Run: 2026-09-25-01M3CKDKXD7WWN7J7MCBYC5GEW

Run Details

Duration:
18.0s
Cost:
$0.022957
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground gave way beneath Rory’s boot, and for a heartbeat, she was falling. Then the earth caught her, soft as a held breath. She crouched, fingers sinking into something that looked like moss but felt like warm silk. It pulsed faintly under her touch. "Bloody hell," she muttered. Nyx’s shadow stretched long and thin beside her, their violet eyes glowing like embers in the dim. "The Grove remembers footsteps, little mortal. Yours are the first in a long while." Rory shot them a look. "You could’ve warned me." "Where’s the fun in that?" She exhaled through her nose and straightened. The air here was thick, sweet with the scent of flowers she had no name for. Wild blooms tangled around the ancient oaks, their petals shimmering like spilled wine in the dappled light. The trees themselves were wrong—too tall, their bark etched with symbols that made her eyes ache if she stared too long. Isolde moved ahead, her silver hair catching the light like a river of liquid mercury. She didn’t walk so much as glide, her bare feet never quite touching the ground. "The Grove shifts," she said, voice light as a breeze. "What you see now may not be here tomorrow." Rory adjusted the strap of her satchel, the weight of the Heartstone Pendant warm against her collarbone. It had been humming since they crossed the standing stones, a low, insistent thrum that set her teeth on edge. "And the time thing? How’s that work?" Isolde smirked. "An hour here could be a minute outside. Or a decade." "Brilliant," Rory muttered. "So we could step out and find London in ruins." "Or still queuing for tea." Nyx chuckled, the sound like dry leaves skittering across stone. "You worry too much, Aurora Carter." She shot them another glare. "Easy for you. You’re already dead." The trees parted ahead, revealing a clearing bathed in golden light. A pool lay at its centre, its surface so still it might have been glass. The water was black, depthless, yet it reflected the sky above—a swirl of violet and gold that didn’t match the grove’s canopy. Rory approached cautiously, the moss giving way to smooth, pale stone. The pool’s edge was carved with more of those eye-aching symbols. She knelt, dipping her fingers into the water. It was warm, almost thick, like oil. When she pulled her hand back, the liquid clung to her skin, then slid off in slow, deliberate droplets. "Don’t drink it," Isolde said. Rory wiped her fingers on her jeans. "Wasn’t planning to." Nyx’s form rippled, their edges blurring as they stepped closer to the pool. "This is a mirror. Not for faces." "For what, then?" "For truths." Isolde’s voice was soft, almost reverent. "The Grove shows what was, what is, what could be. But the price is memory." Rory frowned. "What does that mean?" Isolde didn’t answer. Instead, she gestured to the pool. The surface shivered, then cleared, revealing an image—a woman with Rory’s sharp jawline, her black hair streaked with silver, standing in a ruined city. The woman turned, and Rory’s breath caught. Her own eyes stared back, but older, harder. A scar ran from her temple to her jaw, fresh and angry. Then the image shifted. The woman—older Rory—raised a hand, and fire erupted from her palm, swallowing the city whole. Rory stumbled back. "What the hell was that?" Nyx’s whisper was a caress against her neck. "A possible future. Or a past you’ve forgotten." Isolde’s lavender eyes gleamed. "The Grove does not lie. But it does not explain." Rory’s pulse hammered in her throat. She forced herself to look again. The pool had gone dark, the vision swallowed by the black depths. "So that’s it? I’m just supposed to accept that I might burn London to the ground one day?" Isolde tilted her head. "Or save it." Nyx’s shadow stretched long across the stone. "The Fae love their riddles." Rory clenched her fists. "I hate riddles." A rustle came from the trees. Not wind. Not animals. Something else. The hair on the back of her neck stood up. Isolde’s smile faded. "We are not alone." The shadows between the trees deepened, pooling like ink. Then they moved. Not towards them—around them. A circle of darkness formed, and within it, shapes took form. Tall, slender figures with skin like polished obsidian and eyes like shattered glass. They didn’t speak. Didn’t need to. The air hummed with their presence, a low, resonant note that vibrated in Rory’s bones. Nyx’s form solidified, their violet eyes narrowing. "Fae hunters. They guard the Grove." Isolde stepped forward, her voice sharp. "We mean no harm." One of the hunters tilted its head, its glass-like eyes fixing on Rory. Then it raised a long, delicate hand and pointed. Not at her. Past her. Rory turned. The pool was no longer still. The surface roiled, black water churning as something rose from its depths. A hand broke the surface first—pale, too many fingers, too long. Then another. The water sluiced off slick, grey skin as a figure pulled itself free. It was humanoid, but wrong. Its limbs were too jointed, its torso too long, its face a smooth, featureless oval save for a lipless mouth that split its face in a grin too wide for comfort. Isolde’s voice was a whip-crack. "Do not move." The thing in the pool laughed. The sound was wet, clicking. "Little seer," it gurgled. "You bring us gifts." Nyx’s shadow surged forward, coiling around Rory’s arm like a living rope. "That’s not Fae." Isolde’s fingers twitched. "No. It is older." The hunters hissed, their forms shifting, elongating. The air thickened, pressing in like a physical weight. Rory’s hand went to the Fae-Forged Blade at her belt. The cold metal was a comfort. "What do we do?" Isolde’s voice was steel. "Run." The thing in the pool lunged. Rory drew the blade in one motion, the moonsilver catching the light as she