Run: 2026-09-25-01M3CKJ4THV1EMNCW7W182MJ67

Run Details

Duration:
11.5s
Cost:
$0.010677
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oaks loomed like sentinels, their gnarled branches twisting into the bruised twilight. Rory stepped over the threshold of the Grove, her boots sinking slightly into the damp earth. The air smelled of wet moss and something sweeter, like overripe fruit left to rot. She adjusted the strap of her bag, the weight of the Heartstone Pendant a steady warmth against her chest. She shouldn’t have come at night. Eva’s warning echoed in her skull—*Don’t be stupid, Rory. That place isn’t right.* But the pendant had pulsed all afternoon, a slow, insistent thrum against her skin, and she needed answers. The standing stones marked the boundary, their bark etched with symbols she didn’t recognise. She ran her fingers over the grooves, the wood smooth under her touch. The Grove was silent. Too silent. No birds, no rustling of small creatures in the undergrowth. Just the distant whisper of wind through leaves that didn’t belong to any tree she knew. Rory exhaled, her breath curling in the cold. She pulled out her phone. No signal. Of course. She tucked it away and pressed on, her footsteps muffled by the thick carpet of wildflowers. They shouldn’t be blooming this late in the year. A twig snapped behind her. She froze. The sound was sharp, deliberate. Not the settle of wood or the scuttle of an animal. A footstep. Rory turned slowly. The Grove stretched empty, the shadows pooling like ink between the trees. Nothing moved. “Hello?” Her voice sounded thin, swallowed by the space. No answer. She faced forward again, her pulse hammering in her throat. The pendant’s warmth flared, a sudden heat against her sternum. Something shifted at the edge of her vision. She whipped her head around. A flicker of movement—pale, too tall—darting between the oaks. Gone before she could focus. “Who’s there?” Silence. The hair on her arms rose. She forced herself to walk, her steps quicker now. The flowers beneath her feet seemed to shiver as she passed, their petals trembling without wind. A whisper slithered through the air, a voice like dry leaves skittering across stone. *Rory.* She spun. The Grove was empty. Her breath came faster. That wasn’t Eva’s voice. Wasn’t anyone’s she knew. The whisper came again, closer this time, wrapping around her like a hand on her shoulder. *Malphora.* Her blood turned to ice. No one called her that. No one *knew* that. A rustle in the undergrowth. She dropped into a crouch, her fingers closing around a fallen branch. The shadows between the trees deepened, coiling like smoke. The pendant burned against her skin. Then—a sound. A wet, clicking noise, like teeth on bone. Rory stood, her grip tightening on the branch. “Show yourself.” The clicking stopped. The air thickened, pressing against her skin. She could *feel* it now—the weight of something watching her. Waiting. A figure stepped from behind an oak. Tall. Too tall. Its limbs stretched unnaturally, its joints bending in ways that made her stomach twist. Its face was a blur, a shifting mass of shadows where features should have been. It tilted its head, the movement jerky, like a marionette with its strings pulled too tight. “You shouldn’t be here,” it said. The voice was a chorus of whispers, layered and wrong. Rory’s throat went dry. She took a step back. The figure mirrored her, its movements fluid, silent. “This is my place,” it murmured. “My *grove*.” The pendant’s heat flared, searing through the fabric of her shirt. She clutched it, the metal biting into her palm. The figure lunged. Rory swung the branch. It connected with something solid, a crack echoing through the Grove. The figure staggered, its form rippling like disturbed water. Then it *laughed*, a sound like breaking glass. She didn’t wait. She ran. The trees blurred past her, their branches clawing at her clothes, her hair. The ground beneath her feet seemed to shift, the path twisting as if the Grove itself was rearranging to trap her. Behind her, the clicking grew louder, faster. A root snagged her ankle. She went down hard, her palms scraping against the earth. The figure’s breath hot on her neck. “You can’t leave,” it hissed. “Not yet.” Rory rolled, kicking out. Her boot connected with something soft. The figure recoiled, its form flickering like a dying flame. She scrambled to her feet. The standing stones were ahead, the boundary of the Grove. If she could reach them— A hand, cold and skeletal, closed around her wrist. She screamed, twisting. The figure’s face was inches from hers, its breath reeking of decay. The pendant blazed between them, its crimson light casting jagged shadows across the thing’s shifting form. It hissed, recoiling. The light seemed to burn it. Rory wrenched free and sprinted. The stones loomed ahead. She didn’t look back. Didn’t dare. She crashed through the boundary, the world lurching as she stumbled into the familiar path of Richmond Park. The Grove vanished behind her, as if it had never been. The night air was cold, normal. The pendant’s warmth faded to a dull pulse. Rory didn’t stop running until she reached the lamplight of the main path. She bent over, gasping, her hands shaking. Behind her, the Grove was just a cluster of trees in the dark. But the whisper followed her, a final, lingering touch against her mind. *Next time.*
created_at"2026-09-25T15:39:51.511Z" 9/25/2026, 3:39:51 PM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency453
moderation_latency(null)
generation_time11427
tokens_prompt1008
tokens_completion1392
native_tokens_prompt963
native_tokens_completion1231
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached256
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.010677
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790350791-l7pNOLCCOGQMCTWWyb43"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790350791-Ljl0k00ZJ0WkSmd4u06R"
upstream_id"14281c9b9d714331ba5721d10ad5c8d6"
provider_responses
0
endpoint_id"38ef23a9-5cb3-46fa-85ec-7aed174f04eb"
id"14281c9b9d714331ba5721d10ad5c8d6"
is_byokfalse
latency451
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.010677
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
88.85% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount897
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount897
totalAiIsms25
found
0
word"loomed"
count2
1
word"sentinels"
count1
2
word"weight"
count2
3
word"warmth"
count3
4
word"echoed"
count1
5
word"pulsed"
count1
6
word"etched"
count1
7
word"whisper"
count4
8
word"footsteps"
count1
9
word"pulse"
count2
10
word"flicker"
count1
11
word"silence"
count1
12
word"stomach"
count1
13
word"searing"
count1
14
word"echoing"
count1
15
word"lurching"
count1
16
word"familiar"
count1
highlights
0"loomed"
1"sentinels"
2"weight"
3"warmth"
4"echoed"
5"pulsed"
6"etched"
7"whisper"
8"footsteps"
9"pulse"
10"flicker"
11"silence"
12"stomach"
13"searing"
14"echoing"
15"lurching"
16"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences115
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords16
totalWords893
ratio0.018
matches
0"Don’t be stupid, Rory. That place isn’t right."
