Run: 2026-09-23-01M37NWP3FHWPWK2ZJ54MTXGAA

Run Details

Duration:
48.8s
Cost:
$0.029529
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Whatever you hear behind the third stone, keep walking." Isolde's silver hair drifted on a wind Rory couldn't feel. The standing stones of Richmond Park rose around them like the ribs of some buried giant, black with centuries of rain, and the third one hummed. Rory adjusted her delivery bag out of pure habit. Old reflex. Three years of carrying wonton soup up four flights of stairs had taught her hands to cling to straps the way other people's hands clung to railings. The bag held no soup now. It held a change of clothes, a stolen bus pass, and a moonsilver dagger cold enough to burn through the canvas. "I heard nothing." Nyx drifted between two stones without disturbing so much as a beetle. Their voice arrived the way a rumour does, from no fixed direction. "Which troubles me more than any sound would." "That's the spirit. Really inspiring." "The Shade speaks wisdom." Isolde pressed two fingers to the third stone. "Silence in a grove is a held breath. Something waits to exhale." The stone drank her touch like water. Rory watched ripples spread across the granite, actual ripples, the surface behaving like a pond for one impossible heartbeat, and then the world folded. It didn't swirl. It didn't flash. Folding was the only word that fit, as if a seamstress had pinched the fabric of the park and stitched it to somewhere else, and Rory stepped through the eye of the needle. Green hit her first. Not London green, not the polite exhausted green of municipal grass, but a green with weight to it, moss climbing the trunks of oaks in ropes and coils, ferns the size of garden sheds unfurling in slow motion. Wildflowers carpeted the clearing in drifts, white and violet and a blue she had no name for, and every single bloom faced her. Not the sun. Her. "Okay." She turned a slow circle. "Okay. They're flowers. Flowers pointing at me is fine. Completely fine." "They are curious." Isolde walked ahead, and Rory's stomach performed a small, cold flip. The Seer's bare feet pressed the moss flat, and the moss rose again behind her, untouched, as if apologising for the intrusion. "The grove has not had visitors in a long while. You are a novel dish." "Fantastic. I'm the buffet." "You are the guest." Isolde glanced back, lavender eyes catching light that came from nowhere Rory could identify. The clearing held no sun, only a soft golden haze, thick and sweet-smelling as warm honey. "The distinction depends upon your manners." Nyx peeled away from Rory's shadow, where they had been travelling, and solidified beside a fern. Even in their full form, a tall silhouette of living dark, the grove refused to cast a shadow for them. The light simply bent around Nyx and gave up. "I knew this place." The whisper carried an ache in it. "Before. When my heart still beat." Rory looked at them properly. In three weeks of the Shade turning up in her flat like a bad debt with excellent timing, Nyx had never once mentioned a before. "You knew it how? School trip?" "I came seeking what all sorcerers seek." Nyx traced the air above a flower, and it leaned towards the dark fingers like a cat towards a hand. "The Courts turned me away. The grove, in those centuries, did not exist. This is new growth over old wounds." "Everything is." Isolde had stopped at the clearing's heart, where the mother oak stood. Rory had seen big trees. She'd delivered to a house in Richmond with an oak in the garden that some earl had supposedly planted, and she'd been unimpressed. This thing made that oak look like a Christmas decoration. Its trunk rose wider than her entire flat, bark spiralling upward in patterns that hurt to follow, and carved into the living wood, high above, were figures. She squinted. Climbed onto a root as thick as a parked car, ignoring Isolde's soft hum of warning, and made