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Run: 2026-09-24-01M39WX12QCP062Q8097T6A5G6
Run Details
Model:
Aion 3.5 Mini (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 59s
Cost:
$0.009585
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
57.14%
Adverbs in dialogue tags
(details)
96.12%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
68.94%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
74.38%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
70.55%
Pronoun-first sentence starts
(details)
91.87%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.0780%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone burned through my
jacket like a coal pressed to my sternum, and the standing stones rose out of the bracken ahead of me, pale as pulled teeth.
I'd dropped my last delivery
twenty minutes earlier, a bag of dumplings to a house on the quiet side of Richmond Park, and I'd been walking back with the thermal bag bumping my hip when the pendant went from warm to hot. Three nights it had glowed against my skin, a faint
pulse
of heat, easy to ignore if I kept my collar up. Tonight it pulled.
It hauled at me like
a hook behind my breastbone, dragging me off the path, through a gap in the fence railings, into the closed park.
Richmond shuts its gates at
dusk.
I climbed anyway, trainers slipping
on wet iron, the delivery bag swinging from my shoulder.
Yu-Fei docks us for lost
kit.
That's what I told myself
I
was worried
about.
The stones stood in a
ring ahead, oaks grown into columns, each one thicker than a car.
I'd run this park a
hundred times in daylight.
I knew every path, every
pond, every clump of holly. I had never seen these.
The pendant thudded against my
chest. Once. Twice.
A second heart learning the
rhythm. Three rules, then.
I'd read enough folklore to
know how this game goes. Don't touch anything. Don't eat anything. Don't give them your name. I stepped between the stones.
A fox screamed out on
the heath behind me and the sound cut off mid-note, clean, like a finger pinching a guitar string.
My boot came down on
grass and made no sound at all. Warm air touched my face.
Honey and loam, thick enough
to taste.
Wildflowers spilled across the clearing
in every colour a flower could be, purple and foxglove-pink and a yellow so bright it hurt, and not one of them bowed under frost. Outside the ring, the park had been iron-hard with cold, my breath pluming white. Inside, the air sat heavy and sweet, like the inside of a greenhouse, like fruit past its best. The oaks closed overhead and I couldn't see a single bare branch, though every tree in London had been bare since November. My phone read 11:52. One bar of battery, the torch bleaching the petals white where I swept it across the ground.
I walked the inside of
the ring, keeping the stones on my right, counting them. Nine. I'd counted seven coming in. "Fine,"
I said aloud, because my
own voice in my own ears is an anchor, and because a cool head needs maintenance like anything else. "Nine stones. You came in through a gap. Find the gap." My
footsteps
crunched behind me.
Then they crunched again, a
half-beat late, an
echo
with no wall to bounce off. I stopped. The
echo
stopped. Then one more crunch, soft, out of rhythm, off to my left where nothing moved. I didn't look. Looking is a negotiation, and I wasn't ready to negotiate. The pendant seared.
I hissed and pressed a
finger under my collar, and the gemstone sat against my skin blood-hot, pulsing faster now, urgent, the silver chain warming enough to sting. Near a Hel portal, the note in my pocket had said.
Whoever left the pendant in
my locker at the Golden Empress, wrapped in a napkin with my name on it, had written exactly one line and signed nothing. Near a Hel portal, it pulses. Do not follow it. I
was following
it. The clearing narrowed ahead, the flowers thinning to bare dark earth in a
perfect
circle at the centre, and the air above that circle bent. Not
shimmered
. Bent, the way water bends light, deep water over something pale and waiting.
My torch beam slid off
it. The beam went in and didn't come back. The Heartstone hammered. Hot enough now that I smelled my own jacket scorching. "Rory?" I spun. Eva stood between two of the oaks, or a shape stood there wearing Eva's posture, hands jammed in the pockets of the green coat Eva wore every winter. My torch found a face.
