Run: 2026-09-23-01M37PYJEGYDBF80E2BNPT467Q

Run Details

Duration:
1m 20s
Cost:
$0.023770
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man had folded his hands on his chest like a man lying down for his own funeral. Harlow Quinn crouched beside him on the platform of the abandoned station, thirty feet beneath Camden, and knew immediately that every instinct in the room was wrong. The SOCOs in their white suits moved with the bored efficiency of a team that had already decided what this was. Drug deal. Body dump. Someone's problem, rolled down a dead tunnel and left for the rats. She pulled on a glove and lifted the man's wallet from the evidence tray. Driving licence. Marcus Fenwick, aged thirty-four. She looked at the face again. The skin hung off the skull like wet paper. The hair had gone white at the roots, and the roots had gone white a long time ago. Whatever had killed Marcus Fenwick, it had done so when he was in his seventies. "Devlin." "Boss." DS Devlin picked his way across the rails, torch beam swinging. Twenty-two years on the job and he still walked crime scenes like a man crossing a wet car park. "Odd one, this. Pathologist's upstairs throwing up, if you want the medical opinion." "Give me yours." "Cut and dried." He nodded at the chalk markings ringing the body. "Satanists or whatever the kids call them now. He's a member, it went sideways, they drained him. There's a cut on his palm, ritual style. Hand me that camera, would you?" Quinn didn't move. She studied the chalk instead. A circle, closed on the western arc, open on the east. Inside it, symbols. She'd seen enough genuine occult nonsense in eighteen years to know the difference between theatre and the real thing, and the real thing had a look to it, a confidence in the line. Most of these marks had that confidence. Two of them did not. "Look at the third sigil. Then the seventh." "Look at them how?" "Third one's drawn steady. Perfect curvature, even pressure, no hesitation marks. Seventh one wobbles all over the wall. Same chalk, different hand." Devlin squinted. "So there were two of them. Doesn't change the maths." "It changes everything. You don't write protective wards around a man you intend to kill." She stood, knees cracking, and stepped over the chalk line to the platform edge. "That circle isn't a ritual space. It's a hospital bed. Somebody was trying to keep him alive." "Trying and failing. Hence the corpse." "His shoes, Devlin." He glanced down at the dead man's feet. Brown leather brogues, soles clean as Sunday. "So he was carried. Tidy killers." "Carried men scuff. Dragged men tear. Those soles haven't touched anything dirty in their lives, and this platform is filth three inches deep." She crouched again, this time by the victim's hands, and worked open the clenched right fist. Something small and yellowed rolled into her palm. A disc of bone, no bigger than a pound coin, carved on both faces with sigils she didn't recognise and one that she did. The recognition arrived in her stomach before her brain caught up. The one she did recognise, she had last seen chalked on a tunnel wall three years ago, in a different dead place, above a different body. Morris's body. "Boss?" "Bag this." She dropped the bone token into the evidence pouch Devlin held out and kept her voice level. "And the compass." "Which compass?" She nodded at the victim's coat pocket, where the SOCO's inventory sheet listed one item found on the body that nobody had wanted to touch. A small brass compass, casing furred green with verdigris, the face etched with fine, deliberate markings that no instrument maker had ever put on a navigational tool. Quinn lifted it by the edge. The needle didn't find north. It found something else entirely, swinging hard to the left and settling there, quivering, insistent. She turned a slow circle on the platform. The needle stayed locked on the same bearing regardless of which way the casing faced, which was, as a matter of physics, impossible. It pointed at the far wall of the tunnel mouth. Brickwork. Old, soot-blackened, mortared in the Victorian manner, and, she now saw, wrong. The soot sat on top of the mortar like paint on a fresh canvas. Underneath, the joints were pale. New. "Devlin, when did the Underground close this stretch?" "Nineteen-thirty-something, I think. Why?" "Because that wall went up in the last month." She walked to it, the compass steady in her hand, and pressed her bare palm flat against the brick. Warm. In a tunnel that sat at eleven degrees year-round, the wall was warm as a living back. "There's something behind this." "Behind it is forty feet of London clay, boss." "There's something behind this." She rapped a knuckle against the brick. Solid. She rapped again, lower, and the sound changed, just slightly, from stone to something hollower. And beneath it, faint as a memory, she caught a sound that had no business existing in a sealed tunnel. Voices. Dozens of them, muffled to a murmur, the rise and fall of a crowd. Somewhere in there, a snatch of music, plucked strings, gone as quick as it came. She stepped back from the wall. The compass needle followed her like an accusation. "You hear that?" "Hear what?" Devlin had his torch up, sweeping the dark. "Boss, with respect, this is a nutter's murder in a hole in the ground. We bag the chalk, we bag the weirdo compass, we find whoever drew the pretty pictures, done. I've got a daughter's parents' evening at six." Quinn didn't answer. She was looking at the frost. It lay along the rails in a perfect line, furring the steel, sparkling under the arc lights, in the last week of June. It started nowhere, three metres along the track, and ended nowhere, three metres further on, as though something had walked that stretch of rail and the rail had refused to forget it. "Detective Quinn?" The voice came from the escalator shaft, where a uniform was descending with a young woman in tow. Red curls escaping a woolly hat, round glasses fogging in the cold, a worn leather satchel hugged to her chest like a life raft. She picked her way down the dead escalator, ducked the cordon, and stopped dead at the edge of the platform when she saw the body. The colour left her face in a single tide. "You're the museum consultant," Quinn said. "Dr. Kowalski." "Kowalski, yes. Eva. They said you needed someone for the, um." She gestured vaguely at the chalk circle, then made herself look at it properly, and Quinn watched her eyes move across the sigils the way a doctor reads a chart. Fast. Fluent. "The third one's a warding mark. Mesopotamian root, but the script's degraded. The seventh is..." She pushed her glasses up her nose. "The seventh is drawn by someone who was dying. It's the same mark. It's just drawn badly because his hands were shaking." "His hands. You're sure it's a man." "Marcus." Eva's voice cracked on the name. She tugged a curl behind her left ear, and as her hand came down, Quinn saw it. A leather cord at the girl's throat. And threaded on the cord, tucked beneath her collar, a disc of yellowed bone, carved on both faces. Quinn's eyes moved from the cord to Eva's hands. The fingertips were stained faintly green. Verdigris. Brass verdigris, ground into the skin the way it only gets ground in by handling, by polishing, by gripping something hard while your world comes apart. "Dr. Kowalski." Quinn kept her tone gentle, unhurried, the voice she used on the ledge. "The compass in that bag belongs to the dead man. So does the token in his hand. And so does the one round your neck." Eva ran. Two steps up the dead escalator before the uniform caught her arm, the satchel swinging wide, and Quinn held up the brass compass so the girl could see the needle, trembling, pointing past them all at the warm new wall. "Whoever you called to save him is still behind that brick, Dr. Kowalski. And in about four minutes, you're going to tell me how to open it."
