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Run: 2026-09-29-01M3P2EBEXRR86CWQFMKBRZ5Z1
Run Details
Model:
Claude Sonnet 5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
38.1s
Cost:
$0.050910
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.40%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
86.20%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
77.63%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
88.80%
Sentence opener variety
(details)
92.59%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
64.17%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.4931%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Don't step there."
Detective Sergeant Pryce froze, one
polished brogue hovering above the yellowed tiles.
Quinn's torch beam swung down
and lit a smear of grey dust that no one had touched. "Forensics have been over that bit, ma'am." "Forensics have been over the body."
She ducked under the tape
and let her boots find the edge of the walkway. "Not the floor."
The disused platform beneath Camden
had been dead for eighty years, but it still
smelled like a wound
. Damp brick. Rat droppings. Under both, something sweeter, like burnt sugar and myrrh.
Quinn breathed it in through
her mouth and tasted it anyway.
The victim lay on the
track bed below, face up, one arm flung wide as if he'd
tried to
hug the rail. Mid-fifties. Heavy
velvet
coat the colour of old plums. Rings on three fingers.
A scene technician crouched beside
him, camera flash stuttering across the tunnel walls. "Sixteen minutes past midnight, according to his
watch
," Pryce said. "Stopped on impact. He came down that ladder in the dark, missed a rung, cracked his skull on the rail. Junkie or a thrill-seeker. We get a few each year, breaking in to see the ghost stations." "Junkie." "Track marks on the inside of his elbow." "Show me his hands."
Pryce blinked, then waved at
the technician.
The man peeled back a
cuff.
Quinn dropped down onto the
track bed, gravel shifting under her heels, and crouched beside the corpse.
Her leather watch strap creaked
as she pulled on a glove. Manicured nails. Buffed, not bitten.
A pale band of skin
on the ring finger where a wedding band had sat for decades, and no ring there now.
The three he wore were
new to him, too big, and rode loose on the knuckle. "Those marks are old," she said. "Scarred flat. A man who quit years ago. Somebody wanted us to see needles." "Or he relapsed and dressed up for it." "In a coat that costs more than your car?"
She turned his head with
two fingers.
The wound sat behind the
left ear, a neat crescent.
Almost no blood in the
hair. "Where's the rest of it?" "Ma'am?" "A cracked skull bleeds. Scalp wounds bleed like taps."
She swept the torch across
the gravel, then the sleepers, then the rail itself. Rust, flaking and orange. Not a single dark stain. "There's a teaspoon of blood on this man and none under him. He didn't die here."
Pryce rubbed the back of
his neck. "Could be internal. Bleeding in the brain." "Then why is he lying in the
perfect
spot beneath the ladder?"
She pointed her torch up
.
The rusted rungs climbed the
platform wall, every one furred with grey dust. "Look at the rungs." "Yes, ma'am. Dusty." "Dusty. Untouched. If he climbed down, he took the dust with him. If he fell, he'd have grabbed at them." She stood. Her knees popped. "Nobody used that ladder in the last decade." The technician had stopped photographing.
He stared at his own
shoes. "Then he came from the stairs," Pryce said. "The service door by the lift shafts." "Lead the way."
They climbed back onto the
platform. Quinn walked the edge
slowly
, sweeping the torch from side to side, the way she'd once swept fields in Helmand. Pryce followed in her wake, hands in his pockets, sulking in the manner of a man who has already written his report in his head. The service door hung open. A steel bar lay across the floor, its padlock snapped clean through. Fresh scars glittered on the hasp. "There." Pryce nodded at it. "Forced entry. Our boy breaks in, wanders down, falls. Case closed." "Whose prints are on the bar?" "Gloves, most likely." "Then whose gloves left this?"
She knelt at the threshold
. A single scuff in the dust, heel-first, pointing outward. Then another. And another. A trail of prints leading away from the platform, up the stairs. None leading in. "Someone left," she said. "Nobody arrived. Your junkie's shoes, Pryce. What's on the soles?" "I haven't-" "Get me his shoes."
It took the technician ninety
seconds.
He held one up in
a gloved hand, tilted toward her torch. Quinn looked at the sole and felt the small cold click behind her sternum that had never once lied to her. Clean. Spotless. Not a grain of grey dust on the leather, no grit from the track bed. The soles were pale and dry and faintly polished, like the man had stepped out of a drawing room. "He never walked here," she said. "He was carried. Then someone broke the lock, swept the floor behind them, and left through the door they wanted us to think he entered by." "Swept?" Pryce snorted. "With what, a broom?" "Yes." She pointed. Along the platform wall, fine arcs curved through the dust, the parallel scratches of bristles.
They began at the body's
landing point and ran the length of the platform, away from the stairs, toward the far end where the tunnel ended in a blind archway of bricks. Pryce's smile thinned. "That's the old bricking-up. Wartime. It's been sealed since the Blitz." "Then why did our sweeper go that way?" Neither of them answered. The flash on the camera had died. Water dripped somewhere, patient as a clock. Quinn walked the length of the platform. The sweet smell thickened with every step, until it lay on her tongue like a coin. The bricks at the end looked ordinary from a distance. Up close, the mortar lines ran too clean. Too even. And a thin rectangle of clean brick, no dust at all, outlined an area the height of a door. She raised her left hand. The
watch
on her wrist ticked against her
pulse
. "Ma'am, I wouldn't-"
She pressed her palm to
the brick. Warm. Warmer than a wall had any right to be, and humming faintly, a note she felt in her back teeth rather than heard.
