Run: 2026-09-23-01M37P9C1C866JKYJJ3W9FMPTM

Run Details

Duration:
48.9s
Cost:
$0.094816
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The prawn crackers were going soft in the bag, and the delivery address on the receipt was a tree. I checked it again under my phone torch. The Golden Empress logo, a gold dragon printed in a red that had faded to salmon, curled across the top. Below it, in Yu-Fei's neat capitals: *CRISPY DUCK, EGG FRIED RICE, PRAWN CRACKERS x2. DELIVER TO THE OAK STONES, RICHMOND PARK. FOR LAILA.* Laila. Nobody in London knew that name. Nobody had called me that since I was nine, when my nain used it at bedtime and my father pretended not to mind. "Cash," Yu-Fei had said, tapping the envelope on the counter. Crisp notes. Too many of them. "Left in the door. No bell. No car." Her mouth had tightened around the next part. "You don't go, Rory. I throw the duck away. Nobody gets sacked for duck." I went anyway. Of course I did. Richmond Park after closing was a different country. I'd left the scooter chained to the railings at Robin Hood Gate and slipped through a gap the deer had chewed in the hedge. The bracken rose waist-high on either side of the path, brown and brittle, and it hissed against my jeans with every step. Far off, the orange smear of Kingston glowed above the treeline. The city felt like a rumour. I kept my free hand on the pendant. The Heartstone sat under my jumper, a thumbnail of crimson on its silver chain. It had arrived in a padded envelope six weeks ago with no note and no postmark. Most days it did nothing. Tonight it had started warming the moment I crossed the hedge, a slow heat like a mug held too long. *Good. Brilliant. Totally normal.* The path forked. My map app showed a blue dot sitting in the middle of a green nothing. I took the left fork because the right one smelled of fox and something sweeter underneath, a rotten-honey stink that coated the back of my throat. Ten minutes on, I noticed the quiet. Not silence. Silence I could handle. Silence meant empty. This was the quiet of a room where everyone has stopped talking because you walked in. No traffic hum. No planes banking into Heathrow. The bracken had stopped hissing too, although I was still walking through it. I looked down. My legs pushed the fronds aside. They bent, and sprang back, and made no sound at all. I stopped. Behind me, something took one more step. A single footfall, soft, the crunch of a dry leaf. Then nothing. I didn't turn around. Every film I'd ever watched said turn around, and every instinct I'd grown in two years with Evan said don't let them see you flinch. "I've got your duck," I said to the dark. My voice came out flat, as if the air had swallowed the edges. "Paid in full. No tip needed." Nothing answered. I walked on. After a moment, the footsteps started again, a half-beat behind mine. Matching my rhythm. Stopping when I stopped. *An echo. Bracken does weird things to sound.* Except the bracken wasn't making any sound. The trees closed in. Old oaks, their trunks split and hollowed by centuries, bark furrowed deep enough to lose a finger in. Their branches knotted overhead, and the Kingston glow vanished. My torch beam carved a narrow white tunnel and turned everything outside it into ink. At the edge of that tunnel, something moved. Low. Pale. There and gone, the way a moth crosses a headlight. I swung the torch. Just a trunk, grey and ridged, a burr of wood on its side like a clenched fist. I held the beam on it until my wrist ached, the little crescent scar white against my skin. When I lowered the light, the burr had moved higher up the trunk. I didn't point the torch at it again. The pendant had gone from warm to hot. It pressed a coin of heat against my breastbone, and when I tugged it out over my jumper, the stone was glowing. Not the faint inner shimmer I'd caught once or twice in the bathroom mirror. A proper light, the deep red of a brake lamp, pulsing slowly. In time with my heartbeat. No. A fraction slower. As if something else's heart had set the tempo and mine was expected to catch up. The stones appeared all at once. One moment, oak trunks. The next, a ring of standing stones that weren't stone at all but oak, petrified and grey-black, each one taller than me and leaning inward like mourners at a graveside. Beyond them lay a clearing, and in the clearing, flowers. Wildflowers. Foxgloves, cornflowers, poppies the colour of the pendant, all of them open. All of them turned toward me. In November. In the middle of the night. The honey-rot smell poured out from between the stones, thick enough to taste. I checked my phone. 