Run: 2026-09-24-01M39WAY6NXNDRQBQZFVPJ5JC5

Run Details

Duration:
2m 55s
Cost:
$0.013790
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't eat. Don't drink. Don't so much as lick your lips." Nyx's whisper arrived from three directions at once, the way it always did, as though the words couldn't agree on where to stand. Rory pressed a hand to her collarbone. Beneath her jacket, the Heartstone pulsed hot against her skin, a second heartbeat that belonged to no one she knew. "I know the rules." "Knowing and keeping are different animals." Isolde stood at the seam between worlds, silver hair stirring in a wind that touched nothing else. Where her bare feet rested, the grass of Richmond Park held no imprint. It never did. "Generosity is the snare here. What feeds you, owns you." The rift hung between two oak standing stones, a shimmer the size of a garden gate. To Rory's eyes it looked like heat haze over a bonfire, wrong-shaped and steady. The pendant tugged toward it like a dog on a lead. "Why tonight? Why now?" "The Veil wears thin on the longest night. The crossing costs little when the door is already ajar." Isolde's lavender eyes found hers and gave nothing back. "Cheap doors are still doors, child of Cardiff. Mind what walks in beside you." "After you," Nyx said, from everywhere. Taking a breath that tasted of frost and leaf-rot, Rory stepped through. Crossing felt like pushing through a soap film. Pressure, a pop in her ears, then release. Then the smell hit her, and her mouth flooded before her eyes had finished adjusting. Roast meat. Honey. Wine and bruised plums and bread fresh from the oven, all of it layered so thick she could have chewed the air. Warmth wrapped her like an oven's breath. Above stretched a sky the colour of cider held to a lamp, glowing from everywhere and nowhere, no sun, no clouds, just that deep amber wash from horizon to horizon. "Christ." "Blasphemy won't help." Nyx solidified beside her, a silhouette of living dark well over six feet, violet eyes floating in a face that had none. "Beautiful, isn't it. That's how it gets you." The vineyards began where the rift spat her out, row upon row of vines marching toward a horizon that curved the wrong way. Grapes hung in clusters dark as garnets, so heavy the canes bowed under them. Each leaf spread broad as a dinner plate. Everything glistened, as if the whole land had been glazed and left to set. Golden motes rose off the rows in slow spirals, wine-mist made visible, drifting upward like heat given a soul. Somewhere far off, people laughed. When Rory turned her head toward the sound, it stopped. Under her boots the ground was soft. Warm. And it pulsed. She stopped. Pressed her palm flat against the mossy earth. A slow beat rose through the soil, deep and patient, the rhythm of something vast digesting. Against her collarbone, the Heartstone answered, pulse for pulse. "It has a heartbeat." "The realm does." Isolde drifted past, dew untouched where she walked. "You stand in the belly of a prince. Mind you do not become a meal while standing in it." Nyx poured itself into the shadow of the nearest vine and vanished. The dark rippled along the rows, violet eyes flaring here, there, gone. When the voice returned it came from underground, from the vines, from Rory's own shadow at her feet. "This soil was old before Rome laid its first brick. The vines drink from deeper roots than water. Every harvest fed a court that never once emptied its plate." "Cheerful." They walked. The rows narrowed into orchards, and the orchards were worse, or better, depending on how much a person trusted free fruit. Pomegranates split ripe on the branch, seeds glowing like live coals. Peaches wept nectar down their own skins. One tree bore apples of clear glass, and inside each apple swam a tiny golden light, a wasp in amber, beating at its walls. Her stomach growled. She'd eaten two hours ago. She'd eaten, and her body had the nerve to behave as though she hadn't. "Hunger is the toll," Isolde said, without turning. "Every guest pays it. The wise pay in coin. The foolish pay in flesh." "I haven't got coin." "Then keep your hands in your pockets, and let your