Run: 2026-09-25-01M3CKJ4NSWNK9HA3EP28G6EZ7

Run Details

Duration:
10.4s
Cost:
$0.014630
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory’s collarbone as she stepped between the ancient oaks. The air thickened, pressing against her skin like damp wool. She shouldn’t have been able to see the stones in the dark, yet there they stood—pale as bone, carved with spirals that seemed to writhe when she blinked. A twig snapped behind her. Rory froze. The Grove didn’t make sounds like that. Not unless something was already inside. She exhaled through her nose, slow and controlled. The pendant’s warmth pulsed, a second heartbeat. *Hel portal nearby.* But the stones marked the boundary. She’d crossed it. Which meant either the rules had changed, or she’d just walked into a trap. The wildflowers at her feet trembled. No wind. No breeze. Just the faintest shiver, as if the earth itself had taken a breath. “Right,” she muttered. “No sudden movements.” A whisper slithered past her ear—words in a language that made her teeth ache. Not Welsh. Not Irish. Something older, something that coiled around her thoughts and squeezed. She clenched her fists. The scar on her wrist throbbed. The trees ahead shifted. Not swayed. *Shifted.* Their trunks twisted just enough to narrow the path, herding her deeper in. The pendant’s glow seeped through her shirt, casting a crimson halo on the moss. Rory adjusted her grip on the torch. The flame didn’t flicker. It didn’t *dare.* Something moved at the edge of the light. A shape, low to the ground, too many limbs unfolding like broken fingers. It skittered sideways, vanishing into the undergrowth. She didn’t run. Running was for prey. Another whisper, closer this time. A voice like dry leaves scraping stone. *“Laila.”* Her blood turned to ice. No one called her that. Not since she was eight. Not since the fire. The flowers at her feet blackened, petals curling into ash. The scent of copper filled her nose. Not blood. Not yet. But the promise of it. A shadow detached itself from the oak to her left. Tall. Too tall. Its edges blurred, as if the dark itself had taken shape. The pendant’s pulse quickened, a frantic drumbeat against her sternum. Rory swallowed. “Show yourself.” The shadow laughed. The sound vibrated in her ribs, her skull, her *teeth.* The torchlight dimmed, though the flame didn’t shrink. The darkness *ate* it. She lunged sideways as the ground beneath her *moved.* Roots erupted like serpents, coiling around her ankles. She slashed with the torch, and the roots recoiled with a hiss. The flame roared, suddenly blue, casting the Grove in a sickly glow. The shadow stretched, elongating toward her. *“You don’t belong here, little thief.”* “I’m not here to steal.” *“Aren’t you?”* The voice circled her, now from the right. Then the left. Then *above.* “The stone. The blood. The name.” Rory’s fingers closed around the pendant. “It was a gift.” The shadow *split.* Dozens of them, slithering between the trees, their forms shifting—human, then beast, then something with too many eyes, too many mouths. The air hummed, a low, resonant note that made her bones vibrate. The first one struck. She ducked, the torch arcing through the air. The flame connected with something solid, and the creature shrieked—a sound like tearing silk. The stench of burning hair filled the clearing. The others hesitated. Rory didn’t. She ran. The path twisted, the trees bending to block her, but she was faster. She had to be. The pendant’s heat was a brand now, searing through her skin. The Grove’s exit loomed ahead, the standing stones pale and still. A root lashed out, wrapping around her knee. She hit the ground hard, the torch flying from her grip. The flame guttered, then died. Darkness swallowed her whole. The whispers became a chorus. *“Stay. Play. Bleed.”* Rory rolled, kicking free of the root. Her fingers closed around something cold. The torch. She fumbled for her lighter, the flame spitting to life just as something *breathed* against the back of her neck. The light flared. The shadow loomed over her, its form coalescing into something almost human—a woman with hollow eyes and a mouth stitched shut with thorns. She reached for Rory, fingers elongating into claws. The pendant *burned.* Rory swung the torch upward, and the creature recoiled with a scream that shook the earth. The ground trembled. The trees groaned. And then— Silence. The Grove held its breath. The shadow was gone. The roots retreated into the soil like guilty children. Rory didn’t move. Didn’t breathe. The pendant’s glow faded, its warmth cooling against her skin. Then, from the darkness, a single, familiar whisper: *“Next time, Malphora.”* The torchlight caught the edge of the standing stones. The exit. She ran.