Somewhere behind the stone, something
laughed. Many voices, tangled together. The clink of glass. A bell. "Sergeant," Quinn said. "Tell me you hear that." "Hear what?" She looked back. Pryce stood ten paces off, torch limp against his thigh, bewildered. The technician had a hand over his mouth. They
were watching
her. Neither of them heard a thing. Quinn turned back to the wall. The bricks under her palm had gone soft as bread dough. Behind her, the dead man's boots scraped over the gravel. "Ma'am." Pryce's voice cracked. "Ma'am, he's moving."
created_at
"2026-09-29T07:53:05.766Z"
9/29/2026, 7:53:05 AM
model
"anthropic/claude-sonnet-5.5-20260928"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3883
moderation_latency
(null)
generation_time
38039
tokens_prompt
4492
tokens_completion
2198
native_tokens_prompt
6540
native_tokens_completion
3783
native_tokens_completion_images
(null)
native_tokens_reasoning
1519
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.05091
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790668385-ciWRNcqwhLgWk9j8Yoh5"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790668385-ONqXXXQltOjsGZsMXUs3"
upstream_id
"msg_011CfXNLkU7sEbHcSNvr5jKo"
provider_responses
0
endpoint_id
"99aaad94-923b-4fc1-b763-271ed5486f7a"
id
"msg_011CfXNLkU7sEbHcSNvr5jKo"
is_byok
false
latency
888
model_permaslug
"anthropic/claude-sonnet-5.5-20260928"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.05091
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.313
leniency
0.625
rawRatio
0
effectiveRatio
0
95.40%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1087
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
86.20%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1087
totalAiIsms
3
found
0
word
"velvet"
count
1
1
word
"perfect"
count
1
2
word
"pulse"
count
1
highlights
0
"velvet"
1
"perfect"
2
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
92
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
92
filterMatches
0
"watch"
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
125
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
38
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1087
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
77.63%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
23
wordCount
760
uniqueNames
6
maxNameDensity
1.45
worstName
"Pryce"
maxWindowNameDensity
2
worstWindowName
"Pryce"
discoveredNames
Sergeant
1
Pryce
11
Camden
1
Rust
1
Helmand
1
Quinn
8
persons
0
"Sergeant"
1
"Pryce"
2
"Camden"
3
"Rust"
4
"Quinn"
places
0
"Helmand"
globalScore
0.776
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
53
glossingSentenceCount
1
matches
0
"smelled like a wound"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1087
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
125
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
52
mean
20.9
std
17.17
cv
0.822
sampleLengths
0
3
1
29
2
7
3
24
4
42
5
48
6
47
7
1
8
8
9
4
10
41
11
43
12
20
13
8
14
37
15
1
16
48
17
14
18
34
19
3
20
33
21
11
22
15
23
3
24
51
25
23
26
16
27
6
28
3
29
38
30
14
31
2
32
4
33
39
34
36
35
32
36
7
37
1
38
49
39
14
40
8
41
18
42
62
43
14
44
3
45
47
46
8
47
2
48
32
49
17
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
92
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
124
matches
0
"were watching"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
125
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
762
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.03674540682414698
lyAdverbCount
3
lyAdverbRatio
0.003937007874015748
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
125
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
125
mean
8.7
std
6.94
cv
0.798
sampleLengths
0
3
1
12
2
17
3
7
4
21
5
3
6
18
7
2
8
2
9
9
10
11
11
22
12
1
13
8
14
4
15
13
16
10
17
37
18
1
19
8
20
4
21
7
22
6
23
17
24
11
25
2
26
3
27
22
28
16
29
6
30
14
31
8
32
16
33
10
34
6
35
5
36
1
37
23
38
4
39
5
40
16
41
7
42
7
43
17
44
13
45
4
46
3
47
22
48
3
49
8
88.80%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.552
totalSentences
125
uniqueOpeners
69
92.59%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
72
matches
0
"Almost no blood in the"
1
"Somewhere behind the stone, something"
ratio
0.028
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
72
matches
0
"She ducked under the tape"
1
"Her leather watch strap creaked"
2
"She turned his head with"
3
"She swept the torch across"
4
"She pointed her torch up"
5
"Her knees popped."
6
"He stared at his own"
7
"They climbed back onto the"
8
"She knelt at the threshold"
9
"It took the technician ninety"
10
"He held one up in"
11
"They began at the body's"
12
"She raised her left hand."
13
"She pressed her palm to"
14
"She looked back."
15
"They were watching her."
ratio
0.222
64.17%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
57
totalSentences
72
matches
0
"Detective Sergeant Pryce froze, one"
1
"Quinn's torch beam swung down"
2
"She ducked under the tape"
3
"The disused platform beneath Camden"
4
"Quinn breathed it in through"
5
"The victim lay on the"
6
"Rings on three fingers."
7
"A scene technician crouched beside"
8
"Pryce blinked, then waved at"
9
"The man peeled back a"
10
"Quinn dropped down onto the"
11
"Her leather watch strap creaked"
12
"A pale band of skin"
13
"The three he wore were"
14
"She turned his head with"
15
"The wound sat behind the"
16
"She swept the torch across"
17
"Pryce rubbed the back of"
18
"She pointed her torch up"
19
"The rusted rungs climbed the"
ratio
0.792
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
72
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
0
fancyTags
(empty)
dialogueSentences
48
tagDensity
0.125
leniency
0.25
rawRatio
0
effectiveRatio
0
93.4931%