Run: 2026-09-24-01M39W9BCR2FBGCE3ZRV2S3PKT

Run Details

Duration:
2m 33s
Cost:
$0.012625
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Count them twice." Nyx's whisper came from three directions at once. It always did. Sound couldn't decide where they stood, so it gave up and stood everywhere. I counted. Twelve white oaks ringed the clearing ahead, each trunk thick as a pub's cellar wall, bark gone smooth and pale as knuckle bone. Petrified, but the life still showed in them: a half-formed knot here, a branch snapped off mid-growth there, the grain frozen like a held breath. "Twelve." "And between the fourth and the fifth sits a door. Barge through it like a burglar and it will treat you like one." A shadow hand unrolled from their dark, fingers one knuckle too long, and pointed. "Walk. Don't run. Running reads as fear, and this place collects fear the way a taxman collects." "You finished that sentence." "No." My fingers found the Heartstone at my throat out of habit. Cold. Quiet. It had hung dead against my chest for three weeks, and I'd started to think of its silence as the one honest thing I owned. The silver chain bit my palm. Deep crimson, thumbnail-small, glowing the way a coal glows long after the fire's gone to bed. I stepped between the fourth and fifth oaks. The world went to static. Pressure clamped my eardrums like a lift dropping too fast, and the air tasted of honey and old coins. London's noise cut off as if a hand had pulled its plug. For half a heartbeat I saw the boundary itself, a shimmer hanging in the air like heat haze in December, and then I was through, and the shimmer was behind me, and the grove had me. Light came from everywhere and nowhere, the colour of overripe pears. Each step rang a small glass note off the grass, a chime that lived a second and died. Flowers the size of dinner plates turned on their stems as I passed. All of them. Tracking me. Nothing shone on them. They tracked me anyway. Nyx slid through behind me and immediately came apart at the edges, their silhouette fraying like a rope-end. "Ah. Yes." Their voice thinned to a thread. "Fae ground." They poured themselves down into my shadow and rode it, a cold weight against my heels. My watch had stopped at 12:04. Then it said 12:03. The hands tick-tocked backwards, steady as anything, unwinding the morning I'd spent queuing for coffee in Camden. I strapped it tighter and kept walking. A stream cut the clearing, shallow and clear, and it ran uphill. I watched it twice to be sure. It climbed, patient and unhurried, water sliding toward the standing stones. Water runs downhill everywhere on Earth. So here, the stones were downhill. Which made the stones the way out. I filed that away. "Don't drink," Nyx breathed from my shadow. "Don't eat. Don't give your name, don't accept a gift without paying, and if anything calls you sweetly by name, remember it learned that name from something that should never have taught it." "I've been on better-guided tours." "You've been on tours where the guide wasn't dessert." One tree hung heavy with fruit that hummed. Not bees. The fruit itself, a lullaby sung in rounds, each apple holding a different verse. Ribbons decorated the next tree along, faded pink and grey. Below them sat a rusted bicycle bell, a chipped saucer of milk still full and flyless, and a child's shoe. One shoe. Small, red, good as new. I gave the shoe a wide berth. "You're standing in my herb bed." The voice arrived before its owner, soft as flour tipping from a scoop. She came around the humming tree barefoot, silver hair falling to her waist, and where Nyx made every blade of grass chime, she made no sound at all. No footprints. The grass didn't even lean. Her eyes were a lavender so pale they read as wrong in a face that could be twenty or two hundred. "Nyx." Something like a smile touched her mouth. "Still owing." "Isolde." My shadow rippled. "Still exiled." "And you." Lavender eyes settled on me and stayed. "Two walkers over my threshold. One of flesh, one of debt. And the flesh one wears a stone that beats like a heart and doesn't ask it what for." She tilted her head. "Sit. No. Don't. The chairs here remember who sat in them, and your name would look well in an old chair." "You know who I am." "I know what you carry. You wear a stone and you ask nothing of it. It wants what hearts want, child. A door." "Then it can want from someone else." I held it out from my body like something I'd found in the street. "I didn't ask for it. It turned up in my delivery bag between a bag of prawn crackers and a customer's receipt. Someone gave me a cursed pendant with my lunch order." "Someone gave you a key with your lunch order. Keys are rarely asked for. That is what makes them keys." She drifted closer, and the air cooled a degree for every step. "You came for the solstice." "Six nights away. Nyx says the Veil wears thin." "The Veil wears thin as gossamer when the longest night opens its one red eye. Things that have waited a thousand years for a key will smell the keyhole." She raised a hand, and in it lay a dagger. Slender, leaf-shaped, moonsilver, cold at a yard's distance. It threw a light that wasn't quite light, the way the moon doesn't. "Steel argues with flesh. Iron argues with my kind. This argues with lies. Take it before it takes offence at the wait." I took it. Cold soaked straight through my glove and into the bone. The crescent scar on my wrist ached where it always ached near real magic. "Payment," I said, and fished a coin from my pocket, a pound coin, and set it on the saucer of milk. "Ha," said my shadow. Isolde's smile came and went like a fish surfacing. "The stone will beat faster as the eye of night opens. Whether it locks or unlocks depends on whose hand rests on it. Guard the hand." "And if the hand's mine?" "Then guard the wrist." Warmth bloomed against my sternum. Faint. A thumb's press from inside my coat. Then again, harder, a knuckle pushing out through the skin, and the Heartstone swung on its chain, pulsing crimson, throwing my own heartbeat back at me from the inside. Every flower in the grove snapped shut at once. The chime-grass fell silent in one wave, rolling outward from where I stood, until the whole clearing held nothing but the sound of the stone against my chest. Isolde went still. Three hundred years of still, folded into one face. "That isn't the solstice," Nyx said, rising out of my shadow in pieces, violet eyes flaring. "That is a door already open." A smell rolled over us. Rich and wrong. Roast meat, spilled wine, honeyed pears gone to rot, the smell of a feast that never ends and never digests. It came from the far tree line, where an amber glow had kindled between the trunks, warm as lamplight, hungry as a mouth. "You said nothing in this grove would harm me," I said. "Nothing in this grove will." Isolde hadn't blinked. "That is not of this grove." The far oaks bent apart with a sound like ship timber giving up. Something on the amber light breathed, slow and delighted, and the ground under my feet tilted toward it, the whole grove leaning like a diners' table drawn toward a plate. "Six nights early," Isolde said, and for the first time in three hundred years, she sounded young.
