Run: 2026-09-25-01M3CKJVXJQMX8SJAC4X55KDKQ

Run Details

Duration:
24.1s
Cost:
$0.023175
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed like sentinels, their gnarled oak surfaces etched with spirals that seemed to writhe in the dim light. Rory’s fingers brushed the nearest one, the bark rough under her touch. The air smelled of damp earth and something sweeter, like overripe fruit left too long in the sun. "Well?" Nyx’s voice slithered from the shadows at her feet, a whisper of violet eyes flickering into existence. "Are we standing outside all day, or are we actually going in?" Rory exhaled, the breath curling in the cold. The Heartstone pendant at her throat pulsed, its crimson glow seeping through the fabric of her jacket. She didn’t need to check it to know they were close. The Veil thrummed here, thin as parchment, ready to tear. Isolde stepped forward, her silver hair catching the faint light like strands of moonlight. "The grove doesn’t like to be kept waiting." She didn’t look back, but her bare feet made no sound as she crossed the threshold between the stones. Rory followed, the world tilting as she passed through. The ground beneath her boots shifted from damp grass to something softer, like moss, but it didn’t give under her weight. The air thickened, pressing against her skin as if the grove itself were breathing. The first thing she noticed was the silence. No birds, no wind, not even the distant hum of London traffic. Just the faint rustle of leaves that weren’t there a second ago. Then the colours hit her—wildflowers in hues she had no name for, their petals shimmering like oil on water. The trees here were ancient, their trunks wide as houses, their bark etched with the same spiralling patterns as the standing stones. Above, the canopy stretched so high the branches vanished into a sky that wasn’t quite blue, not quite purple, but something in between. Nyx materialised beside her, their form flickering between solid and shadow. "This is where the Fae come to remember what it’s like to be mortal." Their voice was a breeze through dead leaves. "Or so the stories go." Isolde turned, her lavender eyes gleaming. "Stories are all mortals have left when the truth is too much for them." Rory ignored the jab. She was too busy staring at the path ahead. It wasn’t a path, not really—more like a suggestion, a winding trail of flattened grass that appeared only when she focused on it. The flowers to either side swayed as if in a breeze she couldn’t feel. She took a step. The ground didn’t just feel different—it *sang*. A low, resonant hum vibrated through her boots, up her legs, settling in her bones. She froze. Nyx chuckled, the sound like dry leaves skittering across stone. "The earth remembers. It always does." Isolde moved ahead, her movements fluid, unnatural. "The grove is a living thing. It knows you, Aurora Carter. Or at least, it knows what you carry." She gestured to the pendant. Rory’s hand went to the Heartstone instinctively. The warmth had spread now, not just a pulse but a steady thrum, like a second heartbeat. "And what exactly does it know?" Isolde smiled, but there was no humour in it. "That you’ve been marked by Dymas. That you’ve tasted the sin of gluttony and lived." Nyx’s form rippled. "Or that she’s stupid enough to think she can walk into Hel and back out again without getting eaten." Rory shot them a glare. "I didn’t walk into Hel. It walked into me." "Semantics." Nyx stretched, their shadow elongating like a cat in the sun. "The result’s the same. You’re on the menu now." Isolde stopped at a fork in the non-path. To the left, the trees grew closer together, their branches twisting into arches like the ribs of some great beast. To the right, the grove opened into a clearing where the flowers glowed faintly, their light casting long, shifting shadows. "Choose wisely. The grove shows you what you need to see, not what you want." Rory hesitated. The left path felt like a question. The right, like a dare. She went left. The moment she stepped under the first arch of branches, the air changed. It was thicker here, sweet and cloying, like honey left too long in the sun. The trees pressed in, their bark now smooth and dark, almost black, their leaves a deep, wine-red. The ground sloped downward, the hum beneath her feet growing louder, more insistent. Nyx materialised in front of her, blocking the way. "You feel that?" Rory nodded. The hum wasn’t just in her bones anymore. It was in her *teeth*, a vibration that set her fillings aching. "What is it?" "Power." Nyx’s voice was barely a whisper. "Old power. The kind that doesn’t care if you live or die." Isolde moved past them, her fingers trailing along the bark of a tree. "The grove is a crossroads. Not just between realms, but between times. What you’re feeling is the echo of every choice ever made here." Rory swallowed. The pendant was hot now, almost burning against her skin. She pulled it out, the crimson gemstone casting a bloody glow on the path ahead. The light cut through the dimness, revealing something she hadn’t noticed before: the trees weren’t just arching over the path. They were *leaning* in, as if listening. Then she saw the carving. It was etched into the trunk of the nearest tree, a symbol she recognised from the ledger in Yu-Fei’s restaurant—the same one that had been scrawled in blood on the wall of Evan’s flat the night she’d left him. A circle with a serpent eating its own tail. Her breath hitched. Nyx noticed. "Oh. That’s not good." Isolde turned, her expression unreadable. "You recognise it." "It’s the mark of the Wardens." Rory’s voice was tight. "The ones who monitor the Veil." Isolde’s lips curled. "Clever girl. And what do the Wardens do when they find a tear in the Veil?" Rory’s stomach twisted. "They seal it. By any means necessary." Nyx’s form flickered, their violet eyes wide. "And you, my dear, are a tear waiting to happen." A sound cut through the hum, sharp and sudden—a crack, like a branch snapping under too much weight. Rory spun, her hand going to the Fae-forged blade at her belt. The cold of the moonsilver bit into her palm. The trees were moving. Not swaying. Not bending. *Moving*. Their roots slithered like snakes, pulling free of the earth, and the branches above twisted, knitting