NC Bench
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Run: 2026-09-24-01M39X9BHA0AQ1E0GXWCETXDBG
Run Details
Model:
Aion 3.5 Mini (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
3m 51s
Cost:
$0.018982
Provider:
AionLabs
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.91%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
59.08%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
89.29%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
82.55%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
61.73%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
96.2853%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant had been quiet
for three weeks.
Tonight it burned through my
jacket like a live coal, and I climbed the wall into Richmond Park anyway.
The order had come in
at half eleven, forty quid of food to a house on a Richmond street that doesn't exist. Yu-Fei answered the phone herself, which she does twice a year at most, and she sounded wrong on the line, soft and smiling in a way she never is. Cash on delivery. Big tip, she says.
I copied the address down
anyway, because Silas had turned this pendant over in his palm once and gone the colour of old porridge. Hel doors, he'd said.
It warms when a Hel
door is close.
If it ever pulls you
somewhere green, girl, you run. There's a grove in Richmond, and the grove has a lady, and the lady's name is Isolde.
Then he'd handed it back
fast, the way you hand back something with teeth. So somebody had built a trap with my name on the label. Fine.
A trap I walk into
on my own terms beats a trap that comes knocking on my door at four in the morning.
Rules for walking into a
trap on purpose. One, know your way out. Two, carry nothing they want.
I'd broken two before I
left the flat, because the thing they wanted was the thing doing the pulling. Three, trust the machine over your own eyes.
Eyes are the first thing
a clever trap buys.
I left the bike chained
to a fence post off the Petersham road and went in on foot.
Grass soaked my trainers within
a dozen strides.
A hind stood in the
bracken to my left, grey in the dark, head high, legs locked, watching me pass. No stamp of a hoof. No snort. When I glanced back there was only bracken, bending and straightening in a wind I couldn't feel.
The pendant pulled right whenever
the path bent left, patient as a dowser's rod, until the trees opened and I saw them. Seven oaks in a ring, trunks so thick and old they'd gone smooth and grey as stone, bark grown over itself in whorls and knuckles.
Frost silvered the grass right
up to an invisible line. Inside the line, frost became wildflowers, knee-deep and wide open at midnight in January, blue and white and a red so deep it drank the light from my torch. Crossing the line
was like stepping
out of a cold room into a greenhouse. Warmth climbed my neck.
The air thickened with honeysuckle
and warm soil, summer smells with nothing to justify them, and my breath stopped fogging.
I ducked between two trunks
and stood in the middle of a meadow that had no business existing, and the
silence
had
weight
to it, a held-breath quality. I checked my phone. No signal. One bar. No signal. The clock said 12:14, which was the exact time it had said when I chained the bike, and my body clock, the one that gets a rider home across half of London, said I'd been walking the best part of an hour.
I pressed my palm flat
to the soil. Warm. Warm as skin, warm as something breathing
slowly
under the meadow.
I took my hand back
and wiped it on my coat.
I held still and listened
for the city. London never sleeps quiet. There should have been the low wash of the A316, a plane dragging its engines overhead, a fox screaming in someone's garden. Nothing came. Under the
silence
I caught my own
pulse
tapping in my ears, quick, and then I caught the second one. Half a beat behind mine. Patient. Matching.
My thumb found the crescent
scar on my left wrist and pressed, an old habit for old fear.
I stood like a hare
and counted ten of my heartbeats. The other one counted with me, always a half-step late, the way a drunk shadows your shoulder, one pace back and pretending to be sober. My
watch
ticked on. Tick-tock, tick-tock.
Somewhere behind the oaks, something
ticked back. Tock-tick. Tock-tick. Backwards.
I'd have laughed if my
mouth had been willing.
I circled the inside of
the ring, trunks on my left, and the flowers turned with me. All of them. A slow ripple ran round the clearing as blue heads and white heads swivelled to keep me centred, the whole meadow moving like one animal with a thousand eyes.
I came back round to
my entrance gap at a slow walk. The two trunks still stood there, knuckled and grey. Through the gap there should have been frost and dark park.
Instead I looked down a
lamplit hallway, papered in green, with a table set for two at the far end and one chair pulled out. Waiting. In that hallway, beside the table, something pale stood.
My eyes slid to it
and it vanished before the look landed, the way a fish disappears the moment your gaze finally meets the water.
I looked away and it
returned at the edge of things, the height of a person, the width of a person, standing where a person would stand. Rule three.
I raised the phone, opened
the camera, and pointed it past my own shoulder at the gap. The screen showed the space between the trunks, and the space was full. Shapes stood shoulder to shoulder from one oak to the next, tall and thin and still, too many to count at a glance, and every one of them faced me. The image sat calm and sharp while my eyes kept insisting the gap was empty. The pendant had gone from warm to
rhythmic
.
It beat against my sternum
with intent now, and it settled into step with the second heartbeat, two rhythms sliding together like gears meshing. Whatever
filled that hallway
had found my
pulse
through the stone and
was learning
it by heart. "Right."
