Run: 2026-09-23-01M37Q09B0Q1Q3TPT4QCAWJGM1

Run Details

Duration:
59.9s
Cost:
$0.111080
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man had dry shoes. Quinn crouched beside him on the platform and let her torch linger on the soles. Brown brogues, resoled once, the leather creased at the toe. Not a speck of grime. Around them, the old platform at South Kentish Street wept brown water from every seam in the tiles. Puddles gathered in the grooves where the tracks had once hummed. Her own boots already squelched. "Ma'am? You'll want a suit on." Detective Sergeant Liam Hartley loomed at the edge of the cordon tape, holding out a paper forensic suit in its plastic packet. "SOCO's twitchy. Says you've already contaminated the approach." "The approach contaminated me." She took the packet and did not open it. Instead she tugged a latex glove over her right hand, the left still bare, the worn leather strap of her watch catching the torchlight. Habit. Morris used to tease her about it. *One hand for the evidence, one for the clock, Harlow. Very efficient. Very mad.* Hartley stepped over the tape. He was twenty-nine, broad in the shoulders, and still wore the eager shine of a man who hadn't yet learned how often London lied. "Rough sleeper, I reckon. Found his way down through the service shaft off Pratt Street. Plenty do. Shot up, nodded off, never woke." He gestured at the body with his notebook. "Transport engineer found him at half six. Called it in without touching anything. Good lad." "Rough sleepers don't wear cufflinks." Hartley leaned in. The victim's shirt cuffs gleamed with small silver ovals, each engraved with a crescent shape laid on its back like a boat. "Nicked, then. Or charity shop." "Look at his nails." He looked. Quinn watched him look. The fingernails were clean, filed, a faint shine of clear varnish on each. The hands of a man who spent money on himself and liked to be seen doing it. "All right. Not a rough sleeper. Punter who wandered down here for a thrill and overdid it. Urban explorers, they call themselves. Post photos of derelict stations on Instagram. Half of them end up in A&E." "Where's his phone?" "Nicked." "Where's the needle?" A pause. Hartley's pen hovered. "Could be under him." "It isn't. I checked before you arrived." She rose, knees cracking, and swept the torch in a slow arc across the platform. "And there's something else you haven't asked." "Go on." "How did he get here?" Hartley frowned at the service shaft. A rusted iron ladder climbed into black above a dripping brick arch. Beneath it, a crust of pale silt lay across the floor, smooth as icing on a cake. The engineer's footprints marched through it in a clumsy line. Hartley's own followed. Hers, more careful, skirted the wall. Nothing else. "The engineer came in that way at half six," Quinn said. "So did we. Three sets of prints. Our man there has none." "Someone carried him." "Then show me their feet." Hartley opened his mouth and closed it again. Water plinked somewhere down the tunnel, steady as a metronome. Quinn let the silence work on him. She had learned that trick from Morris too. Let the room ask the question. People hated an unanswered room. "Other entrance," he said. "There'll be another way in. These old stations are warrens." "Bricked up in 1924. I pulled the plans on the drive over." "On your phone? At five in the morning?" "Somebody had to." She walked the length of the platform, keeping to the wall. The station had closed before the war and never reopened. Its tiles still spelled the name in cream and oxblood, the letters chipped away in places so the sign read SOUTH KEN ISH ST EET. A faded poster clung to the wall above a bench, advertising Bovril to people long dead. The air tasted of iron and old pennies and something sweeter beneath, like burnt sugar left too long in the pan. Quinn stopped. On the tiles at her feet, faint in the torch beam, lay a rectangle of chalk. Two metres by one. She stepped back and found another beside it. And another. A whole row of them, running along the platform edge, each marked with a small symbol in the corner. A hand. An eye. A key. A spiral. "Hartley. Come here." He came, boots slapping. "Kids. Hopscotch." "Hopscotch has numbers." "Graffiti, then." "Graffiti wants to be seen. This is a floor plan." She knelt and ran her gloved thumb along one chalk line. It smudged. "Fresh. Laid out in a grid. Stalls, Hartley. Pitches. Somebody held a market down here." "A market." He said the word like it tasted odd. "In a flooded Tube station." "The station wasn't flooded last night." That stopped him. She pointed the torch at the waterline on the far wall, a clean