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Run: 2026-09-29-01M3P2AFYM251DBMG4ZJ0HYM4J
Run Details
Model:
Claude Sonnet 5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
37.2s
Cost:
$0.051652
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
86.63%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
55.44%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
94.70%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
62.28%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.38%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
75.93%
Sentence opener variety
(details)
86.58%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.44%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
69.60%
Technical jargon density
(details)
89.29%
Useless dialogue additions
(details)
92.31%
Dialogue tag variety (said vs. fancy)
(details)
85.9523%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned against Rory's
sternum, and the rift sealed behind them with a sound like a wet sheet
being torn
in half. "Don't look back," Isolde said. "It never helps." "You could have said that before." "I could have. I chose not to."
Rory pressed her palm over
the Heartstone.
Warmth throbbed through the crimson
gem, steady as a second
pulse
.
Her boots sank into soft
earth, and beside her, where Isolde's silver hem brushed the ground, no prints formed.
Rory's own left a trail
of deep, dark crescents, as if the soil wanted to remember her. Nyx came through last.
The Shade shivered, a ripple
running from head to heel, and their violet
eyes widened
. "There are too many," they whispered. "Too many what?" "Shadows."
Rory turned, and the sight
stopped the breath in her chest.
The sky glowed a warm
amber, thick as honey held up to a candle.
It lit everything from every
direction at once.
Rory's shadow stretched three ways
across the path: one long and thin, one short and fat, one that
seemed to
belong to somebody taller.
Nyx's shadows bloomed around them
like a crown of black petals, each one twitching with its own life. "Is that normal?" Rory asked. "Nothing here is normal, child. Only
familiar
."
Isolde glided forward
. "Walk where I walk. Touch nothing that offers itself." Beyond the ridge, vineyards spilled down the hillside in terraced rows, more of them than Rory could count.
The grapes hung as big
as her fists, glossy and black-purple, and each one
pulsed
faintly from within.
She could smell them from
thirty paces, sweet and dark and
slightly
fermented, like the inside of a wine cellar on a summer night. Her mouth flooded. She swallowed hard. "Rory." "I'm
fine
." "You are drooling." "I'm *
fine
*, Nyx."
She wiped her chin with
the back of her wrist. The crescent scar there itched, and she scratched it until the skin went pink.
They followed a path of
crushed white shells that crunched underfoot.
Somewhere ahead, a wet, rhythmic
slapping carried across the vines. Somebody
was kneading
dough. Somebody a long way off
was chopping
, fast and precise, like a metronome set to panic.
Then the orchard rose up
around them. The trees grew in
perfect
rows, their trunks twisted like wrung towels. Fruit hung from every branch. Some she knew, peaches and figs and pomegranates split open to show ruby seeds. Others she could not name at all. One
looked like a pear made from blown glass
, with a flame flickering inside. Another dripped syrup that fell upward in slow, lazy beads and vanished into the amber sky. Rory reached without thinking. A fig hung level with her face.
Its skin was split, and
the flesh inside shone like wet jam. Cold steel touched her wrist. She flinched. The Fae-forged blade had slid from her belt sheath into her hand, though she had not drawn it.
It lay cold against her
palm, cold as a January railing, and the moonsilver glimmered faintly even under that flooding amber light. "Huh," she said. "It doesn't like the fig." "It likes you alive," Isolde said. "The fruit is not poison, exactly. It is a contract with a
very
small print." "How small?" "Small enough to fit the whole of your name." Rory lowered her hand. Every tree in the row
seemed to
lean a fraction closer, then sigh and settle. The fig dropped from its stem and split open on the shells, oozing. Nyx crouched and studied the mess. "Eleven of my shadows just recoiled." "Only eleven?" "The rest are hungry." Rory said nothing. She walked faster. The path bent around a hedge of rosemary, and the smell hit her like a slap: garlic browning in butter, star anise, ginger, burnt sugar. Five-spice.
She knew that smell better
than her own flat.
She had carried it in
paper bags through the rain to half of Soho. "Yu-Fei's," she breathed. "Pardon?" "Nothing. It smells like work." Beyond the hedge stood an open-air kitchen the size of a football pitch. Copper pots hung from iron frames taller than houses. Fires burned under cauldrons without any wood at all, just flame sitting on stone like it had
been asked
to stay. And everywhere, cooks. Dozens of them, in stained white jackets and checked trousers, moved between the stations without speaking.