together into a canopy that was no longer just wood but something darker, something with *teeth*. Isolde’s voice was calm, but her fingers were white-knuckled around her own dagger. "Run." Rory didn’t need to be told twice. She bolted, the path behind her already shifting, the trees groaning as they uprooted themselves entirely, their massive forms lumbering after her like giants waking from a long sleep. The hum was a roar now, a physical force that pounded in her skull. Nyx was a blur of shadow ahead, their form stretching, warping, becoming something larger, something with too many limbs. "Faster, mortal!" Rory’s lungs burned. The pendant was a brand against her chest, its heat searing through her jacket, her shirt, her skin. She risked a glance back. The trees were gaining. And then the ground gave way. She fell, the world tilting as she tumbled down a slope of moss and root, landing hard on her side. The impact knocked the breath from her lungs. She rolled, coming up in a crouch, the Fae blade already in her hand. The grove was different here. The trees were still, their branches laden with fruit that glowed like embers. The air smelled of smoke and spice, and the hum was gone, replaced by a low, rhythmic *thump*, like a heartbeat. Isolde landed beside her, light as a feather. Nyx materialised a second later, their form solidifying from the shadows. "Well. That was new." Rory’s pulse hammered in her throat. "What the hell was that?" Isolde sheathed her dagger. "The grove testing you." "Testing me?" Rory’s voice was raw. "It tried to *eat* me!" Nyx chuckled. "And yet, here you stand. Maybe you’re tougher than you look." Isolde’s gaze was fixed on the horizon, where the trees thinned into a mist so thick it looked like a wall. "Or maybe it’s just getting started." Rory followed her line of sight. The mist parted, just for a second, and she saw it—a structure, half-buried in the earth. Stone, ancient and crumbling, covered in the same spiralling carvings as the standing stones. A doorway, dark and yawning. And from within, a flicker of amber light. The pendant burned hotter. Isolde’s voice was a whisper. "The heart of the grove." Nyx’s form rippled. "Or the mouth of something that’s been waiting for you." Rory took a step forward. The mist coiled around her ankles like a living thing. The heartbeat thump grew louder.
created_at"2026-09-25T15:40:15.163Z" 9/25/2026, 3:40:15 PM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5193
moderation_latency(null)
generation_time24103
tokens_prompt5142
tokens_completion2224
native_tokens_prompt5055
native_tokens_completion2079
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.023175
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1790350815-1HFjnGHifNRYp6Ozvdfb"
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api_type"completions"
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upstream_id"3df033f3dc8b44d0bb053e1dc9380acb"
provider_responses
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endpoint_id"d21d316f-d540-4718-b36e-3beff85d0cf9"
id"3df033f3dc8b44d0bb053e1dc9380acb"
is_byokfalse
latency5193
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
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cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences38
tagDensity0.105
leniency0.211
rawRatio0
effectiveRatio0
96.66% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1496
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1496
totalAiIsms25
found
0
word"loomed"
count1
1
word"sentinels"
count1
2
word"etched"
count3
3
word"whisper"
count3
4
word"pulsed"
count1
5
word"weight"
count2
6
word"silence"
count1
7
word"gleaming"
count1
8
word"vibrated"
count1
9
word"warmth"
count1
10
word"pulse"
count2
11
word"echo"
count1
12
word"unreadable"
count1
13
word"stomach"
count1
14
word"flickered"
count1
15
word"searing"
count1
16
word"rhythmic"
count1
17
word"structure"
count1
18
word"flicker"
count1
highlights
0"loomed"
1"sentinels"
2"etched"
3"whisper"
4"pulsed"
5"weight"
6"silence"
7"gleaming"
8"vibrated"
9"warmth"
10"pulse"
11"echo"
12"unreadable"
13"stomach"
14"flickered"
15"searing"
16"rhythmic"
17"structure"
18"flicker"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences113
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences113
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences143
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen41
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans7
markdownWords7
totalWords1490
ratio0.005
matches
0"sang"
1"teeth"
2"leaning"
3"Moving"
4"teeth"
5"thump"
6"eat"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
74.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1187
uniqueNames10
maxNameDensity1.52
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory18
Heartstone2
Veil1
London1
Isolde13
Yu-Fei1
Evan1
Fae-forged1
Fae2
Nyx13
persons
0"Rory"
1"Veil"
2"Isolde"
3"Evan"
4"Nyx"
places
0"Heartstone"
1"London"
2"Yu-Fei"
3"Fae-forged"
4"Fae"
globalScore0.742
windowScore0.833
21.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount4
matches
0"spirals that seemed to writhe in the dim light"
1"felt like a question"
2"as if listening"
3"looked like a wall"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords2.685
wordCount1490
matches
0"not quite purple, but something in between"
1"not just a pulse but a steady thrum, like a second heartbeat"
2"Not just between realms, but between times"
3"no longer just wood but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences143
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean24.83
std18.37
cv0.74
sampleLengths
051
130
246
341
444
596
638
720
850
928
1016
1131
1230
1324
1422
1514
1621
1763
1814
193
2058
2112
2225
2319
2437
2554
265
2748
283
296
308
3116
3219
3310
3417
3539
364
3737
3814
397
4043
4121
4226
434
446
4542
4639
4723
4811
498
95.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences113
matches
0"was etched"
1"been scrawled"
2"was gone"
3"was fixed"
63.25% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs195
matches
0"were breathing"
1"weren’t just arching"
2"were *leaning"
3"were gaining"
22.98% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences143
ratio0.042
matches
0"Then the colours hit her—wildflowers in hues she had no name for, their petals shimmering like oil on water."