out the carvings. People. Dozens of them, marching in a ring around the trunk. And above them, a second ring of taller figures, wrong somehow, too many joints, antlered, beautiful in the way knives are beautiful. Between the two rings ran a band of textured carving that Rory recognised before she understood why. The little crescent scar on her wrist ached, the way it always ached when something refused to be ordinary. "That's the Veil." She pointed. "That band. It's the Veil." "Well seen." Isolde drifted closer, feet finding no purchase on the root, leaving no mark in the moss. "The oak remembers what the world forgets. Look at the pattern of it. Where it thins." Rory followed the carved band around the trunk. In most places the lines ran tight and dense, threads woven close. But at four points around the circle, the threads frayed, spread apart, left gaps you could drive a lorry through. "Those are rifts." "Those were rifts." Isolde's mouth curved. "The oak grows a ring for every age. This ring is old. Beneath it, if you care to read deeper, are rings where the Veil was young and thin as gossamer." "And above it?" Rory craned her neck. Above the antlered figures, the trunk climbed into the haze and out of sight. "What's the newest ring say?" For the first time since they'd met, the Seer hesitated. Three hundred years of composure, and Isolde's hands folded tightly at her waist like a woman gathering her skirts away from something. "The newest ring is still being carved. The oak carves itself. It has been carving for six days." Nyx flowed upward, a spill of darkness against the bark, and Rory heard the whisper come down thin and cold. "Come and see." The Heartstone pendant chose that moment to wake up. Warmth spread against Rory's sternum, gentle at first, like a mug of tea cupped in both hands. She knew that warmth. It had guided her through the backstreets of Soho two weeks ago, had pulled her towards a hole in the world behind a shuttered nightclub where something with too many mouths had been selling memories in bottles. The pendant meant one thing and one thing only. Hel. Nearby. "No." She said it out loud, flat, hoping the word would make it untrue. She hauled the chain over her head and held the crimson gem up to the honeyed light. It pulsed. Deep, slow, patient, like something breathing in its sleep. "No, this is a Fae place. This is the good guys' magical forest. It doesn't get to be both." "The Veil does not care for our categories." Isolde had gone very still, watching the gem with her pale eyes. "The grove is a pocket. A pocket, dear thief, is a fold. And a fold in the Veil is, to certain hungry things, a door." The flowers turned. All of them. The entire drift, thousands of blooms, swivelled from Rory to face the eastern edge of the clearing, where the haze pooled between two leaning oaks like syrup in a bowl. Rory's phone buzzed in her pocket. She dug it out with her free hand. The clock was doing something obscene, the numbers crawling backwards, 21:47, 21:12, 20:03, hours spilling away like sand through fingers, and Nyx dropped from the trunk beside her with news written in every line of their shadowed form. "The newest ring." The whisper had lost all its softness. "It shows a stag with no eyes, crowned in thorns, standing before a crack in the sky. And beneath the carving, fresh, still weeping sap, a single word in the old tongue." The pendant flared hot enough to sting. Rory hissed and nearly dropped it. "Which word?" "Prince." The ground under the eastern oaks shivered. Moss slid in a slow tide across the clearing, retreating the way water retreats before a wave, and from somewhere beneath the roots, deep and muffled and getting less muffled, came the sound of a horn. Long. Patient. Fat. Isolde grabbed Rory's wrist, and her fingers were cold as the moonsilver in the bag. "The grove has held its breath, Aurora Carter. I suggest we run before it exhales."
