Run: 2026-09-23-01M37Q0XR2D3ZDXG2F40T6WAEJ

Run Details

Duration:
1m 26s
Cost:
$0.023878
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Frost on the third rail. In July. Quinn crouched at the platform edge of the disused Camden station and pressed two gloved fingers to the steel. Ice. A clean oval of it, two metres long, edges sharp as if cut on a lathe. Beyond the frost line the metal sat warm. She had touched warmer rails in January. "Control says the super wants this wrapped by six." She didn't turn. DS Reeve came down the dead platform with his torch swinging, breathing hard from the service stairs, his scene suit rustling like a crisp packet. Ten years her junior and he still took the stairs like a punishment. "Six works." "So we're calling it? Squatter dispute, yeah? Some junkie turf thing gone wrong." "Call it whatever gets you home for dinner." "And you?" "I'm still looking." The body lay twenty metres down the tunnel, laid out on the track ballast like a museum piece. Male, late fifties, charcoal suit worth more than Reeve's monthly wage. His throat had been opened ear to ear, a wound wide enough to drain a man in ninety seconds. There was no blood. Quinn crouched again, knees cracking, and studied the gravel beneath him. Pale. Dry. Not a spatter on the sleeper, not a smear on his collar, nothing soaked into the wool of that expensive coat. Eighteen years of murder scenes, and she had never once seen a throat opened without decoration. "Rats," Reeve said. "Tunnels are crawling with them. They'll strip a body down to the belt in a fortnight." "Rats drank four litres of blood and left the face?" "They're not picky." "They're not tidy either." She lifted the victim's left hand with a pen. The fingers had been pried open once already, the SOCO's initials on the evidence bag beside them. "What did we get off him?" "Wallet, three hundred in cash, cards, a Rolex. And that little bone thing. Weird, but people carry weirder." She held the bag up to her torchlight. A token, the size of a pound coin, carved from something yellowed and dense. A sigil cut into one face, all hooks and angles. It should have been cold. The bag was cold. The token inside held a heat she could feel through the plastic, warm as a fresh cuppa. "Body's been dead six hours minimum. Rigor's set in his jaw." "So?" "So this is warm." Reeve shone his torch at the tunnel mouth, at the black beyond the reach of their lights. "Heated pocket, maybe. Body heat does strange things in enclosed spaces." "His body heat left with his blood, Reeve. Whatever's warming that bone isn't him." She moved back along the platform, slow, torch low. The dust lay thick on the old tiles, and the dust told the story nobody up top wanted to read. Drag marks. Two parallel grooves with a smooth channel between them, heels and a coat hem, running from the service door to the platform edge. The marks stopped at the edge. She walked the tunnel to the body. The ballast there held nothing. No drag trail on the sleepers, no smear on the rails, no scuff where a body should have dropped six feet and landed. The gravel around him lay undisturbed, stones caked in decades of grime that no one had pressed a thumb into. "Reeve. He was dragged to the platform edge. Then what?" "He was thrown down, obviously." "Thrown down, and then carried twenty metres down the tunnel and arranged?" "Arranged?" "His hands are folded. His tie's straight. Someone crossed his ankles." She swept her torch over the body. "You throw a man off a platform, he lands like laundry. This one landed like a funeral." Reeve came to stand beside her, and for once he said nothing, which she appreciated more than she would tell him. She worked back up the tunnel. The frost oval on the third rail sat exactly below the end of the drag marks, as if the two facts belonged to the same sentence. She crouched at its edge and breathed onto the steel. Her breath fogged. The frost did not melt. She pressed her torch barrel to it, metal to metal, and held it there until her wrist ached. The ice held its line against warm brass like a border. There was chalk on the platform floor, a ring drawn freehand but perfect, a metre across, its edges crisp. She walked its circumference twice. The dust outside the ring lay untouched. Inside, the chalk was scuffed and smeared, boot prints overlapping, at least three sizes of them. "Kids," Reeve offered from the stairs. "Occult stuff. We pull it off half the underpasses in the borough. Last month some teenagers drew a pentagram in Highgate and a dog went missing and it made the Mail." "Kids drew a ring, sealed themselves inside it, and then scuffed it up leaving?" "They'd climb out, wouldn't they?" "The chalk's intact on the outside edge, Reeve. Not one foot crossed that line coming out. Everything inside that ring got scuffed by feet that never stepped beyond it." He opened his mouth, closed it, and rubbed the back of his neck. "That's not possible." "No. It isn't." The evidence bag with the compass sat on the platform beside the second bag, the one holding the token. The SOCO had logged it as a brass compass, verdigris on the casing, sigils etched around the face. Quinn picked it up. The needle spun once, twice, lazy as a drunk on a bar stool, then stopped. It did not point north. North was behind her, up the platform, toward the stairs. The needle pointed down the tunnel, past the body, toward the far end where the line curved into black. She followed it. Forty metres on, the tunnel ended at a wall. Old brick, mortar grey with age, the kind of dead end the Underground bricked up when a line closed and forgot about. She held the compass flat. The needle pressed toward the wall hard enough that she felt the tension in the housing, a small animal straining at a lead. "Reeve. Torch on the floor here." He came down the tunnel, and his light swept the base of the wall. Mortar dust. A pale drift of it against the bottom bricks, fine as flour, and mixed through it, fresh chips of red. The wall wore a century of grime and had been opened sometime in the past day. Behind the soot, the edges of several bricks showed clean, pale faces. "Someone's been through here." "Through? It's a wall, boss." "Someone's been opening it. Regularly. Look at the wear on those edges, that's not one visit." She put her palm flat against the brick. Solid. Cold. She slid her hand along it, and stopped. The compass needle trembled. Not with her hand. In time with something else, a rhythm, faint, and she held her breath to hear it under the drip of water and the hum of the distant generator. Scraping. Behind the wall. Slow and patient, stone against stone, the sound of something taking its time. "Tell me you hear that." Reeve's torch beam had gone very still on the bricks. "Rats," he said, and his voice came out half its usual size. Quinn looked down at the compass, its needle straining, and then at the token in its bag, still warm against her palm. The sigil carved into the bone was the same sigil chalked inside the ring on the platform. She had seen it once before, three years ago, scratched into the door of a shipping container, on the night they lost Morris. The scraping stopped. Then the frost on the third rail cracked, a gunshot of expanding ice, and every torch on the platform behind them went out at once.
