Run: 2026-09-23-01M37PRYD606F5XD5PCNGTC3FK

Run Details

Duration:
1m 6s
Cost:
$0.124120
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man had drowned forty feet below Camden, and there wasn't a drop of water in the station. Quinn crouched beside him on the platform edge, careful to keep her knees out of the dust. Late twenties. Grey wool coat, good cut, soaked black to the collar. His hair lay plastered to his forehead in wet curls. A thin trickle of water still seeped from the corner of his mouth and pooled on the tiles beneath his cheek. "Told you." DS Rawlings loomed over her with a torch in one hand and a vape in the other. "Proper Victorian, this one. Like something out of Dickens." "Put that away. It's a crime scene." "It's a hole in the ground, guv. Rats don't file complaints." He pocketed the vape anyway. Quinn stood and let her torch beam travel the length of the platform. The station had died sometime before the war and nobody had bothered to bury it. Oxblood tiles climbed the curved walls, cracked and furred with soot. A poster for Bovril peeled away from its frame in long yellow tongues. Someone had painted over the station name decades ago, but the ghost of the letters still showed through, a faint grey shadow beneath the whitewash. The air tasted of iron and old stone. Somewhere down the tunnel, water dripped. Drip-drop. Drip-drop. The only water for a hundred yards, and it wasn't anywhere near the body. "Who found him?" "Engineer from TfL. Doing a survey on the ventilation shafts. Came down the maintenance stair, saw a bloke lying here, nearly had a coronary." Rawlings jerked his thumb at the far end, where a uniformed constable guarded a door marked NO ENTRY in stencilled red. "Only way in or out. Padlocked. Engineer had the key." "And the padlock?" "Rusted to buggery. Hadn't been opened in months. Took him ten minutes with a can of WD-40." Quinn looked back at the dead man. At the water still leaking from his lips. "Dr Okafor?" The pathologist knelt on the other side of the body, stripping off a pair of blue nitrile gloves. She had the tired, patient face of a woman who'd been dragged from her bed and expected to be dragged from it again before the week was out. "Froth in the airways. Water in the mouth and nose. Classic drowning, Harlow. I'll confirm on the table, but I'd put money on it." "Time of death?" "Four hours. Five at the outside." "He's still wet." "He's still wet," Okafor agreed. She didn't look happy about it. "Wool holds water, but not like this. Not for five hours." Rawlings clapped his hands together, pleased with himself. "Right, so here's how it went. Our boy's an urban explorer. They love this stuff, abandoned stations, secret tunnels, all over YouTube. He goes swimming in the canal, gets in trouble, drowns. His mates panic. They don't want the grief, so they carry him somewhere nobody'll look for a few days. Bish bash bosh." "Through a padlocked door." "They had a key. Or they came down a shaft. There's loads of shafts." "Show me the drag marks." Rawlings opened his mouth. Closed it. Quinn swept her torch across the platform floor. The dust lay thick as flour down here, a soft grey blanket that recorded everything. The engineer's boots showed clearly, a straight line from the door to within six feet of the body and a panicked zigzag back. The constable's size elevens. Rawlings's trainers. Her own brogues. Okafor's careful circle. Nothing else. No footprints leading to the dead man. No scuffs. No heel furrows from a body hauled by the armpits. He lay in the middle of an undisturbed field of dust as though someone had lowered him from the ceiling. "Could've carried him," Rawlings said. "Two of them. One on each end." "Then where are their feet?" "Swept up after." "Swept." Quinn walked a slow arc around the body, keeping to the path the constable had already trampled. "So your panicking friends, who dumped a corpse in a tunnel because they couldn't think straight, stopped to sweep the floor. With a broom they brought with them. And they swept it so well the dust settled back to an even layer in under five hours." "When you put it like that-" "How else would you put it?" He scratched the back of his neck. Rawlings had joined her team eight months ago from Hackney CID, and he had a good nose and a lazy streak that ran right alongside it. He liked a story that tied itself up. Most of the time, so did the Crown Prosecution Service. Quinn stopped walking. She angled the torch low, almost parallel with the floor, the way Morris had taught her in her first year out of uniform. *Light from the side, Harlow. Shadows tell you what the eye skips.