slashed. The edge met the creature’s wrist, and for a heartbeat, nothing happened. Then the limb parted like rotten fruit, black ichor spraying. The creature shrieked, the sound tearing through the grove like a blade. The hunters moved. Rory didn’t wait to see what they did. She turned and ran, Nyx’s shadow clinging to her as she crashed through the underbrush. The trees seemed to close in around her, their branches whipping at her arms, her face. Behind her, the pool’s creature howled, and the hunters’ voices rose in a chorus of shrieks. Isolde was suddenly beside her, her silver hair a banner behind her. "Faster, child." Rory’s lungs burned. The moss beneath her feet was slick, treacherous. She risked a glance back. The hunters were gaining. Their forms flickered, shifting between solid and shadow, their glass eyes fixed on Rory like she was the only thing in the world that mattered. Nyx’s voice was a whisper in her ear. "They won’t stop." Isolde grabbed Rory’s arm, her grip iron. "The stones. We must reach the stones." Rory didn’t argue. She veered towards the standing oaks, their ancient bark now a beacon. The hunters shrieked, their voices rising in a crescendo of fury. Then the ground trembled. The pool’s creature had dragged itself free, its form writhing, shifting. It was growing, its limbs elongating, its mouth splitting wider, wider— Isolde’s voice cut through the chaos. "Now, Rory!" She didn’t hesitate. She lunged for the nearest stone, pressing her palm against the bark. The world lurched. The Grove vanished. Cold air hit her face. The scent of damp earth and distant traffic. The standing stones were just stones now, their magic dormant. The park stretched out around them, normal, mundane. Rory doubled over, gasping. Her hand shook as she sheathed the Fae blade. The Heartstone Pendant was cold against her skin, its glow faded. Nyx’s shadow pooled at her feet, their voice a sigh. "That was... unexpected." Isolde was already walking away, her silver hair catching the late afternoon sun. "The Grove does not give its secrets lightly." Rory straightened, her legs still trembling. "And that thing in the pool?" Isolde didn’t look back. "A memory. Or a warning." Nyx’s whisper was a caress against her mind. "Or both." Rory watched Isolde’s retreating form, then looked down at her hand. The scar on her wrist—a small, crescent-shaped mark from a childhood accident—was darker, angrier, as if the Grove had left its own brand on her skin. She flexed her fingers. The blade at her belt was still cold. And the Heartstone Pendant, now silent, pulsed once, faintly, against her chest.
created_at"2026-09-25T15:37:23.144Z" 9/25/2026, 3:37:23 PM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1175
moderation_latency(null)
generation_time17970
tokens_prompt5142
tokens_completion2197
native_tokens_prompt5055
native_tokens_completion2050
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.0229575
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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api_type"completions"
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provider_responses
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is_byokfalse
latency1174
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
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cache_discount(null)
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provider_name"Mistral"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences46
tagDensity0.13
leniency0.261
rawRatio0
effectiveRatio0
89.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1442
totalAiIsmAdverbs3
found
0
adverb"cautiously"
count1
1
adverb"suddenly"
count1
2
adverb"lightly"
count1
highlights
0"cautiously"
1"suddenly"
2"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1442
totalAiIsms21
found
0
word"silk"
count1
1
word"pulsed"
count2
2
word"footsteps"
count1
3
word"etched"
count1
4
word"weight"
count2
5
word"whisper"
count3
6
word"pulse"
count1
7
word"depths"
count2
8
word"shattered"
count1
9
word"vibrated"
count1
10
word"churning"
count1
11
word"treacherous"
count1
12
word"flickered"
count1
13
word"beacon"
count1
14
word"trembled"
count1
15
word"lurched"
count1
highlights
0"silk"
1"pulsed"
2"footsteps"
3"etched"
4"weight"
5"whisper"
6"pulse"
7"depths"
8"shattered"
9"vibrated"
10"churning"
11"treacherous"
12"flickered"
13"beacon"
14"trembled"
15"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences135
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences175
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1433
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions68
wordCount1180
uniqueNames9
maxNameDensity2.29
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory27
Nyx11
Heartstone3
Pendant3
Fae-Forged1
Blade1
Isolde18
Grove2
Fae2
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Grove"
places
0"Fae-Forged"
1"Fae"
globalScore0.356
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount1
matches
0"looked like moss but felt like warm silk"
1"felt like warm silk"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1433
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences175
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs72
mean19.9
std16.18
cv0.813
sampleLengths
045
14
231
39
45
561
649
744
813
913
105
1116
1211
1348
1456
155
1610
1720
183
1923
206
2160
2219
238
2416
2514
2642
277
2812
297
3022
317
3261
3313
3410
3522
365
372
3844
3936
408
4119
4215
437
4416
4520
465
476
4849
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences135
matches
0"was carved"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs212
matches
0"was falling"
1"were gaining"
2"was already walking"
12.24% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences8
totalSentences175
ratio0.046
matches
0"The trees themselves were wrong—too tall, their bark etched with symbols that made her eyes ache if she stared too long."
