Run: 2026-09-23-01M37Q1DZTV72297XAR05NM71V

Run Details

Duration:
43.2s
Cost:
$0.016423
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak stone drank her shadow before it drank the rest of her. Rory pulled her hand back and stared at the ancient monolith. Moss sheathed its whole length, yet the surface beneath her fingers had felt dry as old bone. Behind her, somewhere past the ring of standing stones, a dog barked twice in Richmond Park. Then the sound thinned, stretched, and folded away like tape running backwards. "Tell me you heard that." "I hear everything, little courier." Nyx poured themselves between two stones, a black ribbon that stood up and became a person again. "The dog. The worms beneath the grass. Your heart, which is currently sprinting." "My heart is pacing itself, thank you." She stepped through. Crossing the threshold felt like wading into warm water, except the water was inside her, in her blood, in the backs of her eyes. Colour bloomed. The grey English afternoon she had left behind simply wasn't anywhere, and in its place the clearing opened wide and green and gold, lit by a light that came from no sun she could find. The sky above the grove held a soft pearlescent shimmer, like the inside of a shell, and it shifted when she wasn't looking directly at it. Wildflowers carpeted the ground in drifts, blue and cream and a red so deep it bordered on black. Every single one was blooming. In December. "Right," Rory said. "Because seasons are apparently optional here." "Time pools in places like this." Nyx had gone very still, their violet eyes dimmer than usual. "Stagnant water breeds strange fish." "You're the expert on between-places." "I avoid them. There's a difference between knowing the water and swimming with what swims in it." The air tasted of honey and cold stone. She breathed it in and it sat in her lungs like a swallowed secret. Somewhere, faintly, bells rang, though the sound came from everywhere and nowhere, the way a thought does. They walked. Rory made a point of walking, because the alternative was standing at the edge of the clearing with her mouth open, and she had a reputation to maintain, mostly with herself. The grass made no sound under her boots. She looked down and understood why a moment later, when she saw the trail she was leaving, or rather not leaving. The grass rose back up behind her steps, unbent, unhurried, erasing her as she went. "Nyx. Is the grass doing that for you too?" "Nothing here does me any favours." They drifted at her shoulder, their edges smoking slightly in the grove's light. "It's tolerating me. There's a distinction." "Like a bouncer outside a club." "Exactly like a bouncer." She laughed before she could stop herself, and the sound came out wrong, doubled, as if the grove had caught it and echoed it back a half-second early. She pressed her lips together. The flowers nearest her, a cluster of the deep red ones, had turned. All of them. Faces that had been angled toward the pearlescent sky now tracked her like a field of small attentive spectators. "Your admirers are showing," Nyx said. "They can stop any time they like." They didn't. As she moved deeper into the grove, the flowers swivelled in slow unison, and the honeyed air thickened, sweet enough now to coat her tongue. An old oak stood at the clearing's heart, wider than a bus, its bark carved with spirals that hurt to follow. She tried counting the rings of one spiral, lost her place at eleven, and felt a strange tug behind her eyes, like someone had hooked her thoughts with a fishing line and given it an experimental pull. She turned away from the spirals. "Note to self. Don't do the maths on magic trees." "Self," Nyx whispered, "don't do the maths on anything here." The pendant chose that moment to warm against her sternum. Not a pulse. A steady, low heat, like a coin left in the sun. She fished the Heartstone out of her collar and held it up. The deep crimson gem sat dark on its silver chain, its usual faint glow snuffed. She'd never seen it dormant. "It's sulking. It's been doing the anxious-jewellery thing since we crossed the stones, but this is new." "Or it's listening." "To what?" Nyx didn't answer. Their whole silhouette had gone rigid, shadow pulled tight over a frame that suddenly looked very much like a man's, and they were staring past the great oak at the far side of the clearing, where the wildflowers grew in a perfect circle and nothing grew at all in the centre. "You come seeking, and yet you did not knock." The voice arrived before the woman did, which Rory decided she hated. Silver hair spilled