Run: 2026-09-24-01M39WN1T1H1Z4KD95KK25Q7D6

Run Details

Duration:
6m 43s
Cost:
$0.028873
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Mind the third rung, boss. It's ornamental." Quinn took the rung anyway. Rust powdered under her glove, the ladder shifted a quarter inch in its fixings, and held. Above her, the works grate shrank to a coin of grey light. Below, sixty-two rungs of wartime ironwork dropped into the dark of Bartholomew Row station, and at the bottom of them DS Whitaker aimed his torch at her boots like a landing light. Her beam found tiles the colour of old teeth, ranked and glazed, and above them the ghost of a hair tonic advert, its lettering blurred under eighty years of soot. Dust lay over the platform in grey drifts, soft and complete, the kind of dust that remembers everything that touches it. The air tasted of wet plaster and dead iron, and under that, faint, copper. Two SOCOs in white worked stepping plates at the far end, and between them lay the reason the super had pulled her off a fraud case at seven in the morning. "You're keeping to the plates," Whitaker said. "Super wants this tidy." "The super wants a rough sleeper with a bad heart. I haven't met him yet." "You have, sort of." Whitaker walked her along the plates. "Thomas Merrick, thirty-four, per his Oyster card. Wallet's still on him. Two hundred quid, every card, a photo of his mum in the fold. Nobody robbed this man." "Then why is he here?" "That's where it stops making sense. Network Rail's survey crew cracked the seal on Tuesday. The grate on Bartholomew Road is the only way in from street level. Gate log shows two engineers in, two out, done by four. Nobody since. My money says a rough sleeper slipped past the lads, had a turn in the wrong living room." Quinn looked at the body. Merrick lay on his back at the platform edge, one arm flung toward the dead rails. He wore a wool overcoat that cost more than Whitaker's suit, and shoes without a scuff on them. "Rough sleeper. In those." "Rich rough sleeper. It's Camden." She crouched. Dr Osei knelt on the far side, gloved hands hovering, done with the preliminaries and in no way finished. "Give me the timeline." "Ten hours, if I trust the chemistry." Osei tipped her head at the body. "Temperature, lividity, potassium. All of it says he died around three this morning." "But?" "Rigor says three days. Fixed, full, starting to pass. Both can't be true, and I don't get to pick which one is lying." She snapped her case shut. "And I can't tell you what killed him. No marks, no punctures, no petechiae. Healthy heart, clean vessels. I'll want tox and histology, but I'm not hopeful they'll hand me a cause. I don't do unexplained, Detective. Unexplained gets my findings reviewed." "Card activity says he was alive long after the chemistry too," Whitaker said. "Contactless at a kebab van on Parkway, 23:41. There's CCTV. He's alone, he eats, he walks south. Next camera on Camden Road never sees him again. I've watched the footage twice. There's no hole in the world between camera six and camera seven." "There's a hole somewhere." Quinn let her beam travel the length of the platform, out past the work lights, into the black at both ends. Somewhere above them the generator changed its mind about its note. For a moment she just looked at the coat. Dark wool, heavy weave, the kind of cut that outlives its owner. "Boss." Whitaker's voice dropped. "It's not Morris." "I know it's not Morris." "Right. Only you've got the face you get." She moved on before the face got worse. "Dust." "Everything outside the plates is virgin. That's the problem. A hundred and ten yards of platform, four inches deep in places, and not one print. Not a drag, not a smear, not a knee mark. Nobody walked to that spot and nobody carried him. The shaft we just came down is just as clean." "A pigeon leaves a print in that." "Yes, boss. I've thought about the pigeon." "Everything that touched this platform left a record." She rose. "He's the only thing on it without one." She held her left wrist over the body and laid the two watch faces side by side. Hers, worn leather, ticking. His, stopped at 3:07. "Ten hours puts death right there. 