Run: 2026-09-23-01M37PA9Y4G3ZH16RGCW1536MN

Run Details

Duration:
46.3s
Cost:
$0.016309
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stone refused her hand. Rory pressed her palm against the ancient oak a second time, and the surface slid away from her fingers like water refusing a stone's company. Not solid. Not wood. Something that only pretended to be wood. "You're doing it wrong." "I'm touching a rock, Nyx. There's no wrong way to touch a rock." "There is every wrong way." The shadow pooled at her feet, thickened, and rose into the shape of a tall man made of dark smoke. Violet light guttered where eyes should be. "You touch it like a mortal. Begging. The Grove admits those who ask. It devours those who demand." "Devours. Lovely. Anything else you want to mention before I try again?" "Ask nicely." Isolde's laugh drifted from somewhere behind the stones, bright as a struck bell. The Seer walked between the oaks without bending a single blade of grass, her silver hair floating on a breeze Rory couldn't feel. Her feet left the dew untouched. "The Shade speaks true, though truth wears rags when it comes from him." Isolde tilted her head, lavender eyes catching light that had no business existing under a London sky. "The Grove is older than asking. Older than names. It was old when your city was a mudbank and a prayer." "So what do I do? Curtsy?" "You carry a key and don't know it." She nodded at Rory's throat. The pendant. Rory had almost forgotten the thing, the way you forget a scar. Deep crimson, thumbnail-sized, hanging on its silver chain. It had arrived in a padded envelope with no note three weeks ago, and it had been warm ever since. Warm like a held hand. Warm like something alive. She lifted it off her skin and pressed the gemstone to the oak. The stone drank it. Light ran through the grain in veins of gold, branching upward, splitting, spreading, and then the whole monolith swung inward on a hinge of birdsong and the smell of things grew. Rory stepped through. The first thing wrong was the sky. Not amber, not blue, but a colour she had no word for, the shade of the moment before a dream starts. The second thing wrong was the silence underneath all the noise. The Grove was loud, humming, thick with bees and wind and chimes that hung from branches nobody had hung them on. But beneath it, deeper than her ears, everything held its breath. "God." Her voice came out smaller than she'd intended. "It's like standing inside a bell." "It is standing inside you," Isolde said. "The difference shrinks the longer you stay." "Comforting. Very comforting." "You wanted truth, Carter. Truth is rarely furniture." Nyx poured through the threshold behind her, a ribbon of dark that gathered itself into their tall form and then, for the first time since Rory had known them, stopped moving entirely. The Shade stood rooted, violet eyes wide, and something passed across their smoke-face that looked almost like hunger. "I know this place." "You know its cousins," Isolde said. "I was summoned through a grove like this. Three hundred and eighty years ago." Nyx's whisper frayed at the edges. "The stones. The light. I stood in a clearing and I spoke a word I shouldn't have spoken, and then I was neither here nor there, and I have been neither here nor there since." They turned in a slow circle, and the grass bent away from their feet as though remembering an injury. "This is where it started. Or somewhere wearing its face." "And you didn't think to mention that before we came in?" "You didn't ask nicely." Rory let that one go, because the Grove was doing things to her sense of up and down, and arguing with a shadow while the horizon breathed seemed like a poor use of her remaining sanity. They walked. That was the only word for it, though the ground had opinions about direction. Wildflowers opened as they passed, whole lifetimes of bloom compressed into seconds, petals unfolding in a hush like small applause. A fox watched them from a hillock and did not blink for the entire time it took them to cross the clearing. Rory counted. Forty-one steps. The fox never blinked. Then they crossed the same hillock again. "Nyx." "I see it." "The fox. It's the same fox." "It's the same fox," Isolde agreed, serene. "And the same hillock, and the same forty-one steps. The Grove circles those who hurry. It straightens for those who look." "Look at what?" Instead of answering, the Seer knelt, her hand hovering an inch above the grass, and where her fingers passed, frost bloomed and melted and bloomed again. Her face had gone still in a way that made the skin prickle along Rory's arms. Still like a pond before it freezes over. "Something is coming through the ground," Isolde said. "Not the Grove's ground. Someone else's ground, wearing a hole through this one. Can you feel it, Carter? Your gift is warmer than mine." Rory didn't want to feel it. She was already feeling it. The pendant had gone from warm to hot to a small coal against her sternum, pulsing now, pulsing in time with something vast and slow beneath the roots, a heartbeat that didn't belong to any world she'd been born on. She pulled the chain over her head and held the Heartstone out at arm's length, and the gem lit from within like a window with a fire behind it. The crimson light fell on the grass and the grass grew wrong where it touched. Fatter. Glossier. The wildflowers in its circle swelled and burst into overripe fruit that dropped and split, spilling flesh that steamed in the cool air, sweet and rotten and delicious all at once, a smell that made her stomach roar with a hunger she hadn't earned. "That's not ours." Nyx's voice had dropped to a thread. "That smell. I know that smell. Vineyards. Orchards. Kitchens that never cool." They were backing away, and a Shade backing away was a sign you should already be running. "That's Dymas." "Gluttony." Rory's mouth had gone dry. "You're telling me there's a door to the realm of Gluttony opening in the middle of a Fae garden." "I'm telling you there's a door to Gluttony opening in the middle of a Fae garden, and the Veil is thin here, and the solstice was four days ago, and doors that open on their own," Nyx said, "are never doors. They're mouths." The ground split. Not violently. Politely, the way a table sets itself, a seam of warm amber light unzipping through the grass ahead of them, breathing out heat and spice and the sound of a feast heard through a wall, laughter and clinking glass and the wet industry of knives. The Heartstone flared white-hot in Rory's fist. She dropped it, and it didn't fall. It hung in the air, tugging toward the seam like a dog on a lead. "It was never a gift," Isolde whispered. Her eyes had rolled half-white, her voice cracking like ice on a pond. "It was an invitation." Something on the other side of the amber light sniffed the air. Then it started to push through.