* The beam skimmed across the dust and the platform changed. Rectangles. Dozens of them. Clean-edged patches where the dust lay thinner, arranged in two long rows down the length of the platform with an aisle between. Some small, the size of a card table. Some large enough to park a car on. Between them, faint and overlapping, the dust held a thousand tiny dimples. Not footprints. Something smaller and rounder. The places where heels had pressed down and something had smoothed the surface over afterwards, the way sand fills a hole when the tide goes out. "Jesus," Rawlings said. "What's all that?" "Stalls." "Stalls? Like a market?" Quinn didn't answer. She walked to the nearest rectangle and knelt at its edge. A curl of white wax clung to the tile, hardened into a teardrop. Beside it lay a dark pinch of something that might have been ash. She leaned in and caught a smell under the damp stone. Sweet and resinous. Like a church at Christmas, but sharper, with a chemical edge that caught at the back of her throat. "Rave," Rawlings said. "Has to be. Illegal party. They set up tables, bar, decks, whatever. That's what these are. Kid takes something dodgy, goes into respiratory failure, fluid on the lungs. Doc?" Okafor shook her head without looking up. "That's pulmonary oedema. This is water. Fresh water, too, by the smell of it." "How many people would a rave like that draw?" Quinn asked. "Couple hundred? Easy." "Two hundred people. Dancing. Drinking. And not one of them left a single footprint." Rawlings stared at the floor. The torch beam in his hand trembled, very slightly. Quinn went back to the body. Okafor had bagged the hands, but the dead man's coat still lay open, and something bulged in the inside breast pocket. Quinn pulled on a fresh pair of gloves. "Mind if I?" "He's all yours. He isn't going anywhere." The first thing she drew out was a wallet. Soft brown leather, swollen with water. Driving licence: Daniel Reyes, twenty-nine, an address in Kentish Town. Two twenties. An Oyster card. And tucked behind the licence, a visitor pass with a British Museum crest and a red stripe across the top. RESTRICTED COLLECTIONS. ESCORTED ACCESS ONLY. Beneath it, in neat blue biro, someone had signed the escort line. *E. Kowalski.* Quinn turned the pass over in her fingers. The ink hadn't run. Not a single letter had bled, though the leather around it wept water onto her gloves. "Guv?" "Bag it." The second thing she found was smaller. It rolled into her palm with a cold, heavy weight. A brass compass, no bigger than a pocket watch, its casing crusted green with verdigris. Someone had etched the face with symbols she didn't recognise, fine interlocking lines that looked like no alphabet she'd ever seen on any case file. Circles inside circles. Hooks and crossbars. The needle didn't point north. She knew which way north lay. The tunnel ran north-south; she'd checked the map in the car. But the needle swung east, towards the curved tiled wall at the back of the platform, and stayed there, quivering. Quinn stood. She took three steps to her left. The needle followed the wall. Three steps to her right. Still the wall. "Magnetic interference," Rawlings said. "Old cables. Iron in the tiles. That's all." "Is it?" She walked towards the wall. The needle stiffened as she went, trembling less, pointing harder, like a dog on a lead that smells something in the hedge. Behind her, she heard Rawlings mutter something to Okafor and Okafor answer in a low, tight voice. The tiles here looked no different from the rest. Oxblood, cracked, dirty. But at shoulder height, where the soot lay thickest, a hand had wiped a clean streak. Five fingers. Dragged down and sideways, the way a person steadies themselves on the wall of a boat. Water beaded in the grout lines beneath the handprint. Only there. A small square of wet tiles, no wider than a doorframe, in a wall that should have been bone dry. Quinn reached out. Stopped. Her glove hovered an inch from the tiles. Cold rolled off them. Not cellar cold. River cold. The deep, heavy chill she remembered from the Thames foreshore at Wapping three years ago, standing in the mud with the torch in her hand and Morris's voice gone silent on the radio. The cold that had soaked through her boots and stayed there for a month. Her left wrist itched under the leather strap of her watch. She checked it by reflex. The second hand had stopped. "Guv." Rawlings's voice sounded thin now. Further away than six yards. "Guv, you want to come look at this." She turned. He stood over the body with his torch aimed at Daniel Reyes's coat. Something glowed through the wet wool at the hip. A phone, still alive in a pocket full of water, its screen throwing a pale blue light up through the fabric. It buzzed. Once. Twice. The vibration rattled against the tiles. Okafor fished it out with two gloved fingers and held it up to the torchlight. Her face went slack. Quinn crossed the platform in four strides. She didn't feel the floor under her feet. The screen read INCOMING CALL. Beneath it, in clean white letters, the caller ID read DS MORRIS.