1"It wasn’t a path, not really—more like a suggestion, a winding trail of flattened grass that appeared only when she focused on it."
2"The ground didn’t just feel different—it *sang*."
3"It was etched into the trunk of the nearest tree, a symbol she recognised from the ledger in Yu-Fei’s restaurant—the same one that had been scrawled in blood on the wall of Evan’s flat the night she’d left him."
4"A sound cut through the hum, sharp and sudden—a crack, like a branch snapping under too much weight."
5"The mist parted, just for a second, and she saw it—a structure, half-buried in the earth."
99.97% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1199
adjectiveStacks0
stackExamples(empty)
adverbCount48
adverbRatio0.040033361134278564
lyAdverbCount6
lyAdverbRatio0.0050041701417848205
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences143
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences143
mean10.42
std7.02
cv0.674
sampleLengths
021
112
218
318
412
58
617
711
810
914
1027
119
1221
1314
148
1512
1612
1719
1822
1923
2011
2122
225
236
2414
254
269
2723
2814
294
307
3115
322
3310
346
357
3624
377
3817
396
409
4115
423
4319
445
459
4612
479
488
4920
43.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.25874125874125875
totalSentences143
uniqueOpeners37
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Just the faint rustle of"
1"Then the colours hit her—wildflowers"
2"Then she saw the carving."
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences104
matches
0"She didn’t need to check"
1"She didn’t look back, but"
2"Their voice was a breeze"
3"She was too busy staring"
4"It wasn’t a path, not"
5"She took a step."
6"She gestured to the pendant"
7"She went left."
8"It was thicker here, sweet"
9"It was in her *teeth*,"
10"She pulled it out, the"
11"They were *leaning* in, as"
12"It was etched into the"
13"Her breath hitched."
14"Their roots slithered like snakes,"
15"She bolted, the path behind"
16"She risked a glance back."
17"She fell, the world tilting"
18"She rolled, coming up in"
ratio0.183
3.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences104
matches
0"The standing stones loomed like"
1"Rory’s fingers brushed the nearest"
2"The air smelled of damp"
3"Nyx’s voice slithered from the"
4"Rory exhaled, the breath curling"
5"The Heartstone pendant at her"
6"She didn’t need to check"
7"The Veil thrummed here, thin"
8"Isolde stepped forward, her silver"
9"She didn’t look back, but"
10"Rory followed, the world tilting"
11"The ground beneath her boots"
12"The air thickened, pressing against"
13"The first thing she noticed"
14"The trees here were ancient,"
15"Nyx materialised beside her, their"
16"Their voice was a breeze"
17"Isolde turned, her lavender eyes"
18"Rory ignored the jab."
19"She was too busy staring"
ratio0.913
96.15% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences104
matches
0"To the left, the trees"
1"To the right, the grove"
ratio0.019
55.39% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount6
matches
0"The standing stones loomed like sentinels, their gnarled oak surfaces etched with spirals that seemed to writhe in the dim light."
1"The air thickened, pressing against her skin as if the grove itself were breathing."
2"Above, the canopy stretched so high the branches vanished into a sky that wasn’t quite blue, not quite purple, but something in between."
3"It was in her *teeth*, a vibration that set her fillings aching."
4"Their roots slithered like snakes, pulling free of the earth, and the branches above twisted, knitting together into a canopy that was no longer just wood but s…"
5"The trees were still, their branches laden with fruit that glowed like embers."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"Nyx’s voice slithered, a whisper of violet eyes flickering into existence"
1"Nyx stretched, their shadow elongating like a cat in the sun"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
76.1732%