flesh keep its own counsel." Music found them before the hall did. Faint, warped, like a string quartet played underwater. Then the orchards ended at a colonnade of marble stained wine-dark to twice her height, each pillar carved with a different fruit, cherries and figs and things she had no name for. Steps sank away beyond the pillars, down into a bowl of stone. The table ran the length of it. Black stone, polished to a mirror, long enough to hold a street. Chairs of gold and antler flanked it in their hundreds. Silverware lay at every setting, tarnished black. Dust furred the linen the colour of old moth wings. And at the table's centre, on a platter wide as a rowing boat, a roast steamed. Steamed. Fresh. Juices ran pink down the carved bone. Centuries of dust on the linen, and the food hadn't aged a day. "Nothing creepy about that." "Everything creepy about that," Nyx said. "That is the correct response." The moonsilver blade at her hip had gone cold enough to burn. Rory drew it slowly, and the leaf-shaped dagger glowed, faint and pearl-white, though no moon had ever risen over this sky. Frost feathered across the flat of the blade. "Wards," Nyx said. "Old ones. Whatever keeps this table laid keeps it locked as well." Figures moved between the chairs. She'd taken them for statues at first, or pillars of smoke. They were neither. Thin, translucent grey shapes circled the table in slow, silent loops, bearing platters no one would ever eat from. Their faces were smudged, like thumbprints on wet glass. Where they stepped, the dust did not stir. "Helbound," Nyx whispered. "Souls contracted out of your world. They serve until the debt is paid. Most debts here are never paid." "Isolde. Why are we here? Tell me we didn't cross into Hel to watch dead waiters do laps." "Every bargain Hel has struck with your kind holds a seat at this table." Isolde's voice dropped low, yet reached every corner of the bowl. "Somewhere among the cutlery sits the name you seek. Read the guest list, and you will know who set you walking." Rory moved along the table's edge. Each place setting bore an engraving, fine as spider silk, cut into the black stone itself. Names in their hundreds. Names in their thousands. Latin and Greek and scripts she didn't recognise, and then, halfway down the eastern flank, plain modern English. She read. Refused to read. Read anyway. A name from a news story about a fire in Camden. A name from a headstone she'd once sketched in a police station. A name she'd shouted across a playground twenty years ago, belonging to a girl who'd moved away and never written. Then a waiter looped close, and her breath snagged in her throat. Chef's whites. Starched, modern, buttoned to the collar. Embroidered on the breast, a dragon coiled around two letters. G.E. She knew that stitching. She'd worn that stitching. Yu-Fei Cheung had designed the logo himself, dragon and all, and made every driver at the Golden Empress memorise the story behind it. "That's..." Her hand rose before she'd decided to move it. Cold fingers closed round her wrist. Isolde's. The half-Fae's skin was cool as riverbed stones, and her grip was anything but gentle. "The dead serve their sentence. Interrupt a waiter mid-course, and you may find yourself fitted for an apron." Rory lowered her hand. The smudged face drifted past, close enough to touch, and the name tape on the jacket slid out of focus whenever she looked at it directly. "Rory." Nyx had gone incorporeal again, hovering above the table's centre, violet eyes fixed downward. "Come and see the names." She followed the table's length. Chair after chair. Setting after setting. Then her own name stopped her feet. AURORA CARTER, cut deep and clean into the stone, at a setting where the napkin stood folded, the glass gleamed free of dust, and the chair had been drawn back. Waiting. The plate before her seat still steamed. Far above the rim of the bowl, two great doors swung wide, and a voice rolled down over the tables like warm oil. "Guests. How wonderful. And here we'd nearly given up the habit of setting your place." Every waiter in the hall stopped mid-stride. Every smudged face turned toward her.
