Run: 2026-09-29-01M3P2AF1MR10ASFQSP551XRFC

Run Details

Duration:
53.3s
Cost:
$0.066430
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man had no dust on him. Quinn stopped on the last step, one boot hovering above the platform. Every other surface in the abandoned station wore a grey fur: the benches, the rusted ticket barriers, the cracked roundels on the wall. The body lay in the middle of it all like a spoon on a clean tablecloth. "Mind the edge," DS Pryce called from across the platform. "Some of the flooring's gone." "I can see that." She stepped down and waited for her eyes to adjust. Forensic lamps on tripods threw hard white light over the curved tiles and turned the shadows into black cut-outs. Ninety-one steps from a sealed maintenance door behind a Camden kebab shop, and the air had changed on the way down. Colder. Sweeter, too, like a jar of pennies left in honey. Half-built frames still stood along the platform wall. Trestle tables, hooks, a rack of empty glass jars. Chalk symbols covered the floor in loops she couldn't read. A constable near the stairs had muttered about raves. Quinn had heard other things from other mouths. A market that never stayed put. A door that needed a token. Nobody would say more, and every one of them stopped meeting her eye when she asked. She crossed to the body, keeping to the path of plastic stepping plates. "Male, mid-thirties," Pryce said. He was a broad, careful man with a habit of rolling his shoulders when he wanted to sound certain. He rolled them now. "No ID. Neck's broken, skull's cracked. Fell from up there." He aimed his pen at a rusted grille in the vaulted ceiling. "Ventilation shaft. Probably a squatter, or someone chasing a high. Dropped twenty feet onto concrete. Grim, but simple." "Simple." "It's what the scene says, guv." "Then the scene's lying to you." Quinn crouched. Her left wrist tilted, and the old leather watch slid down against her glove. "Where's the impact?" "Sorry?" "Twenty feet onto dust this thick. I'd expect a crater. Scatter. A halo." She swept her torch in a wide arc around the corpse. "Nothing. The dust is flat as a bedsheet, right up to his collar." Pryce frowned at the floor. He rolled his shoulders again. "Maybe he bounced." "Off concrete, into a perfect circle of nothing?" "Air currents, then. It's a tunnel." "Then why are the cobwebs on that grille still whole?" She didn't look up at it. She didn't have to. "Nothing has come through that shaft in years. Not a man. Not a pigeon." Pryce said nothing. He crossed his arms. Quinn turned back to the dead man. Grey suit, expensive once, now creased at the elbows. Brown brogues. She lifted one foot with two fingers and tilted the sole into the light. Pale leather, unmarked. The heel had no grit in it, no grime, none of the black tunnel-grease that coated her own boots. "He didn't walk in," she said. "He didn't fall in. Nobody carried him either, or we'd have footprints from the stairs. Yours, mine, the paramedics'. Nobody else's." "So how did he get here?" "Ask me something I can answer." The blood came next. It had pooled beneath the dead man's head in a dark, glossy ring, and at first glance it looked fresh enough. Quinn leaned closer. She tilted her torch until the beam raked low across the surface. A skin of grey covered it. Fine as breath on a window. Undisturbed. "Pryce. What did the pathologist say about time of death?" "Two hours. Maybe three. Body's barely cold, rigor's just setting in." "Come and look at this blood." He came. He crouched. She watched his face as he saw it, the slow slackening around the mouth. "Dust settles on it," he said. "Days of dust. Weeks, given how still the air is down here." She sat back on her heels. "The blood has been here longer than he has." "That's not possible." "I agree. Yet here we are." Pryce stood too fast and his knee cracked. He wiped his palms down his trousers. "Contamination. Someone spilled it earlier. Old blood, staged around a fresh body. Some kind of ritual, guv. Look at the chalk." He gestured at the loops on the floor. "Occult nonsense, it's all over the walls. We had a case in Hackney with a goat." "Was the goat dead two hours or three weeks?" "That's not-" "Humour me." She reached for the dead man's jaw. The skin was cool, not cold, and it yielded oddly, like wax. She thumbed his upper lip back. Something pale gleamed between his teeth. "Torch." Pryce held the beam steady. She drew the object out with tweezers. A disc of bone, no bigger than a two-pence piece. Smooth on one side. On the other, a spiral had been cut so fine it looked drawn with a hair. "Swallowed it?" said Pryce. "Held it. Deliberately." She bagged it, sealed it, and passed it back without a word. He took it like a man handed a live wire. Next she checked the pockets. Left, empty. Right, a folded slip of paper, soft with handling. She opened it. A reader's request form, printed with a British Museum crest. *Restricted Archives, Level B.* Under REQUESTED BY, in tight, tidy handwriting: *E. Kowalski.* Quinn read it twice. Then she slid it into her own pocket, not the evidence bag, and Pryce was looking elsewhere when she did. "Guv." His voice had thinned. "You need to see his hand." The dead man's right fist lay curled against his ribs, hidden until now. Pryce had eased it open with a gloved thumb. Inside sat a small brass compass, its casing crusted with green verdigris, its face etched with tiny angular sigils. No cardinal points. No N, no S. The needle was quivering. "Magnetised," Pryce said, too quickly. "Rails. Old signalling cables." "The rails are dead." "Then the steel in the walls, or-" Quinn took the compass. It felt warm, warmer than his hand had any right to be. She stood and walked five paces down the platform. The needle swung with her and settled, trembling, on the same stretch of tiled wall beside the last trestle table. She turned and walked the opposite way. The needle tracked, slid, and steadied on the same spot. "Magnets don't do that," she said. "Then what does?" "I don't know yet." She walked to the wall and held the compass flat, an inch from the glazed white tile. The needle strained toward it like a dog on a lead. Behind her, Pryce had gone very quiet. "This is where he came from. Not the grille. Not the stairs." "It's a wall, guv." "Then explain the draught." A faint breath of air touched her cheek. Cold, sweet, honeyed. It came from the grout. She lowered the compass and looked back at the body. Something bothered her about the dead man's open hand, now that the brass was gone from it. A darker mark on the palm. She stepped over and knelt again, turned the wrist toward her torch. Ink. Blue-black, smudged at the edges, written in a slanting hand she had not seen in three years, not since a scrap of notepaper on a desk in an empty office. *HARLOW. GO BACK UP.* Her breath stopped in her chest. The second *W*, the one with the extra loop. Morris had always looped his W's. "Guv?" said Pryce. "What is it?" Every lamp in the station went out at once. Darkness swallowed the platform. Somewhere a constable swore, and boots scraped on the stairs. Quinn's torch flickered, died, and came back as a weak orange smear. In its glow the brass needle in her fist spun, once, twice, then locked hard against the tiles. From inside the wall came a knock. Three slow raps. A pause. Then two quick. Quinn's blood turned to ice. She knew that rhythm. Morris had knocked it on her door every morning for six years. The tiles knocked again, and a hairline of pale light split down the grout.
