Run: 2026-09-23-01M37PRMV695664T76ADCD8ZRY

Run Details

Duration:
1m 26s
Cost:
$0.024658
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man drowned. Harlow Quinn crouched over the corpse and let that fact settle in her chest, cold and wrong. Three hundred feet below Camden, in a Tube station sealed since 1992, a man in his late forties sat propped against the tiled wall with his lungs full of river water. Not a drop anywhere else. The platform stretched away into the dark on either side of her, and every inch of it lay buried under dust thick as carpet. "Pathologist's preliminary's in." DS Whitlock picked his way across the boards the SOCOs had laid down, his paper suit rustling. "Brackish water. Silt. Some green algae she can't source. She's calling it drowning, pending tox." "She can't source it because it's Thames water." "So he fell in the river, wandered down here soaked, and sat down to die. Hypothermia does strange things to people." Quinn stood and turned a slow circle, her torch beam crawling over the arches. "The dust, Whitlock." "What about it?" "Look at it. Actually look at it." He looked. The dust lay over the platform like fresh snow, marred only by the boards they had laid and the trail of boot prints near the entrance stairs, the urban explorers who had found the body at six that morning. Around the corpse, the dust rose in an unbroken ring. No footprints led to the dead man. Nothing had walked to him. He sat in the middle of a sealed station, in a patch of floor nobody had touched in thirty years, and he had drowned there. "Okay." Whitlock rubbed his jaw. "Flooded, then. Old Victorian main bursts, tunnel fills, drains out through the drainage adits. He got caught in it." "Then the dust would show a waterline. Silt in the grout. Tide marks on the tiles." She swept her torch low. "It's bone dry. His shoes are clean. His coat is dry. There's no water in this station, Whitlock, and there's no way in. The grate at street level was welded shut until those kids cut it yesterday morning. I checked the weld. Thirty years of rust on the cut, none on the seam." "Somebody carried him." "Carrying a grown man down a rusted ladder on your back? And then walking to that spot without leaving prints?" She shook her head. "He didn't die here. He was placed here. And whatever placed him didn't use the door." "You sound like you believe that." "I don't have to believe it. I just have to read the floor." Whitlock opened his mouth, and then his radio crackled and saved him. Quinn left him to it and moved along the boards toward the alcove where the scene photographer knelt, working around a woman she hadn't been introduced to yet. Small, curly red hair, round glasses fogging in the damp, a worn leather satchel hanging off one shoulder and straining at its buckles. She stood with her hands laced behind her back, the posture of someone trying not to touch anything and failing to hide how much she wanted to. "You're the museum's consultant." "Eva Kowalski. Research assistant, British Museum." She tucked a curl behind her left ear. "They asked for someone who reads archaic protective systems. I'm still not sure why I'm, that is, I assume it's the carvings." "Show me." Eva led her to the alcove wall. The photographer stepped aside, and Quinn's torch found the sigils. Six of them, gouged into the glazed tile in a rough arc, deep enough to tear through the glaze and bite the brick beneath. The strokes were jagged, overlapping, frantic. A fine white dust of crushed tile still clung to the grooves, sharp-edged, unweathered. "Fresh," Quinn said. "Hours old. Maybe less." Eva crouched, glasses slipping down her nose. "And the carving wasn't done with a chisel. See the striations? He used a key. Or a coin. Something in his fist." Quinn shone the torch on the corpse's right hand. The fingers were curled tight, the knuckles split, tile dust packed under every nail. She looked at the wall again and a slow cold walked up her spine. "He carved them himself." "Yes." "After he was down here. Alone. In the dark." She crouched beside Eva. "Tell me what they say." "They don't say anything. That's the point of them." Eva pulled a battered notebook from her satchel, then seemed to think better of it and just pointed. "This one is a threshold ward. This one binds a circle. This one, I've only seen twice, both times in manuscripts the museum keeps under lock and key, and both times it was described as a seal against ingress." "Ingress." "Something coming in." Eva tucked the hair behind her ear again. "Detective, people carve gang tags, they carve their names, they carve nonsense they found online. This isn't any of those. This is a working protective sequence, cut by a man who knew exactly what he was writing, cut in a hurry, cut while his hands were shaking." She paused. "You don't ward a room against something that's already inside with you. You ward it against what's coming." "Coming from where?" Eva didn't answer. Her eyes had gone to the back wall of the alcove, and she'd stopped blinking. Quinn worked the corpse's left hand open, gently, the way eighteen years had taught her. In the palm lay a disc of yellowed bone the size of an old penny, carved with a spiral and polished smooth by years of thumbs. She held it up to the torch. "Jewellery?" "A tally." Eva's voice had dropped. "A token. I've seen one like it in the restricted archives, in a collection nobody's catalogued since the 1880s." She hesitated, then the words came out in a rush. "Detective, these are entry passes. The old accounts call them gate-tallies. They get you in somewhere. Somewhere that moves." "Somewhere that moves." Quinn turned the token over. "That's not an answer." "It's the only honest one I have." She bagged the tally and went through the coat methodically. Wallet, forty pounds, a receipt from a chip shop in Camden dated two nights ago. A set of keys. And in the inside breast pocket, a small brass compass, its casing furred green with verdigris, its face etched with fine sigils that matched the wall. She flipped it open. The needle swung once, twice, and settled. Not north. She turned on her heel, and the needle turned with her, dragging back to its bearing like a dog on a lead. She walked three paces along the boards. The needle followed. Always the back wall of the alcove. "Compass is broken," Whitlock called from behind them. "It's not broken." Eva had gone pale in the arc light. "Broken needles spin. That one is tracking." "Tracking what?" Eva tucked the hair behind her ear a third time and said nothing at all. Quinn crossed to the back wall. London brick, grimed with a century of soot, solid as the city's grave. She laid her palm flat against it. Warm. Faintly, unmistakably warm, the way a wall is warm when a boiler runs behind it, and no boiler had run behind this wall since before the victim was born. "Whitlock. Come here. Bring your torch." He came, sighing, and stood at her shoulder. She nodded at the wall. "Tap it." "Tap it?" "Humour me." He rapped the brick twice with the end of his torch. Solid sound, dead sound, brick all the way down. He smirked and turned to say something clever. The wall knocked back. Three slow knocks, deep in the brick, evenly spaced, deliberate. The dust on the sill shivered off the edge. Somewhere beyond the wall, something shifted its weight, and the whole alcove sighed with it. Quinn's hand went to her watch, an old habit, thumb against the worn leather. Beside her, Eva Kowalski whispered a single word, and it wasn't a word Quinn had ever needed to know, but she understood it anyway. "Run?"