00:14. The signal bars were gone. As I watched, the clock flicked to 00:13. Then 00:12. *Right. Okay. Grand.* The receipt had said the oak stones. It hadn't said inside them. I set the bag down on the leaf litter just outside the ring, the plastic handles crinkling, the only honest sound I'd heard in twenty minutes. Order delivered. Photo for proof. Home. Bath. Pretend the name on the receipt was a coincidence and Yu-Fei had misheard someone saying *Layla*. I raised the phone to take the photo. On the screen, in the grainy dark of the camera view, there was a figure standing between the two nearest stones. I looked up. Nothing. Just the gap, the flowers, the leaning grey shapes. I looked back at the screen. Still there. Tall and narrow, its head tilted too far to one side, as if its neck were a hinge somebody had forced. It had no face I could make out. Only a darker patch where a face should be, and within it, two small points of red light. The same red as the stone on my chest. My thumb hovered over the shutter button. I didn't press it. Some part of me, the part my father had spent years trying to drill into a barrister, said *never create evidence you can't take back*. I lowered the phone slowly and stepped backward, away from the ring. My heel struck something that shouldn't have been there. A stone. Grey-black oak, rough under my palm when I spun and caught myself on it. I stared up at its leaning bulk. It had been behind me. It had been part of the ring in front of me, and now it stood behind me, which meant the ring had moved. Or I had. I turned back around. The clearing stretched out on every side. The bag from the Golden Empress sat at my feet, among the poppies. Inside the circle. The flowers had grown up around it, stems curling over the plastic, a cornflower threading through one of the handles like a finger through a ring. *I didn't step in. I didn't step in.* The footsteps started again. Not behind me this time. All around. Soft crunches of dry leaf from every gap between every stone, although the clearing held nothing but flowers and green. They came closer in that same patient rhythm, a half-beat behind the pulse of the pendant, and I understood with cold clarity that they had never been following me. They had been walking me here. The heat on my chest flared. I grabbed the chain to yank it off, and the silver burned my fingers, and I held on anyway because I had held on to worse. The footsteps stopped, all of them, at the same instant. Into the quiet, from just beside my left ear, close enough that I felt breath stir my hair, a voice spoke. It was my nain's voice. Soft. Welsh vowels. Exactly as I remembered it from a bedroom in Cardiff with the landing light left on. "Nos da, Laila fach." Goodnight, little Laila. My nain had been dead for sixteen years. A hand settled on my shoulder. Long fingers. Too many joints. And beneath my palm, the pendant cracked like an egg.
created_at"2026-09-23T17:51:17.587Z" 9/23/2026, 5:51:17 PM
model"anthropic/claude-opus-5.5-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5882
moderation_latency(null)
generation_time48834
tokens_prompt4387
tokens_completion2217
native_tokens_prompt6424
native_tokens_completion3456
native_tokens_completion_images(null)
native_tokens_reasoning789
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.094816
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790185877-9znHyM7xxSuWDFFtnKgT"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790185877-RuESdOOBSjLtEHA4uuIG"
upstream_id"msg_011CfLo72YjdM8jUtER5d2kP"
provider_responses
0
endpoint_id"3a2388bc-3740-4e64-a1f5-4e301726b6b9"
id"msg_011CfLo72YjdM8jUtER5d2kP"
is_byokfalse
latency1688
model_permaslug"anthropic/claude-opus-5.5-20260921"
provider_name"Claude Platform on AWS"
status200
total_cost0.094816
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
92.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1372
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.91% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1372
totalAiIsms11
found
0
word"silence"
count3
1
word"footfall"
count1
2
word"footsteps"
count3
3
word"echo"
count1
4
word"furrowed"
count1
5
word"flicked"
count1
6
word"pulse"
count1
highlights
0"silence"
1"footfall"
2"footsteps"
3"echo"
4"furrowed"
5"flicked"
6"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences154
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences154
filterMatches
0"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords48
totalWords1372
ratio0.035
matches
0"CRISPY DUCK, EGG FRIED RICE, PRAWN CRACKERS x2. DELIVER TO THE OAK STONES, RICHMOND PARK. FOR LAILA."