created_at"2026-09-23T18:02:52.278Z" 9/23/2026, 6:02:52 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
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cancelledfalse
latency933
moderation_latency(null)
generation_time80314
tokens_prompt4492
tokens_completion3743
native_tokens_prompt4221
native_tokens_completion3434
native_tokens_completion_images(null)
native_tokens_reasoning1754
native_tokens_cached4221
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount2
adverbTags
0"She crouched again [again]"
1"She gestured vaguely [vaguely]"
dialogueSentences40
tagDensity0.325
leniency0.65
rawRatio0.154
effectiveRatio0.1
96.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1376
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.47% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1376
totalAiIsms4
found
0
word"perfect"
count2
1
word"stomach"
count1
2
word"etched"
count1
highlights
0"perfect"
1"stomach"
2"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched right fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences84
filterMatches
0"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1376
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1002
uniqueNames13
maxNameDensity1
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn10
Camden1
Fenwick2
Marcus2
Devlin4
Twenty-two1
Sunday1
Victorian1
Warm1
Solid1
June1
Fast1
Eva3
persons
0"Quinn"
1"Fenwick"
2"Marcus"
3"Devlin"
4"Eva"
places
0"Victorian"
1"Warm"
globalScore1
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1376
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences111
matches
0"had that confidence"
1"walked that stretch"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean27.52
std23.74
cv0.863
sampleLengths
019
164
220
348
41
544
63
743
862
95
108
114
1222
1312
1446
156
163
1715
186
1971
2039
211
2222
232
2452
2557
2643
278
284
2928
3018
314
329
3377
3414
353
3649
3764
382
3967
409
418
4287
437
4424
4525
4642
4740
4842
4927
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences84
matches
0"were stained"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs156
matches
0"was looking"
1"was descending"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1006
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.0268389662027833
lyAdverbCount8
lyAdverbRatio0.007952286282306162
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean12.4
std10.15
cv0.819
sampleLengths
019
127
221
32
42
512
614
72
84
96
109
1118
1215
131
1412
1519
1613
173
1812
1931
203
215
2211
233
2433
257
265
278
284
2922
302
3110
3229
3317
346
353
368
377
386
3939
408
4124
4211
4326
442
451
4619
473
482
4925
88.59% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5585585585585585
totalSentences111
uniqueOpeners62
48.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences69
matches
0"Somewhere in there, a snatch"
ratio0.014
80.87% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences69
matches
0"She pulled on a glove"
1"She looked at the face"
2"He nodded at the chalk"
3"She studied the chalk instead."
4"She'd seen enough genuine occult"
5"She stood, knees cracking, and"
6"He glanced down at the"
7"She crouched again, this time"
8"She dropped the bone token"
9"She nodded at the victim's"
10"It found something else entirely,"
11"She turned a slow circle"
12"It pointed at the far"
13"She walked to it, the"
14"She rapped a knuckle against"
15"She rapped again, lower, and"
16"She stepped back from the"
17"She was looking at the"
18"It lay along the rails"
19"It started nowhere, three metres"
ratio0.348
46.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences69
matches
0"The dead man had folded"
1"Harlow Quinn crouched beside him"
2"The SOCOs in their white"
3"Someone's problem, rolled down a"
4"She pulled on a glove"
5"Marcus Fenwick, aged thirty-four."
6"She looked at the face"
7"The skin hung off the"
8"The hair had gone white"
9"Whatever had killed Marcus Fenwick,"
10"DS Devlin picked his way"
11"He nodded at the chalk"
12"Quinn didn't move."
13"She studied the chalk instead."
14"A circle, closed on the"
15"She'd seen enough genuine occult"
16"She stood, knees cracking, and"
17"He glanced down at the"
18"Brown leather brogues, soles clean"
19"She crouched again, this time"
ratio0.826
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount2
matches
0"In a tunnel that sat at eleven degrees year-round, the wall was warm as a living back."
1"And beneath it, faint as a memory, she caught a sound that had no business existing in a sealed tunnel."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences40
tagDensity0.025
leniency0.05
rawRatio0
effectiveRatio0
89.7741%