It had Eva's features the
way a photograph has them, all the lines correct, none of the movement. It smiled a half-second after I expected it to. "Rory, is that you? I've been looking everywhere." Eva called me Rory. Everyone called me Rory. The shape's mouth shaped the word Aurora when it said my name, and that was wrong, that was wrong twice over, because Eva had never once used it and because I hadn't told it. "Nobody's called me Aurora since primary school," I said. My voice held. Good. "Eva," the shape said, pointing at itself with Eva's chipped thumbnail. "Remember? You stayed on my sofa. You cried about the door." I had cried about a door, on Eva's sofa, three years ago. The fact sat in my
stomach
like a swallowed stone. Folklore says the fair folk can't lie, so they steal instead, they take true things and wear them out of shape. "Where did you hear that name?" I kept the torch on it. The light stopped an inch from its skin, as if the beam had hit glass. "You left the door open," it said. "They all come in through open doors."
Somewhere to my right, grass
whispered. To my left, the same. I raised the torch and swept it and caught nothing, and then, at the
very
edge of the beam, a pale length of something, arm or branch, withdrawing behind an oak. When I looked back at Eva, there were two more shapes flanking her, tall, narrow, their heads tilted at identical angles, faces I couldn't hold in focus no matter how I tried, like names on the tip of the tongue. Three of them. My eyes watered and when I blinked, five. The pendant went cold. All at once, no warning, the heat simply left it, and the cold spread through the silver chain into my skin, and I understood the signal a half-second too late. It hadn't been warning me about them. It had stopped warning me because there was no longer any point. The dark circle at the clearing's centre opened. No light came out of it. Sound did, a low rushing sigh, like a tide heard through a wall, and every flower in the grove turned on its stem at once to face it. "Run," I told myself, and I did. I broke for the gap I'd entered by, delivery bag abandoned, torch beam bouncing, and the stones were wrong. The gap had grown over, the two oaks fused into a single unbroken column, bark smooth as closed eyelids. I ran the ring and found the next gap fused, and the next, the ring tightening around me, the stones closer than physics allowed, and behind me the shapes
weren't following
. They didn't need to follow. They were already between the trees I
was running
toward, waiting with their hands folded, patient as furniture. Breath touched my ear. Cold, sweet-smelling, though nothing stood behind me. "There's a good girl." Mum's voice. Her Welsh
lilt
, the exact softness of it, the one she saved for when I'd done something clever and she wanted me to know she'd noticed. Fingers closed over my left wrist, long and cool, and the thumb settled into the crescent scar I'd carried since I was six, fitted to it, like a key finding the lock it was cut for. "You carried it home," Mum's voice said, and around the clearing every other voice said it with her, Eva's and mine and ones I didn't know, layered and delighted. "Little bird. You carried it home."
created_at
"2026-09-24T14:25:22.038Z"
9/24/2026, 2:25:22 PM
model
"aion-labs/aion-3.5-mini-20260923"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1944
moderation_latency
(null)
generation_time
119063
tokens_prompt
4387
tokens_completion
6844
native_tokens_prompt
4126
native_tokens_completion
6316
native_tokens_completion_images
(null)
native_tokens_reasoning
5067
native_tokens_cached
4126
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.00958508
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790259922-hVLd9pkocPbMpGj3CanW"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790259922-hhCvCf0NjoWB2qbcFSsr"
upstream_id
"1490321b26d9492eba60862ecb35b1c4"
provider_responses
0
endpoint_id
"60ac3bdc-90ec-4769-9193-2c00b4d79562"
id
"1490321b26d9492eba60862ecb35b1c4"
is_byok
false
latency
1944
model_permaslug
"aion-labs/aion-3.5-mini-20260923"
provider_name
"AionLabs"
status
200
total_cost
0.00958508
cache_discount
0.00214552
upstream_inference_cost
0
provider_name
"AionLabs"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
57.14%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
1
adverbTags
0
"I said aloud [aloud]"
dialogueSentences
14
tagDensity
0.5
leniency
1
rawRatio
0.143
effectiveRatio
0.143
96.12%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1288
totalAiIsmAdverbs
1
found
0
adverb