1"Good. Brilliant. Totally normal."
2"An echo. Bracken does weird things to sound."
3"Right. Okay. Grand."
4"Layla"
5"never create evidence you can't take back"
6"I didn't step in. I didn't step in."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1335
uniqueNames17
maxNameDensity0.22
worstName"Yu-Fei"
maxWindowNameDensity1
worstWindowName"Yu-Fei"
discoveredNames
Golden2
Empress2
Yu-Fei3
Laila2
London1
Crisp1
Park1
Robin1
Hood1
Gate1
Kingston2
Heartstone1
Heathrow1
Evan1
Except1
November1
Cardiff1
persons
0"Empress"
1"Yu-Fei"
2"Laila"
3"Crisp"
4"Robin"
5"Hood"
6"Gate"
7"Heartstone"
8"Evan"
places
0"Golden"
1"London"
2"Park"
3"Kingston"
4"Heathrow"
5"November"
6"Cardiff"
globalScore1
windowScore1
91.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount2
matches
0"felt like a rumour"
1"appeared all at once"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1372
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences157
matches
0"knew that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean24.95
std20.39
cv0.818
sampleLengths
019
151
230
346
47
571
68
755
84
944
107
1166
122
137
1441
1528
1623
178
187
1946
208
2151
2213
238
2456
2525
266
2744
2827
2913
3020
313
3261
338
3421
3513
3655
379
3836
3912
409
4151
423
4353
448
454
4656
476
4832
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences154
matches
0"was expected"
1"were gone"
66.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs199
matches
0"were going"
1"was still walking"
2"wasn't making"
3"was glowing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1345
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.03345724907063197
lyAdverbCount6
lyAdverbRatio0.0044609665427509295
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean8.74
std7.21
cv0.826
sampleLengths
019
18
220
314
47
52
61
76
823
910
102
114
1216
1314
143
154
168
1724
1822
1911
206
218
2214
2316
245
2520
261
271
282
293
3015
3126
327
332
344
353
3616
373
385
3913
403
416
4211
432
447
4510
462
474
4825
499
79.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5064102564102564
totalSentences156
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences123
matches
0"Too many of them."
1"Of course I did."
2"Just a trunk, grey and"
3"Just the gap, the flowers,"
4"Only a darker patch where"
5"Exactly as I remembered it"
6"Too many joints."
ratio0.057
80.16% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences123
matches
0"I checked it again under"
1"Her mouth had tightened around"
2"I went anyway."
3"I'd left the scooter chained"
4"I kept my free hand"
5"It had arrived in a"
6"My map app showed a"
7"I took the left fork"
8"I looked down."
9"My legs pushed the fronds"
10"They bent, and sprang back,"
11"I didn't turn around."
12"I said to the dark"
13"My voice came out flat,"
14"I walked on."
15"Their branches knotted overhead, and"
16"My torch beam carved a"
17"I swung the torch."
18"I held the beam on"
19"I didn't point the torch"
ratio0.35
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences123
matches
0"The prawn crackers were going"
1"I checked it again under"
2"The Golden Empress logo, a"
3"Nobody in London knew that"
4"Nobody had called me that"
5"Yu-Fei had said, tapping the"
6"Her mouth had tightened around"
7"I went anyway."
8"Richmond Park after closing was"
9"I'd left the scooter chained"
10"The bracken rose waist-high on"
11"The city felt like a"
12"I kept my free hand"
13"The Heartstone sat under my"
14"It had arrived in a"
15"Tonight it had started warming"
16"The path forked."
17"My map app showed a"
18"I took the left fork"
19"Silence I could handle."
ratio0.667
40.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences123
matches
0"As if something else's heart"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount2
matches
0"I took the left fork because the right one smelled of fox and something sweeter underneath, a rotten-honey stink that coated the back of my throat."
1"The next, a ring of standing stones that weren't stone at all but oak, petrified and grey-black, each one taller than me and leaning inward like mourners at a g…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Yu-Fei had (have)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
90.3523%