created_at"2026-09-24T14:15:29.267Z" 9/24/2026, 2:15:29 PM
model"aion-labs/aion-3.5-mini-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2594
moderation_latency(null)
generation_time175172
tokens_prompt5142
tokens_completion9757
native_tokens_prompt4921
native_tokens_completion9217
native_tokens_completion_images(null)
native_tokens_reasoning7654
native_tokens_cached4921
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.01378958
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790259329-H0GBqngalMdyRcNjwKYL"
session_id(null)
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api_type"completions"
id"gen-1790259329-kf04JOJORyWWJf4euohL"
upstream_id"570b9500f1184c2dbe4b4af11f9f826c"
provider_responses
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endpoint_id"60ac3bdc-90ec-4769-9193-2c00b4d79562"
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is_byokfalse
latency2593
model_permaslug"aion-labs/aion-3.5-mini-20260923"
provider_name"AionLabs"
status200
total_cost0.01378958
cache_discount0.00255892
upstream_inference_cost0
provider_name"AionLabs"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.343
leniency0.686
rawRatio0
effectiveRatio0
96.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1440
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
68.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1440
totalAiIsms9
found
0
word"whisper"
count1
1
word"pulsed"
count2
2
word"warmth"
count1
3
word"pulse"
count2
4
word"stomach"
count1
5
word"marble"
count1
6
word"silk"
count1
highlights
0"whisper"
1"pulsed"
2"warmth"
3"pulse"
4"stomach"
5"marble"
6"silk"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences111
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1440
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1127
uniqueNames16
maxNameDensity0.71
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone2
Richmond1
Park1
Rory8
Nyx8
Taking1
Music1
Figures1
Isolde6
Greek1
English1
Camden1
Cheung1
Golden2
Empress1
Cold1
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Music"
4"Figures"
5"Isolde"
6"Cheung"
7"Empress"
places
0"Richmond"
1"Park"
2"Camden"
3"Golden"
globalScore1
windowScore1
85.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences77
glossingSentenceCount2
matches
0"looked like heat haze over a bonfire, wro"
1"felt like pushing through a soap film"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1440
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences134
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean24.41
std18.63
cv0.763
sampleLengths
011
150
24
349
441
54
641
76
812
931
1062
111
1233
1378
1415
1511
1635
174
1830
1942
2029
211
2265
2322
2422
254
2615
2759
287
2955
3022
314
3211
3341
3415
355
3650
3722
3818
3946
4048
417
4243
4312
4419
4531
4610
4722
4818
4930
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences111
matches
0"been glazed"
1"were smudged"
2"been drawn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences134
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1136
adjectiveStacks1
stackExamples
0"Thin, translucent grey shapes"
adverbCount40
adverbRatio0.035211267605633804
lyAdverbCount2
lyAdverbRatio0.0017605633802816902
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean10.75
std7.54
cv0.702
sampleLengths
011
123
27
320
44
523
613
73
810
916
1014
1111
124
1327
1414
156
1612
178
188
1915
202
211
2222
237
2430
251
2625
278
2823
2914
308
3114
3219
335
3410
357
361
373
382
398
4016
419
424
4311
4419
4512
4612
4718
4829
491
94.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.6567164179104478
totalSentences134
uniqueOpeners88
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences95
matches
0"Then the smell hit her,"
1"Somewhere far off, people laughed."
2"Then the orchards ended at"
3"Then a waiter looped close,"
4"Then her own name stopped"
ratio0.053
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences95
matches
0"It never did."
1"Her stomach growled."
2"She'd eaten two hours ago."
3"She'd eaten, and her body"
4"She'd taken them for statues"
5"They were neither."
6"Their faces were smudged, like"
7"She knew that stitching."
8"She'd worn that stitching."
9"Her hand rose before she'd"
10"She followed the table's length."
ratio0.116
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences95
matches
0"Nyx's whisper arrived from three"
1"Rory pressed a hand to"
2"Isolde stood at the seam"
3"It never did."
4"The rift hung between two"
5"The pendant tugged toward it"
6"Isolde's lavender eyes found hers"
7"Nyx said, from everywhere"
8"Crossing felt like pushing through"
9"Pressure, a pop in her"
10"Wine and bruised plums and"
11"Warmth wrapped her like an"
12"Nyx solidified beside her, a"
13"The vineyards began where the"
14"Grapes hung in clusters dark"
15"Each leaf spread broad as"
16"Everything glistened, as if the"
17"A slow beat rose through"
18"Isolde drifted past, dew untouched"
19"Nyx poured itself into the"
ratio0.674
52.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences95
matches
0"To Rory's eyes it looked"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount1
matches
0"Beneath her jacket, the Heartstone pulsed hot against her skin, a second heartbeat that belonged to no one she knew."
83.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount1
matches
0"Isolde said, without turning"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"Nyx whispered (whisper)"
dialogueSentences35
tagDensity0.143
leniency0.286
rawRatio0.2
effectiveRatio0.057
95.6955%