created_at"2026-09-25T15:39:51.364Z" 9/25/2026, 3:39:51 PM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency478
moderation_latency(null)
generation_time10339
tokens_prompt4387
tokens_completion1233
native_tokens_prompt4223
native_tokens_completion1106
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.0146295
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790350791-p7tSfS1vXmTC8cZ6vL2o"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790350791-o9Iv9U5jzQn7VcQbDEVl"
upstream_id"3cc0f529a3ba40a496c498a7b451a280"
provider_responses
0
endpoint_id"38ef23a9-5cb3-46fa-85ec-7aed174f04eb"
id"3cc0f529a3ba40a496c498a7b451a280"
is_byokfalse
latency478
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.0146295
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.182
leniency0.364
rawRatio0
effectiveRatio0
93.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount783
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount783
totalAiIsms19
found
0
word"warmth"
count2
1
word"pulsed"
count1
2
word"trembled"
count2
3
word"whisper"
count3
4
word"throbbed"
count1
5
word"flicker"
count1
6
word"pulse"
count1
7
word"quickened"
count1
8
word"vibrated"
count1
9
word"silk"
count1
10
word"searing"
count1
11
word"loomed"
count2
12
word"silence"
count1
13
word"familiar"
count1
highlights
0"warmth"
1"pulsed"
2"trembled"
3"whisper"
4"throbbed"
5"flicker"
6"pulse"
7"quickened"
8"vibrated"
9"silk"
10"searing"
11"loomed"
12"silence"
13"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences104
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences112
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans15
markdownWords27
totalWords778
ratio0.035
matches
0"Hel portal nearby."
1"Shifted."
2"dare."
3"“Laila.”"
4"teeth."
5"ate"
6"moved."
7"“You don’t belong here, little thief.”"
8"“Aren’t you?”"
9"above."
10"split."
11"“Stay. Play. Bleed.”"
12"breathed"
13"burned."
14"“Next time, Malphora.”"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
82.61% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount742
uniqueNames7
maxNameDensity1.35
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory10
Grove4
Welsh1
Irish1
Roots1
Dozens1
Silence1
persons
0"Rory"
1"Grove"
2"Roots"
places(empty)
globalScore0.826
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount1
matches
0"spirals that seemed to writhe when she blinked"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount778
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences112
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean18.98
std13.68
cv0.721
sampleLengths
051
15
215
341
423
56
638
734
814
928
107
1113
1219
1326
1434
154
1625
1741
1812
195
2021
2110
2236
234
2433
254
2639
2728
288
2935
303
3131
323
3324
341
3518
3615
378
383
3911
402
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences104
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs137
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences112
ratio0.054
matches
0"She shouldn’t have been able to see the stones in the dark, yet there they stood—pale as bone, carved with spirals that seemed to writhe when she blinked."
1"A whisper slithered past her ear—words in a language that made her teeth ache."
2"The shadow *split.* Dozens of them, slithering between the trees, their forms shifting—human, then beast, then something with too many eyes, too many mouths."
3"The flame connected with something solid, and the creature shrieked—a sound like tearing silk."
4"The shadow loomed over her, its form coalescing into something almost human—a woman with hollow eyes and a mouth stitched shut with thorns."
5"And then—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount747
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.03346720214190094
lyAdverbCount2
lyAdverbRatio0.002677376171352075
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences112
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences112
mean6.95
std5.19
cv0.747
sampleLengths
013
110
228
35
42
57
66
78
87
99
103
1114
126
132
142
1513
163
173
1814
192
202
2110
224
236
244
252
2614
2714
287
294
303
318
3213
337
343
354
365
377
381
395
405
415
424
4310
447
452
462
475
4810
491
30.36% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.2857142857142857
totalSentences112
uniqueOpeners32
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences83
matches
0"Just the faintest shiver, as"
1"Then the left."
2"Then, from the darkness, a"
ratio0.036
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences83
matches
0"She shouldn’t have been able"
1"She exhaled through her nose,"
2"She’d crossed it."
3"She clenched her fists."
4"It didn’t *dare.*"
5"It skittered sideways, vanishing into"
6"She didn’t run."
7"Her blood turned to ice."
8"Its edges blurred, as if"
9"She lunged sideways as the"
10"She slashed with the torch,"
11"She ducked, the torch arcing"
12"She had to be."
13"She hit the ground hard,"
14"Her fingers closed around something"
15"She fumbled for her lighter,"
16"She reached for Rory, fingers"
ratio0.205
20.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences83
matches
0"The pendant burned against Rory’s"
1"The air thickened, pressing against"
2"She shouldn’t have been able"
3"A twig snapped behind her."
4"The Grove didn’t make sounds"
5"She exhaled through her nose,"
6"The pendant’s warmth pulsed, a"
7"*Hel portal nearby.* But the"
8"She’d crossed it."
9"The wildflowers at her feet"
10"A whisper slithered past her"
11"Something older, something that coiled"
12"She clenched her fists."
13"The scar on her wrist"
14"The trees ahead shifted."
15"The pendant’s glow seeped through"
16"Rory adjusted her grip on"
17"The flame didn’t flicker."
18"It didn’t *dare.*"
19"Something moved at the edge"
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
93.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount2
matches
0"A whisper slithered past her ear—words in a language that made her teeth ache."
1"Its edges blurred, as if the dark itself had taken shape."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences11
tagDensity0.091
leniency0.182
rawRatio1
effectiveRatio0.182
82.6505%