Run: 2026-09-23-01M37NT52T065SNRYQMTEEYZ82

Run Details

Duration:
56.7s
Cost:
$0.029901
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body had no blood in it. That was the first thing wrong. Harlow stood at the bottom of the emergency stairwell and watched the SOCOs in their white suits drift across the platform of the disused station, their torches carving cones out of the dark. Ninety feet above her, Camden was queuing for coffee. Down here, the air tasted of rust and cold stone, and a dead man lay on the tiles with his throat opened ear to ear. "You took your time." DS Priya Shah peeled back the cordon tape and held it up. She'd been on the force eleven years and had the tired eyes of someone who'd stopped counting bodies around year six. "Traffic on the Euston Road. Shoot me." "Very funny. Male, late fifties, single wound to the throat. Uniforms got the call at half five. Some urban explorer found him while filming a video. We're holding the kid upstairs, he's sick in a bin." Harlow pulled on her gloves and crouched beside the body. The wound was clean. Deep. A professional cut, the kind that should have emptied a man in under a minute. She swept her torch across the tiles in a slow arc. Dry. The whole platform, dry. "No blood." "Forensics bagged samples." "No." She tapped the tiles around the corpse. "I mean no blood. He's had his carotid opened like a tap and there's not a drop on the floor. Not under him. Not in the drag marks." "Maybe he was killed upstairs and carried down." "On his back, with his throat gushing, and then somebody hauled ninety kilos of dead weight down a spiral staircase on their own? You'd need two men and a stretcher, and you'd leave a trail." She turned the corpse's hand over. Lividity had settled along his back and shoulders, purple and settled, but the man lay face-down. "He died on his back, somewhere else. Hours before he was laid out here. Somebody drained him, moved him, and posed him." Shah folded her arms. "Or the explorer kid did him somewhere dry and panicked." "The kid weighs about nine stone and screams at spiders. I've read his statement." "He could have an accomplice." Harlow stood and walked a slow circle around the body. A ring of pale grey powder had been laid around the corpse, unbroken, maybe four feet across. She'd taken three steps toward it when she felt the temperature change, a distinct seam of cold, as though she'd stepped from one room into another. The hairs on her forearms lifted. "Chalk?" Shah nodded at the ring. "Kids do this stuff down here. Pentagrams, pentangles, whatever they're called." Harlow crouched and touched the powder with one gloved finger. Gritty. Not chalk. She rubbed it between finger and thumb and brought it close to her nose. Faint, mineral, faintly sweet, like a church urn. "This is bone ash. Ground fine. Somebody went to a lot of trouble." She looked past the ring, at the platform edge, at the dark mouth of the tunnel where the rails had been ripped out years ago and the brick sealing wall rose, black with old damp. Then she looked down. "Shah. The dust. Look at the dust." Shah came over and aimed her torch low. Footprints ran across the platform's grey film of dust. Bare feet. Small, narrow, human-looking. The trail led from the brick wall toward the body and stopped. "What's wrong with them?" "They start." Harlow walked the trail backwards, away from the corpse, torch held at a shallow angle so the light skidded across the floor. The prints began a yard out from the sealing wall, in the middle of the platform. Nothing before them. Nothing beside them. "There's no approach. No other prints, no scuffing, nothing from the stairs. Whoever it was started walking here, out of nothing." "Old prints. Dust settles unevenly, edges go soft." "The edges are crisp. And look at the body." She pointed. "The SOCOs walked everywhere on the left side of the platform. Every print on that side is a boot. These bare ones are untouched, right in the path they'd have crossed. They're the newest thing on this floor, and they don't go anywhere." Shah was quiet for a moment. Harlow heard her swallow. "Gangs use the tunnels. Could be some initiation thing, ritual, whatever. They drain him somewhere, draw their circle, do their little dance, gone by morning." "Gangs don't drain bodies. Gangs shoot, stab, and dump. Blood is the point of the message. This is the opposite of a message." Harlow knelt again by the dead man's hand. His fingers were closed around something small. She worked them open, one by one, and a brass compass dropped out onto the tiles with a bright little click. The casing was old, green with verdigris, the size of a pocket watch. Protective sigils had been etched into the face, fine work, dense with detail. Not decoration. Craft. "Souvenir? He looks the type. Tweed, wedding ring, hiking boots." "It's a compass." "So?" Harlow held it flat on her palm. The needle swung, hunted, and settled. Not north. Not magnetic north, not grid north, not any north. It pointed steadily at the brick sealing wall, quivering like a dog on a lead. "It's broken." "It's not broken. Broken needles spin or lie still. This one has somewhere to be." She turned in a full circle, keeping the compass level. The needle swung with her, straining back toward the wall every time, insistent, and the cold seam in the air deepened as she faced it. She checked the dead man's pockets next. A leather wallet, sixty pounds untouched. A bus pass. And a cord around his neck, which she lifted out from under his collar. A small bone disc hung from it, yellowed, carved with a symbol she didn't recognise, worn smooth by years of thumbing. It was warm. Everything else down here, the tiles, the body, the rails of cold air, was clammy and dead, but the token was warm as a fresh loaf. "Ma'am." A young SOCO waved her over from the