3:07." "Give or take," Osei said. "Which is the problem, given the rigor." Merrick's right hand lay curled shut, thumb crossed over the fingers. "Doc?" "That grip isn't living. Cadaveric spasm can lock a hand on something, a rope, a weapon. It doesn't fold neat. Someone closed his fingers after he died. Deliberate. Like sealing an envelope." Osei nodded once, and Quinn pried the fingers open. In the cup of his palm sat a white bone token the size of a ten-pence piece, polished to a shine, a spiral cut into its face. "Souvenir," Whitaker said. "Camden market's full of them. Sheep bone, a tenner a tray." "Then it's a warm souvenir." She held it out on her bare palm. "Ten hours dead in a cellar-cold tunnel. Feel it." Whitaker touched it with one finger and pulled the hand back. "That's wrong." "Yes. Bag it. The compass comes with me." "Compass?" She swept her beam up the pillar beside the body instead. Cast iron, riveted, flaking. Seven feet up, pressed into the old paint, a handprint in copper green. Five fingers. Full palm. Nothing to stand on below it, and no dust disturbed anywhere beneath. "Verdigris. Something climbed that pillar and left its change behind." "Or some idiot with green paint." "It's oxide. It's in the metal, and it's seven feet up a sealed shaft." Her beam dropped to the platform edge, where a spiral had been cut into the glazed tile beside Merrick's flung hand. The grime around it lay a century thick. The cut itself was bright as new coin. "That's fresh." "Fresh cuts in a station nobody's entered since 1938." "Since Tuesday," Quinn said. "And here's the guest of honour." She reached into Merrick's inner breast pocket and brought out a small brass compass, verdigris settled green in the engraving, sigils ringed around the face, the needle rusted still under glass. The same spiral sat at its centre. She tilted it. The needle tore free of its rust, spun against the glass, and settled, steady and certain, pointing down the north tunnel. "Magnetised rails," Whitaker said. "Happens all the time on the old spurs." "Then explain the face." She held the compass beside the cut tile. Same spiral. Same notches, same count. "Someone built this on purpose, and someone cut its mark next to a dead man's hand, and I don't believe in coincidence that tidy." "Boss, I can write this by lunch. Rough sleeper, bad heart, sad story." "Write it by lunch. I'll be here past dinner." She pocketed the compass before he could argue. He noted it in his book anyway, in the way of a man who had learned which fights to pick. The phone came out of its evidence bag cracked but alive. No pin. She swiped up and it opened onto the gallery: two hundred photographs of food, a grey dog, a woman laughing on a bridge. The newest sat at the top, timestamped 03:06. She tapped it. The flash had flattened everything to grey, but it was this platform, shot from the track bed, this exact stretch of tile and pillar. At the north end, in the mouth of the tunnel, a figure stood in the dark. Dark wool. Human shape. Facing the camera. "His watch stopped at 3:07." She turned the screen to Whitaker. "This was taken at 3:06. He photographed the minute before he died." Whitaker leaned in, zoomed with two fingers, and the crack in the glass ran straight through the figure's face. "That's a coat hung on something. Or a shadow." "Then take the picture. Prove me wrong." He raised his phone and framed the tunnel mouth, and that was when the generator coughed. The work lights browned, steadied, browned again. Quinn stepped down onto the track bed, matching the angle of the photograph, holding the cracked screen up beside the real thing. "Mind the third rail," Whitaker said. "It's been dead longer than my dad." The angle matched. Pillar, tile, tunnel mouth. In the photo, the figure. Down the tunnel, the dark. In her pocket, the compass trembled, dragging its needle round to point the same way. From the north tunnel came a sound, faint, rhythmic. Click-clack. Click-clack. Rails singing far off with a train that had no business existing. Whitaker lowered his phone an inch. "There's been no service on this spur since 1938. There's no power on these rails. There's no..." The lights died. Two torch beams and the grey glow of a cracked screen. The needle held steady against her ribs, pointing into the black. Then, out of the tunnel, close, warm, a voice she had last heard three years ago, on the worst night of her career, said her name. "Harlow." Whitaker's beam snapped round. "Tell me you heard that."