created_at"2026-09-23T17:51:48.2Z" 9/23/2026, 5:51:48 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency729
moderation_latency(null)
generation_time46250
tokens_prompt5142
tokens_completion2282
native_tokens_prompt4921
native_tokens_completion2103
native_tokens_completion_images(null)
native_tokens_reasoning552
native_tokens_cached4921
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01630875
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790185908-z21qXYaWoem7xxPkq52u"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790185908-7ZFd8k2UY3mKuNNdVLYc"
upstream_id"bd5c75dbb16c4a938cfbf8ce50445086"
provider_responses
0
endpoint_id"09b1fc56-3888-42bd-b7a0-926851c7f9d6"
id"bd5c75dbb16c4a938cfbf8ce50445086"
is_byokfalse
latency729
model_permaslug"aion-labs/aion-3.5-20260923"
provider_name"AionLabs"
status200
total_cost0.01630875
cache_discount0.01107225
upstream_inference_cost0
provider_name"AionLabs"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.385
leniency0.769
rawRatio0
effectiveRatio0
95.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1210
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1210
totalAiIsms6
found
0
word"silence"
count1
1
word"comforting"
count2
2
word"whisper"
count1
3
word"sense of"
count1
4
word"stomach"
count1
highlights
0"silence"
1"comforting"
2"whisper"
3"sense of"
4"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences70
filterMatches(empty)
hedgeMatches
0"tended to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences94
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1210
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
78.66% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount841
uniqueNames9
maxNameDensity1.43
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Violet1
Seer2
Rory12
London1
Grove2
Isolde7
Nyx4
Shade2
Heartstone2
persons
0"Violet"
1"Seer"
2"Rory"
3"Isolde"
4"Nyx"
5"Shade"
6"Heartstone"
places
0"London"
globalScore0.787
windowScore1
95.65% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount1
matches
0"as though remembering an injury"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.306
wordCount1210
matches
0"Not amber, not blue, but a colour she had no word for, the shade of the moment before"
1"not blue, but a colour she had no word for, the shade of the moment before"
2"neither here nor"
3"neither here nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean26.3
std26.2
cv0.996
sampleLengths
06
136
24
313
450
512
62
742
851
96
1013
1151
1213
134
1431
153
1671
1715
1814
193
208
2150
224
236
2484
2511
264
27102
287
291
303
316
3228
333
3450
3532
3680
3761
3841
3925
4043
413
4276
4324
4412
456
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences70
matches(empty)
63.95% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs147
matches
0"was doing"
1"was already feeling"
2"were backing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences94
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount846
adjectiveStacks0
stackExamples(empty)
adverbCount26
adverbRatio0.030732860520094562
lyAdverbCount5
lyAdverbRatio0.00591016548463357
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean12.87
std11.41
cv0.886
sampleLengths
06
125
22
32
47
54
613
725
87
918
1012
112
1213
1323
146
1530
1621
176
1813
192
2012
218
2220
235
244
2513
264
2731
283
297
3021
3111
3221
3311
349
356
367
377
383
398
4032
4118
424
436
4420
4554
4610
4711
484
4936
57.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.39361702127659576
totalSentences94
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences56
matches
0"Then they crossed the same"
1"Instead of answering, the Seer"
2"Still like a pond before"
3"Politely, the way a table"
4"Then it started to push"
ratio0.089
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences56
matches
0"Her feet left the dew"
1"She nodded at Rory's throat"
2"It had arrived in a"
3"She lifted it off her"
4"Her voice came out smaller"
5"They turned in a slow"
6"Her face had gone still"
7"She was already feeling it."
8"She pulled the chain over"
9"They were backing away, and"
10"She dropped it, and it"
11"It hung in the air,"
12"Her eyes had rolled half-white,"
ratio0.232
49.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences56
matches
0"The standing stone refused her"
1"Rory pressed her palm against"
2"Something that only pretended to"
3"The shadow pooled at her"
4"Violet light guttered where eyes"
5"Isolde's laugh drifted from somewhere"
6"The Seer walked between the"
7"Her feet left the dew"
8"Isolde tilted her head, lavender"
9"She nodded at Rory's throat"
10"Rory had almost forgotten the"
11"It had arrived in a"
12"She lifted it off her"
13"The stone drank it."
14"Light ran through the grain"
15"Rory stepped through."
16"The first thing wrong was"
17"The second thing wrong was"
18"The Grove was loud, humming,"
19"Her voice came out smaller"
ratio0.821
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences56
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount6
matches
0"Nyx poured through the threshold behind her, a ribbon of dark that gathered itself into their tall form and then, for the first time since Rory had known them, …"
1"The Shade stood rooted, violet eyes wide, and something passed across their smoke-face that looked almost like hunger."
2"Instead of answering, the Seer knelt, her hand hovering an inch above the grass, and where her fingers passed, frost bloomed and melted and bloomed again."
3"Her face had gone still in a way that made the skin prickle along Rory's arms."
4"The pendant had gone from warm to hot to a small coal against her sternum, pulsing now, pulsing in time with something vast and slow beneath the roots, a heartb…"
5"The wildflowers in its circle swelled and burst into overripe fruit that dropped and split, spilling flesh that steamed in the cool air, sweet and rotten and de…"
91.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount1
matches
0"Isolde agreed, serene"
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Isolde agreed (agree)"
1"Isolde whispered (whisper)"
dialogueSentences39
tagDensity0.154
leniency0.308
rawRatio0.333
effectiveRatio0.103
83.5364%