to a waist that resolved out of the pearlescent light, and the Seer walked toward them through flowers that bent toward her the way a crowd bends towards a queen. Pale lavender eyes. A face that could have been twenty or two hundred, and somehow managed to be both. She left no footprints. The grass didn't even bother rising behind her, because there was nothing to erase. "The stones are the door, Aurora Carter. Courtesy is the knock." "You know my name." "I know your grandmother's name, and hers. Names pool here, like time." Isolde's gaze slid to the space where Rory's wrist met her sleeve, to the small crescent scar she'd carried since she was seven. "The iron did not take your blood that day. Remember that. Iron remembers being wronged." Unease walked a cold finger down Rory's spine. "Okay. You're going to do the cryptic thing the whole time, aren't you." "You came to a grove between worlds and asked it for plain speech." The Seer smiled, and it was beautiful and it was not comforting. "The moon does not apologise for being round." Nyx drifted forward a half-step. "Seer." "Nightwhisper." Isolde inclined her head, and Rory caught something pass between them, some old recognition, grief folded into a polite greeting. "You still smell of the ritual that unmade you." "You still smell of the Court that exiled you." "Touché." Isolde turned back to Rory, and the playfulness dropped off her face like a mask removed. She held out both hands, palms up. Resting across them lay a dagger, slender and leaf-shaped, its moonsilver blade drinking the grove's light and giving back a faint blue-white shimmer. Cold radiated from it. Rory could feel the chill from two paces away, a winter held in the shape of a weapon. "A gift is owed," Isolde said. "A debt is paid. The blade cuts what words cannot, and it is hungry for the work. Do not feed it idly." Rory took it. The cold bit into her palm, sharp and clean, and the moment her fingers closed on the grip, the wildflowers around the clearing shivered, all of them at once, a field-wide flinch. "Why did they do that?" "Because they know what the Fae forge such blades for." Isolde stepped closer, and her voice dropped until it was barely louder than the bells that came from nowhere. "Listen now, and hear the shape of what I may say. The Veil thins. Not at the solstice, not at the seams the Wardens watch, but here, in the quiet places, in the pockets. Something has been knocking from the far side of the door." The Heartstone flared. Not warm. Hot. Heat slammed through the gem against Rory's chest, searing through her shirt, and the crimson stone lit up like a coal, its glow no longer faint but urgent, pulsing fast, faster, a heartbeat sprinting. The flowers turned, all of them, away from her, toward the perfect empty circle across the clearing. Nyx's edges unravelled into smoke. "Seer. Your door." Isolde went very still. When she spoke, the riddles were gone, and what remained was flat and cold. "It did not knock."
created_at"2026-09-23T18:04:26.017Z" 9/23/2026, 6:04:26 PM
model"aion-labs/aion-3.5-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1189
moderation_latency(null)
generation_time43138
tokens_prompt5142
tokens_completion2332
native_tokens_prompt4921
native_tokens_completion2122
native_tokens_completion_images(null)
native_tokens_reasoning422
native_tokens_cached4921
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01642275
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
http_referer(null)
request_id"req-1790186666-RuGnfAvS3uzZdqhvh27l"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790186666-lVZyKFtn5bvzI00p4BC4"
upstream_id"fc5b414ced2b44fca79cd5e7f34cde14"
provider_responses
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endpoint_id"09b1fc56-3888-42bd-b7a0-926851c7f9d6"
id"fc5b414ced2b44fca79cd5e7f34cde14"
is_byokfalse
latency1189
model_permaslug"aion-labs/aion-3.5-20260923"
provider_name"AionLabs"
status200
total_cost0.01642275
cache_discount0.01107225
upstream_inference_cost0
provider_name"AionLabs"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences42
tagDensity0.262
leniency0.524
rawRatio0
effectiveRatio0
81.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1321
totalAiIsmAdverbs5
found
0
adverb"very"
count3
1
adverb"slightly"
count1
2
adverb"suddenly"
count1
highlights
0"very"
1"slightly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.93% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1321
totalAiIsms9
found
0
word"echoed"
count1
1
word"pulse"
count1
2
word"perfect"
count2
3
word"resolved"
count1
4
word"comforting"
count1
5
word"could feel"
count1