tidemark a foot above the platform, the tiles beneath it darker and slick. Then she pointed it at the chalk. Dry. Every line of it, bone dry, sitting in a room that dripped. "Water came in after they packed up," she said. "Or it came in the moment they left. Either way, the chalk went down first and the water hasn't touched it. Same as his shoes." Hartley stared at her. He had the look of a man who had stepped onto a stair that wasn't there. "Ma'am, with respect, you're saying a crowd of people held some sort of rave down here, left no footprints, and the damp politely avoided their chalk." "I'm saying the evidence says it. I'm just reading it aloud." She returned to the body. The man lay on his back, arms at his sides, as neat as a figure on a tomb. Fifty, perhaps. Clean-shaven. A grey wool overcoat, expensive, buttoned to the throat. His eyes were open. Brown, flecked with gold. His lips were parted, and between them, pale against his tongue, sat something small and curved. Quinn angled the torch. Bone. A disc of it, no bigger than a ten-pence piece, carved with a notch along one edge. "That's not a pill," Hartley said quietly. "No." "What is it?" "A ticket." She didn't know why she said it. The word arrived on its own, with the certainty of an answer remembered rather than reasoned. Three years ago, in the flat on Mile End Road where Morris had stopped existing, she had found a disc just like it wedged between the floorboards. She had bagged it, logged it, and watched it vanish from the evidence store two days later. The custody officer swore blind it had never come in. Her left hand closed around the leather strap of her watch. "Ma'am?" "Photograph it. Then photograph his coat pockets before anyone opens them. I want the lining too." Hartley raised his camera. The flash popped, white and flat, bleaching the tiles. In that instant of light, Quinn caught a shape she had missed: a bulge in the overcoat's breast pocket, square and small. She unbuttoned the coat herself. Hartley hissed something about procedure. She ignored him. Her fingers found cold metal. She drew it out. A brass compass, palm-sized, its casing furred green with verdigris. Symbols crowded its face, etched deep, angular and looping at once, like handwriting from several centuries fighting over the same page. The glass bore a fine crack across one corner. The needle behind it was black, not red, and it did not point north. It was swinging. Slowly at first. Then faster. It rocked back and forth like a dog straining at a lead, and it pulled Quinn's gaze with it, down the platform, past the chalk pitches, towards the mouth of the tunnel where the dark sat thick as oil. "That's broken," Hartley said. "Magnetic interference. Old cabling." "The cables were stripped out in 1924." The needle stopped. It held, trembling, locked on the tunnel. Quinn stood. The water in the nearest puddle shivered, rings spreading outwards from nothing. The dripping had stopped. She hadn't noticed when. The silence pressed on her ears the way deep water does. "Hartley. Radio up top. Tell them nobody else comes down." "Ma'am, what's..." "Now." He fumbled for the radio at his shoulder. It gave a squeal of static and then nothing, not even the hiss of an open channel. He thumbed it again. Dead. The sweet, burnt smell thickened. Quinn tasted it at the back of her throat. A voice came from the tunnel. A woman's voice, young, clipped, breathless, with the careful vowels of somebody who had spent years around old books and older lecturers. "Detective. Put the compass down. Gently. Please." Quinn swung the torch. The beam found a figure at the tunnel's edge, standing on the rails in the black water. Short. A worn leather satchel slung across her chest, heavy enough to drag one shoulder low. Curly red hair, dark with damp. Round glasses that flashed like coins in the light. The woman tucked a lock of hair behind her left ear. Her hand shook. "Who are you?" "Doesn't matter. The compass. It's keyed to him, and he's dead, and it's looking for somewhere to go." Her eyes flicked past Quinn to the body. Then widened. "Oh God. It's already found it." Quinn turned. The dead man's head had rolled towards the tunnel. His gold-flecked eyes were fixed on the dark, the same direction as the needle. And behind him, the old cream tiles of the platform wall were bulging outwards, cracking one by one along their grout lines, as though something on the other side had pressed its whole weight against London and found it thin. The first tile burst. Then the second. A hand came through the gap. Long, grey, far too many joints in the fingers. It reached for the compass in Quinn's fist.