Their knives rose and fell
in unison. Rory studied their faces as she passed. Every one wore the same expression, an exhausted, glazed contentment, like a man who had eaten himself past pleasure and into duty.
Their eyes were the wrong
colour. A pale, milky gold, like old butter. "Helbound," Nyx murmured. "Contracted souls. Chefs from the mortal plane." "They look like they haven't slept in years." "They haven't. Sleep was the price of the talent." A man near the end of the row lifted his head. He was thin and greying, with a tattoo of a swallow on his forearm and a stained apron that read *
KEEP CALM AND CARVE ON
*.
His knife hovered above a
glistening
side of something that was
not quite pork
. "Oi," he said. His accent was pure Hackney. "You're solid." Rory stopped. "I'm sorry?" "Alive. You've got the smell on you. Traffic. Rain." He inhaled long and shaky, eyes closing. "God, that's a lovely smell. What year is it up there?" "Twenty twenty-four." The knife
trembled
. "I went in two thousand and nine. Said yes to a bloke in a good suit, outside a restaurant on Kingsland Road. Said he'd make me the best chef in London." A cracked laugh. "He wasn't lying, was he?" "Rory," Isolde said
softly
. "Do not ask his name." "Why not?" "Because he will tell you. And you will carry it, and it will weigh more than you can lift." The chef's gaze dropped to Rory's collar, to the crimson glow pulsing through her jacket. His face went slack. "That's his stone." "Whose?" "Where'd you get that?"
His voice climbed
. Around him, the other cooks stopped. One by one, the knives stopped. The chopping stopped. The kneading, the stirring, the endless slap of dough. The
silence
rolled outward across the kitchen like a dropped stone across a pond. "It was a gift," Rory said. "I don't know who from." "Liar." "I'm not-" "*She's wearing the Prince's heart!*" The scream tore across the kitchen. A hundred pale gold eyes turned toward her at once. The flames beneath the cauldrons flared up white, and the ground
began to
tremble as the orchard behind them uncoiled, root by root, and came for the shells beneath her feet. Nyx's shadows stood up. "Run," Isolde said, and for the first time in three hundred years, her voice cracked. "Now."
created_at
"2026-09-29T07:50:59.291Z"
9/29/2026, 7:50:59 AM
model
"anthropic/claude-sonnet-5.5-20260928"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3583
moderation_latency
(null)
generation_time
37134
tokens_prompt
5142
tokens_completion
2104
native_tokens_prompt
7641
native_tokens_completion
3637
native_tokens_completion_images
(null)
native_tokens_reasoning
1270
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.051652
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790668259-Xt4Ay7KybMmwK6CSHKTs"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790668259-U5kFjQpcc750wJDwEKHz"
upstream_id
"msg_011CfXNBRjFReDx2ttFP6U4b"
provider_responses
0
endpoint_id
"99aaad94-923b-4fc1-b763-271ed5486f7a"
id
"msg_011CfXNBRjFReDx2ttFP6U4b"
is_byok
false
latency
804
model_permaslug
"anthropic/claude-sonnet-5.5-20260928"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.051652
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
1
adverbTags
0
"Isolde said softly [softly]"
dialogueSentences
52
tagDensity
0.269
leniency
0.538
rawRatio
0.071
effectiveRatio
0.038
86.63%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1122
totalAiIsmAdverbs
3
found
0
adverb
"slightly"
count
1
1
adverb
"very"
count
1
2
adverb
"softly"
count
1
highlights
0
"slightly"
1
"very"
2
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
55.44%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1122
totalAiIsms
10
found
0
word
"warmth"
count
1
1
word
"throbbed"
count
1
2
word
"pulse"
count
1
3
word
"familiar"
count
1
4
word
"pulsed"
count
1
5
word
"rhythmic"
count
1
6
word
"perfect"
count
1
7
word
"glistening"
count
1
8
word
"trembled"
count
1
9
word
"silence"
count
1
highlights
0
"warmth"
1
"throbbed"
2
"pulse"
3
"familiar"
4
"pulsed"
5
"rhythmic"
6
"perfect"
7
"glistening"
8
"trembled"
9
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
89
matches
(empty)
94.70%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
89
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
126
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
11
totalWords
1122
ratio
0.01
matches
0
"fine"
1
"KEEP CALM AND CARVE ON"
2
"She's wearing the Prince's heart!"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