1"The water was black, depthless, yet it reflected the sky above—a swirl of violet and gold that didn’t match the grove’s canopy."
2"The surface shivered, then cleared, revealing an image—a woman with Rory’s sharp jawline, her black hair streaked with silver, standing in a ruined city."
3"The woman—older Rory—raised a hand, and fire erupted from her palm, swallowing the city whole."
4"Not towards them—around them."
5"A hand broke the surface first—pale, too many fingers, too long."
6"It was growing, its limbs elongating, its mouth splitting wider, wider—"
7"The scar on her wrist—a small, crescent-shaped mark from a childhood accident—was darker, angrier, as if the Grove had left its own brand on her skin."
97.17% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount902
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.043237250554323724
lyAdverbCount2
lyAdverbRatio0.0022172949002217295
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences175
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences175
mean8.19
std5.36
cv0.655
sampleLengths
014
110
215
36
44
517
614
75
84
95
107
1116
1217
1321
1415
1515
1610
179
1817
1920
207
212
2211
233
2410
255
2610
276
285
296
3011
3115
3222
3311
3411
358
367
3719
385
397
403
4113
427
433
448
4515
462
474
483
496
43.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.26857142857142857
totalSentences175
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences123
matches
0"Then the earth caught her,"
1"Instead, she gestured to the"
2"Then the image shifted."
3"Then they moved."
4"Then it raised a long,"
5"Then the limb parted like"
6"Then the ground trembled."
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences123
matches
0"She crouched, fingers sinking into"
1"It pulsed faintly under her"
2"She exhaled through her nose"
3"She didn’t walk so much"
4"she said, voice light as"
5"It had been humming since"
6"She shot them another glare."
7"She knelt, dipping her fingers"
8"It was warm, almost thick,"
9"Her own eyes stared back,"
10"She forced herself to look"
11"They didn’t speak."
12"It was humanoid, but wrong."
13"Its limbs were too jointed,"
14"She turned and ran, Nyx’s"
15"She risked a glance back."
16"Their forms flickered, shifting between"
17"She veered towards the standing"
18"It was growing, its limbs"
19"She didn’t hesitate."
ratio0.187
29.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount106
totalSentences123
matches
0"The ground gave way beneath"
1"She crouched, fingers sinking into"
2"It pulsed faintly under her"
3"Nyx’s shadow stretched long and"
4"Rory shot them a look."
5"She exhaled through her nose"
6"The air here was thick,"
7"The trees themselves were wrong—too"
8"Isolde moved ahead, her silver"
9"She didn’t walk so much"
10"she said, voice light as"
11"Rory adjusted the strap of"
12"It had been humming since"
13"Nyx chuckled, the sound like"
14"She shot them another glare."
15"The trees parted ahead, revealing"
16"A pool lay at its"
17"The water was black, depthless,"
18"Rory approached cautiously, the moss"
19"The pool’s edge was carved"
ratio0.862
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences123
matches(empty)
ratio0
76.72% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount5
matches
0"The trees themselves were wrong—too tall, their bark etched with symbols that made her eyes ache if she stared too long."
1"It had been humming since they crossed the standing stones, a low, insistent thrum that set her teeth on edge."
2"The pool’s creature had dragged itself free, its form writhing, shifting."
3"It was growing, its limbs elongating, its mouth splitting wider, wider—"
4"The scar on her wrist—a small, crescent-shaped mark from a childhood accident—was darker, angrier, as if the Grove had left its own brand on her skin."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"she said, voice light as a breeze"
84.78% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"she muttered (mutter)"
1"Rory muttered (mutter)"
2"the pool’s creature howled (howl)"
dialogueSentences46
tagDensity0.109
leniency0.217
rawRatio0.6
effectiveRatio0.13
81.1839%