My voice came out steadier
than I had any right to expect. "Nice venue. Warm in January, flowers out, tasteful." Nothing moved. The flowers kept their slow attention. "Whoever's running this, you've let forty quid of pad thai go cold on my bike. That's coming off your tip." The second heartbeat
quickened
. Mine followed it, or it followed mine, and by then I couldn't tell which. "I know you're there. The camera knows you're there. Let's skip the part where I pretend I'm alone." Sound crossed the clearing, a
whisper
of grass parting in a line, and the answer came from behind my left shoulder, in a voice I knew. "Skip the part where I pretend I'm alone." My voice. Half a beat late and flattened, like my own words played back through a wall. I kept my eyes forward. "Clever." "Clever." "Original." "Original." Say nothing now, Rory. I said nothing. The
silence
stretched until I could hear sap moving in the oaks, a thick, slow drinking sound. The pendant went cold against my chest, sudden and total, a coal snuffed to stone. Warm meant a door near. Cold meant the door had stopped being a door. Doors only matter to things that still plan to leave. The voice came again, and this time it didn't wait for me to speak first. "Isolde is so pleased you came."
created_at
"2026-09-24T14:32:05.953Z"
9/24/2026, 2:32:05 PM
model
"aion-labs/aion-3.5-mini-20260923"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1214
moderation_latency
(null)
generation_time
230879
tokens_prompt
4387
tokens_completion
13792
native_tokens_prompt
4126
native_tokens_completion
13028
native_tokens_completion_images
(null)
native_tokens_reasoning
12130
native_tokens_cached
4126
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.01898188
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790260325-ysw79J9DMNXdjzFUN82f"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790260325-T1dgj53g4CzMt4RPdxlI"
upstream_id
"61396d299f4747c99072a55c408efff6"
provider_responses
0
endpoint_id
"60ac3bdc-90ec-4769-9193-2c00b4d79562"
id
"61396d299f4747c99072a55c408efff6"
is_byok
false
latency
1214
model_permaslug
"aion-labs/aion-3.5-mini-20260923"
provider_name
"AionLabs"
status
200
total_cost
0.01898188
cache_discount
0.00214552
upstream_inference_cost
0
provider_name
"AionLabs"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
10
tagDensity
0.1
leniency
0.2
rawRatio
0
effectiveRatio
0
95.91%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1222
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
59.08%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1222
totalAiIsms
10
found
0
word
"warmth"
count
1
1
word
"silence"
count
3
2
word
"weight"
count
1
3
word
"pulse"
count
2
4
word
"rhythmic"
count
1
5
word
"quickened"
count
1
6
word
"whisper"
count
1
highlights
0
"warmth"
1
"silence"
2
"weight"
3
"pulse"
4
"rhythmic"
5
"quickened"
6
"whisper"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
98
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
98
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
107
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1222
ratio
0
matches
(empty)
89.29%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
1
matches
0
"Big tip, she says."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
16
wordCount
1157
uniqueNames
10
maxNameDensity
0.26
worstName
"Richmond"
maxWindowNameDensity
1.5
worstWindowName
"Richmond"
discoveredNames
Richmond
3
Park
1
Silas
1
Hel
2
Isolde
1
Petersham
1
January
1
London
2
Rory
1
Warm
3
persons
0
"Silas"
1
"Rory"
places
0
"Richmond"
1
"Park"
2
"Petersham"
3
"January"
4
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
64
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1222
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
107
matches
0
"filled that hallway"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
37.03
std
29.39
cv
0.794
sampleLengths
0
27
1
135
2
36
3
54
4
70
5
86
6
66
7
52
8
31
9
56
10
61
11
25
12
49
13
58
14
61
15
77
16
49
17
21
18
8
19
20
20
18
21
18
22
26
23
8
24
17
25
6
26
1
27
1
28
1
29
24
30
39
31
15
32
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
98
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
198
matches
0
"was like stepping"
1
"was learning"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
107
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1165
adjectiveStacks
0
stackExamples
(empty)
adverbCount
36
adverbRatio
0.030901287553648068
lyAdverbCount
4
lyAdverbRatio
0.0034334763948497852
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
107
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
107
mean
11.42
std
8.91
cv
0.78
sampleLengths
0
8
1
19
2
22
3
29
4
3
5
4
6
24
7
4
8
8
9
10
10
17
11
14
12
12
13
1
14
23
15
8
16
5
17
5
18
19
19
8
20
9
21
18
22
8
23
20
24
5
25
2
26
17
27
22
28
25
29
10
30
29
31
14
32
4
33
20
34
28
35
4
36
2
37
2
38
2
39
42
40
8
41
1
42
11
43
11
44
8
45
4
46
22
47
2
48
20
49
5
82.55%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
10
diversityRatio
0.5514018691588785
totalSentences
107
uniqueOpeners
59
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
81
matches
0
"Then he'd handed it back"
1
"Somewhere behind the oaks, something"
2
"Instead I looked down a"
ratio
0.037
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
22
totalSentences
81
matches
0
"I copied the address down"
1
"It warms when a Hel"
2
"I'd broken two before I"
3
"I left the bike chained"
4
"I ducked between two trunks"
5
"I checked my phone."
6
"I pressed my palm flat"
7
"I took my hand back"
8
"I held still and listened"
9
"My thumb found the crescent"
10
"I stood like a hare"
11
"My watch ticked on."
12
"I'd have laughed if my"
13
"I circled the inside of"
14
"I came back round to"
15
"My eyes slid to it"
16
"I looked away and it"
17
"I raised the phone, opened"
18
"It beat against my sternum"
19
"My voice came out steadier"
ratio
0.272
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
55
totalSentences
81
matches
0
"The pendant had been quiet"
1
"Tonight it burned through my"
2
"The order had come in"
3
"Yu-Fei answered the phone herself,"
4
"I copied the address down"
5
"Hel doors, he'd said."
6
"It warms when a Hel"
7
"A trap I walk into"
8
"Rules for walking into a"
9
"I'd broken two before I"
10
"Eyes are the first thing"
11
"I left the bike chained"
12
"Grass soaked my trainers within"
13
"A hind stood in the"
14
"The pendant pulled right whenever"
15
"Frost silvered the grass right"
16
"Warmth climbed my neck."
17
"The air thickened with honeysuckle"
18
"I ducked between two trunks"
19
"I checked my phone."
ratio
0.679
61.73%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
81
matches
0
"If it ever pulls you"
ratio
0.012
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
48
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
96.2853%