"very"
count
1
highlights
0
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
68.94%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1288
totalAiIsms
8
found
0
word
"pulse"
count
1
1
word
"footsteps"
count
1
2
word
"echo"
count
2
3
word
"perfect"
count
1
4
word
"shimmered"
count
1
5
word
"stomach"
count
1
6
word
"lilt"
count
1
highlights
0
"pulse"
1
"footsteps"
2
"echo"
3
"perfect"
4
"shimmered"
5
"stomach"
6
"lilt"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
101
matches
0
"was worried"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
101
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
108
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1288
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
1215
uniqueNames
14
maxNameDensity
0.82
worstName
"Eva"
maxWindowNameDensity
4
worstWindowName
"Eva"
discoveredNames
Heartstone
2
Richmond
2
Park
1
London
1
November
1
Hel
2
Golden
1
Empress
1
Eva
10
Rory
2
Aurora
1
Welsh
1
Three
3
Don
3
persons
0
"Heartstone"
1
"Empress"
2
"Eva"
3
"Rory"
4
"Three"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Hel"
4
"Golden"
globalScore
1
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1288
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
108
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
40
mean
32.2
std
26.23
cv
0.815
sampleLengths
0
29
1
93
2
36
3
41
4
14
5
24
6
5
7
35
8
96
9
21
10
21
11
36
12
40
13
13
14
80
15
4
16
54
17
13
18
1
19
2
20
60
21
8
22
42
23
13
24
22
25
43
26
27
27
14
28
82
29
11
30
4
31
49
32
42
33
7
34
92
35
11
36
4
37
28
38
36
39
35
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
101
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
222
matches
0
"was following"
1
"weren't following"
2
"was running"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
108
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1224
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.024509803921568627
lyAdverbCount
3
lyAdverbRatio
0.0024509803921568627
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
108
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
108
mean
11.93
std
9.87
cv
0.828
sampleLengths
0
29
1
42
2
22
3
3
4
26
5
6
6
15
7
6
8
9
9
17
10
9
11
10
12
5
13
6
14
1
15
1
16
6
17
3
18
10
19
3
20
3
21
5
22
5
23
23
24
12
25
5
26
7
27
30
28
14
29
18
30
22
31
4
32
17
33
15
34
1
35
5
36
25
37
11
38
5
39
15
40
2
41
3
42
15
43
3
44
10
45
3
46
28
47
11
48
28
49
6
74.38%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.49074074074074076
totalSentences
108
uniqueOpeners
53
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
91
matches
0
"Then they crunched again, a"
1
"Then one more crunch, soft,"
2
"Somewhere to my right, grass"
ratio
0.033
70.55%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
34
totalSentences
91
matches
0
"I'd dropped my last delivery"
1
"It hauled at me like"
2
"I climbed anyway, trainers slipping"
3
"I'd run this park a"
4
"I knew every path, every"
5
"I had never seen these."
6
"I'd read enough folklore to"
7
"I stepped between the stones."
8
"My boot came down on"
9
"My phone read 11:52."
10
"I walked the inside of"
11
"I'd counted seven coming in."
12
"I said aloud, because my"
13
"My footsteps crunched behind me."
14
"I didn't look."
15
"I hissed and pressed a"
16
"I was following it."
17
"My torch beam slid off"
18
"My torch found a face."
19
"It had Eva's features the"
ratio
0.374
91.87%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
67
totalSentences
91
matches
0
"The Heartstone burned through my"
1
"I'd dropped my last delivery"
2
"Tonight it pulled."
3
"It hauled at me like"
4
"Richmond shuts its gates at"
5
"I climbed anyway, trainers slipping"
6
"Yu-Fei docks us for lost"
7
"That's what I told myself"
8
"The stones stood in a"
9
"I'd run this park a"
10
"I knew every path, every"
11
"I had never seen these."
12
"The pendant thudded against my"
13
"A second heart learning the"
14
"I'd read enough folklore to"
15
"I stepped between the stones."
16
"A fox screamed out on"
17
"My boot came down on"
18
"Honey and loam, thick enough"
19
"Wildflowers spilled across the clearing"
ratio
0.736
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
91
matches
0
"Whoever left the pendant in"
1
"To my left, the same."
ratio
0.022
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
44
technicalSentenceCount
1
matches
0
"The light stopped an inch from its skin, as if the beam had hit glass."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
0
fancyTags
(empty)
dialogueSentences
14
tagDensity
0.429
leniency
0.857
rawRatio
0
effectiveRatio
0
93.0780%