Run: 2026-09-24-01M39WE6J7ETMQG83VYHCWAMHM

Run Details

Duration:
1m 18s
Cost:
$0.006596
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Watch your footing, guv. That dust hasn't been swept since decimalisation." Quinn ducked under the incident tape and started down the dead escalator. The steps had seized mid-flight, one tread jutting at an angle like a jaw out of joint. Below her, floodlights pooled on a platform that no map in Transport for London's possession admitted existed. The air changed as she descended, station air to cellar air, rust and stopped clocks and something underneath both, something older, like the smell inside a sealed room. Southampton Road spur. Closed in 1962 after a fire, bricked up, forgotten. Until a survey crew doing drainage work broke through the northern wall and found a man lying on the platform edge with water in his lungs. "Morning, Marsh. Talk to me." DS Marsh stood at the lip of the forensic tent, clipboard against his chest, eager as a spanner-wielding schoolboy. "Male, early twenties. No ID. No wallet. No phone on the body, though we found one. Cause of death per the pathologist's first pass, drowning." Quinn stopped walking. "Drowning." "Saltwater in the lungs. Both of them, full. Pulmonary oedema consistent with it. He drowned, right enough." "And the nearest saltwater to this platform would be?" "The Thames. What's that, a mile and a half as the crow flies?" "Two miles, and the crow would have to fly through three brick walls and a sealed culvert. Show me." Marsh lifted the tent flap. The floodlight inside turned everything the colour of old bone, including the man on the ground. Young, fit, dressed in a good wool coat and leather boots that had never seen a puddle. His clothes were dry. His hair was dry. His skin, when Quinn crouched and pressed two fingers to the back of his hand, was dry. "Someone dumped him," Marsh said. "Must have. Drowned him elsewhere, carried him in through the drainage breach, staged it." "Carried him." She turned the man's wrist. Lividity had settled along his back and left flank, deep and fixed. "He's been lying flat on his back for at least ten hours. No pressure marks on the shoulders or calves, no transfer staining. Nobody dragged him. Nobody carried him. He lay down here, alive or dying, and stayed." "Right, but the dust, guv. Look at the dust." She looked. Sixty years of it lay over the platform in an even grey fall, soft as snowfall, and through it ran a single line of footprints. They emerged from the northern tunnel, the one the survey crew had breached, and they walked, unhurried, boot prints, his boots, matching the soles pressed into the dust where he'd finally knelt and folded. The prints stopped three metres short of where the body lay. Beyond that, nothing. "He knelt there," Quinn said. "Then what? Hovered?" "Fell forward?" "Then there'd be a disturbance where he landed. There's nothing. The dust around the body is untouched. It hasn't been touched since before the fire that closed this place." She rose, knees cracking, and swept her torch along the platform. "He walked in from the north, stopped, and arrived where he's lying without crossing the ground between. Explain that with a dump job." Marsh wrote nothing on his clipboard. "People move bodies, guv. It happens." "Nobody moved this body. Nobody walked this platform in sixty years except him, and he only half did it." She crouched again, closer to the right hand this time. The fist was clenched. She worked the fingers open, stiff as a gate hinge, and something small dropped into her palm. A compass. Brass, green with verdigris, no bigger than a matchbox. The face wasn't a face, not properly. Where the cardinal points should have been, someone had etched sigils, fine as hairline cracks, overlapping in rings. The needle sat dead still, pointing at the northern tunnel. "Compass," she said, and held it out. "That's not standard issue." "Nothing about this is standard issue." She turned it over. On the case's back, the same sigil repeated, a single mark, a vertical stroke crossed by three horizontal ones. Her thumb stopped on it. She had seen that mark before. Three years ago, in an evidence photograph she'd pulled from a file that had since been closed, sealed, and quietly mislaid. It had been carved into the door of a flooded substation in Wapping, the one where her partner had drowned with dry clothes on. Morris. Saltwater in the lungs. No water within a quarter mile. She checked her watch, the worn leather one she hadn't taken off in three years, mostly to have something to do with her hands. She put the compass in an evidence bag herself, seal, label, and handed it to Marsh without looking at him. "Anything else on the body?" "Two items. Both odd." He passed her a second bag. Inside lay a token the length of her thumb, carved from bone, drilled through with a hole as if for a cord. It should have been cold. Bone in a cold cellar stays cold. The plastic of the bag was warm where it touched. "It's warm, guv. Been warm since we found it. Pathologist reckons body temperature, roughly." "Like it's been against living skin." "Or something's keeping it warm." "Don't say that in your report." She held it to the light. The bone was dense, yellowed at the edges, and old, but the carving was fresh. Somebody had made this recently, and had gone to trouble over it. A token for a door that didn't exist on any map. "Second item." Marsh passed a third bag. A paper slip, creased, printed in a neat institutional font. British Museum, Department of Ancient History, Restricted Archives Access Request. Authorised by: E. Kowalski, Research Assistant. Dated nine days ago. Quinn read it twice. "E. Kowalski." "Friend of his? Colleague?" "Or a supplier." She pocketed the bag, against procedure, and saw Marsh notice and decide not to comment. "Nine days ago our drowned man got access to a restricted archive through this Kowalski. Yesterday or last night he walked into a station that's been bricked up for sixty years, carrying a compass that doesn't point north and a key made of warm bone, and drowned in saltwater two miles from the sea." "Coincidence?" "There's no such thing at this depth, Marsh." She stood and looked down the northern tunnel, past the survey crew's breach, into the dark where her torch gave up. The needle of the compass, she noticed, hadn't moved. Still pointing north. Still pointing into that dark. "Same compass, same mark, same water in the lungs. Morris, three years ago. This boy, last night. Somebody is using these tunnels as a doorway, and somebody at the British Museum is handing out keys." "You think Kowalski's involved?" "I think E. Kowalski signed a dead man into an archive nobody's supposed to know exists, and I'm going to ask her why." She turned back toward the escalator. "Bag everything. Nobody breathes a word about water to the press. Drowning in a dry tunnel starts conversations we don't want started." "Guv." Marsh's voice changed. Flat. Careful. "Guv, you'll want to hear this." He was standing over the evidence table, staring at the dead man's phone, bagged, tagged, switched off, screen dark an hour ago. It was ringing now. The screen glowed through the plastic with a number that had no name attached. "Trace it," Quinn said. "Already tried. The signal's coming from inside the station." He looked up. "From the northbound tunnel. The one we haven't opened yet." The compass needle, behind its plastic, ticked once and began to spin.
