Run: 2026-09-23-01M37Q6X0AG9W1B6MCYXCWAH7B

Run Details

Duration:
1m 4s
Cost:
$0.123180
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the rail. Transport for London swear it's dead, but I wouldn't bet my pension on it." Detective Harlow Quinn ignored the warning and swung her legs over the edge of the maintenance hatch. The ladder rungs bit cold through her gloves. Twelve rungs. Thirteen. Her boots found concrete, and a century of dust puffed up around her ankles like flour. South Kentish Town. Closed in 1924, bricked over, forgotten by everyone except the rats and the Northern Line drivers who swore they still saw lights down here. Arc lamps now blazed along the platform. They bleached the cream tiles yellow and threw the old maroon lettering into sharp relief. Somewhere down the tunnel, water dripped with a patient, metallic *tink*. DS Callum Tanner waited at the bottom. He held a paper cup of coffee that had gone cold an hour ago. "You made good time, guv." "You made it sound urgent." "Did I?" He shrugged. "Dead bloke, no ID, sixty feet underground. Bit of a novelty, that's all. Uniform found him when they came down after a report of trespassers." "Who reported it?" "Anonymous. Phone box on Kentish Town Road." "There are still phone boxes on Kentish Town Road?" "One. Smells like a tramp's armpit." Tanner jerked his chin towards the far end of the platform. "He's over there. Rough sleeper, I reckon. Found a way in through the vent shaft, took something he shouldn't have, fell asleep and didn't wake up. Sad, but not exactly *Silence of the Lambs*." Quinn walked. She kept to the edge of the metal stepping plates the SOCOs had laid down, her pace even, her eyes on the floor rather than the body. Bodies told you how someone died. Floors told you why. This floor had plenty to say. The dust lay thick and grey everywhere she looked, except where it didn't. Pale rectangles broke the surface in two long rows down the length of the platform. Clean. Crisp-edged. Roughly six feet by three, each one. "Your rough sleeper brought furniture." "Eh?" She crouched and pointed. "Trestle tables. Twenty, give or take. They stood here long enough for the dust to settle around the legs and not beneath the tops." She traced one corner with a gloved fingertip. "Then someone lifted them straight up. No drag marks. No scuffing." "Squatters, then. Raves. You get all sorts under Camden." "Ravers leave cans. Needles. Glow sticks." She stood. "Show me one bottle cap, Callum." He glanced around the platform. He didn't find one. Between the pale rectangles, small white mounds dotted the concrete. Quinn knelt beside the nearest and sniffed. Mutton fat. Sour and animal, like a butcher's bin in August. Tallow candles. Nobody had burned tallow in London since Dickens, unless they wanted a particular kind of light. She filed that away and moved on to the body. He lay face down near the platform's end, beneath a faded poster for Bovril. Fifties, well fed, silver at the temples. His coat was charcoal wool, cut close at the shoulders. Savile Row, or near enough to fool a copper. His shoes had leather soles and no creases across the toes. "Expensive tramp." "Could've nicked the coat." "And the shoes? And had them resoled?" Quinn tilted her head. "Look at the heels, Callum." Tanner squinted. "Clean." "Spotless. He walked through a hundred years of dust to get here, and there's none on him." She glanced back the way they'd come. "And where are his footprints?" Tanner opened his mouth. Closed it. The only tracks on the platform belonged to uniform, the SOCOs, and the two of them. "The pathologist's running late," he offered. "Traffic on the Westway." "Then we'll be gentle." A young SOCO in a white suit hovered nearby, camera in hand. Quinn beckoned her over. "You've photographed him as found?" "Every angle, ma'am." "Help me turn him." They rolled him onto his back. His face was a mottled purple, dark as a bruised plum from forehead to chin. Quinn studied it for a long moment. "Lividity," she said. "Blood settles to the lowest point after death. He died face down and stayed face down for hours." "So he fell asleep on his front," Tanner said. "Doesn't change anything." "Unbutton his collar." The SOCO obliged. The purple stopped at his jaw. Below it, his throat and chest showed the same colour, but his back, when they'd turned him, had been pale. Quinn had noticed. She was fairly sure Tanner hadn't. "Face and front," she said. "Consistent. Fine. But look at his hands." His fingertips had stained a dull, poisonous green. Not ink. Not