31
wordCount
870
uniqueNames
9
maxNameDensity
1.61
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
14
Heartstone
1
Isolde
6
Shade
1
Fae-forged
1
January
1
Soho
1
Hackney
1
Nyx
5
persons
0
"Rory"
1
"Isolde"
2
"Shade"
3
"January"
4
"Nyx"
places
0
"Soho"
globalScore
0.695
windowScore
0.5
62.28%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
57
glossingSentenceCount
2
matches
0
"looked like a pear made from blown glass"
1
"not quite pork"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1122
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
126
matches
0
"knew that smell"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
17.81
std
19.46
cv
1.093
sampleLengths
0
23
1
8
2
6
3
7
4
54
5
19
6
6
7
3
8
1
9
11
10
64
11
5
12
19
13
66
14
1
15
2
16
3
17
3
18
24
19
41
20
7
21
68
22
23
23
5
24
42
25
8
26
21
27
2
28
9
29
32
30
12
31
2
32
4
33
6
34
49
35
3
36
1
37
5
38
69
39
42
40
10
41
8
42
9
43
50
44
10
45
4
46
27
47
2
48
42
49
9
97.38%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
89
matches
0
"being torn"
1
"been asked"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
157
matches
0
"was kneading"
1
"was chopping"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
126
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
874
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.02517162471395881
lyAdverbCount
4
lyAdverbRatio
0.004576659038901602
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
126
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
126
mean
8.9
std
6.89
cv
0.774
sampleLengths
0
23
1
5
2
3
3
6
4
7
5
7
6
11
7
19
8
17
9
4
10
15
11
6
12
3
13
1
14
11
15
14
16
8
17
24
18
18
19
5
20
10
21
9
22
18
23
18
24
24
25
3
26
3
27
1
28
2
29
3
30
3
31
10
32
14
33
11
34
10
35
4
36
16
37
7
38
12
39
5
40
14
41
7
42
14
43
16
44
4
45
7
46
12
47
5
48
2
49
18
75.93%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.48412698412698413
totalSentences
126
uniqueOpeners
61
86.58%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
77
matches
0
"Somewhere ahead, a wet, rhythmic"
1
"Then the orchard rose up"
ratio
0.026
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
77
matches
0
"Her boots sank into soft"
1
"It lit everything from every"
2
"She could smell them from"
3
"Her mouth flooded."
4
"She swallowed hard."
5
"She wiped her chin with"
6
"They followed a path of"
7
"Its skin was split, and"
8
"It lay cold against her"
9
"She walked faster."
10
"She knew that smell better"
11
"She had carried it in"
12
"Their knives rose and fell"
13
"Their eyes were the wrong"
14
"He was thin and greying,"
15
"His knife hovered above a"
16
"His accent was pure Hackney."
17
"He inhaled long and shaky,"
18
"His face went slack."
19
"His voice climbed"
ratio
0.26
18.44%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
68
totalSentences
77
matches
0
"The pendant burned against Rory's"
1
"Rory pressed her palm over"
2
"Warmth throbbed through the crimson"
3
"Her boots sank into soft"
4
"Rory's own left a trail"
5
"Nyx came through last."
6
"The Shade shivered, a ripple"
7
"Rory turned, and the sight"
8
"The sky glowed a warm"
9
"It lit everything from every"
10
"Rory's shadow stretched three ways"
11
"Nyx's shadows bloomed around them"
12
"Isolde glided forward"
13
"The grapes hung as big"
14
"She could smell them from"
15
"Her mouth flooded."
16
"She swallowed hard."
17
"She wiped her chin with"
18
"The crescent scar there itched,"
19
"They followed a path of"
ratio
0.883
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
77
matches
(empty)
ratio
0
69.60%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
4
matches
0
"Rory's own left a trail of deep, dark crescents, as if the soil wanted to remember her."
1
"Every one wore the same expression, an exhausted, glazed contentment, like a man who had eaten himself past pleasure and into duty."
2
"He was thin and greying, with a tattoo of a swallow on his forearm and a stained apron that read *KEEP CALM AND CARVE ON*."
3
"His knife hovered above a glistening side of something that was not quite pork."
89.29%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
1
matches
0
"He inhaled, eyes closing"
92.31%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
3
fancyTags
0
"they whispered (whisper)"
1
"she breathed (breathe)"
2
"Nyx murmured (murmur)"
dialogueSentences
52
tagDensity
0.212
leniency
0.423
rawRatio
0.273
effectiveRatio
0.115
85.9523%