6
word"chill"
count1
7
word"searing"
count1
highlights
0"echoed"
1"pulse"
2"perfect"
3"resolved"
4"comforting"
5"could feel"
6"chill"
7"searing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences73
filterMatches(empty)
hedgeMatches
0"managed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1321
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount970
uniqueNames10
maxNameDensity1.13
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
English1
December1
Nyx7
Heartstone2
Rory11
Seer2
Unease1
Isolde6
persons
0"Nyx"
1"Heartstone"
2"Rory"
3"Seer"
4"Unease"
5"Isolde"
places
0"Richmond"
1"Park"
2"December"
globalScore0.933
windowScore0.5
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences48
glossingSentenceCount1
matches
0"felt like wading into warm water, excep"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.271
wordCount1321
matches
0"Not at the solstice, not at the seams the Wardens watch, but here, in the quiet places, in the pockets"
1"not at the seams the Wardens watch, but here, in the quiet places, in the pockets"
2"no longer faint but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences104
matches
0"chose that moment"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean25.9
std25.69
cv0.992
sampleLengths
013
156
25
335
47
53
687
725
89
922
105
1117
1239
1377
149
1525
166
174
1868
196
207
2185
226
2310
2410
2556
2617
273
282
2954
309
3182
3211
334
3450
3521
3633
376
3830
399
401
4168
4228
4335
445
4574
463
4754
488
4918
95.65% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences73
matches
0"been angled"
1"were gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs166
matches
0"wasn't looking"
1"was blooming"
2"was standing"
3"was leaving"
4"were staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences104
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount975
adjectiveStacks1
stackExamples
0"faint blue-white shimmer."
adverbCount35
adverbRatio0.035897435897435895
lyAdverbCount8
lyAdverbRatio0.008205128205128205
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean12.7
std10.34
cv0.814
sampleLengths
013
111
217
316
412
55
622
713
87
93
1024
112
1235
1326
1418
155
162
173
186
1917
205
215
2217
238
2414
2517
262
2731
288
2921
3015
319
3219
336
346
354
3628
375
3813
393
4019
416
427
432
4425
4521
4637
476
4810
4910
78.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5096153846153846
totalSentences104
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences63
matches
0"Then the sound thinned, stretched,"
1"Somewhere, faintly, bells rang, though"
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences63
matches
0"She stepped through."
1"She breathed it in and"
2"She looked down and understood"
3"They drifted at her shoulder,"
4"She laughed before she could"
5"She pressed her lips together."
6"She tried counting the rings"
7"She turned away from the"
8"She fished the Heartstone out"
9"She'd never seen it dormant."
10"Their whole silhouette had gone"
11"She left no footprints."
12"She held out both hands,"
ratio0.206
55.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences63
matches
0"The oak stone drank her"
1"Rory pulled her hand back"
2"Moss sheathed its whole length,"
3"Nyx poured themselves between two"
4"She stepped through."
5"The grey English afternoon she"
6"The sky above the grove"
7"Wildflowers carpeted the ground in"
8"Every single one was blooming."
9"Nyx had gone very still,"
10"The air tasted of honey"
11"She breathed it in and"
12"Rory made a point of"
13"The grass made no sound"
14"She looked down and understood"
15"The grass rose back up"
16"They drifted at her shoulder,"
17"She laughed before she could"
18"She pressed her lips together."
19"The flowers nearest her, a"
ratio0.81
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences63
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount4
matches
0"The grey English afternoon she had left behind simply wasn't anywhere, and in its place the clearing opened wide and green and gold, lit by a light that came fr…"
1"She laughed before she could stop herself, and the sound came out wrong, doubled, as if the grove had caught it and echoed it back a half-second early."
2"Faces that had been angled toward the pearlescent sky now tracked her like a field of small attentive spectators."
3"Heat slammed through the gem against Rory's chest, searing through her shirt, and the crimson stone lit up like a coal, its glow no longer faint but urgent, pul…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Nyx whispered (whisper)"
dialogueSentences42
tagDensity0.095
leniency0.19
rawRatio0.25
effectiveRatio0.048
82.7171%