created_at"2026-09-23T17:44:21.906Z" 9/23/2026, 5:44:21 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1017
moderation_latency(null)
generation_time48773
tokens_prompt5142
tokens_completion2668
native_tokens_prompt4921
native_tokens_completion2461
native_tokens_completion_images(null)
native_tokens_reasoning696
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.029529
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790185461-DnO8CqT9w7u2NGU4X4WI"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790185461-vOJM9JsXzA6PtYWdz1uT"
upstream_id"65bbdad67b6e43428eb068fb4af1093f"
provider_responses
0
endpoint_id"09b1fc56-3888-42bd-b7a0-926851c7f9d6"
id"65bbdad67b6e43428eb068fb4af1093f"
is_byokfalse
latency1017
model_permaslug"aion-labs/aion-3.5-20260923"
provider_name"AionLabs"
status200
total_cost0.029529
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Isolde glanced back [back]"
dialogueSentences39
tagDensity0.359
leniency0.718
rawRatio0.071
effectiveRatio0.051
85.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1370
totalAiIsmAdverbs4
found
0
adverb"really"
count1
1
adverb"completely"
count1
2
adverb"tightly"
count1
3
adverb"very"
count1
highlights
0"really"
1"completely"
2"tightly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
63.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1370
totalAiIsms10
found
0
word"silence"
count1
1
word"weight"
count1
2
word"stomach"
count1
3
word"whisper"
count3
4
word"traced"
count1
5
word"warmth"
count2
6
word"pulsed"
count1
highlights
0"silence"
1"weight"
2"stomach"
3"whisper"
4"traced"
5"warmth"
6"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences82
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences82
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1370
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
63.63% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1042
uniqueNames11
maxNameDensity1.73
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory18
Richmond2
Park1
London1
Isolde11
Seer2
Nyx7
Shade1
Christmas1
Heartstone1
Soho1
persons
0"Rory"
1"Isolde"
2"Seer"
3"Nyx"
4"Shade"
places
0"Richmond"
1"Park"
2"London"
3"Soho"
globalScore0.636
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"as if apologising for the intrusion"
54.01% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.46
wordCount1370
matches
0"Not London green, not the polite exhausted green of municipal grass, but a green with weight to it, moss climbing the trunks of oaks"
1"not the polite exhausted green of municipal grass, but a green with weight to it, moss climbing the trunks of oaks"
42.06% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount4
totalSentences107
matches
0"made that oak"
1"carving that Rory"
2"chose that moment"
3"knew that warmth"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean29.78
std22.74
cv0.763
sampleLengths
09
136
265
335
45
524
631
739
869
917
1051
114
1240
1345
1417
1530
166
1747
182
1977
2023
2169
2210
2334
2440
253
2637
2726
2832
2918
3020
313
329
3367
342
3561
3645
373
3885
3942
4013
412
421
4346
4415
4515
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences82
matches
0"been unimpressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs156
matches
0"was doing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1043
adjectiveStacks0
stackExamples(empty)
adverbCount38
adverbRatio0.0364333652924257
lyAdverbCount8
lyAdverbRatio0.007670182166826462
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean12.8
std9.57
cv0.747
sampleLengths
09
110
226
39
42
527
66
721
815
912
108
115
1212
1312
147
1524
163
173
1833
194
2038
2123
223
231
246
2511
2614
2722
2815
294
3018
3116
326
3316
3420
359
3611
376
385
3925
406
4127
4220
432
4412
455
4623
4710
4827
492
72.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.48598130841121495
totalSentences107
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences71
matches
0"It held a change of"
1"Their voice arrived the way"
2"It didn't swirl."
3"It didn't flash."
4"She turned a slow circle"
5"She'd delivered to a house"
6"Its trunk rose wider than"
7"She knew that warmth."
8"It had guided her through"
9"She said it out loud,"
10"She hauled the chain over"
11"She dug it out with"
ratio0.169
72.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences71
matches
0"Isolde's silver hair drifted on"
1"The standing stones of Richmond"
2"Rory adjusted her delivery bag"
3"The bag held no soup"
4"It held a change of"
5"Nyx drifted between two stones"
6"Their voice arrived the way"
7"Isolde pressed two fingers to"
8"The stone drank her touch"
9"Rory watched ripples spread across"
10"It didn't swirl."
11"It didn't flash."
12"Folding was the only word"
13"Wildflowers carpeted the clearing in"
14"She turned a slow circle"
15"Isolde walked ahead, and Rory's"
16"The Seer's bare feet pressed"
17"Isolde glanced back, lavender eyes"
18"The clearing held no sun,"
19"Nyx peeled away from Rory's"
ratio0.775
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Even in their full form,"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"The Seer's bare feet pressed the moss flat, and the moss rose again behind her, untouched, as if apologising for the intrusion."
1"Its trunk rose wider than her entire flat, bark spiralling upward in patterns that hurt to follow, and carved into the living wood, high above, were figures."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Isolde pressed (press)"
dialogueSentences39
tagDensity0.051
leniency0.103
rawRatio0.5
effectiveRatio0.051
87.4763%