created_at"2026-09-24T14:21:00.638Z" 9/24/2026, 2:21:00 PM
model"aion-labs/aion-3.5-mini-20260923"
app_id182717
external_user(null)
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cancelledfalse
latency3482
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generation_time403271
tokens_prompt4492
tokens_completion20752
native_tokens_prompt4221
native_tokens_completion20081
native_tokens_completion_images(null)
native_tokens_reasoning18549
native_tokens_cached4221
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences63
tagDensity0.27
leniency0.54
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1524
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
93.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1524
totalAiIsms2
found
0
word"trembled"
count1
1
word"rhythmic"
count1
highlights
0"trembled"
1"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences86
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen59
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1524
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
70.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount875
uniqueNames6
maxNameDensity1.6
worstName"Whitaker"
maxWindowNameDensity2.5
worstWindowName"Whitaker"
discoveredNames
Bartholomew1
Row1
Whitaker14
Quinn6
Osei4
Merrick4
persons
0"Bartholomew"
1"Row"
2"Whitaker"
3"Quinn"
4"Osei"
5"Merrick"
places(empty)
globalScore0.7
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences52
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1524
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs71
mean21.46
std18.1
cv0.843
sampleLengths
07
165
265
331
411
515
638
75
859
939
104
115
1221
134
1427
151
1670
1756
184
1932
2021
217
225
238
249
2554
267
277
2818
2925
307
3112
3211
331
3432
3536
3614
3722
3811
392
408
411
4244
4310
446
4553
469
4748
4824
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences131
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount879
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.013651877133105802
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean11.63
std10.58
cv0.909
sampleLengths
07
15
216
312
432
530
621
714
831
97
104
1115
1210
1328
145
1559
165
1716
1818
194
205
212
2219
234
2414
2513
261
2728
2842
2913
3043
314
3221
3311
349
3512
364
373
385
398
408
411
4254
437
447
4510
468
4717
484
494
93.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5725190839694656
totalSentences131
uniqueOpeners75
96.62% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences69
matches
0"Somewhere above them the generator"
1"Then, out of the tunnel,"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences69
matches
0"Her beam found tiles the"
1"He wore a wool overcoat"
2"She snapped her case shut"
3"She moved on before the"
4"She held her left wrist"
5"Hers, worn leather, ticking."
6"His, stopped at 3:07."
7"She held it out on"
8"She swept her beam up"
9"Her beam dropped to the"
10"She reached into Merrick's inner"
11"She tilted it."
12"She held the compass beside"
13"She pocketed the compass before"
14"He noted it in his"
15"She swiped up and it"
16"She tapped it."
17"She turned the screen to"
18"He raised his phone and"
ratio0.275
90.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences69
matches
0"Quinn took the rung anyway."
1"Rust powdered under her glove,"
2"Her beam found tiles the"
3"Dust lay over the platform"
4"The air tasted of wet"
5"Whitaker walked her along the"
6"Quinn looked at the body."
7"Merrick lay on his back"
8"He wore a wool overcoat"
9"Dr Osei knelt on the"
10"Osei tipped her head at"
11"She snapped her case shut"
12"Quinn let her beam travel"
13"Whitaker's voice dropped"
14"She moved on before the"
15"She held her left wrist"
16"Hers, worn leather, ticking."
17"His, stopped at 3:07."
18"Merrick's right hand lay curled"
19"Osei nodded once, and Quinn"
ratio0.739
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount2
matches
0"Dust lay over the platform in grey drifts, soft and complete, the kind of dust that remembers everything that touches it."
1"He wore a wool overcoat that cost more than Whitaker's suit, and shoes without a scuff on them."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount1
fancyTags
0"She snapped (snap)"
dialogueSentences63
tagDensity0.127
leniency0.254
rawRatio0.125
effectiveRatio0.032
94.7874%