created_at"2026-09-29T07:50:58.363Z" 9/29/2026, 7:50:58 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency32164
moderation_latency(null)
generation_time53301
tokens_prompt4492
tokens_completion2985
native_tokens_prompt6540
native_tokens_completion5335
native_tokens_completion_images(null)
native_tokens_reasoning2558
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.06643
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668258-MyQsoTQfi5D3i78e42yG"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668258-aebRSOWu77M1oD126gqt"
upstream_id"msg_011CfXNBMgfLLT4X4h22ZyDR"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNBMgfLLT4X4h22ZyDR"
is_byokfalse
latency781
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.06643
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"She sat back [back]"
dialogueSentences52
tagDensity0.308
leniency0.615
rawRatio0.063
effectiveRatio0.038
88.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1343
totalAiIsmAdverbs3
found
0
adverb"deliberately"
count1
1
adverb"quickly"
count1
2
adverb"very"
count1
highlights
0"deliberately"
1"quickly"
2"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
88.83% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1343
totalAiIsms3
found
0
word"perfect"
count1
1
word"etched"
count1
2
word"flickered"
count1
highlights
0"perfect"
1"etched"
2"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences121
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences121
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences155
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords11
totalWords1343
ratio0.008
matches
0"Restricted Archives, Level B."
1"E. Kowalski."
2"HARLOW. GO BACK UP."
3"W"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1005
uniqueNames7
maxNameDensity1.19
worstName"Pryce"
maxWindowNameDensity2.5
worstWindowName"Pryce"
discoveredNames
Pryce12
Camden1
Quinn9
British1
Museum1
Archives1
Level1
persons
0"Pryce"
1"Quinn"
places(empty)
globalScore0.903
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1343
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences155
matches
0"knew that rhythm"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean20.04
std19.02
cv0.949
sampleLengths
08
151
215
34
461
572
613
767
81
96
1025
111
1237
1313
148
156
1634
177
1854
1927
206
216
2240
2313
2410
2511
266
2718
286
2927
303
316
3260
339
342
3534
3612
3730
384
3925
4042
4124
4211
4348
444
459
464
477
4862
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences121
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs168
matches
0"was looking"
1"was quivering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences155
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1011
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.03165182987141444
lyAdverbCount2
lyAdverbRatio0.0019782393669634025
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences155
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences155
mean8.66
std6.03
cv0.696
sampleLengths
08
112
223
316
410
55
64
710
819
921
101
1110
128
139
1410
159
168
176
186
1916
2013
214
2219
234
2422
2518
261
276
288
2914
303
311
3224
3313
345
355
363
378
386
3916
404
4114
423
434
447
459
462
4714
483
4919
81.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5096774193548387
totalSentences155
uniqueOpeners79
96.15% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences104
matches
0"Then she slid it into"
1"Somewhere a constable swore, and"
2"Then two quick."
ratio0.029
89.23% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences104
matches
0"She stepped down and waited"
1"She crossed to the body,"
2"He was a broad, careful"
3"He rolled them now."
4"He aimed his pen at"
5"Her left wrist tilted, and"
6"She swept her torch in"
7"He rolled his shoulders again."
8"She didn't look up at"
9"She didn't have to."
10"He crossed his arms."
11"She lifted one foot with"
12"It had pooled beneath the"
13"She tilted her torch until"
14"She watched his face as"
15"She sat back on her"
16"He wiped his palms down"
17"He gestured at the loops"
18"She reached for the dead"
19"She thumbed his upper lip"
ratio0.327
80.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences104
matches
0"The dead man had no"
1"Quinn stopped on the last"
2"Every other surface in the"
3"The body lay in the"
4"DS Pryce called from across"
5"She stepped down and waited"
6"Trestle tables, hooks, a rack"
7"Chalk symbols covered the floor"
8"A constable near the stairs"
9"Quinn had heard other things"
10"A market that never stayed"
11"A door that needed a"
12"Nobody would say more, and"
13"She crossed to the body,"
14"He was a broad, careful"
15"He rolled them now."
16"He aimed his pen at"
17"Her left wrist tilted, and"
18"She swept her torch in"
19"Pryce frowned at the floor."
ratio0.76
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences104
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount1
matches
0"The heel had no grit in it, no grime, none of the black tunnel-grease that coated her own boots."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences52
tagDensity0.115
leniency0.231
rawRatio0
effectiveRatio0
93.6098%