses
0
endpoint_id
"1cfc7d9d-4404-4b8e-9ee4-58ae45c9dcd4"
id
"resp_09e08e861cd5632b016ab40068400887d186a963f026a9becf"
is_byok
false
latency
1691
model_permaslug
"openai/gpt-6-sol-20260922"
provider_name
"OpenAI"
status
200
total_cost
0.0285968
cache_discount
0.0074772
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
50
tagDensity
0.1
leniency
0.2
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1387
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Patel"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
89.19%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1387
totalAiIsms
3
found
0
word
"velvet"
count
1
1
word
"traced"
count
1
2
word
"quivered"
count
1
highlights
0
"velvet"
1
"traced"
2
"quivered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
120
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
120
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
165
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1387
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
59.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
59
wordCount
989
uniqueNames
7
maxNameDensity
1.82
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Patel"
discoveredNames
Patel
17
Rusk
11
Metropolitan
2
Police
3
Eva
7
Met
1
Quinn
18
persons
0
"Patel"
1
"Rusk"
2
"Police"
3
"Eva"
4
"Quinn"
places
(empty)
globalScore
0.59
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1387
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
165
matches
0
"seen that card"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
97
mean
14.3
std
12.68
cv
0.887
sampleLengths
0
13
1
13
2
41
3
13
4
24
5
4
6
26
7
55
8
6
9
16
10
10
11
9
12
27
13
4
14
4
15
12
16
5
17
6
18
23
19
7
20
8
21
57
22
31
23
42
24
22
25
14
26
16
27
3
28
6
29
17
30
5
31
27
32
5
33
10
34
8
35
7
36
5
37
14
38
25
39
4
40
14
41
6
42
15
43
6
44
4
45
40
46
3
47
11
48
5
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
120
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
177
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
165
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
991
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.020181634712411706
lyAdverbCount
3
lyAdverbRatio
0.0030272452068617556
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
165
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
165
mean
8.41
std
4.79
cv
0.57
sampleLengths
0
13
1
13
2
4
3
18
4
12
5
7
6
6
7
7
8
24
9
4
10
4
11
9
12
13
13
7
14
5
15
7
16
16
17
20
18
6
19
16
20
10
21
9
22
2
23
13
24
5
25
7
26
4
27
4
28
12
29
5
30
6
31
5
32
18
33
7
34
2
35
6
36
11
37
14
38
17
39
15
40
7
41
10
42
14
43
5
44
14
45
16
46
7
47
4
48
18
49
14
67.47%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.4121212121212121
totalSentences
165
uniqueOpeners
68
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
112
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
112
matches
0
"He retreated to the stairwell,"
1
"His paper overshoes whispered against"
2
"His right hand gripped a"
3
"She glanced at Patel."
4
"She lifted his fist by"
5
"He had held the compass"
6
"She stopped well short of"
7
"Her green eyes dropped to"
8
"Her fingers tightened round the"
9
"Its needle swung, struck the"
10
"He took her place."
11
"She moved three paces towards"
12
"She dropped to one knee"
13
"He traced the marks without"
14
"She crossed to it."
15
"It gave a fraction, then"
16
"Her glasses caught the torchlight."
17
"It shifted inwards."
18
"She drew her hand away."
19
"Its needle quivered towards the"
ratio
0.241
53.75%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
91
totalSentences
112
matches
0
"Quinn caught the constable by"
1
"The constable looked down."
2
"A thin red line ran"
3
"He retreated to the stairwell,"
4
"A bone token sat in"
5
"DC Patel crouched beside the"
6
"His paper overshoes whispered against"
7
"Quinn pulled on gloves."
8
"Someone had cut Rusk’s throat"
9
"His right hand gripped a"
10
"Bottles rested in velvet-lined cases."
11
"A tray of teeth bore"
12
"Police tape hung between two"
13
"Patel pointed towards the stalled"
14
"Rusk’s fist enclosed the compass"
15
"None marked the skin under"
16
"She glanced at Patel."
17
"Quinn looked towards the gate."
18
"Quinn leaned closer to Rusk’s"
19
"The cut parted his collar,"
ratio
0.813
44.64%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
112
matches
0
"Whoever had fixed the token"
ratio
0.009
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
0
fancyTags
(empty)
dialogueSentences
50
tagDensity
0.1
leniency
0.2
rawRatio
0
effectiveRatio
0
89.8017%