Run: 2026-09-24-01M39WF39ERBXDP0JCK2YVGZMW

Run Details

Duration:
1m 57s
Cost:
$0.007677
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Nobody touches the hands." The constable holding the incident tape raised it a foot higher instead of arguing. Wise boy. Quinn took the maintenance ladder down into the dark, rungs slick with something worse than rust. Twelve metres below Camden High Street, a disused spur of the Northern line sat exactly as the workmen had left it in 1954, rails still bedded in their sleepers, a century of dust lying over everything like grey snow. Flood lamps the scenes-of-crime team had rigged buzzed and threw hard shadows along the tiled walls, and the smell down here was old water, pigeon lime, and something sweeter underneath that she chose not to name yet. Except around the body, the dust was perfect. Untouched. A smooth grey sheet from the platform edge to the far wall. The man lay on his back between the rails, arms straight at his sides, arranged neat as a soldier on parade. Charcoal suit, Savile Row cut by the shoulder seams. Eyes open, milk-white. Mouth parted just enough to show dust on his tongue. "Morning, ma'am." DS Bexley stood at the head of the body, torch in one hand, gum working in his cheek. "Lovely venue. Acoustics are rubbish." "Talk to me." "Male, thirties, no ID. Doc's stuck on the Euston Road, so cause of death is anyone's guess. No trauma, no blood. Working theory is he came down through the Caledonian Road access shaft, scored something nasty, heart packed in." He snapped his gum. "Happens all the time. Camden's a supermarket for it." "Show me the shaft." Bexley led her forty metres along the tunnel to a rusted grate set into the brick, half behind a junction box. Quinn ran her torch along it. Cobwebs spanned the mesh in unbroken sheets, thick as rope, and every bolt sat under a skin of paint that had cracked with age. "When did he climb through this?" Bexley's gum stopped. "Well. Recently. Obviously." "Obviously." She touched the web at the corner. It held. A spider the size of a fifty-pence piece retreated into the hinge, offended. "Nobody's been through here in years. Try again." "Then one of the others. There's a dozen access points along," "Walk me through the water." The ballast between the rails sat under four inches of standing water, black and still. She crouched at the body and studied the shoes. Brown leather, good make, soles dry. Dust on the toes. She lifted one cuff with a gloved finger. Dry. Not a mark on it. "The floor's flooded, DS Bexley." "Yes, ma'am." "His cuffs are dry. His soles are dry. There's no water on him anywhere." She stood and swept her torch across the dust between the platform and the body. Smooth. Continuous. Not one footprint. "So he didn't walk in. And there are no drag marks, no knee prints, no scuffs, so nobody carried him. Your theory requires a dead man to fly." Bexley rubbed the back of his neck. "People dump bodies down ventilation shafts. He could've fallen." "From a shaft that's sealed. Through cobwebs that are whole. And landed on his back with his arms at his sides?" She looked at the dead man's face again. "Falling men break things. This one's been put down like he's going to a funeral." Bexley said nothing for a moment. His torch drifted to the man's right hand, which was closed into a fist. "The hands," Quinn said. "That's why I said nobody touches them." She knelt, worked a glove on, and eased the fingers open one at a time. The tendons resisted, then gave. Something small and pale dropped into her palm. A token. Bone, by the weight and the grain, the size of a tuppence, carved with a spiral that wound inward to a drilled hole. She turned it under the light. Old bone. Yellowed, polished by handling. "Drugs token?" Bexley leaned in. "Some club thing?" "His fingertips." She raised the dead man's hand to the lamp. The pads of his thumb and forefinger were stained green, a crusty blue-green bloom worked deep into the whorls. She took his inside pocket next and drew out a small brass compass on a chain. The casing wore the same green patina, thick at the hinge, and the face was etched with fine markings that were not degrees at all. Sigils. Looped, deliberate, repeated around the rim like a border on a manuscript. "Broke," Bexley said. "Needle's not pointing north. It's pointing at the wall." "I can see that." "It's brass tat off a market stall. Those green stains are just the cheap metal reacting with sweat. Copper something. Poisoning." "Verdigris," Quinn said. "And verdigris takes years to bloom like this. He carried this compass a long time, and he handled it the way other men handle worry beads." She held it flat in her palm. The needle quivered, steadied, and pointed east, at the tunnel wall, dead steady, as if welded there. She stood and walked five paces along the tunnel. The needle swung and held on the wall again. Five more. It followed, lazy but certain, until she stopped opposite a stretch of brick that sat a half-shade newer than the rest, the mortar lines straighter, the courses tighter. "Sir," she called to the constable at the ladder. "Bring me the geological hammer from the kit." "Ma'am, that's for the SOCOs," Bexley said. "Then they can bill me." She took the hammer and rapped the wall. Thud. Thud. She moved left a foot and rapped again, and the note changed, a hollow boom that rolled down the tunnel and came back off the far end like something rolling over in its sleep. "There's a void behind this brick." "Brick lining, old services duct, probably. It's London, ma'am. Half the city's hollow." Quinn reached into her inside coat pocket and brought out a plastic evidence bag. She held it up so his torch caught it. Inside sat a bone token, identical to the one in her glove, same spiral, same drilled hole, and beneath it a paper label in her own handwriting, faded at the folds: MORRIS / DOCKWELL ST / 3 YRS AGO. Bexley's gum stopped for good. "That's evidence." "It is." "It's supposed to be in the property store. That's a misconduct entry, that is, ma'am, I have to," "You have to look at the two tokens and tell me they came from different markets." She set them side by side on her palm. Same grain. Same tool marks, the spiral cut with a left-handed drag. "I seized that one off a dead man three years ago. Off Morris. The pathologist called it a trinket and the file called it an anomaly and the case called itself unsolved, and I have carried it in my pocket every day since because somebody, somewhere, is going to tell me what it opens." "Opens?" "Entry tokens open things, DS Bexley. Doors. Gates." She nodded at the hollow stretch of wall. "That's why the dust is clean. That's why his shoes are dry. He didn't come into this tunnel at all. He came out of that wall, or something brought him out, and the moment he crossed, whatever carried him was gone and the dust settled over a man who'd never taken a step in this place in his life." Bexley stared at the wall, then at the dead man, then at her, and she watched the rational world rearrange itself behind his eyes and fail to find a shelf for any of it. "That's not," he started. "Pick one thing that doesn't fit and argue it. Go on. I'll wait." He opened his mouth. The flood lamps dipped, browned, and steadied. In her palm, the compass needle spun, wild, three full circles, then slammed against its stop and pointed not at the wall anymore but down the tunnel, past the body, past the ladder, into the black beyond the flood lamps. Bexley's torch swung that way. "What's it doing?" "Pointing at the nearest one." "The nearest what?" Quinn didn't answer. She turned back to the hollow wall, raised the hammer, and rapped the old signal, two sharp, one slow, the knock she and Morris had used on every stakeout for six years so they'd never shoot each other in the dark. The tunnel went quiet enough to hear her own pulse. Then, from the other side of the brick, something knocked back.