created_at"2026-09-23T17:59:38.118Z" 9/23/2026, 5:59:38 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency578
moderation_latency(null)
generation_time85677
tokens_prompt4492
tokens_completion3926
native_tokens_prompt4221
native_tokens_completion3582
native_tokens_completion_images(null)
native_tokens_reasoning2012
native_tokens_cached4221
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.02465775
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790186378-m17xh4exKNQN4MkPic3k"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790186378-fQWNQeffmnuvFoH6tLSk"
upstream_id"9123628c8ee54692808b251d6719c2cd"
provider_responses
0
endpoint_id"09b1fc56-3888-42bd-b7a0-926851c7f9d6"
id"9123628c8ee54692808b251d6719c2cd"
is_byokfalse
latency578
model_permaslug"aion-labs/aion-3.5-20260923"
provider_name"AionLabs"
status200
total_cost0.02465775
cache_discount0.00949725
upstream_inference_cost0
provider_name"AionLabs"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"She hesitated then [then]"
dialogueSentences50
tagDensity0.32
leniency0.64
rawRatio0.063
effectiveRatio0.04
96.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1333
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1333
totalAiIsms3
found
0
word"etched"
count1
1
word"grave"
count1
2
word"weight"
count1
highlights
0"etched"
1"grave"
2"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences73
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1333
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount843
uniqueNames6
maxNameDensity1.3
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Eva"
discoveredNames
Quinn11
Camden2
Tube1
Whitlock4
Eva10
Kowalski1
persons
0"Quinn"
1"Whitlock"
2"Eva"
3"Kowalski"
places
0"Tube"
globalScore0.848
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1333
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences107
matches
0"let that fact"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean24.24
std25.2
cv1.04
sampleLengths
04
177
235
38
421
517
63
77
888
924
1074
113
1240
136
1413
1590
164
1736
182
1961
203
2133
2237
234
241
2518
2666
271
2878
293
3018
3148
321
3354
3412
357
3655
3752
388
3918
402
4115
4226
431
4429
456
4613
472
482
492
95.65% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences73
matches
0"been introduced"
1"were curled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount844
adjectiveStacks1
stackExamples
0"Small, curly red hair,"
adverbCount32
adverbRatio0.037914691943127965
lyAdverbCount8
lyAdverbRatio0.009478672985781991
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean12.46
std10.27
cv0.825
sampleLengths
04
117
231
35
424
520
615
78
821
914
103
113
127
132
1439
1510
167
175
1825
195
2019
2121
2253
233
2424
2516
266
2713
2812
2928
3023
3127
324
3314
3422
352
367
3710
3824
396
4014
413
4211
4322
449
4514
4614
474
481
4913
89.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5514018691588785
totalSentences107
uniqueOpeners59
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences68
matches
0"Always the back wall of"
1"Faintly, unmistakably warm, the way"
2"Somewhere beyond the wall, something"
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences68
matches
0"He sat in the middle"
1"She swept her torch low"
2"She shook her head"
3"She stood with her hands"
4"She tucked a curl behind"
5"She looked at the wall"
6"She crouched beside Eva"
7"Her eyes had gone to"
8"She held it up to"
9"She hesitated, then the words"
10"She bagged the tally and"
11"She flipped it open."
12"She turned on her heel,"
13"She walked three paces along"
14"She laid her palm flat"
15"He came, sighing, and stood"
16"She nodded at the wall."
17"He rapped the brick twice"
18"He smirked and turned to"
ratio0.279
62.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences68
matches
0"The dead man drowned."
1"Harlow Quinn crouched over the"
2"The platform stretched away into"
3"DS Whitlock picked his way"
4"Quinn stood and turned a"
5"The dust lay over the"
6"Nothing had walked to him."
7"He sat in the middle"
8"Whitlock rubbed his jaw"
9"She swept her torch low"
10"She shook her head"
11"Whitlock opened his mouth, and"
12"Quinn left him to it"
13"She stood with her hands"
14"She tucked a curl behind"
15"Eva led her to the"
16"The photographer stepped aside, and"
17"The strokes were jagged, overlapping,"
18"A fine white dust of"
19"Eva crouched, glasses slipping down"
ratio0.794
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
96.77% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount2
matches
0"The dust lay over the platform like fresh snow, marred only by the boards they had laid and the trail of boot prints near the entrance stairs, the urban explore…"
1"And in the inside breast pocket, a small brass compass, its casing furred green with verdigris, its face etched with fine sigils that matched the wall."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"DS Whitlock picked, his paper suit rustling"
1"Eva crouched, glasses slipping down her nose"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences50
tagDensity0.04
leniency0.08
rawRatio0
effectiveRatio0
91.7542%