Run: 2026-09-25-01M3CKCCTGD1SKB10G6NF57TFX

Run Details

Duration:
9.3s
Cost:
$0.013754
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned cold against Detective Harlow Quinn’s palm as she stepped over the police tape. The abandoned Tube station beneath Camden reeked of damp concrete and something older, something that made the hairs on her arms stand on end. A flickering bulb cast long shadows across the platform, where a body lay sprawled near the edge, one arm outstretched as if reaching for a train that would never come. “Took you long enough.” The voice cut through the silence, sharp as a scalpel. Eva Kowalski stood near the body, her round glasses reflecting the dim light. A worn leather satchel sagged at her feet, books peeking out like secrets half-buried. Quinn crouched beside the corpse, her salt-and-pepper hair catching the light. The victim—a man in his forties, judging by the grey at his temples—wore a tailored suit now ruined by the dark stain spreading across his chest. No wallet, no phone. Just a single, odd trinket clutched in his stiff fingers: a small brass compass, its face etched with sigils that made her eyes ache if she stared too long. “No signs of struggle,” Eva said, tucking a curl behind her left ear. “No defensive wounds. Almost like he just... lay down.” Quinn’s jaw tightened. “People don’t just lie down in abandoned Tube stations.” She pried the compass from the dead man’s grip. The needle didn’t point north. It twitched erratically, as if sensing something just beyond sight. Verdigris marred its casing, the patina of something old, something used. A uniformed officer hovered nearby, his face pale. “Ma’am, the coroner says time of death was around midnight. But the station’s been sealed off for decades. No one’s been down here in years.” Eva adjusted her glasses. “Unless they had a bone token.” Quinn’s fingers curled around the compass. The Veil Market. She’d heard whispers—an underground bazaar for the desperate and the damned, shifting locations with every full moon. Entry required a token carved from bone. Human bone, if the rumours were true. “You’re suggesting this is connected to that... black market?” Quinn kept her voice low, but the words tasted bitter. Supernatural nonsense. Yet here she was, holding a compass that defied physics. Eva knelt beside her, close enough that Quinn caught the scent of old paper and something herbal—lavender, maybe. “Look at his shoes.” Quinn did. Polish so fresh it gleamed under the grimy light. Not the scuffed soles of a man who’d walked through derelict tunnels. “He was carried.” “Or he walked in through a door that isn’t here anymore.” Eva’s voice dropped. “The Market moves. But it always leaves traces.” Quinn stood, scanning the platform. The walls were layered with decades of graffiti, but one symbol stood out—a crude, freshly painted sigil near the body. It matched the markings on the compass. “This wasn’t here yesterday.” Eva’s fingers hovered over the symbol. “Warding. Or an invitation.” A chill slithered down Quinn’s spine. Three years ago, her partner, DS Morris, had vanished during a case that had ended in a bloodbath with no logical explanation. The file had been buried under “unsolved,” but she’d seen the photos. The symbols. The way the bodies had been arranged like pieces on a board. “Detective.” A young PC approached, holding a plastic evidence bag. Inside, a single playing card—the Ace of Spades. “Found it tucked into his jacket pocket.” Quinn’s stomach twisted. Morris had left a similar card on her desk the night he disappeared. A joke, he’d said. A bad one. Eva’s breath hitched. “That’s not just a card. It’s a calling card.” Quinn’s grip on the compass tightened. “For what?” Before Eva could answer, the compass needle spun wildly, then locked onto something behind them. Quinn turned. The tunnel stretched into darkness, but at the edge of the light, a figure stood. Tall. Motionless. Watching. Eva’s voice was a whisper. “We’re not alone.” Quinn’s hand went to her sidearm. “Identify yourself!” The figure didn’t move. Then, slowly, it raised a hand—and tossed something onto the tracks. A bone token, clattering against the rails. The lights flickered. The shadows deepened. And the compass in Quinn’s hand grew warm.
