Run: 2026-09-25-01M3CKB11F8XS8SSRPQEMSF46Y

Run Details

Duration:
18.1s
Cost:
$0.022718
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The shadow slipped between Rory’s fingers like liquid night, coiling around her wrist before solidifying into the familiar silhouette of Nyx. Their violet eyes glinted in the dim light of the standing stones as they gestured towards the grove beyond. "Time’s thin here," Nyx whispered, their voice like wind through dead leaves. "Step light." Rory didn’t need the warning. The air itself hummed with the wrongness of the place, thick with the scent of crushed petals and something older—ozone, maybe, or the metallic tang of magic unspent. The ancient oaks marking the boundary of Isolde’s grove loomed like sentinels, their gnarled roots twisting into the earth as if trying to escape it. The moment she crossed the threshold, the world tilted. The grove wasn’t just hidden; it was *elsewhere*. The trees here were taller, their bark shimmering faintly silver in the dappled light. Wildflowers carpeted the ground in impossible colours—blues that hurt to look at, purples that seemed to drink the light rather than reflect it. The air tasted sweet, almost cloying, like honey laced with something bitter beneath. "Bloody hell," Rory muttered, her boots sinking slightly into the spongy earth. The Heartstone pendant at her throat pulsed once, warm against her skin. She didn’t need Nyx to tell her this place was touching the Veil. A rustle in the undergrowth. Rory’s hand went to the Fae-forged blade at her hip, its moonsilver edge cold even through the leather. The grove fell silent. No birds. No wind. Just the distant, rhythmic *drip… drip… drip* of water from somewhere unseen. Then—movement. A figure stepped from behind a tree, her silver hair cascading like a waterfall of starlight. Isolde. The Half-Fae’s lavender eyes gleamed with amusement, her bare feet making no sound as she crossed the impossible grass. "Took you long enough," Isolde said, her voice like chimes in a breeze. "I was beginning to think you’d forgotten." Rory exhaled. "You try finding a hidden Fae grove in Richmond Park on a Tuesday." Isolde’s lips curled. "Tuesday. Such a mortal concern." She turned, her dress—if it could be called that—shifting between shades of twilight as she moved. "Come. There’s more to see than the entrance." The deeper they went, the more the grove defied sense. Trees grew in spirals, their branches weaving into one another like lovers’ arms. A brook cut through the centre, its water running *upstream* in places, only to cascade back down in slow, glistening arcs. Rory crouched, dipping her fingers in. The liquid was thick, almost syrupy, and when she pulled her hand free, the droplets hung in the air for a heartbeat before falling. "Don’t drink it," Nyx murmured. "Not unless you fancy seeing your own death." Rory shot them a look. "Noted." Isolde led them to a clearing where the trees parted like a curtain. In the centre stood a pool, its surface so still it might have been glass. The water within wasn’t water at all—it shimmered, shifting between colours Rory had no name for. Reflections moved independently of those who cast them. She saw herself in the pool, but older, her face lined with scars she didn’t recognise. Then the image rippled, and it was Nyx standing over a fallen figure, their shadowed form wreathed in flame. Rory’s breath hitched. "Visions are fickle things," Isolde said, watching her. "They show what *might* be, not what *will*." Nyx’s silhouette rippled, their form flickering between solid and smoke. "Or what *was*." A gust of wind carried the scent of burning sugar and something darker—charred meat, maybe. Rory’s stomach twisted. The grove’s beauty was intoxicating, but beneath it lay a current of something ancient and hungry. Isolde gestured to the pool. "Look deeper." Rory hesitated, then knelt. The water’s surface resisted her gaze at first, like a film she had to push through. Then— A city of spires, wreathed in amber light. Dymas. The realm of Gluttony. She saw the vineyards, the feasts, the souls bound to eternal service in kitchens that never closed. And there, at the heart of it all, a figure seated on a throne of blackened bone. Prince Belphegor. His smile was a knife’s edge. The vision shattered as Nyx’s hand closed around her shoulder. "Enough." Rory blinked, the grove snapping back into focus. The pool was just a pool again. The air felt heavier now, pressing against her skin like a warning. Isolde’s smile was knowing. "You’ve seen the threads. Now you must decide which to pull." A low growl rumbled through the earth. The grove’s colours dimmed, the flowers wilting in fast motion. The trees groaned, their branches twisting as if in pain. Nyx’s form solidified fully, their voice sharp. "We’re not alone." The shadows between the trees *moved*. Not like wind through leaves, but like something with purpose. Something with teeth. Isolde’s eyes narrowed. "Ah. The Wardens have noticed our little visit." Rory drew the Fae blade. Its glow cast eerie blue reflections on the petals at her feet. "Wardens?" Before Isolde could answer, the ground erupted. A figure lunged from the undergrowth—tall, gaunt, its skin stretched too tight over its bones. Its eyes were hollow, its mouth a lipless gash. It wore the tattered remains of a Warden’s cloak, the sigils burned into the fabric still smouldering. Rory barely had time to raise her blade before the thing was on her. The Fae steel bit deep, and the creature shrieked, its body dissolving into smoke. The blade hummed in her grip, its cold seeping into her bones. More emerged from the trees, their movements jerky, like marionettes with cut strings. Nyx flowed forward, their shadowed form lashing out like a whip, tearing through the creatures as if they were made of paper. Isolde’s hands wove through the air, and the grove itself seemed to respond. Vines shot from the earth, ensnaring a Warden mid-leap. The Half-Fae’s voice rang out, a command in a language that made Rory’s teeth ache. The remaining Wardens hesitated. Then the pool behind them *boiled*. A figure rose from the water, its form shifting between solid and liquid, its face a void. The Veil’s guardian. It had no eyes, but Rory felt its gaze like a brand. Isolde’s voice dropped to a whisper. "Run." They didn’t need telling twice. Rory turned, the Fae blade a silver streak as she slashed through the last Warden in her path. Nyx surged ahead, their shadow stretching to clear a path. The grove’s exit—the standing stones—seemed miles away now, the trees pressing in like a living maze. The guardian’s voice echoed through the grove, a sound like breaking glass. The ground trembled. The flowers blackened and crumbled to dust. Rory’s lungs burned as she sprinted, the Heartstone pendant now a furnace against her chest. The stones loomed ahead, their ancient carvings glowing faintly. Behind her, the guardian’s form surged forward, the grove’s very fabric bending to its will. Nyx skidded to a halt at the boundary, turning back. "Go!" Rory didn’t stop. She crashed through the standing stones, the world lurching as she broke the grove’s hold. The air hit her like a slap—cold, real, *London* air. She spun, the Fae blade still raised. Nyx followed, their form flickering as they crossed the threshold. Isolde was last, her silver hair whipping as if caught in an unseen wind. The moment she stepped through, the grove’s entrance sealed itself, the standing stones groaning as the space between them filled with impenetrable mist. The guardian’s roar echoed from beyond, muffled now, as if heard through thick glass. Rory’s chest heaved. The streetlamps of Richmond Park glowed softly in the twilight, the mundane world blissfully unaware. Isolde smoothed her dress, her composure returning as quickly as it had fled. "That was… unexpected." Nyx’s violet eyes burned. "They know." Rory sheathed the blade, her hand trembling. The Heartstone’s warmth faded, but the memory of the guardian’s voice lingered in her bones. Isolde’s gaze locked onto hers. "The Veil weakens. And something is coming through." A gust of wind carried the scent of rain. Somewhere in the distance, a car horn blared. Rory looked back at the standing stones. The mist between them swirled, just for a second, like something was pressing against it from the other side. Then the wind died. And the world held its breath.
created_at"2026-09-25T15:35:58.267Z" 9/25/2026, 3:35:58 PM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1176
moderation_latency(null)
generation_time18085
tokens_prompt5142
tokens_completion2166
native_tokens_prompt5055
native_tokens_completion2018
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.0227175
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790350558-wGUXXYpUsGsmRzxgEUuT"
session_id(null)
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api_type"completions"
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upstream_id"45899540975640cd9d975ceead3ff473"
provider_responses
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endpoint_id"d21d316f-d540-4718-b36e-3beff85d0cf9"
id"45899540975640cd9d975ceead3ff473"
is_byokfalse
latency1176
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.0227175
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0
effectiveRatio0
85.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1395
totalAiIsmAdverbs4
found
0
adverb"slightly"
count1
1
adverb"very"
count1
2
adverb"softly"
count1
3
adverb"quickly"
count1
highlights
0"slightly"
1"very"
2"softly"
3"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1395
totalAiIsms17
found
0
word"familiar"
count1
1
word"loomed"
count2
2
word"sentinels"
count1
3
word"pulsed"
count1
4
word"rhythmic"
count1
5
word"cascading"
count1
6
word"glistening"
count1
7
word"shimmered"
count1
8
word"stomach"
count1
9
word"shattered"
count1
10
word"whisper"
count1
11
word"echoed"
count2
12
word"trembled"
count1
13
word"lurching"
count1
14
word"warmth"
count1
highlights
0"familiar"
1"loomed"
2"sentinels"
3"pulsed"
4"rhythmic"
5"cascading"
6"glistening"
7"shimmered"
8"stomach"
9"shattered"
10"whisper"
11"echoed"
12"trembled"
13"lurching"
14"warmth"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"hung in the air"
count1
highlights
0"eyes narrowed"
1"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences125
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences125
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans9
markdownWords11
totalWords1384
ratio0.008
matches
0"elsewhere"
1"drip… drip… drip"
2"upstream"
3"might"
4"will"
5"was"
6"moved"
7"boiled"
8"London"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
63.39% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions73
wordCount1270
uniqueNames14
maxNameDensity1.73
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory22
Nyx13
Isolde15
Heartstone3
Veil2
Fae-forged1
Half-Fae2
Gluttony1
Belphegor1
Fae7
Warden3
Wardens1
Richmond1
Park1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Heartstone"
4"Veil"
5"Half-Fae"
6"Belphegor"
7"Fae"
8"Warden"
9"Wardens"
places
0"Fae-forged"
1"Richmond"
2"Park"
globalScore0.634
windowScore0.667
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount2
matches
0"as if trying to escape it"
1"purples that seemed to drink the light rather than reflect it"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.723
wordCount1384
matches
0"Not like wind through leaves, but like something with purpose"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean25.63
std18.67
cv0.728
sampleLengths
040
114
267
358
437
543
637
720
815
932
1074
1113
126
1387
143
1516
1613
1734
187
1921
2055
2111
2227
2315
2427
2510
2619
2711
2818
2948
3040
3135
3237
334
346
3532
367
3749
3822
3924
4015
4111
4235
4347
4414
4518
4616
476
4822
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences125
matches
0"were made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs220
matches
0"was touching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount1
flaggedSentences11
totalSentences144
ratio0.076
matches
0"The air itself hummed with the wrongness of the place, thick with the scent of crushed petals and something older—ozone, maybe, or the metallic tang of magic unspent."