dirt. The colour of old church roofs and neglected statues. "Verdigris," Quinn said. "Copper oxide. He held something brass or copper, often, and for years." "A coin collector." Tanner's voice lost some of its bounce. "Look, guv, I get it. You like a puzzle. But the DCI wants this wrapped as misadventure, and honestly, so do I. My missus thinks I'm having an affair with the night shift." "Is his mouth closed?" "What?" "His jaw. It's clenched." Quinn reached down. Rigor had set hard, but not so hard she couldn't prise the lips apart. Something pale glinted behind his teeth. She worked it free with the tip of a pen. A disc of bone. Flat, the size of a ten-pence piece, with a hole bored through its centre. Someone had carved a symbol into one face: an eye with a line slashed through it, and three dots beneath. The SOCO's camera flashed. Tanner stepped back half a pace. "Gang tag," he said. "Some Albanian lot. Or those Turkish boys from Green Lanes." "Albanian gangs don't carve tokens from human finger bones." "How'd you know it's human?" "Because I've seen one before." She bagged it. Her voice didn't change, but her thumb pressed hard enough against the evidence bag to crinkle the plastic. Three years ago. A flat in Deptford. DS Morris had held a disc exactly like this one in his palm and joked about pirates. Twelve hours later he'd been gone. No body. No blood. Just his warrant card lying on a kitchen floor, and every clock in the flat running backwards. Quinn glanced at the dead man's wrist. A gold Omega. Good one. She leaned closer. The second hand ticked, steady and precise, from twelve to eleven to ten. Backwards. She checked her own watch, the worn leather strap soft against her wrist. Still ticking forwards. Still hers. She let out a breath she hadn't noticed holding. "Callum. What was the date last night?" "Sixteenth. Why?" "Full moon." "Oh, brilliant. Now it's werewolves." "No. It's a market." She turned in a slow circle, taking in the tallow stubs, the ghostly table outlines, the absence of anything a normal person would leave behind. "Twenty stalls. Candlelight. Customers who don't leave footprints. It packed up overnight, every scrap of it, and carried it out without disturbing the dust." She nodded at the corpse. "Except him. They left him on purpose." "Why would anyone do that?" "As a message. Or a warning." She paused. "Or because he was trying to leave, and they didn't let him." Tanner laughed, but it came out thin. The arc lamps hummed. Down the tunnel, the dripping had stopped. Quinn crouched at the platform's edge and shone her torch into the trackbed. Rails furred with rust. Crisp packets from 1980-something. A dead pigeon, flattened to a feathered pancake. And in the drainage gutter, half-sunk in black water, a gleam of metal. "Pass me the grabber." The SOCO handed over a litter picker. Quinn fished the object out and laid it on her palm. A compass. Small, brass, the casing crusted with the same green bloom that stained the dead man's fingers. Fine sigils covered the face, too delicate for any machine to have etched, spiralling inward towards a needle of blackened steel. The needle didn't point north. It pointed at the wall. Quinn stood and walked towards the tiles, compass held flat. The needle tracked her, stubborn as a bloodhound, fixed on a patch of cream ceramic beneath the Bovril poster. She reached out and laid her palm against it. Warm. Blood-warm, in a tunnel where her breath fogged. "Guv?" Tanner's voice sounded far away. "Guv, what are you doing?" The tiles pulsed once beneath her hand, like a heartbeat. The needle spun. It whipped around so fast it blurred, then snapped to a stop, pointing past her shoulder, down the platform, into the black mouth of the northbound tunnel. The arc lamps flickered. One by one, from the far end inward, they died with a sound like knuckles cracking. The SOCO screamed. Quinn swung her torch towards the tunnel. The beam caught the rails, the sooty brick, a curtain of dripping cable. And a woman. She stood between the tracks where no one could have walked in without passing them. Small. Red hair springing loose from a hasty knot. Round glasses flashing white in the torchlight. A battered leather satchel hung heavy against her hip, and she clutched a disc of pale bone in one freckled fist. She tucked a curl behind her left ear, and her hand trembled. "Detective Quinn?" Her voice cracked on the name. "Please. Put the compass down. You've just told them exactly where you are." Behind her, deep in the tunnel, something vast began to breathe.