created_at"2026-09-23T18:03:48.482Z" 9/23/2026, 6:03:48 PM
model"anthropic/claude-opus-5.5-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4886
moderation_latency(null)
generation_time59857
tokens_prompt4492
tokens_completion2668
native_tokens_prompt6540
native_tokens_completion4246
native_tokens_completion_images(null)
native_tokens_reasoning905
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.11108
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790186628-46oYqV7yXVTIvVto4Amx"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790186628-MvV9wfqGLPwHrnEEKdkw"
upstream_id"msg_011CfLp4MGearcGBTLLDLnG1"
provider_responses
0
endpoint_id"3a2388bc-3740-4e64-a1f5-4e301726b6b9"
id"msg_011CfLp4MGearcGBTLLDLnG1"
is_byokfalse
latency1364
model_permaslug"anthropic/claude-opus-5.5-20260921"
provider_name"Claude Platform on AWS"
status200
total_cost0.11108
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Hartley said quietly [quietly]"
dialogueSentences55
tagDensity0.218
leniency0.436
rawRatio0.083
effectiveRatio0.036
87.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1631
totalAiIsmAdverbs4
found
0
adverb"very"
count2
1
adverb"slowly"
count1
2
adverb"gently"
count1
highlights
0"very"
1"slowly"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1631
totalAiIsms8
found
0
word"loomed"
count1
1
word"efficient"
count1
2
word"silence"
count2
3
word"etched"
count1
4
word"magnetic"
count1
5
word"flicked"
count1
6
word"weight"
count1
highlights
0"loomed"
1"efficient"
2"silence"
3"etched"
4"magnetic"
5"flicked"
6"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences138
filterMatches
0"watch"
1"look"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences181
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords14
totalWords1631
ratio0.009
matches
0"One hand for the evidence, one for the clock, Harlow. Very efficient. Very mad."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1225
uniqueNames14
maxNameDensity1.14
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Hartley"
discoveredNames
South1
Kentish1
Street1
Sergeant1
Liam1
Hartley12
Harlow1
London2
Morris3
Bovril1
Mile1
End1
Road1
Quinn14
persons
0"Sergeant"
1"Liam"
2"Hartley"
3"Morris"
4"Quinn"
places
0"South"
1"Kentish"
2"Street"
3"London"
4"Mile"
5"End"
6"Road"
globalScore0.929
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1631
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences181
matches
0"learned that trick"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs82
mean19.89
std20.43
cv1.027
sampleLengths
06
164
236
34
455
529
646
75
825
95
104
1136
1236
133
141
153
165
174
1829
192
205
2154
222
2323
243
255
2644
2714
2812
298
303
3183
322
3357
343
356
363
372
3838
3915
406
4149
4234
4320
4426
4511
4659
474
4818
497
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences138
matches
0"were parted"
1"were fixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs193
matches
0"was swinging"
1"were bulging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences181
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1230
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.03333333333333333
lyAdverbCount3
lyAdverbRatio0.0024390243902439024
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences181
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences181
mean9.01
std7.83
cv0.869
sampleLengths
06
115
210
35
418
511
65
728
88
94
109
1124
121
137
1410
152
162
175
1824
1931
2015
215
223
2322
245
254
262
274
2813
2917
3036
313
321
333
342
353
364
3722
387
392
405
416
4212
4317
4410
453
466
472
4811
4912
65.93% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.425414364640884
totalSentences181
uniqueOpeners77
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences111
matches
0"Instead she tugged a latex"
1"Then she pointed it at"
2"Slowly at first."
3"Then the second."
ratio0.036
90.27% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences111
matches
0"Her own boots already squelched."
1"She took the packet and"
2"He was twenty-nine, broad in"
3"He gestured at the body"
4"She rose, knees cracking, and"
5"Hers, more careful, skirted the"
6"She had learned that trick"
7"She walked the length of"
8"Its tiles still spelled the"
9"She stepped back and found"
10"He came, boots slapping."
11"She knelt and ran her"
12"He said the word like"
13"She pointed the torch at"
14"He had the look of"
15"She returned to the body."
16"His eyes were open."
17"His lips were parted, and"
18"She didn't know why she"
19"She had bagged it, logged"
ratio0.324
36.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences111
matches
0"The dead man had dry"
1"Quinn crouched beside him on"
2"Brown brogues, resoled once, the"
3"Puddles gathered in the grooves"
4"Her own boots already squelched."
5"Detective Sergeant Liam Hartley loomed"
6"She took the packet and"
7"Morris used to tease her"
8"Hartley stepped over the tape."
9"He was twenty-nine, broad in"
10"He gestured at the body"
11"Hartley leaned in."
12"The victim's shirt cuffs gleamed"
13"Quinn watched him look."
14"The fingernails were clean, filed,"
15"The hands of a man"
16"Hartley's pen hovered."
17"She rose, knees cracking, and"
18"Hartley frowned at the service"
19"A rusted iron ladder climbed"
ratio0.847
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences111
matches(empty)
ratio0
96.27% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount3
matches
0"He was twenty-nine, broad in the shoulders, and still wore the eager shine of a man who hadn't yet learned how often London lied."
1"A woman's voice, young, clipped, breathless, with the careful vowels of somebody who had spent years around old books and older lecturers."
2"And behind him, the old cream tiles of the platform wall were bulging outwards, cracking one by one along their grout lines, as though something on the other si…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences55
tagDensity0.109
leniency0.218
rawRatio0
effectiveRatio0
90.6310%