far end of the platform, voice too bright, the way people get when they want to hand a problem to somebody senior. "You should see this." He played his torch along the brick sealing wall. Harlow walked the length of it and stopped. Set into the mortar, at chest height, hairline cracks radiated out from a single point like a frozen impact. Fresh mortar dust wept down the bricks. Behind the wall, on the far side of it, something had pushed. "Tunnels shift. Subsidence. This whole network's Victorian." "Subsidence cracks run downward. These radiate out from a centre point. Something pressed against it. From inside." "Inside is a hundred metres of collapsed tunnel, ma'am. Nothing in there but rubble and rats." Harlow glanced down at the compass. The needle had begun to move. Slowly, deliberately, it dragged itself off the wall and swung down the platform, past the body, past the bare footprints, toward the second tunnel mouth at the far end. The one with no sealing wall. The one that was open all the way back into the dark. "Who's got the site plan?" "Scene manager's upstairs, ma'am." "Get her. I want to know how far that tunnel runs and where it connects." Harlow turned the compass over in her hand. The needle strained harder. The cold was moving too, she realised, flowing past her ankles toward the tunnel mouth like water finding a drain. She looked at the dead man's wrist. His watch had stopped at 3:33. Morris's watch had read 3:33 when she'd found it in the culvert, still ticking three seconds per minute, faster than any watch should. "Shah." "Ma'am." "Get everyone off the platform." "Why, what's," From deep inside the black tunnel, something knocked. Once. Twice. Three times, patient and heavy, against brick. Every torch on the platform died at once.
created_at"2026-09-23T17:42:58.94Z" 9/23/2026, 5:42:58 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
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cancelledfalse
latency836
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generation_time56663
tokens_prompt4492
tokens_completion3131
native_tokens_prompt4221
native_tokens_completion2873
native_tokens_completion_images(null)
native_tokens_reasoning1213
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"Harlow knelt again [again]"
dialogueSentences42
tagDensity0.238
leniency0.476
rawRatio0.1
effectiveRatio0.048
88.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1327
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count1
2
adverb"deliberately"
count1
highlights
0"very"
1"slowly"
2"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1327
totalAiIsms4
found
0
word"weight"
count1
1
word"dance"
count1
2
word"etched"
count1
3
word"magnetic"
count1
highlights
0"weight"
1"dance"
2"etched"
3"magnetic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
92.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences85
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1327
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
87.21% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount876
uniqueNames5
maxNameDensity1.26
worstName"Harlow"
maxWindowNameDensity2
worstWindowName"Harlow"
discoveredNames
Camden1
Priya1
Shah5
Lividity1
Harlow11
persons
0"Shah"
1"Lividity"
2"Harlow"
places(empty)
globalScore0.872
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1327
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean25.04
std23.18
cv0.926
sampleLengths
013
167
24
333
47
536
641
75
82
93
1036
118
1279
1314
1414
155
1659
1717
1835
1952
207
2134
224
2367
248
2554
2610
2725
2859
2929
3010
313
321
3339
342
3580
3650
3735
3855
397
4017
4116
4259
435
444
4560
4623
471
481
495
92.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences85
matches
0"been laid"
1"been ripped"
2"been etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs126
matches
0"was queuing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount878
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.025056947608200455
lyAdverbCount4
lyAdverbRatio0.004555808656036446
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean11.34
std9.87
cv0.87
sampleLengths
07
16
233
39
425
54
612
721
87
936
1010
114
121
1315
1411
151
164
172
183
198
2028
218
2241
2316
2422
254
2610
2714
285
2910
3017
3126
326
336
3411
3510
361
372
3814
398
4048
414
427
438
449
452
463
4712
484
4924
82.62% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5470085470085471
totalSentences117
uniqueOpeners64
90.09% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences74
matches
0"Then she looked down."
1"Slowly, deliberately, it dragged itself"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences74
matches
0"She'd been on the force"
1"She swept her torch across"
2"She tapped the tiles around"
3"She turned the corpse's hand"
4"She'd taken three steps toward"
5"She rubbed it between finger"
6"She looked past the ring,"
7"His fingers were closed around"
8"She worked them open, one"
9"It pointed steadily at the"
10"She turned in a full"
11"She checked the dead man's"
12"It was warm."
13"He played his torch along"
14"She looked at the dead"
15"His watch had stopped at"
ratio0.216
54.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences74
matches
0"The body had no blood"
1"That was the first thing"
2"Harlow stood at the bottom"
3"DS Priya Shah peeled back"
4"She'd been on the force"
5"Harlow pulled on her gloves"
6"The wound was clean."
7"A professional cut, the kind"
8"She swept her torch across"
9"The whole platform, dry."
10"She tapped the tiles around"
11"She turned the corpse's hand"
12"Lividity had settled along his"
13"Shah folded her arms."
14"Harlow stood and walked a"
15"A ring of pale grey"
16"She'd taken three steps toward"
17"The hairs on her forearms"
18"Shah nodded at the ring"
19"Harlow crouched and touched the"
ratio0.811
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
92.4487%