created_at"2026-09-23T18:07:25.228Z" 9/23/2026, 6:07:25 PM
model"anthropic/claude-opus-5.5-20260921"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4999
moderation_latency(null)
generation_time63883
tokens_prompt4492
tokens_completion2820
native_tokens_prompt6540
native_tokens_completion4851
native_tokens_completion_images(null)
native_tokens_reasoning1458
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.12318
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.20.0; linux; x64))"
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request_id"req-1790186845-x6sGavPUHRvJGg7nTpqW"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790186845-GjEJbTvb05yTzEf5AImT"
upstream_id"msg_011CfLpLKwUNYm8WQGw6uT6r"
provider_responses
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endpoint_id"3a2388bc-3740-4e64-a1f5-4e301726b6b9"
id"msg_011CfLpLKwUNYm8WQGw6uT6r"
is_byokfalse
latency1403
model_permaslug"anthropic/claude-opus-5.5-20260921"
provider_name"Claude Platform on AWS"
status200
total_cost0.12318
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"She glanced back [back]"
dialogueSentences64
tagDensity0.297
leniency0.594
rawRatio0.053
effectiveRatio0.031
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1565
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
80.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1565
totalAiIsms6
found
0
word"silence"
count1
1
word"traced"
count1
2
word"etched"
count1
3
word"pulsed"
count1
4
word"flickered"
count1
5
word"trembled"
count1
highlights
0"silence"
1"traced"
2"etched"
3"pulsed"
4"flickered"
5"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"let out a breath"
count1
highlights
0"let out a breath"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences137
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences137
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences182
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords5
totalWords1565
ratio0.003
matches
0"tink"
1"Silence of the Lambs"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1094
uniqueNames16
maxNameDensity1.28
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn14
Kentish1
Town1
Northern1
Line1
Callum1
Tanner10
August1
London1
Dickens1
Bovril2
Row1
Deptford1
Morris1
Omega1
persons
0"Harlow"
1"Quinn"
2"Line"
3"Callum"
4"Tanner"
5"Morris"
places
0"Kentish"
1"Town"
2"August"
3"London"
4"Deptford"
globalScore0.86
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1565
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences182
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs85
mean18.41
std16.49
cv0.896
sampleLengths
018
144
260
321
45
55
629
73
87
99
1051
1139
126
1337
145
151
1647
179
1814
199
2046
2110
2251
232
244
2516
263
2729
2822
2910
304
3121
323
334
3428
3521
3612
373
3838
3912
4021
4115
4243
434
441
454
4633
4738
4810
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences137
matches
0"been gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs179
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences182
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1098
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.026411657559198543
lyAdverbCount5
lyAdverbRatio0.004553734061930784
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences182
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences182
mean8.6
std6.85
cv0.797
sampleLengths
018
117
28
32
41
516
63
724
87
915
1011
117
1214
135
145
154
1625
173
187
199
2017
2134
222
2327
246
254
266
2713
2815
291
301
317
325
331
344
3532
3611
379
388
396
405
414
4210
437
442
459
462
4716
4810
4914
89.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.5659340659340659
totalSentences182
uniqueOpeners103
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences109
matches
0"Somewhere down the tunnel, water"
1"Roughly six feet by three,"
2"Just his warrant card lying"
3"Still ticking forwards."
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences109
matches
0"Her boots found concrete, and"
1"They bleached the cream tiles"
2"He held a paper cup"
3"She kept to the edge"
4"She crouched and pointed."
5"She traced one corner with"
6"He glanced around the platform."
7"He didn't find one."
8"She filed that away and"
9"He lay face down near"
10"His coat was charcoal wool,"
11"His shoes had leather soles"
12"She glanced back the way"
13"They rolled him onto his"
14"His face was a mottled"
15"She was fairly sure Tanner"
16"His fingertips had stained a"
17"She worked it free with"
18"She bagged it"
19"Her voice didn't change, but"
ratio0.284
60.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences109
matches
0"Detective Harlow Quinn ignored the"
1"The ladder rungs bit cold"
2"Her boots found concrete, and"
3"South Kentish Town."
4"Arc lamps now blazed along"
5"They bleached the cream tiles"
6"DS Callum Tanner waited at"
7"He held a paper cup"
8"Tanner jerked his chin towards"
9"She kept to the edge"
10"Bodies told you how someone"
11"Floors told you why."
12"This floor had plenty to"
13"The dust lay thick and"
14"She crouched and pointed."
15"She traced one corner with"
16"He glanced around the platform."
17"He didn't find one."
18"Quinn knelt beside the nearest"
19"Nobody had burned tallow in"
ratio0.798
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences109
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount1
matches
0"Small, brass, the casing crusted with the same green bloom that stained the dead man's fingers."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences64
tagDensity0.078
leniency0.156
rawRatio0
effectiveRatio0
93.2597%