created_at"2026-09-24T14:17:45.555Z" 9/24/2026, 2:17:45 PM
model"aion-labs/aion-3.5-mini-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1747
moderation_latency(null)
generation_time117218
tokens_prompt4492
tokens_completion5278
native_tokens_prompt4221
native_tokens_completion4941
native_tokens_completion_images(null)
native_tokens_reasoning3278
native_tokens_cached4221
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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model_permaslug"aion-labs/aion-3.5-mini-20260923"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.32
leniency0.64
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1404
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1404
totalAiIsms5
found
0
word"perfect"
count1
1
word"weight"
count1
2
word"etched"
count1
3
word"quivered"
count1
4
word"pulse"
count1
highlights
0"perfect"
1"weight"
2"etched"
3"quivered"
4"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences84
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen59
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1404
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount908
uniqueNames10
maxNameDensity1.21
worstName"Bexley"
maxWindowNameDensity2.5
worstWindowName"Bexley"
discoveredNames
Camden1
High1
Street1
Northern1
Savile1
Row1
Bexley11
Smooth1
Quinn6
Morris1
persons
0"Bexley"
1"Quinn"
2"Morris"
places
0"Camden"
1"High"
2"Street"
globalScore0.894
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.712
wordCount1404
matches
0"not at the wall anymore but down the tunnel, past the body, past the ladder, into the bl"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences118
matches
0"swung that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean25.07
std24.2
cv0.965
sampleLengths
04
116
292
321
443
525
63
752
84
951
106
116
1231
1311
145
1548
165
172
1862
1916
2044
2120
2211
2328
2437
258
2684
2712
284
2921
3053
3148
3217
337
345
3544
366
3713
3862
397
402
4118
4291
431
4475
4534
464
4713
4811
4940
96.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences84
matches
0"was closed"
1"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences118
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount915
adjectiveStacks1
stackExamples
0"crusty blue-green bloom"
adverbCount21
adverbRatio0.022950819672131147
lyAdverbCount1
lyAdverbRatio0.001092896174863388
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean11.9
std11.84
cv0.995
sampleLengths
04
114
22
316
439
537
68
71
812
921
109
113
1210
1320
145
153
1643
179
184
1921
206
2124
226
233
243
258
262
2713
288
2911
305
3115
329
336
344
358
361
375
385
392
4029
411
421
433
4428
457
469
4729
4815
496
96.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5932203389830508
totalSentences118
uniqueOpeners70
50.51% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences66
matches
0"Then, from the other side"
ratio0.015
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences66
matches
0"He snapped his gum"
1"She touched the web at"
2"She crouched at the body"
3"She lifted one cuff with"
4"She stood and swept her"
5"She looked at the dead"
6"His torch drifted to the"
7"She knelt, worked a glove"
8"She turned it under the"
9"She raised the dead man's"
10"She took his inside pocket"
11"She held it flat in"
12"She stood and walked five"
13"It followed, lazy but certain,"
14"she called to the constable"
15"She took the hammer and"
16"She moved left a foot"
17"She held it up so"
18"She set them side by"
19"She nodded at the hollow"
ratio0.333
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences66
matches
0"The constable holding the incident"
1"Quinn took the maintenance ladder"
2"A smooth grey sheet from"
3"The man lay on his"
4"Charcoal suit, Savile Row cut"
5"Eyes open, milk-white."
6"Mouth parted just enough to"
7"DS Bexley stood at the"
8"He snapped his gum"
9"Bexley led her forty metres"
10"Quinn ran her torch along"
11"Cobwebs spanned the mesh in"
12"Bexley's gum stopped."
13"She touched the web at"
14"A spider the size of"
15"The ballast between the rails"
16"She crouched at the body"
17"Brown leather, good make, soles"
18"Dust on the toes."
19"She lifted one cuff with"
ratio0.818
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"The casing wore the same green patina, thick at the hinge, and the face was etched with fine markings that were not degrees at all."
1"It followed, lazy but certain, until she stopped opposite a stretch of brick that sat a half-shade newer than the rest, the mortar lines straighter, the courses…"
2"She moved left a foot and rapped again, and the note changed, a hollow boom that rolled down the tunnel and came back off the far end like something rolling ove…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"He snapped (snap)"
dialogueSentences50
tagDensity0.12
leniency0.24
rawRatio0.167
effectiveRatio0.04
90.3270%