1"The grove wasn’t just hidden; it was *elsewhere*."
2"Wildflowers carpeted the ground in impossible colours—blues that hurt to look at, purples that seemed to drink the light rather than reflect it."
3"Then—movement."
4"\"Tuesday. Such a mortal concern.\" She turned, her dress—if it could be called that—shifting between shades of twilight as she moved."
5"The water within wasn’t water at all—it shimmered, shifting between colours Rory had no name for."
6"A gust of wind carried the scent of burning sugar and something darker—charred meat, maybe."
7"Then—"
8"A figure lunged from the undergrowth—tall, gaunt, its skin stretched too tight over its bones."
9"The grove’s exit—the standing stones—seemed miles away now, the trees pressing in like a living maze."
10"The air hit her like a slap—cold, real, *London* air."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount386
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.03626943005181347
lyAdverbCount2
lyAdverbRatio0.0051813471502590676
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean9.61
std6.13
cv0.638
sampleLengths
021
119
212
32
45
528
625
79
88
914
1023
1113
1212
1312
1413
155
1618
174
182
192
205
211
226
231
2416
251
2619
2713
287
292
3013
313
3221
338
3410
3513
3621
376
3824
395
408
415
421
4313
4415
4516
468
4716
4819
493
46.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3402777777777778
totalSentences144
uniqueOpeners49
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences115
matches
0"Just the distant, rhythmic *drip…"
1"Then the image rippled, and"
2"More emerged from the trees,"
3"Then the pool behind them"
4"Somewhere in the distance, a"
5"Then the wind died."
ratio0.052
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences115
matches
0"Their violet eyes glinted in"
1"She didn’t need Nyx to"
2"She turned, her dress—if it"
3"She saw herself in the"
4"She saw the vineyards, the"
5"His smile was a knife’s"
6"Its glow cast eerie blue"
7"Its eyes were hollow, its"
8"It wore the tattered remains"
9"It had no eyes, but"
10"They didn’t need telling twice."
11"She crashed through the standing"
12"She spun, the Fae blade"
ratio0.113
12.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount103
totalSentences115
matches
0"The shadow slipped between Rory’s"
1"Their violet eyes glinted in"
2"Nyx whispered, their voice like"
3"Rory didn’t need the warning."
4"The air itself hummed with"
5"The ancient oaks marking the"
6"The moment she crossed the"
7"The grove wasn’t just hidden;"
8"The trees here were taller,"
9"Wildflowers carpeted the ground in"
10"The air tasted sweet, almost"
11"Rory muttered, her boots sinking"
12"The Heartstone pendant at her"
13"She didn’t need Nyx to"
14"A rustle in the undergrowth."
15"Rory’s hand went to the"
16"The grove fell silent."
17"drip* of water from somewhere"
18"A figure stepped from behind"
19"The Half-Fae’s lavender eyes gleamed"
ratio0.896
43.48% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences115
matches
0"Before Isolde could answer, the"
ratio0.009
96.02% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount4
matches
0"The ancient oaks marking the boundary of Isolde’s grove loomed like sentinels, their gnarled roots twisting into the earth as if trying to escape it."
1"Nyx flowed forward, their shadowed form lashing out like a whip, tearing through the creatures as if they were made of paper."
2"The Half-Fae’s voice rang out, a command in a language that made Rory’s teeth ache."
3"Isolde was last, her silver hair whipping as if caught in an unseen wind."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Rory muttered, her boots sinking slightly into the spongy earth"
1"Trees grew in, their branches weaving into one another like lovers’ arms"
30.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Nyx whispered (whisper)"
1"Rory muttered (mutter)"
2"Nyx murmured (murmur)"
dialogueSentences25
tagDensity0.2
leniency0.4
rawRatio0.6
effectiveRatio0.24
79.2630%