created_at"2026-09-23T17:59:47.913Z" 9/23/2026, 5:59:47 PM
model"anthropic/claude-opus-5.5-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4938
moderation_latency(null)
generation_time66325
tokens_prompt4492
tokens_completion2853
native_tokens_prompt6540
native_tokens_completion4898
native_tokens_completion_images(null)
native_tokens_reasoning1370
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.12412
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790186387-0SW1YgVNQ8JqZYWJYeJv"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790186387-MRWU6J9fnQjkxLJhwHhX"
upstream_id"msg_011CfLokcatnbGFGfDq6C8CN"
provider_responses
0
endpoint_id"3a2388bc-3740-4e64-a1f5-4e301726b6b9"
id"msg_011CfLokcatnbGFGfDq6C8CN"
is_byokfalse
latency1343
model_permaslug"anthropic/claude-opus-5.5-20260921"
provider_name"Claude Platform on AWS"
status200
total_cost0.12412
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences47
tagDensity0.213
leniency0.426
rawRatio0
effectiveRatio0
94.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1707
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slightly"
count1
highlights
0"very"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
79.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1707
totalAiIsms7
found
0
word"loomed"
count1
1
word"dancing"
count1
2
word"trembled"
count1
3
word"weight"
count1
4
word"etched"
count1
5
word"magnetic"
count1
6
word"chill"
count1
highlights
0"loomed"
1"dancing"
2"trembled"
3"weight"
4"etched"
5"magnetic"
6"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences143
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences143
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences180
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords14
totalWords1707
ratio0.008
matches
0"Light from the side, Harlow. Shadows tell you what the eye skips."
1"E. Kowalski."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1302
uniqueNames22
maxNameDensity1.08
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Rawlings"
discoveredNames
Camden1
Rawlings13
Bovril1
Quinn14
Hackney1
Crown1
Prosecution1
Service1
Morris2
Harlow1
Christmas1
Okafor7
Daniel2
Reyes2
Kentish1
Town1
Oyster1
British1
Museum1
Thames1
Wapping1
Further1
persons
0"Rawlings"
1"Bovril"
2"Quinn"
3"Morris"
4"Okafor"
5"Daniel"
6"Reyes"
places
0"Hackney"
1"Christmas"
2"Kentish"
3"Town"
4"Thames"
5"Wapping"
globalScore0.962
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount1
matches
0"looked like no alphabet she'd ever seen o"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1707
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences180
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs80
mean21.34
std22.54
cv1.056
sampleLengths
019
160
228
37
411
55
6107
73
855
93
1017
1115
122
1346
1424
153
166
173
1822
198
2054
214
2214
235
246
2558
262
2739
2812
295
303
3164
326
336
3451
353
3645
371
3885
396
401
414
4273
4332
447
4514
4611
473
4814
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences143
matches
0"been dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences180
ratio0.006
matches
0"The tunnel ran north-south; she'd checked the map in the car."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1307
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.026013771996939557
lyAdverbCount5
lyAdverbRatio0.0038255547054322878
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences180
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences180
mean9.48
std8.55
cv0.902
sampleLengths
019
117
22
310
410
521
619
79
87
911
105
1113
1215
1311
1413
1525
168
176
181
191
2014
213
2245
2310
243
2517
267
278
282
2918
3028
3124
323
336
343
355
366
3711
388
3954
404
4114
425
434
442
458
4615
4723
484
492
80.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.5166666666666667
totalSentences180
uniqueOpeners93
86.96% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences115
matches
0"Somewhere down the tunnel, water"
1"Soft brown leather, swollen with"
2"Further away than six yards."
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences115
matches
0"His hair lay plastered to"
1"He pocketed the vape anyway."
2"She had the tired, patient"
3"She didn't look happy about"
4"Her own brogues."
5"He lay in the middle"
6"He scratched the back of"
7"He liked a story that"
8"She angled the torch low,"
9"She walked to the nearest"
10"She leaned in and caught"
11"It rolled into her palm"
12"She knew which way north"
13"She took three steps to"
14"She walked towards the wall."
15"Her glove hovered an inch"
16"Her left wrist itched under"
17"She checked it by reflex."
18"He stood over the body"
19"Her face went slack."
ratio0.183
90.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences115
matches
0"The dead man had drowned"
1"Quinn crouched beside him on"
2"His hair lay plastered to"
3"A thin trickle of water"
4"DS Rawlings loomed over her"
5"He pocketed the vape anyway."
6"Quinn stood and let her"
7"The station had died sometime"
8"Oxblood tiles climbed the curved"
9"A poster for Bovril peeled"
10"Someone had painted over the"
11"The air tasted of iron"
12"The only water for a"
13"Rawlings jerked his thumb at"
14"Quinn looked back at the"
15"The pathologist knelt on the"
16"She had the tired, patient"
17"She didn't look happy about"
18"Rawlings clapped his hands together,"
19"Rawlings opened his mouth."
ratio0.739
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences115
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount2
matches
0"The needle stiffened as she went, trembling less, pointing harder, like a dog on a lead that smells something in the hedge."
1"A small square of wet tiles, no wider than a doorframe, in a wall that should have been bone dry."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Okafor agreed (agree)"
dialogueSentences47
tagDensity0.128
leniency0.255
rawRatio0.167
effectiveRatio0.043
93.8306%