1"Rory."
2"Malphora."
3"knew"
4"feel"
5"grove"
6"laughed"
7"Next time."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
87.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount873
uniqueNames7
maxNameDensity1.26
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Grove"
discoveredNames
Grove9
Heartstone1
Pendant1
Rory11
Eva2
Richmond1
Park1
persons
0"Grove"
1"Pendant"
2"Rory"
3"Eva"
places
0"Richmond"
1"Park"
globalScore0.87
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount893
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean19
std14.58
cv0.767
sampleLengths
064
137
259
342
45
520
617
71
830
98
1019
112
1232
1314
141
1518
1616
171
1814
1932
2010
2110
2221
237
2448
2516
2617
278
2820
293
3032
315
3241
3322
347
3520
3620
379
3831
399
4015
4129
4214
4320
4413
4512
462
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences115
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs157
matches
0"was rearranging"
23.81% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences5
totalSentences120
ratio0.042
matches
0"Eva’s warning echoed in her skull—*Don’t be stupid, Rory."
1"A flicker of movement—pale, too tall—darting between the oaks."
2"Then—a sound."
3"She could *feel* it now—the weight of something watching her."
4"If she could reach them—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount877
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.026225769669327253
lyAdverbCount3
lyAdverbRatio0.0034207525655644243
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean7.44
std4.89
cv0.658
sampleLengths
014
116
215
319
46
59
622
714
813
94
102
1110
1216
138
145
152
162
1716
189
195
202
215
2211
232
243
2512
262
271
288
292
3010
3110
328
335
349
355
362
371
386
399
4016
4114
421
432
444
454
464
474
4816
491
41.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.2916666666666667
totalSentences120
uniqueOpeners35
70.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences94
matches
0"Just the distant whisper of"
1"Then it *laughed*, a sound"
ratio0.021
96.60% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences94
matches
0"She adjusted the strap of"
1"She shouldn’t have come at"
2"She ran her fingers over"
3"She pulled out her phone."
4"She tucked it away and"
5"They shouldn’t be blooming this"
6"Her voice sounded thin, swallowed"
7"She faced forward again, her"
8"She whipped her head around."
9"She forced herself to walk,"
10"Her breath came faster."
11"Her blood turned to ice."
12"She dropped into a crouch,"
13"She could *feel* it now—the"
14"Its limbs stretched unnaturally, its"
15"Its face was a blur,"
16"It tilted its head, the"
17"She took a step back."
18"She clutched it, the metal"
19"It connected with something solid,"
ratio0.309
23.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences94
matches
0"The ancient oaks loomed like"
1"Rory stepped over the threshold"
2"The air smelled of wet"
3"She adjusted the strap of"
4"She shouldn’t have come at"
5"Eva’s warning echoed in her"
6"That place isn’t right.* But"
7"The standing stones marked the"
8"She ran her fingers over"
9"The Grove was silent."
10"Rory exhaled, her breath curling"
11"She pulled out her phone."
12"She tucked it away and"
13"They shouldn’t be blooming this"
14"A twig snapped behind her."
15"The sound was sharp, deliberate."
16"Rory turned slowly."
17"The Grove stretched empty, the"
18"Her voice sounded thin, swallowed"
19"She faced forward again, her"
ratio0.872
53.19% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences94
matches
0"If she could reach them—"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount2
matches
0"Its limbs stretched unnaturally, its joints bending in ways that made her stomach twist."
1"The ground beneath her feet seemed to shift, the path twisting as if the Grove itself was rearranging to trap her."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"it murmured (murmur)"
1"it hissed (hiss)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.667
effectiveRatio0.5
82.8622%