created_at"2026-09-24T14:14:38.88Z" 9/24/2026, 2:14:38 PM
model"aion-labs/aion-3.5-mini-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1848
moderation_latency(null)
generation_time150714
tokens_prompt5142
tokens_completion8742
native_tokens_prompt4921
native_tokens_completion8385
native_tokens_completion_images(null)
native_tokens_reasoning6927
native_tokens_cached4921
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01262478
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790259279-ox6cu6Lg7dwxaHMKnzXD"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790259279-oIVwYBeZ6IuWLzbNGZ2P"
upstream_id"5a017588f3a3426cbd5cef90e3e18aa1"
provider_responses
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endpoint_id"60ac3bdc-90ec-4769-9193-2c00b4d79562"
id"5a017588f3a3426cbd5cef90e3e18aa1"
is_byokfalse
latency1848
model_permaslug"aion-labs/aion-3.5-mini-20260923"
provider_name"AionLabs"
status200
total_cost0.01262478
cache_discount0.00255892
upstream_inference_cost0
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
96.13% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1293
totalAiIsmAdverbs1
found
0
adverb"sweetly"
count1
highlights
0"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
84.53% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1293
totalAiIsms4
found
0
word"whisper"
count1
1
word"silence"
count1
2
word"weight"
count1
3
word"warmth"
count1
highlights
0"whisper"
1"silence"
2"weight"
3"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences86
filterMatches
0"watch"
hedgeMatches
0"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1293
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount899
uniqueNames9
maxNameDensity0.56
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Isolde"
discoveredNames
Heartstone2
December1
Camden1
Earth1
One2
Nyx5
Lavender1
Slender1
Isolde4
persons
0"Heartstone"
1"Nyx"
2"Lavender"
3"Isolde"
places
0"December"
1"Camden"
2"One"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences58
glossingSentenceCount1
matches
0"Something like a smile touched her mouth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1293
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean26.39
std22.25
cv0.843
sampleLengths
03
124
250
31
454
54
61
760
88
972
1055
1118
1210
1316
1434
1512
1641
1740
185
199
2061
217
226
2369
2410
256
2663
275
2823
2953
3037
319
3282
3327
3421
354
3635
375
384
395
4037
4137
4212
4322
4451
4511
4614
4743
4817
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs145
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount893
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.0335946248600224
lyAdverbCount1
lyAdverbRatio0.0011198208286674132
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean11.75
std9.47
cv0.805
sampleLengths
03
18
23
313
42
523
625
71
837
917
104
111
1211
131
141
1525
166
1716
188
195
2019
2112
2236
2311
2418
2513
263
272
284
294
3018
318
322
3316
346
354
3617
377
3812
397
4011
416
426
437
444
457
4633
475
489
498
87.58% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5363636363636364
totalSentences110
uniqueOpeners59
86.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences77
matches
0"Then it said 12:03."
1"Then again, harder, a knuckle"
ratio0.026
95.32% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences77
matches
0"It always did."
1"My fingers found the Heartstone"
2"It had hung dead against"
3"I stepped between the fourth"
4"They tracked me anyway."
5"Their voice thinned to a"
6"They poured themselves down into"
7"My watch had stopped at"
8"I strapped it tighter and"
9"I watched it twice to"
10"It climbed, patient and unhurried,"
11"I filed that away."
12"I gave the shoe a"
13"She came around the humming"
14"Her eyes were a lavender"
15"My shadow rippled"
16"She tilted her head"
17"I held it out from"
18"She drifted closer, and the"
19"She raised a hand, and"
ratio0.312
63.90% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences77
matches
0"Nyx's whisper came from three"
1"It always did."
2"Sound couldn't decide where they"
3"A shadow hand unrolled from"
4"My fingers found the Heartstone"
5"It had hung dead against"
6"The silver chain bit my"
7"I stepped between the fourth"
8"The world went to static."
9"Pressure clamped my eardrums like"
10"London's noise cut off as"
11"Light came from everywhere and"
12"Each step rang a small"
13"Flowers the size of dinner"
14"Nothing shone on them."
15"They tracked me anyway."
16"Nyx slid through behind me"
17"Their voice thinned to a"
18"They poured themselves down into"
19"My watch had stopped at"
ratio0.792
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount1
matches
0"Then again, harder, a knuckle pushing out through the skin, and the Heartstone swung on its chain, pulsing crimson, throwing my own heartbeat back at me from th…"
93.75% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount1
matches
0"She drifted, and the air cooled a degree for every step"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Nyx breathed (breathe)"
1"the amber light breathed (breathe)"
dialogueSentences40
tagDensity0.15
leniency0.3
rawRatio0.333
effectiveRatio0.1
93.5931%