created_at"2026-09-24T14:17:16.132Z" 9/24/2026, 2:17:16 PM
model"aion-labs/aion-3.5-mini-20260923"
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tokens_prompt4492
tokens_completion4611
native_tokens_prompt4221
native_tokens_completion4169
native_tokens_completion_images(null)
native_tokens_reasoning2732
native_tokens_cached4221
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount2
adverbTags
0"She crouched again [again]"
1"She turned back [back]"
dialogueSentences45
tagDensity0.356
leniency0.711
rawRatio0.125
effectiveRatio0.089
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1269
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1269
totalAiIsms3
found
0
word"etched"
count1
1
word"standard"
count2
highlights
0"etched"
1"standard"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences77
matches(empty)
87.20% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences77
filterMatches
0"watch"
1"notice"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1269
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
98.78% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount781
uniqueNames18
maxNameDensity1.02
worstName"Marsh"
maxWindowNameDensity2
worstWindowName"Marsh"
discoveredNames
Transport1
London1
Road1
Marsh8
Quinn6
Lividity1
Wapping1
Museum1
Department1
Ancient1
History1
Restricted1
Archives1
Access1
Request1
Research1
Assistant1
Flat1
persons
0"Marsh"
1"Quinn"
2"Lividity"
places
0"Transport"
1"London"
2"Road"
3"Wapping"
globalScore0.988
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1269
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"seen that mark"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean28.2
std26.04
cv0.923
sampleLengths
011
174
238
35
444
54
617
79
813
919
1063
1119
1257
139
1472
153
168
172
1863
1912
2050
2146
227
234
2485
2511
2644
275
2868
296
305
3150
3237
336
344
3572
361
3781
384
3951
4012
4140
424
4322
4412
91.59% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences77
matches
0"was clenched"
1"been closed"
2"been carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs137
matches
0"was standing"
1"was ringing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount783
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.016602809706257982
lyAdverbCount5
lyAdverbRatio0.006385696040868455
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean11.97
std9.88
cv0.826
sampleLengths
011
112
217
317
428
53
69
726
85
919
1025
113
121
1317
149
1513
1619
175
1816
1917
204
214
2217
235
2414
257
2612
2738
289
292
3025
3134
3211
333
345
353
362
3740
3823
396
406
4129
424
4317
442
459
467
4718
4810
497
96.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.6698113207547169
totalSentences106
uniqueOpeners71
96.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences69
matches
0"Still pointing north."
1"Still pointing into that dark."
ratio0.029
80.87% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences69
matches
0"His clothes were dry."
1"His hair was dry."
2"His skin, when Quinn crouched"
3"She turned the man's wrist"
4"They emerged from the northern"
5"She rose, knees cracking, and"
6"She crouched again, closer to"
7"She worked the fingers open,"
8"she said, and held it"
9"She turned it over"
10"Her thumb stopped on it."
11"She had seen that mark"
12"It had been carved into"
13"She checked her watch, the"
14"She put the compass in"
15"He passed her a second"
16"It should have been cold."
17"She held it to the"
18"She pocketed the bag, against"
19"She stood and looked down"
ratio0.348
83.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences69
matches
0"Quinn ducked under the incident"
1"The steps had seized mid-flight,"
2"The air changed as she"
3"Southampton Road spur."
4"DS Marsh stood at the"
5"Quinn stopped walking."
6"Marsh lifted the tent flap."
7"The floodlight inside turned everything"
8"His clothes were dry."
9"His hair was dry."
10"His skin, when Quinn crouched"
11"She turned the man's wrist"
12"Lividity had settled along his"
13"They emerged from the northern"
14"The prints stopped three metres"
15"She rose, knees cracking, and"
16"Marsh wrote nothing on his"
17"She crouched again, closer to"
18"The fist was clenched."
19"She worked the fingers open,"
ratio0.754
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences45
tagDensity0.089
leniency0.178
rawRatio0
effectiveRatio0
94.0886%