created_at"2026-09-23T18:04:09.479Z" 9/23/2026, 6:04:09 PM
model"aion-labs/aion-3.5-20260923"
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latency1194
moderation_latency(null)
generation_time85472
tokens_prompt4492
tokens_completion3768
native_tokens_prompt4221
native_tokens_completion3452
native_tokens_completion_images(null)
native_tokens_reasoning1925
native_tokens_cached4221
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.02387775
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences37
tagDensity0.162
leniency0.324
rawRatio0
effectiveRatio0
96.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1304
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1304
totalAiIsms5
found
0
word"could feel"
count1
1
word"perfect"
count1
2
word"etched"
count1
3
word"tension"
count1
4
word"trembled"
count1
highlights
0"could feel"
1"perfect"
2"etched"
3"tension"
4"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences87
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1304
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount989
uniqueNames8
maxNameDensity0.71
worstName"Reeve"
maxWindowNameDensity1.5
worstWindowName"Reeve"
discoveredNames
July1
Camden1
January1
Reeve7
Underground1
Solid1
Quinn4
Morris1
persons
0"Reeve"
1"Underground"
2"Quinn"
3"Morris"
places
0"July"
1"January"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1304
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean23.29
std20.89
cv0.897
sampleLengths
07
151
29
341
42
513
68
72
83
948
104
1150
1219
1310
143
1536
1618
1758
1811
191
204
2128
2214
2354
246
2555
2610
275
2812
291
3035
3121
3279
3347
3437
3514
365
3729
3816
393
4056
4134
423
4359
446
4564
464
475
4834
4936
89.13% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences87
matches
0"been opened"
1"been pried"
2"was scuffed"
3"been opened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs140
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount989
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.03134479271991911
lyAdverbCount3
lyAdverbRatio0.003033367037411527
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean11.05
std7.6
cv0.688
sampleLengths
05
12
219
31
416
58
67
79
83
925
1013
112
1213
138
142
153
1618
1711
1819
194
2011
211
221
2321
2416
253
2616
2710
283
2913
3017
316
3218
338
3414
3510
365
374
3817
3911
401
414
4217
4311
4414
459
4620
472
4823
496
76.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.4830508474576271
totalSentences118
uniqueOpeners57
43.29% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences77
matches
0"Then the frost on the"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences77
matches
0"She had touched warmer rails"
1"She didn't turn."
2"His throat had been opened"
3"She lifted the victim's left"
4"She held the bag up"
5"It should have been cold."
6"She moved back along the"
7"She walked the tunnel to"
8"She swept her torch over"
9"She worked back up the"
10"She crouched at its edge"
11"Her breath fogged."
12"She pressed her torch barrel"
13"She walked its circumference twice."
14"He opened his mouth, closed"
15"It did not point north."
16"She followed it."
17"She held the compass flat."
18"He came down the tunnel,"
19"She put her palm flat"
ratio0.299
89.87% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences77
matches
0"Quinn crouched at the platform"
1"A clean oval of it,"
2"She had touched warmer rails"
3"She didn't turn."
4"DS Reeve came down the"
5"The body lay twenty metres"
6"His throat had been opened"
7"Quinn crouched again, knees cracking,"
8"She lifted the victim's left"
9"The fingers had been pried"
10"She held the bag up"
11"A token, the size of"
12"A sigil cut into one"
13"It should have been cold."
14"The bag was cold."
15"The token inside held a"
16"Reeve shone his torch at"
17"She moved back along the"
18"The dust lay thick on"
19"The marks stopped at the"
ratio0.74
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount1
matches
0"DS Reeve came down the dead platform with his torch swinging, breathing hard from the service stairs, his scene suit rustling like a crisp packet."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.054
leniency0.108
rawRatio0
effectiveRatio0
92.5185%