created_at"2026-09-25T15:36:43.097Z" 9/25/2026, 3:36:43 PM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1099
moderation_latency(null)
generation_time9266
tokens_prompt4492
tokens_completion1115
native_tokens_prompt4334
native_tokens_completion967
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.0137535
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790350603-EcKNQEmvgire1hYkwvDB"
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api_type"completions"
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provider_responses
0
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is_byokfalse
latency1099
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.0137535
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.3
leniency0.6
rawRatio0
effectiveRatio0
92.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount696
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount696
totalAiIsms7
found
0
word"silence"
count1
1
word"etched"
count1
2
word"scanning"
count1
3
word"chill"
count1
4
word"stomach"
count1
5
word"whisper"
count1
6
word"flickered"
count1
highlights
0"silence"
1"etched"
2"scanning"
3"chill"
4"stomach"
5"whisper"
6"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences62
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences75
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords690
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
26.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount565
uniqueNames13
maxNameDensity2.48
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn14
Tube1
Camden1
Eva9
Kowalski1
Veil1
Market1
Supernatural1
Morris2
Ace1
Spades1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Eva"
4"Kowalski"
5"Morris"
places(empty)
globalScore0.261
windowScore0.5
25.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences40
glossingSentenceCount2
matches
0"as if reaching for a train that would never come"
1"as if sensing something just beyond sight"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount690
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences75
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean26.54
std17.97
cv0.677
sampleLengths
071
141
270
322
447
533
610
740
831
922
1026
1122
1236
1310
1454
1525
1623
1712
188
1917
2018
218
228
2322
246
258
88.29% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences62
matches
0"were layered"
1"been buried"
2"been arranged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs94
matches
0"was, holding"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences75
ratio0.08
matches
0"The victim—a man in his forties, judging by the grey at his temples—wore a tailored suit now ruined by the dark stain spreading across his chest."
1"She’d heard whispers—an underground bazaar for the desperate and the damned, shifting locations with every full moon."
2"Eva knelt beside her, close enough that Quinn caught the scent of old paper and something herbal—lavender, maybe."
3"The walls were layered with decades of graffiti, but one symbol stood out—a crude, freshly painted sigil near the body."
4"Inside, a single playing card—the Ace of Spades."
5"Then, slowly, it raised a hand—and tossed something onto the tracks."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount574
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.024390243902439025
lyAdverbCount4
lyAdverbRatio0.006968641114982578
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences75
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences75
mean9.2
std6.96
cv0.757
sampleLengths
017
124
230
314
413
514
611
726
84
929
1013
119
123
1318
145
1510
1611
178
1825
194
206
216
223
2317
247
257
2619
272
2810
2918
304
312
329
3312
343
3514
368
375
3820
397
404
416
424
436
4422
4512
462
4712
4810
498
80.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5333333333333333
totalSentences75
uniqueOpeners40
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences55
matches
0"Just a single, odd trinket"
1"Then, slowly, it raised a"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount4
totalSentences55
matches
0"She pried the compass from"
1"It twitched erratically, as if"
2"She’d heard whispers—an underground bazaar"
3"It matched the markings on"
ratio0.073
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount45
totalSentences55
matches
0"The bone token burned cold"
1"The abandoned Tube station beneath"
2"A flickering bulb cast long"
3"The voice cut through the"
4"Eva Kowalski stood near the"
5"A worn leather satchel sagged"
6"Quinn crouched beside the corpse,"
7"The victim—a man in his"
8"Eva said, tucking a curl"
9"Quinn’s jaw tightened."
10"She pried the compass from"
11"The needle didn’t point north."
12"It twitched erratically, as if"
13"Verdigris marred its casing, the"
14"A uniformed officer hovered nearby,"
15"Eva adjusted her glasses."
16"Quinn’s fingers curled around the"
17"The Veil Market."
18"She’d heard whispers—an underground bazaar"
19"Entry required a token carved"
ratio0.818
90.91% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences55
matches
0"Before Eva could answer, the"
ratio0.018
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount5
matches
0"The abandoned Tube station beneath Camden reeked of damp concrete and something older, something that made the hairs on her arms stand on end."
1"A flickering bulb cast long shadows across the platform, where a body lay sprawled near the edge, one arm outstretched as if reaching for a train that would nev…"
2"The victim—a man in his forties, judging by the grey at his temples—wore a tailored suit now ruined by the dark stain spreading across his chest."
3"Just a single, odd trinket clutched in his stiff fingers: a small brass compass, its face etched with sigils that made her eyes ache if she stared too long."
4"It twitched erratically, as if sensing something just beyond sight."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Quinn kept, but the words tasted bitter"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences20
tagDensity0.05
leniency0.1
rawRatio0
effectiveRatio0
81.5431%